OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Oh balls...
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TheFrog4u
TheFrog4u

physics?

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Argoon
Argoon

You have balls... Yes i know.

Like TheFrog4u i assume is rigid body physics?

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Gavavva Author
Gavavva

Yup, complete rewrite of all physics and collision code, allowing rigid body physics. Of course the way we will handle this on bodies is still up in the air atm, due to the fact when you die you don't "die", you go down to be revived first, before you die. But physics to animation like that can be quite tricky in spots, so its something we need to look into.

However the map will be littered with lots of physic objects that don't have much weight on gameplay, but are good visual flair, like cans, boxes, and sexual turnips.

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Argoon
Argoon

I like the sound of that. :)

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Gregs2k2
Gregs2k2

What a load of balls.... I like!

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Oh balls! Guess what's coming for OverDose very soon...? :D

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Gavavva
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