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hmm.. don't know.. i would never use a sculpting program like zbrush for non-organic shapes like amor - it always look so.. smooth. You just can't get the sharp edges right. but retopo and good textres can make a big step forward here. Besides that its quite good, although the desing isn't that new and exiting.
Very intering and well written. Nice tricks, also.. even for one beeing not a newbie
good model, great texture.. small critics: hands could be a bit bigger and forearm is lightly too thin.
yeah standalone.. jihaaa!
"Uhm you DO know that Unreal 3 engine can take A HELL OF A LOT more polygons then that low-poly head? Unless your going to make a high-poly normal map but you can crank up0 the poly count on that dude by a few hondred... No actually, a few thousand..."
Unreal Engine 3 models don?t have that much more polys than this one posted above (which is realy good -the model!)
and orginal ut2003 model:
what makes the ut07 models so detailed is a normal-map generated from a high-poly (after that the high-poly-model i not used any more)
I think for a mod-team this is hell too much work. Generating a normal-map with z-brush for example does quite a good job and saves time.. I don?t think that mod teams will reach the level of nex-gen graphics. Not cause its to difficult, but its to much work. To reach the main-game standart as hobby-developer with the hl1 engine you could make a mod within 1 year. With hl2 it takes min 2.. nex-gen like ut2007 will take 3-4 -so they will be outdated if they put to much effort into it. Better concentrate on good quality (not extreme quality) models and exelent gameplay.. And the work posted above is realy great work compared to up2date standarts.. and will be quite good when it gets released..
they´ve done some modling as far as i´ve seen from their hp.. but without a coder most mods die :(
the playermodel is quite.. wired.. seems this model was never made for a game but someone has made it for practicing to model humans.. and the story "he´s just wake up.." seems to be written for this playermodel and not that the model was made based on this "story"..hmm.. textuing is nice, but propotions seems to be a bit off.. the head is too big for example and as mentioned above eyes ar to bright and big..
Furthermore i´m not sure about the polycount. body and all seams to be ok, but the muscles on the arms and his head are soooo round.. lookes turbosmoothed just for the render -is it? I would recomend to not release it smoothed, so people could judge better how it will look inagme.
no offence, just what I think.. please corect me, if i´m wrong.
great media release! looking professional!
Indeed, very good models (esspecialy the hands)!
haha.. i love it
like it! something different..
wow, i love the render-desinge!!.. ah, models r great, too -of course! ;)
thats hot dudes!
wow.. one word: great! (especialy texturewise)
love it -haha
great update guys!
sweet concepts.. looking forward to some renders and ingame..
don´t understand why police and fire-rescue shoot at each other, but it looks just incredible awesome!!!(and am i right, that it´s only a "one person mod team"??.. wow..
hi there & greetings from the nosferatu team! Nice to see another team working on a vampire game. Good luck!
looks great, realy!
ups.. was ready too fast -he.. thnx anyway for answer. And Filler: Normal maps are NOT able do make eges round.. or look @ the teeth -you can´t normalmap such! Normalmaps are just for the lightning of a face.. similar as bumpmaps, but much better of course -he.
awesome.. but looks very very highpoly (whats the polycount?) -this isn´t for use ingame -is it?
..forget to mention that the skin of the handmodel might be too clean.. :P
-sry for the dobble-post
nice work guys.. esspecialy the handmodel (its very similar to the one I made for nosferatu *g*).
ps: forget the smothing-groups on that baseball bat?
just great, notheing more to say.. awesome
a fanpage for a mod? cool! hehe
@exdeath7: There is a PD-mod for hl2:source.. which is realy looking impressive: Pdark-mod.com
anyway for hl1 this looks quite good, too
ok, lets check this pic: Mitglied.lycos.de ..here u can see that neither the finger nor the nails are just flat.. i agree that there coulb be a bit more detail esspecialy on the fingers, but i was limeted via the polycount and u will not see it with skin ingame, i promise.. look at handmodels of other games..
what about the ends of the fingers? You mean the nails? May u can´t see it clear on that render but everything is fine I think.. wait for the skin, may that will clear the situation *g*