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every screen comes out is better than the last.. impressive!
yeah, please choose another engine.. otherwise people will just be disapointed with such models/textures..
if it would be a standalone, quake or ut99 project people would be satisfied with the models..
yeah standalone.. jihaaa!
looking realy nice so far.. but while the txture on you little "flight-car" the txtures of the city are very boring.. use more than blue and grey -but as you said: its wip and I hope this will come :P
thought the same..
Weaponmodels awesome, but the thumb looks wired.. I would say just too big
a mad-expo is realy a GREAT idea!!
not bad, but i would say it needs some fixes on proportions.. the armsa are too samll (read: thin and short) and the head too big
TKAzA -what is wrong on saying that you don?t like a mod? "wooot, helly f** yeah -this mod roxX !!1one" is as useful as "in my opinion its crap" -but nobody is angry about the "wooot" screamer -so why be angry on them who don?t like it? this is a "comments" thread and not "only suger in your ***" thread. The "make it better" argument is just stupid. It doesn?t matter at all if you can do it better to judge about the mod is fun for YOU to play or not.. Even my grandmother has the right to say: "ah I don?t like this game.. I don?t like mods at all" and its also her right to post it in here cause its a comment.. if its usefull or not -thats another question -but as I read so far YOU TKAzA posted NOTHING usefull, too -so?
and before you go with your "but I?m a 1337 modder and you don?t nothing" -i?m a 3d artist for 6 years now and worked for a q2 (nosferatu), ut2k3 (global Warzone) and hl2 (Perfect Dark: Source) so..
btw: I like the mod :)
hey fragger, you?ll make your way! nice stuff!
sry the first link is wrong.. i meant: Media.moddb.com
"Uhm you DO know that Unreal 3 engine can take A HELL OF A LOT more polygons then that low-poly head? Unless your going to make a high-poly normal map but you can crank up0 the poly count on that dude by a few hondred... No actually, a few thousand..."
Unreal Engine 3 models don?t have that much more polys than this one posted above (which is realy good -the model!)
and orginal ut2003 model:
what makes the ut07 models so detailed is a normal-map generated from a high-poly (after that the high-poly-model i not used any more)
I think for a mod-team this is hell too much work. Generating a normal-map with z-brush for example does quite a good job and saves time.. I don?t think that mod teams will reach the level of nex-gen graphics. Not cause its to difficult, but its to much work. To reach the main-game standart as hobby-developer with the hl1 engine you could make a mod within 1 year. With hl2 it takes min 2.. nex-gen like ut2007 will take 3-4 -so they will be outdated if they put to much effort into it. Better concentrate on good quality (not extreme quality) models and exelent gameplay.. And the work posted above is realy great work compared to up2date standarts.. and will be quite good when it gets released..
lookin realy great!!!
OMFG.. is that awesome or what?
yeah.. keep it up.. looking promissing
hey.. models and stuff could be better, but gameplay and such looks realy cool.. gonna try it out when its released..
i tried rightclick - save as and i can download something, but the file is broken
great as always
those maps looking promissing.. brilliant!!
wow.. looks absolute fantastic!
i realy like the style of modeling/texturing..
yeah right.. u r using doom3 engine -why don´t use bump-normal-paralax-whatever maps.. esspecialy for bricks!
wow, this is realy a great guidline and it fits 100% to the experience i´ve made during my 7 years modding "career".
foud this on the web.. maybe u get inspired to make it better.. esspecialy take a look @ the upper body
nah, sad to see somethin like this.. its not the worse animation i´ve seen, but in realation to the quali of the model and the rest of your work its not good enough (yet).. this is not an attack against anyone, i just think you will need to spend some time in practising animations.. i´m sure u´ll get it! (perhaps take a look CLOSER look to other fighting games)
nah, it just has no smoothing groups, but its all fine to render it without -so u can better see how it´s modeld.. and the faces r realy good placed!.. i realy like the desinge!
your playermodel is quite cool, i like the style and how modling and skinning fits together (stylewise).. even if his hands and feet are a bit wired..
they´ve done some modling as far as i´ve seen from their hp.. but without a coder most mods die :(
seems like these models r mostly the same exept another hair-style -but it´s well done!
70-80% of the beta is finished :P
..but check out our web-site -> NEWSUPDATE!!!
the playermodel is quite.. wired.. seems this model was never made for a game but someone has made it for practicing to model humans.. and the story "he´s just wake up.." seems to be written for this playermodel and not that the model was made based on this "story"..hmm.. textuing is nice, but propotions seems to be a bit off.. the head is too big for example and as mentioned above eyes ar to bright and big..
Furthermore i´m not sure about the polycount. body and all seams to be ok, but the muscles on the arms and his head are soooo round.. lookes turbosmoothed just for the render -is it? I would recomend to not release it smoothed, so people could judge better how it will look inagme.
no offence, just what I think.. please corect me, if i´m wrong.