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EA published the retail version of l4d.
Where can I find the full patch notes?
Why did you filter rape all your screenshots? They look like they would be just fine without it...
This made my day. I love you guys!
You never played Zombie Master? That's a crime punishible by death for anyone who owns HL2! And by death I mean missing out on the best mod ever, since the alternative is hardly living.
This mod and Research and development have made the wait for new half life games much more endurable. Keep up the good work :)
So it's like you made a more shallow version of DoWII...
Very cool keep at it!
That racing mode looks so cool. I'd love too see larger more complex maps for it. Maybe I'm biased since I used to play a lot of trackmania ;P
I hate to say it but this mod is becoming a bad joke. It's great that they are remaking half life but please don't invest so much effort hyping yourselves up when you have completely unrealistic deadlines. It would be upsetting to find out there is nothing hidden and what you've shown us is all you got. Yes it's all very pretty but it's not even a sliver of a finished 6 hour long game.
Looking forward to your 2011 apology update.
I can't wait for the UDK release. You guys are the best <3
I'd say PVKII looks much better but AoC is very epic to play. Maps like helms deep can be very entertaining.
Very well made mod. Here's a mini review;
-New enemies to fight!
-Manhack gameplay was brilliant!
-New more logical weapon system was well done.
-New weapons were fun to use.
-Some nice 'set battles' towards the end.
-The new music was great.
-The story felt a little forced at times.
-Weird to have alien grunts/controllers allied with the rebels as 'the good guys'.
-APC driving sequence had poor level design. Felt like a driving down a corridor much less then a city.
-Being combine felt very 'un-combine' like. To me it seemed the combined were portrayed as having more humanity than there enemies. To help this the enemy rebels could have used some dialogue, at more times you could have been given faceless combine allies to the player, the banter/dialogue between the combine could be kept back a bit etc. The fact that the rebels had a host of strange aliens on there side didn't help much either.
-As 100 other people said 'Alyx Gun!?', rename it automatic pistol.
If FH2 switched to the UDK it would be the better then the best thing ever (the best thing ever is FH2 for BF2 btw).
What movie was the flak featured in?
Please just release before 2012, the end of the world :(
But seriosly what have you guys done as a percentage? Like is it 90% done or 25%.
Spending munitions for global upgrades?
Weird but it could work...
Pick up that can!
This looks great. I might have to buy the steam version of UT2k4 (this will be my third time buying it lol)
Congrats to the winners :)
This mod was creative and original but most importantly FUN! I really enjoyed the last section with "Mr Whirley". I laughed so loud when i realized how to take down the strider that I woke my roommate up.
Thanks for making this!
It really was :P
Nice casting as usual!
Why on 6 player maps?
Pretty funny XD
Red Orchestra was the first non-valve game to have integrated steam stats. AoC would be the first mod to have it.
Anyway congrats :]
The Germans had shortages of equipment and tanks on all fronts, so they had to be as resourceful as possible. The frontline needs didn't really communicate well with what was actually being manufactured in Germany though; enter the unreliable heavy tanks.
Now to port every red orchestra map into KF.
The civilian kit has stones as a weapon. No seriously.
Agree this was not a review at all. Your comment actually did a much better job of reviewing the game...
L4D SDK isn't out yet so noone has "converted to L4D"