Post news Report article RSS Feed New HUD & Alpha Map Gameplay

Showing off the new helmet themed HUD of Tension and gameplay on one of the maps to be included in alpha. (Gameplay Video)

Posted by AnotherOne1 on Jun 24th, 2010

Hey all! It's Alex, and let me just start by saying:


Finally we are out of school and we have time to hang with friends and among other things, work on Tension. We actually have been working a lot lately and suffice to say the game looks quite different from the last post in the sense we have a HUD!

It ended up being more of a theme setting object than actual information display. This is because in our game we want to have a minimalistic feel to the HUD.

The HUD started simply with the helmet outline, to which we added an altimeter to the left side, and decided to use images instead of numeric values on the altimeter because.. Well quite frankly it's cute. So cute.

New HUD Without Altimeter New HUD With Altimeter

In the video I'll also be showing off one of our alpha maps, just a simple orange free roam city but fun none the less.

Expect another post soon as we are in full swing (lolz) and excited to show off what we complete. As always any suggestions on the HUD are welcome, we were thinking of adding a lens flare, thoughts?

- Alex Soustek

Post comment Comments
cW#Ravenblood Jun 24 2010, 6:14am says:

Is looking cool!
Nice video and nice music!

+1 vote     reply to comment
grzyb Jun 24 2010, 6:23am says:

looks like Bionic Commando ;P
waiting for a relase :>

+2 votes     reply to comment
Ashkandi Jun 24 2010, 7:12am says:

LoL i like this spiderman style, its awesome.

+1 vote     reply to comment
idontfriday Jun 24 2010, 7:16am says:

That looks like a ton of fun.
Will you guys be incorporating head bobbing? by making the HUD move when the player does would look bad ***.
The HUD looks pretty awesome anyway.

+1 vote     reply to comment
stoopdapoop Jun 24 2010, 7:18am says:

everything always looks like something else to you nubs, doesn't it?

Cool **** though, I'm kinda worried about the movement though, it seems a bit floaty and slow :(

-2 votes     reply to comment
Kalenov Jun 24 2010, 9:32am replied:

what the hell are you talking about? Because someone made a Spiderman reference? Uh, point of fact, I believe back in the oh, what was it late 60s? That Spiderman was created, he was the -only- person swinging like that. Hell even to this day I can't think of very many people/characters or the like, that 'swing' in ANY manner.

0 votes     reply to comment
Jack5500 Jun 24 2010, 4:33pm replied:

well, if you don't know a game people like to compare it to somethign they know, such as spiderman

+1 vote     reply to comment
GIJames Jun 24 2010, 9:12am says:

I think a lens flare would be cool if it is not in the way too much.

Also, I agree with stoopdapoop; the movement looks like it needs to be tightened up a bit.

+1 vote     reply to comment
Nilghai Jun 24 2010, 9:36am says:

wow ! impressive work! good job guys... this look like real fun!

+1 vote     reply to comment
Kamikazi[Uk] Jun 24 2010, 10:30am says:

Yah looks great. Nice to see some unquie hl2 mods instead of the same shooters out there atm.

Great Work :D can't wait to see some level shots all textured etc.

+1 vote     reply to comment
WNxKraid Jun 24 2010, 10:31am says:

Head boobing and many other cool effects would be possible if it was a 3D model instead of a screenoverlay.

We changed from screenoverlay to a model based bloodscreen for Goldeneye Source too, because there were issues with compatibility to for things like the refract shader or envmaps on DX8.
Also the ammount of textures needed for a smooth animation was much to high.

A real 3D HUD could add much more depth to the game.

BTW: i won't mention that the shape of the HUD reminds me on Metroid Prime. ;)

+1 vote     reply to comment
rhysthomas Jun 24 2010, 10:46am says:

the idea of lense flare brings about an interesting relationship. Lense flare is activly avoided in film making, in fact film companies put thousands into removing it or purchase equipment to shade the camera from it. it's interesting that games want to put it in to add 'realism' but then lense flare is only caused by the lenses of a camera. including lense flare just highlights the fact the environment is not real but viewed through a camera. be it 1st or 3rd person. BUT because of the treatement of your HUD that enforces this helmet / visor business you could possibly pull it off.


+1 vote     reply to comment
AnotherOne1 Author
AnotherOne1 Jun 24 2010, 3:08pm replied:

We also talked about this! A lens flare in most video games is sort of silly considering it never happens to our eyes, but we are still debating on it because we use a helmet overlay..

+1 vote   reply to comment
smokeythebear Jun 24 2010, 10:58am says:

Very cool keep at it!

+1 vote     reply to comment
tymaxbeta Jun 24 2010, 3:21pm says:

I can't honestly say I do not love that music, it's really great, nice work guys, keep it up!

+1 vote     reply to comment
Potteh. Jun 24 2010, 5:23pm says:

Well, from my perspective that HUD isn't working. It works but you're missing fundamentals of structure and opacity, it's too loud on screen, the opacity needs lowered and the glow needs to be dropped at all cost. I guarantee if you removed the glow from the edges and stuck to a vector orientated layout with a decent non-eye distorting colour scheme it'll be a lot better.

+1 vote     reply to comment
JohnnyMaverik Jun 25 2010, 11:57am says:

Gameplay looks really smooth which I have to admit is a surprise, a pleasant one though.

+1 vote     reply to comment
SolidFake Jun 26 2010, 1:43pm says:

yeah, progress!

+1 vote     reply to comment
Ryswick17 Jun 27 2010, 3:55pm says:

i'dd say make the outline of the helmet opaque ala metroid prime

+1 vote     reply to comment
AnotherOne1 Author
AnotherOne1 Jun 29 2010, 3:37pm replied:

We tried this, but it is too restrictive, you really need to see in Tension.

+1 vote   reply to comment
qeloqoo Jun 30 2010, 5:00am says:

Is it just me or I saw Ninja Rope from Worms games o_o

+1 vote     reply to comment
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