Post feature Report article RSS Feed NEOTOKYO° - The Shadow War

The war between the NSF and JINRAI forces is far from over...

Posted by stenchy on Jun 24th, 2009

In NEOTOKYO°, a futuristic Japan has fallen on hard times:

NEOTOKYOHQ.COM wrote:NEOTOKYO° takes place about 30-40 years from now in a Japan that has drifted into social/political strife due to the inevitable stresses that come from changing times. The Japanese government is grappling with intensified external (Asia geopolitics) and internal (economic/social) problems, and there is mounting pressure from within Japan to return to the days when it exerted influence through military power and strength. A failed legislative push to alter the Japanese Constitution (allowing the Japanese military to engage in offensive actions outside of the country) leads to an attempted military coup by members of Japan's armed forces (GSDF). The coup fails, but was very close to succeeding. In an effort to suppress further coup attempts, Japan's Prime Minister forms a branch inside the Interior Ministry's National Security Forces (NSF) called GROUP SIX. They answer directly to the Prime Minister and are sworn to protect the Japanese Constitution at all costs. They immediately begin to hear rumours of a rogue element of the GSDF Special Forces (JINRAI) maneuvering for a second coup attempt. These JINRAI are Special Operations Group 43 (SOG43), fierce nationalist loyal to their love of country, and a desire to put Japan back into a position of strength and power.
This begins the war in the shadows between the NSF and JINRAI.

The so-called "Shadow War" begins, but how does either side intend to win it? As with any war, information is vital. And in an age of cybernetic fueled warfare, technology is king. In NEOTOKYO°, you'll have the choice to play as either the NSF or JINRAI forces and secure sensitive information vital to your efforts in a game mode called "Capture the Ghost". Ghosts are, or were, civilian-class AI androids to which operatives have transferred vital information. Sometimes ghosts don't make it back and that is when military components are sent out to retrieve the ghost with valuable intel sealed within. NSF wants the fail-safe shutdown codes for the JINRAI's stolen arsenal, while JINRAI forces need to secure the location of NSF headquarters. Capturing the ghost that will yield this information for either side will turn the tide in their favor.

So what tools does each side have at its disposal? Well, each side has 3 soldier classes, each trading off performance in speed, stealth and armor. In addition to this, each class has access to exclusive weapon variants and vision modes: Recons get nightvision, Assaults have motion vision and Support class uses thermal vision. To illustrate how effective the vision modes are in battle, the NEOTOKYO° team has put together some media:

NEOTOKYO° vision modes NEOTOKYO° vision modes NEOTOKYO° vision modes

In the end, how well you can use these vision modes and take advantage of their weaknesses will be the deciding factor in your success on the battlefield.

Up next, we'll talk with the man behind the soul of NEOTOKYO° - its soundtrack.

Post comment Comments  (0 - 50 of 55)
Rukus_ Jun 24 2009 buried:


Nice presentation, I like it. I can feel the impending release.

First, by the way

-55 votes     reply to comment
Lithium-Powered Jun 25 2009 replied:

yep saying first is usually a bad idea

+2 votes     reply to comment
smokeythebear Jun 25 2009 replied:


+2 votes     reply to comment
wazanator Jun 24 2009 says:

Looks great can't wait :)

+6 votes     reply to comment
RocketSurgery Jun 24 2009 says:

very nice

+4 votes     reply to comment
Dman757 Jun 24 2009 says:

Very nice. Can't wait for the next update love the soundtrack!

+5 votes     reply to comment
bhyssk Jun 24 2009 says:

good look

i want realase

can't wait ㅜㅜ

+5 votes     reply to comment
Midnitte Jun 24 2009 says:


+7 votes     reply to comment
Dna|tmrocks Jun 25 2009 says:


+8 votes     reply to comment
Glasseater Jun 25 2009 says:

i for one think the ending to the video was BAD! >:(

+1 vote     reply to comment
stenchy Author
stenchy Jun 25 2009 replied:

I don't know how you didn't see him :P

+6 votes   reply to comment
binkbankbonk Jun 25 2009 replied:

im guessing you were the test dummy that time around glasseater?

+1 vote     reply to comment
ModDBUnknowUser Jun 25 2009 says:

oh my god looks so freaking awesome
can't wait man
btw nice job

+2 votes     reply to comment
Squeebo Jun 25 2009 says:

That looks so freakin' sweet.

+3 votes     reply to comment
Armageddon104 Jun 25 2009 says:


+2 votes     reply to comment
happycheeze Jun 25 2009 says:

I am impressed with how good this mod looks. Keep up the awesome work guys!

+1 vote     reply to comment
freredarme Jun 25 2009 says:

Look good !

+1 vote     reply to comment
Khalus Jun 25 2009 says:

*dies again*



+1 vote     reply to comment
shisnopi Jun 25 2009 buried:


There's a good chance Vavle will pick these guys up if there's a strong fan base.

I've been sold since I playtested. Can't wait!

-15 votes     reply to comment
wizard_ Jun 25 2009 replied:

Who are you o.o?

+2 votes     reply to comment
Mkilbride Jun 25 2009 replied:

Really now?

-2 votes     reply to comment
FriedchikenCamo Jun 25 2009 replied:

shisnopi, I don't suppose your empty forum account and your lack of testing registration shows how dedicated you are as a impostor playtester?

+4 votes     reply to comment
Spector Jun 25 2009 says:

Nice vision modes, I especially like the implementation of the motion view.

+2 votes     reply to comment
Frozencloud Jun 25 2009 says:

Awesome! :D

+2 votes     reply to comment
PhyOS Jun 25 2009 says:

Looks really nice, but I think it's not good to create so much expectation, or we'll end deceived.

+2 votes     reply to comment
Tatsur0 Jun 25 2009 replied:

I know what you mean, but I'd like to think In-Game informative content is less hype and more "this is what what to expect".

+7 votes     reply to comment
Leicheh Jun 25 2009 buried:


i smell a commercial game D:

-6 votes     reply to comment
qeloqoo Jun 25 2009 replied:

Go, have a doctor check your nose...

+2 votes     reply to comment
Incognito84 Jun 25 2009 says:


+2 votes     reply to comment
Jesternz08 Jun 25 2009 says:

lookin awesome, keep it up!!

+2 votes     reply to comment
KEEP_IT_UP! Jun 25 2009 replied:

(you called my name... xD)

yepp! i think because of these visionmodes, there's a big strategic potential in neotokyo... looking forward to carmouflage and infiltrate :)

+2 votes     reply to comment
Bon. Jun 25 2009 says:

I'm actually giddy, from the content shown this mod just looks unreal. Great work and effort from the dev team.

+2 votes     reply to comment
KEEP_IT_UP! Jun 25 2009 says:

tryed to edit my last posting, but i was to late.. -.-
what i wanted to say is, guys... seriously, I LOVE THE SOUNDTRACK...
most of all annul, tin soldiers, imbrium, automata, paperhouse, scra... OMG I LOVE THEM ALL! first time in history, that a mod (!!!) ost is so f***** awesome!!! great work, worth every penny!

i buyed it a week ago via (;)) and it's still in the cdplayer, so i cant wait for the upcoming interview! thank you guys!

+4 votes     reply to comment
MrCowThing Jun 25 2009 says:

How will you activate the vision modes? Will they be the Function buttons?
I find it very annoying to take my hands off WASD, and have to look at the keyboard to find the button I want to press. If they are the function buttons can they be rebound?

+1 vote     reply to comment
DjBourgeoisie Jun 25 2009 replied:

You can bind vision mode (same button for every vision mode since it's class dependant) to whatever key you want.

+3 votes     reply to comment
agiel Jun 25 2009 replied:

The default controls are kind of messed up atm. I usually put cloak on C and vision on V. Makes perfect sense. No need to look at the keyboard.

+3 votes     reply to comment
Tatsur0 Jun 25 2009 replied:

yup I use the same 2 keys as well.

+1 vote     reply to comment
skyw4rp Jun 25 2009 says:

its like Splinter cell and CS source and ghost in the shell. freaking awesome :D

+2 votes     reply to comment
MrMattWebb Jun 25 2009 says:

I think Im actually looking forward to this more than BMS. I need something a bit more original right now. :D

At least when this mod releases, the servers will actually have players consistantly.

+3 votes     reply to comment
spellman23 Jun 25 2009 says:


+1 vote     reply to comment
OkeiDo Jun 25 2009 says:

WINRAI! I can't wait to play this with a proper videocard so the modes actually work :).

+1 vote     reply to comment
Larceny196 Jun 25 2009 says:

Seriously keep up the good work, this is by far one of the best hl2 mods ive seen. You can expect my download on the first day of release.

+1 vote     reply to comment
Cannabis- Jun 25 2009 says:

I find the lack of ntsux disturbing :/

+3 votes     reply to comment
Mkilbride Jun 25 2009 buried:


ntsux, it's cluttered & bare.

-5 votes     reply to comment
matt050 Jun 25 2009 says:

It's promising :- )

+1 vote     reply to comment
linfosoma Jun 25 2009 says:

This is by far one of the most anticipated games for me in the whole year, and Im including retail games on that list.

+2 votes     reply to comment
Dr.Worm Jun 25 2009 replied:

same it's in my top 5 games of the year that im anticipating to be epic amounts of fun! it's ranked 2nd, 1st is starcraft2

+1 vote     reply to comment
Zakobako Jun 25 2009 says:


Can't wait to play this mod. :)

+2 votes     reply to comment
izzysinz Jun 25 2009 says:

So much work has been put into this and it really shows

+2 votes     reply to comment
SinKing Jun 25 2009 says:

The image in this post - is it a paintover of a soldier sitting inside a vehicle (e.g. APC)? I'm just curious to know how much was painted and how much is photo. It is very great, like all your art.

+1 vote     reply to comment
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