Greetings. This time we present you our new Armory upgrade system, a host of new pictures and a brand new video about Armored Warfare.

Posted by Angstmann on Dec 3rd, 2009

ATTENTION!


Welcome to Ivan Danko's Drill Ground. War is close. And in order to prepare your for it, I will explain to you our new Soviet Union upgrade system.

The Armory
This is the building where the Red Army receives its upgrades. All upgrades are globally and affect all new units of the applying type that are produced. It is important to plan your strategy ahead. Make a basic layout of which doctrine you want to take, the units you want to be your core force, and choose the appropriate upgrades for your army. These upgrades might seem expensive at first, but remember that they are the only expenditure for Soviet ammunition, as doctrine abilites are only restricted by cooldown timers. And, they do not just apply for one squad, but for all units of the according type. Consult "The Guide" on our homepage for further information.

Sturmovie Ingenery (200 MUN)
This upgrade will transform your Ingenery into powerful assault troops. Their rifles are replaced with PPSh-43 SMGs, they receive Satchel Charges and are outfitted with SN-42 Body Armor, reducing received accuracy and received suppression.

Conscript Reinforcements (200 MUN)
Conscript squads, only the very basic of infantry at first, now receive proper equipment and leadership. All Conscripts are finally equipped with rifles, they receive makeshift Molotov Cocktails and are now lead into combat by an NKVD Commissar. He will properly motivate his squad, giving the ability to break suppression.

Red Flag Strelky (200 MUN)
Although Strelky are already good as standard infantry, they now get even better. They receive a Standard Bearer, carrying the Red Flag, giving the ability to sprint. Also, their Mosin-Nagants are replaced by PPSh-43 SMGs and DP-28 LMGs, making them better at close and long range combat.

Shock Guards (200 MUN)
Guards, already a force to be reckoned with, now become even more versatile. Normal Guards are equipped with semi-automatic SVT-40s, making them deadly at long range, but vulnerable to assault troops. Shock Guards now receive the covering fire ability, being able to slow down charging assault troops, finishing them off with a hail of frag grenades even better. In addition, they get smoke grenades, to lessen the effect of incoming machine gun fire.

Precision Artillery (150 MUN)
All Sniper Teams now have the ability to call down precision artillery. Being able to hide in cover, calling this down on unsuspecting units, makes it very deadly. The Sniper Ace receives this ability as well when researched.

Men against Tanks (150 MUN)
Seeing the need for extra anti-tank capabilites of Soviet Infantry, PTRD Tank Hunter squads are now made up of four men, two of them bearing anti-tank rifles. Very effective against vehicles and the sides and rear of tanks.

Phosphor Shells (150 MUN)
The already powerful Heavy Mortar now receives Phosphor Rounds. With those, heavily dug-in German troops can be burned out quickly.

HEAT Rounds (150 MUN)
Using the very latest technology, all ZIS-2 anti-tank guns are now supplied with Heat Rounds. This lets them fight the German Armor even more efficiently.

T-34/85 (250 MUN)
The new German zoo of Panther and Tiger tanks has made an upgrade to our T-34/76s necessary. All T-34s are now equipped with new turrets, which are better armored, have better vision slits for more sight and bear a stronger main gun. The T-34 Tank Rider doctrine ability is also affected by this upgrade.

SU-85 Cage Armor (250 MUN)

All SU-85s are now equipped with cage armor. Somewhat looking like a bedspring, it is very efficient in reducing the effects of German anti-tank weapons, making the SU-85 even more powerful.

So much for the Armory. Make sure to also checkout our load of new pictures and our brand new video about Armored Warfare on the Eastern Front.

Post comment Comments
smokeythebear
smokeythebear Dec 4 2009, 3:40am says:

Spending munitions for global upgrades?

Weird but it could work...

+1 vote     reply to comment
Thorgrim-Ironfist
Thorgrim-Ironfist Dec 4 2009, 8:35am says:

I love the idea:D cant wait for you guys to finish this up and release. but no stress, i want it to be at its best.

+1 vote     reply to comment
TotalWarFan
TotalWarFan Dec 4 2009, 10:03pm says:

YAY an update

+1 vote     reply to comment
Noob55
Noob55 Dec 7 2009, 12:40pm says:

Very nice, this sounds epic =P Does this mod affect the other factions in any way?

+1 vote     reply to comment
BurroDiablo
BurroDiablo Dec 7 2009, 8:29pm replied:

No

+1 vote     reply to comment
Euphoria_21
Euphoria_21 Dec 27 2009, 11:29pm replied:

looks like one of the conscripts is holding an invisible rifle XD
(is that a glitch with the animations for the conscripts that dont have rifles? Cuz I thought that if a soldier in CoH doesn't have a gun, he walks normaly with normal walking/running annimations. Like what I saw in the infantry mod; there was a squad of scouts without firearms and they didnt put their hands up like they were holding guns, and they did things like put their hands on their knees when they kneel, etc...)

+1 vote     reply to comment
Ruso
Ruso Dec 8 2009, 12:13pm says:

I can not wait to see this masterpiece!

+1 vote     reply to comment
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