P rogress has been slow, but there has been some at least, check out the new gameplay footage!
For starters, Arkage joined the team! He posted some images of his custom GN map called gn_nexus in the comments of the previous newspost. I ended up inviting him to the team and now he's joined.
Behold pictures of the deathmatch map gn_nexus:
Some other changes include:
- Simple and slightly buggy "bungee" effect added to the grapple beam. Works out awkard when grappling your own shot mines; Insane "splatter to death" speed assured.
- Listening to community feedback, Hazard is back! Yay!
- Map timer added to Hazard mode, a similar timer will pop up after someone finished in Race, to indicate the amount of time left that you can still land a finish.
- Instead of a "best time" based approach for Hazard, it now uses a "win by most finishes" approach, each finish puts you back at the start to go for another round, each finish earning you one point, can you score the most within the time limi?
Change of release plans:
Again racing mode is still a bit of a big step up and I want to try to follow a "release early, release often" style of approach, so Hazard is back on the planned track, with Race to follow in a release somewhere after.
Besides that, the plan is to release as soon as possible with any maps in development to release in "mini-updates" afterwards. This should hopefully also keep people sticking with the mod somewhat longer if there'd be a map or two releasing shortly after the beta release.
Racing mode will still be bundled with it, although without any maps, so mappers interested in making a race map can get started building one.
I want a damn video, you talkative Ex-Duck!
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