I specialize in game design, creating interesting and unique concepts either from original ideas or prior gameply elements. I tend to stick towards old-school game styles and keeping visual representation consistent. There's a lot of projects I've started and left in cold-storage, mostly do to my free time being sevearly limited to work on such projects, but I usually make up for it with fast production methods.
A altereed duke3d palette for Paintshop Pro that will help with a conflict in importing images through Dukeres made with PSP. The bright pink colors conflict...
easy conversion of a image into a duke3d compatible palette.
Going to start over the maps from scratch, so here's the demo of the old maps and newest features.
First demo released, packaged and ready to play, simply use RUN.BAT to properly run.
What was finished of this canceled project. Simply use blackshadow.bat to run, or make_m32.bat for editing.
Converts a image strip to voxel and model* formats.
Basic combat testing featuring melee combat, projectile firing enemies, shield blocking and such.
Fixed water interaction, re-wrote code, added sound effects.
Very early tech demo, can also run in Wine for linux and OSX users.
A program I create to convert an image strip, or series of pictures in a long film strip like image, into a raw voxel model for later editing and use...
Two simple tools I created to manipulate or create new palettes for the build engine, or Duke3d and related games. Not completely done, see description...