I specialize in game design, creating interesting and unique concepts either from original ideas or prior gameply elements. I tend to stick towards old-school game styles and keeping visual representation consistent. There's a lot of projects I've started and left in cold-storage, mostly do to my free time being sevearly limited to work on such projects, but I usually make up for it with fast production methods.
In one of my previous articles here I was comparing free-to-play spaceship building games.Corneroids.comWell I've been spending a good amount of time playing with Corneroids, a simple but functional space ship building game.I mentioned before that Corneroids was pretty close to being a full game. It has opponents, multiplayer(haven't tested), and general goal. Build a ship, survive.In my first few play sessions I'd start off building a little outpost on the starting asteroid. I made the mistake of building my first ship in the asteroids zone of influence, as each object has one. Turns out you need to be a good distance away to build a ship, so that you see no connecting red arrow leading to anything but the first block you place.With several starter 'worlds' I started getting a better feel of the play. Ships needed thrusters on all angles for proper space flight. I still haven't quite perfected a decent ship structure.Within the last few days I've been focusing on one game world where I managed to create a simple transport and a space station with a roomy dock. Of course the dock is much bigger than the station, but why wouldn't it be? Its got to hold a ship!So here's a video I made showing the station, the ship and a lengthy space travel, skip to the last 3 minutes for the docking part.Unfortunately playing it a little later today I ended up losing the ship in a mishap involving the station shipping the ship and a catastrophic collision sending the station spinning and the ship shooting out like a sling shot. So now I got to build a new ship to find the old one. The game play just creates itself.
So yesterday I found out that Game Maker, or as its now known, Game Studio is now free for the Standard version.I haven't felt compelled to buy into it since it went to Yoyo, but now I thought, why the hell not?So I dug up some old projects to see if they convert well, a few code changes and functions have dissappaered through a few versions, but I was able to get 4 old projects up and running on the new Game Maker/Studio.I have a few more to test, but among them was Shield Breaker, which I did want to complete one day, and Even vs. Odd puzzle game.I found out that you need pro to compile to Win 8, mobile, OSX, and such, so that parts not free. But the compile product ran fine on Windows 8 so its good enough for me.Now that I can update these things, I plan on going through some of the projects I left open source here at Gamejolt and updating them to work with the new game maker/studio, so you don't have to! I don't plan on reviving many of them, but I figure Conteptaul RPG gets the most hits, maybe people would like a Game Studio working version.I could also bring back the Crawl RPG maker in Game Studio, since it may be powerful enough to handle voxel drawing. I'll have to play around with it first.
Games and such at Gamejolt.com
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