Development Playlist

OCD is a total conversion of Duke3d using Eduke32. Its a sci-fi based adventure game with rpg elements.

Using voxel(3d sprites) models for decor, items and vehicles and traditional console rpg style sprites for NPCs, I'm creating an 8-bit retro sci-fi adventure.

Levels will be linked and states save for your return, also having different versions depending on events that transpire.

Failing certain missions could result in destructive consequences for the system's planets.

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Terra eastern concept first city layout beginnings of first city
Blog RSS Feed Report abuse Latest News: Delays and progress

0 comments by scott_aw on Sep 17th, 2014

In the last few days I've finally hit a recovery point where I have the energy to work on the project again. I've started working for an overnight inventory company and schools started for my kids, so its been a busy period.

Previously I declared I was going to make a new tool program for working with Build in general, well I didn't get too far into that, aside from converting Editart's source code to GLBasic to get an idea of what I will need. Mostly I'll just be needing the info on formating the ART file structure, much like when I made a program for creating/modifying Build palettes.

Instead though I've started mapping and making a few more voxel objects. I've still plenty of little things I need to create to help flesh levels out, but I'm also creating voxels to replace level features in previous map designs.

I've scrapped the old wriggly wire models for some straight ones. Also added roof exhaust model for buildings so that cuts out 4 walls and a sector used to create them in the first place.

In the map design, I've done a bit more to complete the first Terra level and have begun working on the second that features a small city. I've opted to use teleport doors less and try to make buildings directly accessible from the street. The depot and a nearby pump station feature swing glass doors. I'm also attempting to get the voxel doors to operate in a swing door sector, but may just have to code them to act as doors.

So until I get to it, the utility, although needed by me to get more art done, will have to wait. The problem I have with current tools is the dos based Editart no longer operates in Win7+, which is too bad because its the most trust worthy, however unstable. Other tools I have access to also have their own issues. I had to hack DukeRes to accept PCX palettes made by Adobe, since it would routinely mix High-bright pink with transparent marker pink. That and DukeRes has a horrible habbit of destroying Art files and corrupting its contents. All good reasons to make a more modern tool at least for myself.

My alternative is going back to building ART files on the Netbook which runs XP, or switching to one of my XP based desktops I have sitting around.

Either way, its time to start building them city structures. I had planned on building a sewer system, so will see if that comes up. One thing I'm going to do is see just how far you can take the Hub system, without getting too crazy. Multiple entry points for levels as well as the shuttle transports.

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Palette maker for Duke3d

Palette maker for Duke3d

Jul 20, 2014 Graphics Tool 0 comments

easy conversion of a image into a duke3d compatible palette.

Demo 06/09/14

Demo 06/09/14

Jun 10, 2014 Demo 6 comments

Going to start over the maps from scratch, so here's the demo of the old maps and newest features.

OCD Alpha demo 091813

OCD Alpha demo 091813

Sep 18, 2013 Demo 0 comments

First demo released, packaged and ready to play, simply use RUN.BAT to properly run.

Strip2Vox V3_beta

Strip2Vox V3_beta

Feb 26, 2013 Modelling Tool 1 comment

Converts a image strip to voxel and model* formats.

Post comment Comments
bhovey90
bhovey90 Dec 10 2014, 12:03pm says:

Looks like fun!

+2 votes     reply to comment
18ninjadog
18ninjadog Dec 9 2014, 7:16pm says:

its graptch remeberme me a queake.

+1 vote     reply to comment
scott_aw Creator
scott_aw Jun 9 2014, 7:30pm says:

New demo available at GameJolt

gamejolt.com/games/adventure/code-name-ocd/9887/

+2 votes   reply to comment
xivel
xivel Nov 23 2013, 6:47pm says:

Very cool art style, I can't wait!

+2 votes     reply to comment
mine_jesus
mine_jesus Mar 24 2013, 12:09am says:

vary nice work, tracking :D.

+2 votes     reply to comment
magnumninja
magnumninja Mar 23 2013, 11:43pm says:

This is running on Duke Nukem 3D Engine isn't it I can tell because of that item pickup thing on the top of the screen and that your running it in dosbox or it could be Doom 1 or 2

+3 votes     reply to comment
scott_aw Creator
scott_aw Mar 24 2013, 1:27pm replied:

It uses Eduke32, an update version of Duke3d's engine that's multi-platform and has options for 16/32bit modes, alternate renderers that can handle light and 3d models and other effects. I'm just using it for the classic 8bit renderer and it's advanced scripting features over the original. There's some things you can't do in the original duke3d that you can in EDuke32, plus the map limits have been greatly expanded.

+3 votes   reply to comment
Gambini
Gambini Mar 16 2013, 9:52pm says:

Tracking!

+3 votes     reply to comment
sbnewsom
sbnewsom Mar 16 2013, 7:44pm says:

haha, saw the post on the frontpage. Even though I see enough in Duke4.net, i'm always down to read/look at more content from you awesome game. :D

+3 votes     reply to comment
Lunick
Lunick Dec 14 2012, 3:20am says:

Nice to see this on here!

+7 votes     reply to comment
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Orbital Contract Defense
Platforms
Windows, Mac, Linux
Developed By
scott_aw
Engine
EDuke32
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Official Page
Gamejolt.com
Release Date
TBD
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Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
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Orbital Contract Defense
Orbital Contract Defense
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