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OCD is a total conversion of Duke3d using Eduke32. Its a sci-fi based adventure game with rpg elements.

Using voxel(3d sprites) models for decor, items and vehicles and traditional console rpg style sprites for NPCs, I'm creating an 8-bit retro sci-fi adventure.

Levels will be linked and states save for your return, also having different versions depending on events that transpire.

Failing certain missions could result in destructive consequences for the system's planets.

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light fixtures light fixtures light fixtures
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Shipping on...

2 months ago News 1 comment Report

Early on I was having issues with not having a numpad or proper Art editing tool now that I've switched to a new laptop and thus new OS.

Lots of the old Build tools ran in dos, which really isn't an option, as dosbox can have issues running those editing programs. Most of the 'windows' editors are too old to work in Win 8, but DukeRes still runs alright.

So now I'm using that, but it does have issues, if you add in image the wrong way you can corrupt the art files contents, so I have to be careful with it. Its also the reason I didn't really use it before.

To fix the missing numpad issue I got AutoKey which helps immensely and I'm able to toggle numpad related keys for all the editing that Mapster requires. Texture and sprite resizing is all done with the numpad keys, as well as the shading. Now that issue is done I can easily work on levels again and finish them off.

The first map is getting closer to completion. There is a gas station that still needs an interior, but the docking station is getting close to completion, also featuring a freight ship cliff side. There is also a pumping station I've begun working on which connects to a sewer system that will connect under the map.

I've added in two new models for wall mount lights and post lights. I still need to create a bunch of sighs for various areas which hopefully I can handle with DukeRes until a proper Art editor can be found.

Finally I'll need to begin scripting again, getting objects working and refining the enemy's AI. Currently there are three different enemies I have, not including the ships that shoot missiles.

Another big project for the future is creating all the NPC sprites and loading them into ART files, this could be tricky but perhaps I can find a way to batch convert them in, maybe even do it on my older laptop and transfer it over if need be.

As for a new demo, I'd like to get the enemy AI refined and in working order, as well as a few more little tweaks and fixes. I plan on just releasing a solo map demo featuring the first Terra level.

First world progress

First world progress

9 months ago News 0 comments Report

First two maps are nearing completion with additional models and some updated artwork.

Delays and progress

Delays and progress

1 year ago News 0 comments Report

Well the last two months were uneventful as I've begun working a new job recently that combines late nights with travel.

Tool time

Tool time

1 year ago News 0 comments Report

Designing a tool suite for the game and general Duke3d modding.

Redesign and Additional effects

Redesign and Additional effects

1 year ago News 0 comments Report

Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.

A defense group residing on a space station orbiting Terra get contracts to defend worlds from invasions and destruction!
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psp dukefixpal

psp dukefixpal

2 months ago Other 0 comments

A altereed duke3d palette for Paintshop Pro that will help with a conflict in importing images through Dukeres made with PSP. The bright pink colors conflict...

Palette maker for Duke3d

Palette maker for Duke3d

1 year ago Graphics Tool 0 comments

easy conversion of a image into a duke3d compatible palette.

Demo 06/09/14

Demo 06/09/14

1 year ago Demo 6 comments

Going to start over the maps from scratch, so here's the demo of the old maps and newest features.

OCD Alpha demo 091813

OCD Alpha demo 091813

2 years ago Demo 0 comments

First demo released, packaged and ready to play, simply use RUN.BAT to properly run.

Strip2Vox V3_beta

Strip2Vox V3_beta

2 years ago Modelling Tool 1 comment

Converts a image strip to voxel and model* formats.

Post comment Comments  (0 - 10 of 11)
bhovey90 Apr 10 2015 says:

This looks excellent!

+3 votes     reply to comment
bhovey90 Dec 10 2014 says:

Looks like fun!

+3 votes     reply to comment
18ninjadog Dec 9 2014 says:

its graptch remeberme me a queake.

+2 votes     reply to comment
scott_aw Creator
scott_aw Jun 9 2014 says:

New demo available at GameJolt

+4 votes   reply to comment
xivel Nov 23 2013 says:

Very cool art style, I can't wait!

+3 votes     reply to comment
mine_jesus Mar 24 2013 says:

vary nice work, tracking :D.

+2 votes     reply to comment
magnumninja Mar 23 2013 says:

This is running on Duke Nukem 3D Engine isn't it I can tell because of that item pickup thing on the top of the screen and that your running it in dosbox or it could be Doom 1 or 2

+3 votes     reply to comment
scott_aw Creator
scott_aw Mar 24 2013 replied:

It uses Eduke32, an update version of Duke3d's engine that's multi-platform and has options for 16/32bit modes, alternate renderers that can handle light and 3d models and other effects. I'm just using it for the classic 8bit renderer and it's advanced scripting features over the original. There's some things you can't do in the original duke3d that you can in EDuke32, plus the map limits have been greatly expanded.

+4 votes   reply to comment
Gambini Mar 16 2013 says:


+3 votes     reply to comment
sbnewsom Mar 16 2013 says:

haha, saw the post on the frontpage. Even though I see enough in, i'm always down to read/look at more content from you awesome game. :D

+3 votes     reply to comment
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Orbital Contract Defense
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Orbital Contract Defense
Orbital Contract Defense
Last Update
2 months ago
72 members