Converts a image strip to voxel and model* formats.
OCD is a total conversion of Duke3d using Eduke32. Its a sci-fi based adventure game with rpg elements.
Using voxel(3d sprites) models for decor, items and vehicles and traditional console rpg style sprites for NPCs, I'm creating an 8-bit retro sci-fi adventure.
Levels will be linked and states save for your return, also having different versions depending on events that transpire.
Failing certain missions could result in destructive consequences for the system's planets.
So the enemy flyby ships that pelt you with missiles can now be taken down, the Blaster is currently the most effective weapon. You get a fair amount of XP too, although from the video there may be some kind of glitch with it, or I had the first level's XP requirement set lower than I thought. I'm also rejuggling the reward credits from enemies, doubling some of the values.
Now I need to design a new auto-weapon replacing the chaingun weapon, something different, we'll see what I come up with.
Also the first mini-boss has been designed, a deadly hover-capable ship that has a gatling gun, twin missile launchers and can drop enemy droids.
With the wonderful use of the EDuke32's clipshape feature I have all the voxel models with fairly decent collision detection, you can even fall through the craft's hover holes.