I specialize in game design, creating interesting and unique concepts either from original ideas or prior gameply elements. I tend to stick towards old-school game styles and keeping visual representation consistent. There's a lot of projects I've started and left in cold-storage, mostly do to my free time being sevearly limited to work on such projects, but I usually make up for it with fast production methods.
I still need to put more time into playing this, but its everything Oblivion should of been, a complete game with an engaging story. Great making use of this engine, I like how it copies the contents so its independant.
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