A vision of a 2d Castlevania-styled game in a 3d world. Instead of using models, 3d sprites called voxel models are used, creating a unique yet classic look.
Very early tech demo, can also run in Wine for linux and OSX users.
Edit the evaldraw.INI to change resolution and full screen options, don't recommend changing anything else...
This is a very early tech demo, using Evaldraw. I basicly have to start from scratch in some places, like recreating an instance handling system, create most of my own effects. Ken provided me with plenty of sample scripts however, so thats helping a lot.
Currently this is not much in this, except flickering fire, water drips, bubbles and smoke.
Enemies are placed, but they aren't scripted yet, just for looks. Also engine itself is a work in progress, the voxel models get lit by all lights in the map despite distance, so I haven't bothered to shade them yet.
Water is buggy, so watch out. It won't crash, you'll just die.
WASD is used for movement, combined with mouse look. Camera control is in-progress, previously it handled like Descent, but I need to put limits on how it tilts as you turn.
ESC to quit
E is USE
SPACE or right CTRL is JUMP
0, INS or left CTRL is DUCK
Left and right button on the mouse toggle shield and sword, but they aren't animated, they just shift position.