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Black Shadow was originally going to be a Castlevania inspired platformer game, feature lots of interconnected rooms and multiple directions. The basic story was that you played a night cursed by a magician into the form of a shadow spirit. In this form he sees other such shadows, including the many foes he has slain in his life.
All the graphics in the platformer version were pixel drawn in Game Maker 6.0, the idea at the time was to create a game entirely sustained in GM, except of course sound and music. Music was provided by a former GMC forums user whom I've lost contact with long ago...so I've been seeking a midi music artist which I may have found, but not sure yet...
I did a few test trys in converting the tile art into textures for Duke3d, or actually the Build engine in which Duke3d was created from, so it had a different palette, less features. That was a few years ago, but I didn't go after it until I started getting more into voxel art.
So most of the graphics are directly from the platformer version, with a good 100+ voxilezed sprites. Enemies and some models are actually created with Sculptris, converted, Rigged and posed in Anim8tor, exported, converted to a voxel with Poly2vox, then cleaned up and shaded in Slab6.
I created my own program to convert sprites into voxels, it uses a strip of images, basicly a film strip of slices for each layer, then converts it into a readable format for Slab6. Its proven for a few others work on other voxel projects for Doom, ROTT, and the original Duke3d.
More detailed information with be posted on the main blog located here.
A series of videos starting with a capture of the original platformer version of the game.
You need to have the Duke3d.grp and place it in the Build directory to play the game. I recommend that you play in 8-bit mode, as higher bit modes convert the voxels to polygons and is slower.
I didn't get far on the build2 version, so I don't have anything to show thats not already uploaded, but feel free to enjoy, mod and add to the Duke3d version, as I'll be devoting time to my new project.
Profile can be found under "Orbital Contract Defense" on ModDB
Switching from Duke3d's engine to Evaldraw, now will be more of a Game than a Mod.
Dodging the Baron's notorious cannon setup along his Keep.
With a new system I'm better able to test 32bit mode in Eduke32 using Polymost, the advanced render made by Ken Silverman. Polymer doesn't convert voxels...
Reflective river water, replaced water fall graphic and some other changes.
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