I specialize in game design, creating interesting and unique concepts either from original ideas or prior gameply elements. I tend to stick towards old-school game styles and keeping visual representation consistent. There's a lot of projects I've started and left in cold-storage, mostly do to my free time being sevearly limited to work on such projects, but I usually make up for it with fast production methods.

Comment History  (0 - 30 of 36)
scott_aw
scott_aw Jul 20 2014, 4:05pm says:

That looks very nice

+1 vote   media: Corridor Model in Blender
scott_aw
scott_aw Jun 19 2014, 11:15am says:

Thanks, I've personally had some issues getting it to run in newer windows, not all but some won't run the BAT, could just be security settings. I'm glad to see that method is still an option.

+1 vote   download: Demo 06/09/14
scott_aw
scott_aw Jun 16 2014, 3:50pm says:

It shouldn't require it, make sure to use either the RUN.BAT or make a shortcut, refer to the txt file Windows7up for how to play on newer system that won't let you run BAT files, otherwise make sure that the Eduke32.cfg file has selectedGRP = "OCD.PK4" to run properly. Hope this helps, duke3d is not required.

+1 vote   download: Demo 06/09/14
scott_aw
scott_aw Jun 9 2014, 7:30pm says:

New demo available at GameJolt

gamejolt.com/games/adventure/code-name-ocd/9887/

+2 votes   game: Orbital Contract Defense
scott_aw
scott_aw Oct 3 2013, 12:17pm says:

Only 8 new buttons left to make!

+1 vote   media: pop button out
scott_aw
scott_aw Mar 30 2013, 12:59pm replied:

The skys are a little sloppy, I will fix the offending colors. I'm also considering modifying the duke3d palette again, to get some smoother shading effects.

+1 vote   media: Beach Trees
scott_aw
scott_aw Mar 24 2013, 1:27pm replied:

It uses Eduke32, an update version of Duke3d's engine that's multi-platform and has options for 16/32bit modes, alternate renderers that can handle light and 3d models and other effects. I'm just using it for the classic 8bit renderer and it's advanced scripting features over the original. There's some things you can't do in the original duke3d that you can in EDuke32, plus the map limits have been greatly expanded.

+3 votes   game: Orbital Contract Defense
scott_aw
scott_aw Mar 18 2013, 12:12pm replied:

Yep, but the link on Gamejolt takes you to the last build of the game, requires duke3d.grp file to be included in the BUILD directory to play.

+1 vote   game: Black Shadow 3D
scott_aw
scott_aw Mar 16 2013, 11:19pm says:

In a sense it's a stat-less RPG, as you go up in levels and get bonus life only, some of your actions can affect the story and you collect various armor, weapons and equipment to proceed. Its kind of a mix of game styles, like GameCube's version Metroid in a way.

+2 votes   article: Vandalism and Murder, fines and punishment.
scott_aw
scott_aw Mar 14 2013, 9:24pm says:

If you make it multiplayer, it'll be better then SimCity ;)

+1 vote   article: Get the latest Update for 'I,Mayor'!
scott_aw
scott_aw Mar 14 2013, 9:11pm says:

Very nice :)

+1 vote   article: Get the latest Update for 'I,Mayor'!
scott_aw
scott_aw Mar 1 2013, 1:32pm says:

Glbasic.com

Strip2Vox forum topic, check for details and progress. New versions will be posted both here and there, but do to authorization delay, the forum would have the file first.

+2 votes   download: Strip2Vox V3_beta
scott_aw
scott_aw Feb 26 2013, 5:36pm says:

I can see where it needs some work, but the other motions of the overall body was kind of nice, made it seem more organic with the entire body moving instead of just an arm and mouth wagging about like the old days ;)

+1 vote   article: Angelica animation test
scott_aw
scott_aw Jan 13 2013, 1:58am says:

Very nice, the tutorial helps a lot.

+2 votes   download: I, Mayor Full Version Release 2
scott_aw
scott_aw Jan 3 2013, 9:55pm says:

It seems very promising, I like the look and simple controls, but for the life of me I can't seem to get anything to develop zone wise, nor does the population ever increase.

Seems pretty fun though.

+2 votes   game: I, Mayor
scott_aw
scott_aw Dec 28 2012, 7:14pm says:

It does resemble the Conker look and feel, I'll watch this one for sure.

+2 votes   game: Grim
scott_aw
scott_aw Apr 19 2011, 3:19am says:

I can't wait until more gets done, I've always loved this game.

level 3 in 10 years doesn't sound far off.

+1 vote   article: XL-Project Move and DaggerXL Version 0.20 Update
scott_aw
scott_aw Apr 13 2011, 3:30pm says:

I always liked these games, and done in RPG Maker VX? Nice. Looks better than the old-school ones.

+2 votes   game: The Legend of Erthia
scott_aw
scott_aw Apr 11 2011, 2:35am says:

Evaldraw renders them with squares instead of cubes so its faster.

So they resemble sprites more...which is kind of the look I'm going for anyway, and of course speed.

+1 vote   article: Combat Progress, getting there.
scott_aw
scott_aw Apr 10 2011, 10:46pm replied:

This is in Evaldraw for now.

+1 vote   game: Black Shadow 3D
scott_aw
scott_aw Apr 7 2011, 12:49am says:

Its a 4d bunny.

+3 votes   article: Creepy, half-done character skinning video
scott_aw
scott_aw Apr 1 2011, 1:32pm replied:

Can you catch prey? Are there any hazards and enemies to avoid? That kind of stuff.

+3 votes   game: The Feline Clan
scott_aw
scott_aw Mar 28 2011, 2:20pm says:

Voxlap wouldn't be a good transition, I've worked with it and it requires a lot of C coding. The only step up I have is using what was released of Voxelstein on sourceforge, but still more C coding.

Ken himself says Voxlap is inferior to his newer renderer, which supports multi-threading and multiple cores.

I'll stick with Evaldraw, keep in mind things are still pretty early on. Also duke3d has some serious sound and clipping issues that are now resolved with Evaldraw. I can also play full MP3 quality music and sound using FLAK format without a hit on performance. So I think I'll be sticking with this for now. The end product will be compiled with some libraries in C anyways.

+1 vote   download: Early tech demo 2
scott_aw
scott_aw Mar 26 2011, 12:35pm says:

For some models I used images to make them, other stuff is actually converted from 3ds files using Poly2vox.

Actually at this time, shadows kill performance on netbooks. But then its only been tested on one of my older gen netbooks so I can't say for certain.

Hud models will be update and cleaned up when I start working with them some more.

+1 vote   game: Black Shadow 3D
scott_aw
scott_aw Mar 25 2011, 1:40am says:

FYI, due to MODDB's long delays in accepting some files, I'll be spacing out demo realease further apart here. However you can find more frequent demo updates at 64digits.com.

+1 vote   game: Black Shadow 3D
scott_aw
scott_aw Mar 14 2011, 7:05pm says:

It plays great so far, I can't wait to see more done.

+1 vote   article: Working Towards Version 0.20 and Beyond
scott_aw
scott_aw Mar 10 2011, 2:09pm says:

I'm liking those lights, its funny that the original daggerfall had the radial lighting, it just never worked right half the time.

+1 vote   mod: DaggerXL
scott_aw
scott_aw Feb 28 2011, 11:53pm says:

Looks pretty amazing

+3 votes   mod: ARRANGEMENT
Level
Avatar
Avatar
Offline Since
Dec 21, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
1
Games
11
Mods
4
Articles
13
Media
4
Downloads
5
Engines
1