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Comment History  (0 - 30 of 32)
pingpongtastic
pingpongtastic - - 32 comments @ Aggressor-class Destroyer

I'm not a fan of the redesign. It looks great, same Farseer quality as always. But I don't like it, because you made it look too mandalorian. I often feel like one of the most nitpicky people, which is why I don't comment too often, but I can't let this slide. The Aggressor was an imperial ship, I'm making an educated guess when saying KDY, but just look at the Merciless's command bridge, that might as well be the KDY logo. Just to clarify, I think it looks great, I'm just picking some nits.

Good karma+2 votes
pingpongtastic
pingpongtastic - - 32 comments @ Ton-Falk Class Escort Carrier

Significantly more impressive with all the weapons, I certainly like it more than usual. A small nitpick with the description though, I thought a squadron was twelve fighters, and a wing was seventy-two.

Good karma+2 votes
pingpongtastic
pingpongtastic - - 32 comments @ Expanding Fronts

I've got some things that I'd like to point out/suggest:

I'll start with the biggest, The ZC. I understand the situation with infantry, so it's mostly suggestions and not issues. I think the Defiler would be better suited for the bounty hunter role, as that's more in keeping with their portrayal in FOC, and the ZC's lack of a unique Bounty Hunter. For the unique unit, I'd suggest either Rancor-Mounted Nightsisters (possibly like a health regenerating, non-convertible war elephant from AOK), or the Destroyer Droid MKII. The MKII could even be implemented with the base Destroyer Droid assets and a different projectile. Also instead of Sith, give them Nightsisters.

The next is that the CIS just needs some love. Really, a bit more to it's roster, and maybe replace the buildings with the Trade Fed's (maybe palette swap them later) and they'll be more canonical. Also maybe B1s as their infantry and B2s as the unique unit would be great, AKA giving canon-sticklers like me a reason to play CIS as opposed to playing the Trade Fed. Also Grievous, he should really be high on the to do list.

Past that, all that's left are little non-faction specific things. Like are AAT's and Mech Destroyers supposed to go back to the blue projectile instead of the yellow and red ones from the beta. And I'd personally like to see the base rosters expanded even more, with snipers and anti-tank-4rocket-troopers, and a unit that would function like the TX-130 (AAT for Trade Fed and CIS, but maybe more anti-mech/heavy weapons) for all factions. I think the EU is deep enough to support those.

Also, only one bug. I crash when ever I click the disable unit/tech/building options in the scenario editor.

I hope this isn't taken as demanding. When pointing out problems, or what I view as problems, I like to offer a solution. And again, I understand the issues with animating the infantry, and I don't expect all of what I've suggested to be implemented, but I believe it's good to put forth suggestions even if they're rejected.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ A change of formations for clone legions

I'd like to offer a different suggestion.

Based on how long it seems deployment would take, and several other reasons (garrisons, map size, computer performance) I could go further in depth with. I think keeping them as platoons, while also including the various types of troopers, but also a limited amount of, say, five or so platoons, at any given point in time. This would allow for a large amount of flexibility in both strategy and tactics.

But that's just my suggestion. In reality, there's not much stopping me from changing this post release, but not everyone who may prefer something like what I've suggested is capable of doing that.

Good karma+3 votes
pingpongtastic
pingpongtastic - - 32 comments @ Galaxy at War: The Clone Wars

Will Thorn and Stone, both Coruscant Guard officers, be in the mod? Perhaps in one of the later versions?

Good karma+2 votes
pingpongtastic
pingpongtastic - - 32 comments @ Galaxy at War: The Clone Wars

Will the CIS have snipers, missile troopers, and those E-web like weapons they had in the show?

Good karma+3 votes
pingpongtastic
pingpongtastic - - 32 comments @ The Second Clone Wars

Not sure to but this but, I've got some bugs/problems.

The Victory Star Destroyer doesn't seem to have any weapons, and its model gets much smaller when destroyed, and the ISD gets much bigger when destroyed.

The imperial field commander and scout troopers lack animations, and glide around in... I think it's called T pose? Echo will also occasionally switch to this mid-battle, if I'm remembering right, just after the reloading animation.

The Anti-Clones, when deployed, will will just sit there bunched up and unselectable, with some of them in T pose. The Clone Field Commander isn't there, and his guards running animation is speed up much faster than the actual movement.

The Shock Commander's MAAT is way too high and can't attack anything, also it only deploys singular Shock commandos, and they don't have any abilities.

I've got all the patches and am running this on the Steam Gold Pack.

Good karma+2 votes
pingpongtastic
pingpongtastic - - 32 comments @ Giant Clone Trooper Fix

I've got this too.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Mando Assault Rifle

This looks almost exactly like a BR55 with most of the barrel removed, and no scope. I like it.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Galaxy at War: The Clone Wars

I really like where this mod seems to be going. I'm a vary detail oriented person, and there seems to be quite a lot of attention to those vary important details here. I do, however, have a couple questions about RC squads. From the comments, I've gathered they're going to be in this mod. If I misread something here, I do apologize.

Will they have anti-armor and sniper specialists? And will those specialists be able to switch between their base DC-17 and their appropriate attachment. I forget which, but in some mod, I saw Delta Squad do this, and it was (in my opinion) the best portrayal of them in a mod.

Will they have shields, regenerating health, and/or a squad medic?

This is more of an idea/suggestion than a question, but could they possibly have a sabotage/eliminate hero function. And then could this function possibly a mission of sorts, like the intimidation/kidnapping missions the Consortium had? I'm not a modder, so I've got no clue if this is possible, but I think it could work. The exact situation I had in mind was there's a turbolaser tower/shield generator/enemy general on a planet you're about to invade, so you send in the RCs to deal with it. Again just an idea, but in the past it seemed like you'd taken ideas/suggestions from the comments, or at least considered them, and this just sorta came to me, so I thought I'd put it out there.

Sorry about the huge comment.

Good karma+4 votes
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

So, at tech 2-3 only officers and grenadiers are colored but at tech four the whole platoon is colored? Or do the colors only show up on phase 2? I'm asking because I'd like to know when to stop advancing before tech 5 of if I should just go directly to tech 5.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

Yes, dear god, yes! This is exactly the news I wanted to hear. Just a few more days.

Good karma+3 votes
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

I was thinking more along the lines of some sort of hero or limited number unit.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

Actually, that would quite cool. But weren't there some really good organic pilots that the CIS had. Could that be a thing in 4.1?

Good karma+2 votes
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

I'd like to agree, but OOMs use the B1 body. So it can't be a tactical droid or the three eyed command droid.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

I just looked at the unit list again, and one thing caught my attention. Who's OOM-18? I looked on Wookieepedia and found OOM-10, OOM-14, And OOM-87, but no OOM-18. So who is OOM-18?

Thanks in advance for the reply.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

OK, but what about an e-web unit in 4.1?

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

I'm not sure the B3 can be called an infantry unit. But I otherwise stand corrected.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

I've noticed that the CIS has fewer specialized infantry (snipers, rocket guys, engineers instead of medics) than the republic, will that be different in 4.1? Also will either faction get some sort of e-web, or other repeat blaster unit?

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

Yeah! Democracy! Freedom! Being meaningless pawns in the schemes of the Sith! Bo-yah!

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

Which maps are being waited on?

Good karma+2 votes
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars - Clone Wars

Will the release also have a Zip or Rar version, or just an .exe? I'm only asking because I have the steam version, .exes are something I have never been able to use right.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars: Clone Wars Sub-Mod

Sorry, I meant to say CIS heroes; in skirmish I got to tech-level 3 and could build Dooku and Grievous, I deployed some Magna-gaurds and Grievous disappeared, I landed Dooku, and then Twitchy-Eye was suddenly available. I'm using the Steam Gold Pack, if that has any effect on the issue.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars: Clone Wars Sub-Mod

I've got two minor problems, on (at least) Ryloth, my B1s are blue; the B1 commander is stuck in a T-pose. These are more major things, the Seismic Tank crashed my game, and CIS disappear and reappear from the build menu at random. Those are a bit more important, and I'd like some help with them.

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Storm Commando Squad

My suggestion is to give field commanders a bigger escort of elite troops, and put fleet commanders in an ISD I, or II, but make them cost an amount that makes them absurdly impractical for the primary ship of an entire fleet.

Good karma+2 votes
pingpongtastic
pingpongtastic - - 32 comments @ Expanding Fronts - Galactic Empire BETA

I have a problem running the Instal exe, it brings up an exception and claims that a file is missing.

I downloaded from heaven and here, each had the same problem. I can't provide the exact file ( different comp) but it was "dl-a-bunch-of-numbers." I'm running Vista. Am I or the Mod missing something?

Good karma+1 vote
pingpongtastic
pingpongtastic - - 32 comments @ Expanding Fronts

My biggest nitpick wit the original game was the Confederacy's lack of B1s. Will that be changed in the mod?

Good karma+2 votes
pingpongtastic
pingpongtastic - - 32 comments @ Hmmmmm......

What's with people giving Omega Squad any color other black? Can someone explain this? To the best of my read all the RC/IC books knowledge, since Hard Contact their armor has all ways been matte black, never any of these crazy colors.I'd just like someone to clear this up.

Good karma0 votes
pingpongtastic
pingpongtastic - - 32 comments @ Star Wars BattleFront Commander

Will the release be an installer, or just the data file? I ask because I have the steam version.

Good karma+2 votes
pingpongtastic
pingpongtastic - - 32 comments @ Jurassic Life

How Many millions of years until release? Hope it's not 65.

Good karma+1 vote