The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

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Storm Commando Squad
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Jeroenimo
Jeroenimo - - 6,765 comments

pfffffffffffffffffffffffffffffffffff, getting blown away by the graphical quality. (well except that ground texture, that looks like a 4 year old finger-painted it)

Great work.

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Awesomium
Awesomium - - 594 comments

Fantastic work, as always! But please, change this awful ground texture, it's just unworthy of these wonderful models...

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Jennings17soco
Jennings17soco - - 247 comments

changing the ground texture could add a lot of lag to the game, the game already has a hard time running some of the very detailed models that people have made.
So you have to make a choice, great models, or great ground, most people dont car about the ground texture.

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the_Farseer Author
the_Farseer - - 6,407 comments

That's because most people make models that are way too detailed for an RTS game (usually because they port models from other games and then don't optimize them, or because they are still learning to 3D model and don't know how to optimize to begin with). RotM will try to find a balance that can improve both.

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Khanti
Khanti - - 452 comments

Glad to hear that :)

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Khanti
Khanti - - 452 comments

Beautiful. Hope that GC map also will be of that quality :)

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Piett_127
Piett_127 - - 257 comments

That's some GREAT work here, I'll miss those pistols though... I mean I know that Commandos have to have blasters not pistols as their firearms, but we just don't see too much of them (the pistols). Mayby you could make Imp. Ground Commanders have them (I think officers should have pistols not rifles after all...)

And one question, are you going to somehow "change" the role of ground commanders and fleet commanders, bacause as they are, they are a liitle weak, and don't give you much...

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Alpha473
Alpha473 - - 380 comments

Agree on the commanders needing an overhaul.

Back in topic, great work!!!

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Khanti
Khanti - - 452 comments

Yea, mostly they should get rifle squads to protect them and act as another/better infantry unit.

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the_Farseer Author
the_Farseer - - 6,407 comments

not to worry! The Scout Trooper Marksman comes with two Scout Troopers as spotters and they are both armed with holdout pistols. Field and fleet commanders can't be too powerful because their abilities stack and there's no build limit. They prob need an actual ability though, rather than just passive combat buffs.

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pingpongtastic
pingpongtastic - - 32 comments

My suggestion is to give field commanders a bigger escort of elite troops, and put fleet commanders in an ISD I, or II, but make them cost an amount that makes them absurdly impractical for the primary ship of an entire fleet.

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the_Farseer Author
the_Farseer - - 6,407 comments

I like how fleet commanders work now where they garrison the largest ship in a fleet. I think giving buffs to said ship and the rest of the fleet would be cool. field commanders could work similarly though and garisson the largest vehicle available...ie: giving a faction tank commanders, effectively.

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Mirsh
Mirsh - - 1,776 comments

Looking great.
I think you once said they would get a stealth ability, is that correct?
Just so I can sneak up on enemy squads and burn their faces. :)

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the_Farseer Author
the_Farseer - - 6,407 comments

galactic stealth but not a "cloaking" ability. their active combat ability will be EMP grenades. the wookiepedia article mentions that they are armed with them.

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Jennings17soco
Jennings17soco - - 247 comments

if you want to mod them yourself to add a stealth ability its not hard, i changed my imperial snipers to be able to cloak so its kinda like they are camouflaged. if your not happy with something just switch it, thats the beauty of the game

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the_Farseer Author
the_Farseer - - 6,407 comments

True that :) I learned modding by modding z3r0x's mod to my liking. I encourage tinkering.

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Mirsh
Mirsh - - 1,776 comments

Fair enough. Thinking about it, such an ability could easily make them op anyways.
On a side note, is it possible to give the flamers extra damage against bunkers?
Oh and is the Escort Frigate going to be a separate unit or the Commando's space transport?

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the_Farseer Author
the_Farseer - - 6,407 comments

flamers doing DMG to bunkers is a good idea.

the escort frigate will act kind if like the arc hammer in FoC, where its respective soldiers are buildable on the planet its in orbit over. ie: Storm Commandos only show up in the build queue on planets an escort frigate is in orbit over.

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Jennings17soco
Jennings17soco - - 247 comments

actually if you want i could send you the file that my snipers use to match them have camo, i just remember that i used the snipers from RotM in the first place with Farseers help :)

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Mirsh
Mirsh - - 1,776 comments

Nice of you to offer that, but I'll have to wait until the new release anyway plus I do not want to screw with balance (as I said after re-thinking it i guess stealth would likely make that unit op).

And i think i just figured out how to add such an ability myself. I'm slowly getting this xml coding stuff. XD

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Jennings17soco
Jennings17soco - - 247 comments

yea xml was tricky at first when i started learning it, but just playing around with it, trial and error, and just comparing different mods gives a good view on what to do, and when your stuck just ask for help. Thats what i always do, the mod community is very friendly... most of the time

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Mitthrawnuruodo
Mitthrawnuruodo - - 261 comments

Now if you could work on the textures, it'll be like a whole new engine.

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the_Farseer Author
the_Farseer - - 6,407 comments

what I'd like to do is not only improve the textures but how they interact with weather. it'd be cool if dirt turned to mud when it rained...or gradually built up snow if it started snowing. I have no idea how is go about doing that though...

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Mitthrawnuruodo
Mitthrawnuruodo - - 261 comments

Mayby make like a particle but it doesnt disapear immediatly (like when rain falls on water you see the drops touch the water)?

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the_Farseer Author
the_Farseer - - 6,407 comments

a constant particle like that would probably eat up a lot of memory... :/

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Mirsh
Mirsh - - 1,776 comments

If you want to make it more immersive, what about giving not only the infantry but all units environment-dependant skins if thats possible? For vehicles you would only need to alter the textures a little bit, e.g. slightly snowy vehicles on snow planets, dirt and greenish plant stuff on treads and walker feet on forest planets and so on. The same could be applied to buildings and in really dirty environments like swamps even to infantry to some extend.
That would propably be some work, but it would look pretty awesome.

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the_Farseer Author
the_Farseer - - 6,407 comments

Yes, good call :) I have been planning on doing this as part of version 5. Glad to hear that somebody thinks it will be worth the work invested in it!

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Mirsh
Mirsh - - 1,776 comments

Somebody thinks so indeed.

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Jeroenimo
Jeroenimo - - 6,765 comments

Now this would be cool indeed, as it changes textures, perhaps you could also make some alterations to the models themselves? Slight changes, some camo on tanks when in a swamp for example would make it a lot more immersive imo. If that is possible ofc. Sadly this game has so many limitations...

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the_Farseer Author
the_Farseer - - 6,407 comments

Changes in the model would be the primary difference, actually. For example, snow would not just be a texture addition on buildings...I would model on little icicles and snow piles, etc. Little sand dunes around the base of desert buildings...you get the idea. If you're gonna take the time to do it, might as well do it right!

That said...I personally hate camo taxtures on Star Wars units. Imperial stuff is grey, Rebel stuff is...cobled together, Mandalorian stuff is all different (so maybe some camo here but Mandalorians aren't the "let's be stealthy and hide out" types).

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the_Farseer Author
the_Farseer - - 6,407 comments

Thank you everybody!

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Shadowuzi
Shadowuzi - - 374 comments

DEAR GOD LORD MY EYES ARE BURNING AT THE SHEAR AWESOMENESS. Oh crap they are on fire now....

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sinay
sinay - - 370 comments

Love it, love everything about it.

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Daohor
Daohor - - 58 comments

Bring out you bag of marshmellows and left have a sing around the campfire tonight. :D

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the_Farseer Author
the_Farseer - - 6,407 comments

Yeah, a big Storm Commando sing along! Just the kind of team building activity that will lead the Empire to victory!

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ALECOS
ALECOS - - 244 comments

love the new holdout pistol run animation i feel like nobody commended that but is worthy of attention! :D

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the_Farseer Author
the_Farseer - - 6,407 comments

haha thank you :)

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Xtremelightning
Xtremelightning - - 25 comments

Satisfactory.

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the_Farseer Author
the_Farseer - - 6,407 comments

My word. That's high praise from a Vulcan.

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CMGlenn
CMGlenn - - 37 comments

The old world will burn.

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Description

Storm Commandos are pretty much finished with working flame thrower. Non-flamer squad members still need to be armed with some type of blaster (rather than a holdout pistol) but everything else is done.