18 BBY/2IY: Supreme commander of the Imperial Fleet, Lord Vader ordered the execution of Queen Apailana of Naboo on the charges of committing treason against the empire by harboring fugitive . The 501st was sent to eliminate her but the battle became a disaster the empire for a number of unexpected setbacks:
On the land the 501st was shocked to see that the defenders of Naboo was leaded by their former brethren's from the from the famed Torrent company, the most veteran company of the 501st under the command of the traitors captain CT-7567 "Rex", the former second-in-command under Lord Vader. Under his command the Naboo defenders put up a deadly resistance and then lunched an even more deadly counterattack that drove them from the planet. In the bloody engagement, the 501st lost an entire battalion, entirely composed of veteran troops from the clone wars and Operation: Knightfall.
In space, the Imperial HIGHCOM ordered the commander of the fleet to execute Base Delta Zero on the planet Naboo. However as soon as the fleet entered bombardment position, three Lucrehulk-class battleships jumped out of nowhere and attacked the Imperial fleet. The Imperials, caught completely off-guard, suffer heavy losses and retreat. The Lucrehulks then quickly jump away from the system. In this short but devastating space battle, the empire lost no less than 20 warships of which 6 of them were brand new Imperial I-class star destroyers. The strength of the 501st was dropped down to three regiments. This badly weakened the Imperial hold of this sector and the garrisoning forces became helpless when Queen Apailana ignited a sector wide revolt. This disastrous defeat setback empires many operations' for years as they begun to consolidate their positions and gather forces for a decisive counterattack on the Chommell sector, which is now declared independence and re-equipped themselves with many clone wars ship and equipment that were mothballed in the Aostro'gar system by the Empire, including one Mandator-II class star dreadnought that was, unfortunately for the empire, was undergoing refit on one of Aostro'gar's shipyards.

17 BBY/3IY: The Empire received rumors that a former CIS engineer is building a droid army on planet Mustafer. Due to their recent defeat and preparation for their invasion on the Chommell sector, the imperial HIGHCOM decided to send a single Victory-II class star destroyer under the command of the newly graduated captain Tyber Zann to investigate. However the ship disappeared with no trace with only a single distress call saying that they are being attacked by ships from Corellian Security Force. The HIGHCOM, eager to make an example to the galaxy at large, ordered Imperial troops to execute Diktat Dupas Thomree and kill all CorSec command personal. However the message was intercepted by Bothan spies and was relayed to the Dupas. Dupas, upon receiving the message decided that it was no longer beneficial for him to work for the Empire and declared the entire Corellian sector independent and free from Imperial control. The small imperial garrison forces were wiped out by CorSec and Corellian civillians alike. The Corellians started to produce new ships and stared to reactivate multiple fleet's equivalent of clone wars era ships that has been abandoned or mothballed by the empire in the system.

Two week after this event, the Empire, desperate to make an example, declared all signees of the Delegation of 2000 traitors and ordered to execute not only themselves, but their families as well. While nearly two third of the senators were was successfully wiped out to their roots, the surviving senators took refuge in planet Alderaan and decided that the time of negotiations is over and it is time to take direct action against the Empire. They sparked what became known as the "Tri-system rebellion". The Bothan, Brema and Alderaan sector altogether started a successful organized revolution from their Imperial occupation and declared independence. Only a day after the rebellion, they send diplomats to both the Corellian and Chommell and singed the famous, or rather, from the Imperial point of view, the infamous "Corellian treaty". With the treaty, all of the sectors became united under the banner of the "Republic Constitutional Authority" or RCA and started to co-operate with each other. Ships from Corellia and Sullust stated to re-enforce all other sector fleets, the massive war factories of Alderaan and Aostro'gar started to produce countless war machines and the Bothan's stared to wreak havoc on Imperial supply and logistics using their vast network of spies and saboteurs. Only days after its formation, many other independent worlds and system declared independence and joined the RCA.

One mount after the establishment of the RCA, the Empire briefly lost contact with their base in Kamino sector. However they soon reestablished contact and said they had to deal with a rebellion attempt. Two days later a similar incident happened on the Calamari sector, although this time the delay was a little longer. Both of them were ignored by Imperial HIGHCOM as they were constantly getting reports of similar incidences were happening all over their territories.
16 BBY/4IY: The Empire took the initiative to destroy the RCA by launching an all out strike against the most lightly defended sector of sector of the all 5 rebellious sectors, the Chommell sector. While the RCA forces put up a deadly resistance, they soon pushed to the breaking point by the sheer might of the Imperial fleet. When all hope seems lost for the RCA and they were about lose control of the Chommell sector, Imperial forces was suddenly attack by unknown multiple fleets of ships all over the entire sector, the Empire once again caught completely off guard and performs a hasty retreat. After the battle was over, the fleets ware revealed to be of Mon-Calamari origin and the troops manning them were clones recently created by Kaminoans. Apparently, the Kaminoans had secretly launched a covert sector-wide uprising using their newly created clone army; however they used faked transmissions to fool Imperial HIGHCOM into thinking that their forces were still in control. Then having their clone army disguised as imperial re-enforcement, they assaulted and liberated the Mon-Calamari sector. The introduction of these two forces sparked the first RCA diplomatic crisis. While the Mon-Calamarians were a welcoming sight, the idea of introducing the clones to the RCA Armed forces was received with mixed repose by the RCA senators. While some of the senators were please to have an un-questionably loyal army that was virtually infinite in numbers, others question their moral stands as they follows any orders, good or bad, without hesitation as seen during the final days of the Clone wars.
While the senators of the RCA senate continues to bikers about introducing clones into their defense forces, the Imperial fleet, still nowhere out of the fight, prepared for another offensive against RCA, this time involving all of their surviving super capitals. As they do, nearly all of the RCA fleets with the exceptions of the clones manned ones should they be required for a quick retaliation, strike the Imperial shipyards over Kuat. However, unknown to them, that is also the same place where the imperial armada is gathering for the second offensive.

As soon as the RCA fleet jumps over the shipyards of the Kuat, both sides were caught completely surprised and the imperial were once again caught off-guard with 1-3rd of their vessels still in dry dock. However they still have enough battle-ready ships to match the RCA fleet and the space over Kuat soon became a deadly battle zone. After a battle that lasted for nearly 8 hours, the nearly devastated RCA fleets withdrew from Kuat, with the secured knowledge that they have inflicted far more damage to the Empire and denied the imperials the use of Kuat's shipyards for quite some time, thus achieving a strategic victory. However, as soon as they came back to their territory, their joy of victory shattered as they learned that many of their shipyards along with majority of their military facilities are destroyed by a massive droid armada. Others only survived thanks to the action of the clone forces they left behind. They later learned similar event happened in the Imperial territory and the imperial managed to destroy the armada but only after suffering heavy damage to their war machine.Two days later, the attacks revealed to be committed by the "Consortium of Independent Sectors" lead by a "Supreme Commander of the Consortium Forces" Tyber Zann, as he transmitted a galaxy-wide transmission claiming responsibility for the attacks and calling all former Confederacy worlds to join the Consortium to "Fight the Tyrannical and oppressive Empire and RCA to ensure their safety and sovereignty". This lead to many worlds, both Imperial and RCA, to break away from their respective factions and join the new CIS. This event even more badly hampered both factions ability to wage war and forced them to focus on recovering their losses. This was exactly what Tyber Zann wanted as this bought him the time necessary to prepare the dormant CIS war engine against the galaxy.

15 BBY/5IY: All three factions have successfully recovered enough to continue their war against each other. One side waits for the others to make the first strike and spark the Second Clone Wars. What will happen next? Which side will triumph? Only the commanders can decide.

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Blog RSS Feed Report abuse Latest News: RCA 14th Elite Clone Legion

19 comments by CaptainFordo on Jun 2nd, 2014

The RCA 14th Elite Clone Legion is a specialized division
with their own equipment separate from the other Clone Units of the RCA. They
operate independently and were created to tackle the vast number of Fett clones
that found their way into Imperial Special Forces divisions. Sanctioned by the
Prime Minister of Kamino; Lama Su, they are the Elite of the RCA's clone

The remnants of the Cuy'val Dar along with Clone Captain Rex and ARC Trooper Fives
are called in to train them.
They are however, are completely independent thinkers and are
considered as the legitimate successors of the Advanced Recon Commandos. They
utilize advanced armor and equipment that makes their training cost high, but
more than worth it to any RCA commander.

Hero units:

-General Rex

General CT-7567 nicknamed "Rex," was a clone trooper captain during
the Clone Wars. Rex was in command of Torrent Company, a unit of the famed
501st Legion in the Grand Army of the Republic. Rex served under Jedi General
Anakin Skywalker, and under his leadership became a freethinking, tough, and
aggressive trooper. Though loyal and committed to his duty and to his fellow
clones, Rex proved capable of questioning his superiors and, under extreme
circumstances, outright disobeying orders if he believed them to be wrong. The
most notable example of this, is his direct disobedience of Order 66. He and an
element of his torrent company assisted Jedi Padawan Ahsoka Tano to
escape from Felucia and fled to Tantooine. There they were contacted by Prime
Minister Lama Su to travel to Kamino and help them create a new breed of shock
troops. Rex spent time there training the 14th Elite Legion forces along with
the Cuy'val Dar and after their training was finished he was
promoted to General and was given command of the 14th Elite Legion by
Jedi Master of the Order Obi-Wan-Kenobi. A role the he proved to be very
capable at.

Abilities-Sprint, Thermal Detonator

-Colonel Echo
CT-21-0408 otherwise known as "Echo" is a former 501st Legion solder
and an ARC trooper. Grown and trained on the planet Kamino, he earned his
baptism by fire in the battle of Rishi moon, in which the Confederate General
Grievous invaded the moon to take control of the Republic listening post that
was guarding Kamino. After the battle, he was rewarded with medals for his
service on the Rishi moon and was inducted into the 501st Legion. He was later
promoted to ARC trooper for his efforts to help defend Kamino. During the mission
to the Separatist prison facility known as "The Citadel" he was presumed KIA. Echo
did indeed survive and traced his old commander and friend to the backwater planet
of Tatooine. He along with Rex trained the RCA troops to take the fight to the Empire.
Promoted to the rank of Colonel, he was given charge of the infantry division of the
14th Elite Legion.

Abilities- Cloak, Fire Grenade


Commando Rifleman

Shock Commando Riflemen excel in combating infantry and light armor. Armed with
a RFW-05 Plasma rifle that can cut down armored infantry with ease, they also
employ a ROL-08 under barrel Baradium grenade launchers which is equally
effective against large group of infantry and light armor. Their armor while
heavily protected features a bacta application system and a visual cloaking
system that, while can easily fool regular troopers, can be picked up by sentry
guns targeting system and elite infantry. All these capabilities combined with
their advanced training make them perfect for ambush and infiltration.

Cloak, Fire grenade

-Shock Commando Grenadier Squad

A specialized variant of the
troopers, the grenadiers utilize heavy weaponry for combating enemy armor.
Equipped with a ROL-10 Multiple ordnance launcher which is effective against
heavy armor and devastating against medium armor, they also carry a RFW-02
Plasma submachine gun which gives them moderate anti-infantry capability. Their
armor also features a visual cloaking system, allowing them to ambush enemy
units whilst achieving total surprise.

Abilities- Cloak, Fire grenade

-Shock Commando Officer

The Shock Commando Officers are officers within the Shock Commando Crops. Although Shock Commando troopers are regarded as the RCA's best soldiers, they too needed command and coordination,
and the Officers were trained to do just that. Highly intelligent and resolved
to secure victory at any cost, the Officers are among RCA's finest and most
elite solders, the elites among the elites. Armed with a Heavy pistol and an
armor the trades the visual cloaking system for a shield generator, they are
authorized to call in an air drop of two full squad of SS trooper at their
position, regardless if it is near a drop point or not.

Abilities- Take cover, Call reinforcements.

"Skirmisher" force application vehicle

MLV- 44 is a light Repulsorcraft used for its scouting and reconnaissance capacity. Normally
armed with a L-45 Multi-purpose plasma repeater, this Repulsorcraft also has a
light anti-armor, anti-air and a light troop transport variant. These
Repulsorcraft feature very light armor and relies on its speed and shield
generator to repel enemy fire.

Abilities- Power
to weapons.

(Yes the idea
originated from Halo M12 Warthog)


The Multi-Altitude Assault Gunship is an evolution of the LAAT series of gunships.
It has two forward firing plasma mortars and two air-to-air baradium missiles
for anti-air defence. They can take care of themselves and require little if no
escort allowing them to operate on their own, unlike the LAAT. This variant of
the MAAT also features a stealth generator, making it perfect for use by the
Shock Commandos.

Cloak, Deploy troops.

Orrays-Class Battle Tank

Named after the leathery-skinned reptilian creature found on Geonosis, the Orrays -Class
Battle Tank is one of the few armor of the SS that does not utilize a clocking
device. Instead it uses a strong shield generator to protect them from enemy
fire. Armed with 75mm Plasma accelerator and a repeating plasma blaster, this
thing is an even match for any medium armor enemy can field.

Power to weapons, switch weapons.

Space units-


-Fury-class multipurpose fighter:

Based on the MK VI Imperial Interceptor used by the Sith empire during the both great
galactic war, the Furry in is a is a vast improvement of the ancient fighter
featuring a Novaldex deflector shields, a SFS/REC I-s4a solar ionization
reactor, quad plasma accelerator and a modular ordnance bay, this fighter have
the speed and agility of an interceptor while retains the firepower and
protection of a fighter; making it a nightmare for any pilot who is fighting on
the other side.

Intercept (Increases speed and damage for a short period of time), Fire


-Hellfire-class gunship

Based on the Sith bomber used in the GGWs this bomber has little on agility and protection
but compensates for it by having a massive ordnance bay and an oversized engine
that make it impossible to intercept with anything but most advance
interceptor. That combined with is ability to cloak for a short period of time
lakes it a very effective hit and run star bomber.

Cloak (Will only last for 20 seconds), afterburner.

- Naginata-
class Stealth star destroyer

The Naginata class, while bearing a striking resembles to the great galactic war era sith
ships, are actually a complete new class of ships created specifically for the
SS. Featuring an array of oversized weapons, this kilometer long ships main
armament is its oversized Ion pulse warheads that can used to disable and
capture enemy ship. Its cloaking ability allows it to perform that tusk very

One squadron of Furry-class multipurpose fighter, one squadron Hellfire-class

Cloak, Boarding action

-Dagger-class Stealth frigate

The Dagger class is, like the Naginata, based on ancient Terminus-class destroyer used
by the Sith empire during the great galactic war. Boasting the firepower that
of a cruiser and the speed and armor that of a frigate, this frigates are
sometimes misclassified as a light cruiser by enemy commanders. That, coupled
with the fact this ships can clock, makes this ship a deadly ambush vessel.

One squadron of Furry-class multipurpose fighter, one squadron of
Hellfire-class gunship.

Cloak, jamming field.

Coming Soon, stay tuned!

P.S: If anyone wants to know how I got 14, it is simple. It is the ASCII values of
Shock and Commando added up, converted to binary and then all the binary digits

Downloads RSS Feed Latest Downloads
The Second Clone Wars Beta V 1.1 Patch 5

The Second Clone Wars Beta V 1.1 Patch 5

Aug 8, 2014 Patch 32 comments

Five patches, damn, that means we're that much closer to release. Install like any other patch, copy and paste into the mod data folder. Also, please...

The Second Clone Wars Beta V 1.1 Patch 4

The Second Clone Wars Beta V 1.1 Patch 4

Aug 6, 2014 Patch 24 comments

Fixes Victory SD, Landbombing crash, Republic Medical Facility. I remind everyone to play only the "Equal Footing" GC, as it is the only stable one. Install...

The Second Clone Wars Beta V 1.1 Patch 3

The Second Clone Wars Beta V 1.1 Patch 3

Aug 5, 2014 Patch 17 comments

This solves units not deploying, the scale issues and the defense structures issue, I tested the turrets, and they work, but just in case I have uploaded...

The Second Clone Wars Beta V 1.1 Patch 2

The Second Clone Wars Beta V 1.1 Patch 2

Aug 3, 2014 Patch 27 comments

A patch that fixes Republic Troops not deploying, extract and dump into XML folder, and just dump the Models folder into you art folder, that should fix...

The Second Clone Wars Beta V 1.1

The Second Clone Wars Beta V 1.1

Aug 3, 2014 Patch 16 comments

Enclosed in this are the missing art assets and the Giant Clone Trooper Fix, as well as the Victory missing HPs. Uncompress the file, then uncompress...

The Second Clone Wars Beta V 1.0

The Second Clone Wars Beta V 1.0

Aug 1, 2014 Demo 55 comments

The Second Clone Wars (TSCW), by Fordo's Modding Team Here it is guys, information in the read me. Credits too. You will need 7z to extract it , so go...

Post comment Comments  (0 - 10 of 267)
TrueAustralian Jan 4 2015, 10:56pm says:

I'm wondering since I just Downloaded the mod, How do I launch it?

+1 vote     reply to comment
jonathanborowski1 Dec 28 2014, 10:46am says:

I get a lot of exceptions in space combat during GC. Most notably on Thyferra but also on other planets. I love this mod, but having to restart several times during an hour of game play is really annoying. Anyone encounter this or know of a fix?

+1 vote     reply to comment
ChevalierSith Nov 22 2014, 10:48am says:

Do I need to install the other patches? This going to be my first download.

+2 votes     reply to comment
MMFestus Nov 8 2014, 5:29pm says:

Get off college soon! :) I am very anxious for this mod and I thank you for coming up with such a great story and mod I completely enjoy it! I hope you can fix all of the bugs and make it better. And have it all playable factions!! I want to be the CIS :D And I have a question are we going to be able to do online conquest on this mod?????

+1 vote     reply to comment
MMFestus Nov 8 2014, 5:27pm says:

Another bug is the RCA artillery, anytime there Is a land battle and I have one of those if I use it, it means an instant exception Also it is only certain planets it kicks me off of when I attempt to uncorrupt them. And when I have a large force for back up land or space it always ends up having an exeption. And do you know your lukerhulks are the size of a fighter.....???

+1 vote     reply to comment
Retired_501st Nov 7 2014, 9:28pm says:

Does the beta 1.0 have any other download sites? Because each time I open it with Winrar or 7zip it comes up as a corrupted file.

+1 vote     reply to comment
MMFestus Nov 3 2014, 8:10pm says:

I have problems when "uncorrupting" a planet sometimes it just totally kicks me out of the planet destroying everything I have built and makes It neutral. Also is it possible to allow more then 2 extra space buildings? It would be way better if you could build all the buildings you can in space.

+2 votes     reply to comment
Guest Nov 3 2014, 8:08pm says:

This comment is currently awaiting admin approval, join now to view.

StephenG2014 Oct 28 2014, 9:31am says:

Gonna download this mod shortly
Can someone give a complete list of heroes please
And does the AI work in land skirmish?

Stephen .G.

+1 vote     reply to comment
LaserSniper501st Sep 27 2014, 10:10pm says:

Is it possible to play as Tyber Zann's conferacy in this mod, since when his side is selected for GC,the GC start button is grayed out.

+1 vote     reply to comment
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Released Aug 2, 2014
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