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Comment History  (0 - 30 of 232)
OmeVince
OmeVince - - 232 comments @ Celebrating 10 years of ModDB!

Happy Bday!!!! <3

Good karma+2 votes
OmeVince
OmeVince - - 232 comments @ Final Version Released

Awesome job guys! MeC2 ftw!

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Moddb Holland

w000t! Holland!

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Iron Grip: Marauders

Bah, and I wanted to be first! yay we're live! :P

Good karma+2 votes
OmeVince
OmeVince - - 232 comments @ Iron Grip: Warlord Hits Steam, Full-Force!

The full version has much more stuff; maps, badguys and weapons :)

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Linqヰvist

dude! join Isotx forums in cnc holland section! lachuuu

Good karma+2 votes
OmeVince
OmeVince - - 232 comments @ Turkish Union Mod for Armed Assault

nice mod! and the Turks (+ greeks!) are our pals in NATO, just please make sure the Islamists don't take over ur country Turks :( they'll turn it into a medieval shitpool

anyways, good mod guys

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Michael Jackson Skin

and don't go around breaking young girlz hearts!

Good karma+2 votes
OmeVince
OmeVince - - 232 comments @ The Happy Friar's Civy's

haha awesome, gonna try this one

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Dark Salvation Trailer, Manual and Pre-Orders

This is awesome! :D

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Command & Conquer: Tiberian History

Nice!!! Looking forward to this one :D

Good karma+2 votes
OmeVince
OmeVince - - 232 comments @ MeC The Lost Patch for Modders

guys, this lost patch is not a fully functional mod, it's a collection of INI scripts, art, audio, etc for modders to use :)

Good karma+2 votes
OmeVince
OmeVince - - 232 comments @ The Winter Offensive Releases

yup, in addition you can turn off the christmas content in the options menu (system->display then turn "christmas content" to off).

Good karma+2 votes
OmeVince
OmeVince - - 232 comments @ Iron Grip: Warlord

Are you connected to the internet when you run the game? Make sure Windows Firewall isn't blocking the game, as the copy protection upon first launch will want to do some checks.
If that doesn't work, wait a bit longer to make sure it isn't just stalling for a first-time run (although games load here in under 4 seconds).
If that doesn't work try turning off shaders, and if that doesn't work send an email to support@isotx.com
Hope this helps :D

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Iron Grip: Warlord

hey dude, try updating your video-driver, that seems to work for 99% of the people :D let me know if it works!

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ MidEast Crisis

you have other mods installed? (multi-mod installs create that problem).

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ MidEast Crisis 2 in PC Gamer

MeC1 got in a bunch of mags :P

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Iron Grip: Warlord

Nope :) It's standalone so you don't need anything :D

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Iron Grip : The Oppression

you mean where are the players? or? since there's a couple official servers you can play on :D

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ An Epic Amount of New Screenshots!

XReal would have been great, but we're using Quake3, we heavily modified it ourselves though, since using XReal is illegal (unless you want to fully opensource it).

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Indie Rumble! Pirates, Vikings and.. Warlords?

@Smurf; eh, considering I build most of MeC1 by myself :P I'd say there's a majority shared teammember in that case ;) Though the MeC2 team indeed is DS, with Isotx being publisher.

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Iron Grip: Warlord

We added a bunch of stuff; bloom, shaders, but mostly we tried to max-out the Q3 engine as it allows the game to run on more different comps and allows us to put in a ton of enemies :P
System specs will be a bit higher than original Q3 due to the mass loads of NPC's, and other than that depends on which engine features you turn on/off (though we've textured it so that playing without shaders has baked lighting into the skin so it doesn't look meh).
Hope this helps :D

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Stuffie

hey stuffio, do I know you from somewhere?

Good karma+2 votes
OmeVince
OmeVince - - 232 comments @ MEC2 screenshots, new units, and the upcoming release date!

oeps! indeed you're right! thanks for correcting my mistake :)

Good karma+2 votes
OmeVince
OmeVince - - 232 comments @ MEC2 screenshots, new units, and the upcoming release date!

Those are UN troops, not IDF ;)

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ MEC2 Featured on EA's Battlecast

yup, indeed. It's great PR and the MeC2 guys deserve it!

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Iron Grip: Warlord

I've noticed many people think we're remaking the IG:TO gameplay, but that's not the case. The gameplay is actually significantly different. I'll try and update the overview page on the website to make things more clear soon :)

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Iron Grip: Warlord

Well, it's hard to copyprotect anything when you have to give away the source. Basically this means somebody can easily recompile the source without copy protection and bingo you're game is free to play for everybody.
Of course this is only if ppl care enough to do so, but it's not a very safe starting position if you know what I mean.

Good karma+1 vote
OmeVince
OmeVince - - 232 comments @ Iron Grip: Warlord

Nope; most of the engine modifications found online are opensource, or use opensourced libraries hence we can't really use those and sell the game.
So we've been rebuilding all that stuff from scratch on a vanilla Quake3 engine.

Good karma+1 vote