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dude! join Isotx forums in cnc holland section! lachuuu
Cool stuff, can't w8 to see it textured. Dune ftw
Zero Hour uses the "SAGE 2" engine, and best place to look for C&C modding tutorials is at "genedit" and "deezire".
Excellent stuff! :D
Whoa, commenting on the profile works XD
Interesting, a shooter MMO rather than the standard orc-goblin-paladin crap thats spawning like mad. Anyways, concept-art + graphics could use some work, in addition, your English in the PDF file could use some work :/
Perhaps ask a native English speaker to write your background story, it'll make it sound a whole lot better without the wacky grammar mistakes.
Anyways, hope this helps, keep up the work :)
it has English subtitles...
Anyways, great vid, cool stuff that you got on GiGa TV! WoP ftw
Instaleer de mod in je "firstDecade/ZeroHour" folder. Dan werkt ie prima :)
Zorg er dus voor dat de .big files die hij uitpakt in de "zerohour" folder van The First Decade komen te staan.
Als dit allemaal niet lukt: www.isotx.com = modtoaster werkt met the first decade en kun je cnc holland ook downloaden.
Awesome model! great detail! only..... skin....??? It would make the newspost soo much more..
Keep up the good work though! :)
Cool concept art! really nice!
Nice model! Although i advise skinning your stuff before releasing it, since it will make a much bigger impact that way.
YEah!!! Mr Smith looks great!
Hehe so looking forward to smashing Neo in that scene!
Keep up the good work :)
Why is vegeta bold? He needs his flaming hair :D
I always liked Vegeta better than Goku :P Although sometimes he was a whiner
Great MR Smith model! I love iT1
Scenery is great too!
Keep up the good work.
Respect for the people still modding Quake and improving the engine!
Ill check this one out, when i install Quake 1 next week.
Maps are still in "construction phase" so not compiled with full-vis and detailing :)
-Love the idea
-Love the style
-Love the weapons
-Love it all!
*watching this mod
Hey guys, finally posted this on Moddb :)
Hope you guys like the mod :D
We update the site with new screens etc almost daily , check it out :D
Hey dudes, please release it soon!
At least this would make a good Christmas present :P
Make sure you have Zero Hour + patch 1.04 installed
The Latest version on the site supports the First Decade.
I have the First Decade installed along with all the testers, and that one works fine.
email me at: email@example.com with an exact discription of your problems.
Did you mean the first decade?
Yes it works with that now.
You need to install Microsoft's .NET framework.
2.0 is also released, better get that one.
We love feedback ofcourse :) our goals are similar to yours.
2.0, i have no idea, we're still debating on various game elements.
It will be awesome though :P we'e got some major improvements and new game elements.
They have unlimited funds.
Its really weird because through weeks of testing with multiple people, the AI has proven immensely powerfull.
The problem is, they arent on ALL maps, which means in some maps they work alot better than in others.
In some ZH maps they clog up, as do they in some MeC multiplayer maps (meant for tournement or other human vs human matches ).
Try playing it in the "Dune" map and/or some very small 1v1 map.
Uhm, the AI has unlimited funds...
Youre the best player i know of if you can beat multiple AI's on a small map.
Seriously, i've seen the best players lose on a 1v1 map against the AI.
Kudo's to you, but i think no Zero Hour AI can reach your skill level...
Simply amazing! Kudo's to you guys for retexturing everything to get the mood set right.
amazing quality in this mod.
Well... why dont you try playing 1v1 on for instance the "north america" map vs an AI?
In general the AI is tougher on smaller maps, just like in regular ZH.
The AI is improved and very strong. That you can win doesnt mean its "not good". If we wanted to make an unbeatable AI, we would just let it produce 6 million units and give it all the generals promotions in 1 minute!
You also had an AI help you out, why not go by yourself?
The AI works well on some maps, and not so well on others, try various maps before you judge.
Also, both sides are very much balanced. I have no problem winning with Syria ( which i usually play). We've been playing MeC1.5 for months with various sides and lots of people, tweaking and tweaking to get it right.
Now im not saying its 100% balanced, but its definatly close, and each side has a very good chance of winning.
That you havent figured out the strategies of each side doesnt make the sides unbalanced. I suggest you play more and then let us know what you think.
Yeah we had an earlier report on problems on XP64, we'll have this fixed asap :) O, and thanks for the feedback. Really helps. :)
MasterDan, as mentioned in a previous post i've received no emails :S And which topics were removed?
We've had the URL moved so emailing has shown a few problems. I changed the email adress to firstname.lastname@example.org so the mails would get through.
For beta-testing positions you have to talk to Fyght Club ( Sonic in general).
However judging your post here i doubt they will qualify you "mature enough" to do beta-testing.
If you'd also actually read the gameplay you'd see its far far from NS and actually pretty original....
We found a last-minute bug which we're fixing.
Be sure we'lll release either this or next week :D
GReat mod :) Love those artillery thingies that have fuel-bomb rounds. :)
Try reading the "why dont my mods work" topic on the forums.
You probably have:
-your zero hour not updated with the latest patch
-other customs installed which the modToaster clean couldnt find/remove -> causing it to crash.
Agree that posting unskinned models is a pain. I usually meet alot of modellers that are lazy :P not wanting to at least unwrap there models :P
I hope your modeller is not one of those, and at least unwraps his stuff or no texture artist out there will love him :P (and it will be hard finding guys that will texture it...)
Texturing is the most intense thing, hence all these unskinned models popping up :P
Btw, whats the polycount on those guns? They look insanely high-poly??
They do look very good imo ( the models ), and i do suggest posting skinned models in the future :) (it increases your exposure and chance of getting more help)...
If i may, i would also suggest changing the newspost text. It still doesnt come off as very "organised" if you know what i meen. I'd say be more self-secured and less "defensive" (referring to flames etc).
Hope this advice helps and GL with the mod, the models look great so far! :D
Try using the modToaster, it does all the work for you :)
ModToaster 2 coming soon!
Our forums are also filled with people that can help you.
Are you using modToaster?
Great concepts! love the look and feel and detail! :).
Only thing im missing is..... Textures! why doesnt anybody release textured media anymore :(
Could increase the impact of this post 10 fold!
Keep up the good work though.
Try this email: email@example.com
Never had problems before with the firstname.lastname@example.org though :S
I dont think lucasarts is Blizzard in its attitude towards mods...
I havent heard of any mod being shut down by lucas ( maybe there are, but its a rarity), while Blizzard shuts everything down ( even commercial games ) for something so small as "this unit looks like a hydralisk".
Considering Blizzard got extremely "inspired", hehe, by Tolkien's work....which makes it all the more idiotic...
Modding a movie or commercial game with a theme from another game, is only free promo. If you make a kickass Star Wars mod, and somebody goes to google and types "Star Wars" then Lucas stuff comes up..
I like the new gun! :D Reminds me of some Sci-Fi gun i cant remember, but i think its a great new weapon.
What did you guys wanna see? more M16's, Grenades and AK47's ? :)
Didnt you get an activation email?
Whats your username? (ill activate you manuall)
Never tried this, but isnt this like an "upgraded" version of Bf:vietnam?
Nice quality of models btw!
Sorry m8, i skin+unwrap but im swamped too :S
Hope you find somebody! Good luck :)
We got our own hands now :)
CS arms+hands were used for testing :)