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guys, this lost patch is not a fully functional mod, it's a collection of INI scripts, art, audio, etc for modders to use :)
Well, it's hard to copyprotect anything when you have to give away the source. Basically this means somebody can easily recompile the source without copy protection and bingo you're game is free to play for everybody.
Of course this is only if ppl care enough to do so, but it's not a very safe starting position if you know what I mean.
Nope; most of the engine modifications found online are opensource, or use opensourced libraries hence we can't really use those and sell the game.
So we've been rebuilding all that stuff from scratch on a vanilla Quake3 engine.
Hey guys :D Thanks for the feedback :) We'll be releasing ingame shots asap!
As for Iron Grip: The Oppression, we're not going to discontinue it! In fact we're also not far off from a new release. It took so long because we decided to do a complete rewrite of the code, which was a bit messy, and on top of that are implementing a bunch of new features, smoother UI and controls.
hehe Kai-Li could you have put links to World of Padman anymore into that post :P
Anyways, I think people should distinguish different kinds of modders: modders that make mods for others, and modders that make mods for themselves.
What I mean is, that for instance I used to make tons of small mods which I'd never put on the internet, simply cause I'd play them in school, they often had ripped graphical and audio stuff, but it was all about the fun, making exactly what me and my friends or in school we'd like to play.
Usually this was wacky fun stuff, which wouldn't last longer than a couple of weeks/months, but is was wacky-fun that would never make it past an initial Alpha 0.4, lol
Then there's the guys that make mods for the "world" to either train their game design abilities, try and get into the game business, or like to share their mods with others and develop a community.
Whatever the exact reason is, it also often (not always) determines the reaction of that person towards criticism, whether its mindless ranting or serious reviews.
An example would be:
A modder who puts his work online just for fun and really doesn't care would respond to a mindless "this sucks" comment with a counter-insult or ignore it and simply continue to build the game that he "wants" (Same deal with a serious review). A modder who has a "bigger plan" with his/her mod will take politics into account as well as incorporate the feedback, and often feels a bit more offended because he categorizes the time he spend on making it differently.
Its like playing casual soccer, or pro-soccer, the difference is, when the stakes are "high" or you have something to win/lose/want, and its not about just "having fun" then your reaction and expectations towards it change as well.
Anyways, thats my opinion about this :P Good Article btw,
look at that guys little weener, did the people back then all have suck small bratwursten?
The Majestic was the main Rahmos command Airship.
It was destroyed 25years ago.
More info can be found on our website :)
Yeah, though we've modified it to work in non-realtime situations, as you can see in the screenshots.
Broken normals? MD5's looked fine in Doom3 (which I think was Vertex shaded), and so far there's no issues with broken normals that I could think of, do you see any?
@leillei: nope, it's not, It's not even MD3 anymore, it's MD5's and all animations are custom created.
Cool stuff, can't w8 to see it textured. Dune ftw
This is freekin awesome! Great work guys! :D
love the tank, buggy and infantry! but the flame tank is a bit eh, reminds me too much of C&C's but ah well, good job!
Not sure, 1.5 is in the pipeline, then we'll work on building bots :D and then we'll see :)
A lot of stuff coming though ;)
hey dude, sorry about that, but it's been delayed -> we want to polish it more and add a couple small things.
We'll announce that and more information in a newspost asap.
nah that's probably Corsica, Sicily probably sunk.
Africa also got a little stylized: Technovelgy.com
Anyways, cool map though :D Keep up the good work :D
Whoa! some of the best concept art I've seen for a mod ever! Hope to see the game soon!
Zero Hour uses the "SAGE 2" engine, and best place to look for C&C modding tutorials is at "genedit" and "deezire".
We got a couple official servers :D spread the word and more players will come hehe.
Anyways, you can also match-make via our forums -> setup times to play. I'm in! :D
Excellent stuff! :D
hey rezz, long time no see!!! How are you doing? Great mod! Looking forward to it :D
Rahmos is played by 1 player, that controls and builds an NPC army :)
cool artwork! just that face of that guy looks a bit weird. Other than that, great work!
Whoa, commenting on the profile works XD
Yeah, you can also download + install Crosus which does all that for you :)
Thanks for the comments guys! I'm currently working up some ideas for another patch soon (been way too long I know). I'm thinking about adding another faction, just not sure which I should include, hmm
@Varsity, ah, though initially the newspost I think didn't stated anything regarding the development team (since the one on the website doesn't contain such statements), did it?
Also, just to clarify things, its not like we're just "hosting the website"; a bunch of MeC1 material is used (which we made), along with some concept art, the logo design, website design, a bunch of PR etc.
Hence I'll re-edit the newspost clarifying this...
in addition, we're not "simply hosting websites forums". You've been misinformed if thats the case. Talk to smurf.
@BlckWyerve and Godwin
hmmm, I keep rereading the newspost, it clearly states "produced" not "developed". We developed and produced mec1, and now teamed up with DS to do MeC2.
Then you're not getting the Iron Grip overall concept: we're creating a universe to produce multiple mods/games/stories/whatever in, not create all this stuff around 1 mod. In the end, we enjoy making this universe, the artwork and stories, and hope to make a ton more projects in it.
Star Wars, Halo and Warcraft also started out with creating large-scaled commercial projects, I hope you're not trying to compare that with a mod?
People on our forums schedule matches to play, you could start a topic or join one of the running ones and assemble a bunch of players there :)
Hope this helps!
As for the mod, 1.5 is still WIP and after that we'll be working hard to create bots to allow skirmish play
Uhm, funny, since on our forums the major discussions were always players aiming the Syrian side was overpowered. And I have never seen the vulcan rip up the T-72 ...ever...
Check out our forums, in the MeC1 section you'll find how "overpowered" and "pro-Israeli" MeC1 was rofl
Well CnC3 does have a nice engine though :P not to mention the great modding tools ;)
The 1.5 zip file only contains 3 big files, and I'm fairly sure it does have a readme...
Anyways, uninstalling the mod is just deleting those 3 big files, if it says "they're in use" that means the game is either still running (runs .big files), or it didn't close properly which means its still loaded in the game memory.
Try restarting your system and then deleting those files.
hope this helps :)
@CB_12345, thats cause most US allies including the Dutch pulled out of Iraq a year ago. There are a bunch dying in Afghanistan these days, since that place is going downhill...