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Nope; most of the engine modifications found online are opensource, or use opensourced libraries hence we can't really use those and sell the game.
So we've been rebuilding all that stuff from scratch on a vanilla Quake3 engine.
Yeah, though we've modified it to work in non-realtime situations, as you can see in the screenshots.
Broken normals? MD5's looked fine in Doom3 (which I think was Vertex shaded), and so far there's no issues with broken normals that I could think of, do you see any?
@leillei: nope, it's not, It's not even MD3 anymore, it's MD5's and all animations are custom created.
Cool stuff, can't w8 to see it textured. Dune ftw
This is freekin awesome! Great work guys! :D
love the tank, buggy and infantry! but the flame tank is a bit eh, reminds me too much of C&C's but ah well, good job!
Not sure, 1.5 is in the pipeline, then we'll work on building bots :D and then we'll see :)
A lot of stuff coming though ;)
hey dude, sorry about that, but it's been delayed -> we want to polish it more and add a couple small things.
We'll announce that and more information in a newspost asap.
nah that's probably Corsica, Sicily probably sunk.
Africa also got a little stylized: Technovelgy.com
Anyways, cool map though :D Keep up the good work :D
Whoa! some of the best concept art I've seen for a mod ever! Hope to see the game soon!
Zero Hour uses the "SAGE 2" engine, and best place to look for C&C modding tutorials is at "genedit" and "deezire".
We got a couple official servers :D spread the word and more players will come hehe.
Anyways, you can also match-make via our forums -> setup times to play. I'm in! :D
Excellent stuff! :D
hey rezz, long time no see!!! How are you doing? Great mod! Looking forward to it :D
Hey guys :D Thanks for the feedback :) We'll be releasing ingame shots asap!
As for Iron Grip: The Oppression, we're not going to discontinue it! In fact we're also not far off from a new release. It took so long because we decided to do a complete rewrite of the code, which was a bit messy, and on top of that are implementing a bunch of new features, smoother UI and controls.
Rahmos is played by 1 player, that controls and builds an NPC army :)
cool artwork! just that face of that guy looks a bit weird. Other than that, great work!
Whoa, commenting on the profile works XD
Yeah, you can also download + install Crosus which does all that for you :)
Thanks for the comments guys! I'm currently working up some ideas for another patch soon (been way too long I know). I'm thinking about adding another faction, just not sure which I should include, hmm
@Varsity, ah, though initially the newspost I think didn't stated anything regarding the development team (since the one on the website doesn't contain such statements), did it?
Also, just to clarify things, its not like we're just "hosting the website"; a bunch of MeC1 material is used (which we made), along with some concept art, the logo design, website design, a bunch of PR etc.
Hence I'll re-edit the newspost clarifying this...
in addition, we're not "simply hosting websites forums". You've been misinformed if thats the case. Talk to smurf.
@BlckWyerve and Godwin
hmmm, I keep rereading the newspost, it clearly states "produced" not "developed". We developed and produced mec1, and now teamed up with DS to do MeC2.
Then you're not getting the Iron Grip overall concept: we're creating a universe to produce multiple mods/games/stories/whatever in, not create all this stuff around 1 mod. In the end, we enjoy making this universe, the artwork and stories, and hope to make a ton more projects in it.
Star Wars, Halo and Warcraft also started out with creating large-scaled commercial projects, I hope you're not trying to compare that with a mod?
People on our forums schedule matches to play, you could start a topic or join one of the running ones and assemble a bunch of players there :)
Hope this helps!
As for the mod, 1.5 is still WIP and after that we'll be working hard to create bots to allow skirmish play
Uhm, funny, since on our forums the major discussions were always players aiming the Syrian side was overpowered. And I have never seen the vulcan rip up the T-72 ...ever...
Check out our forums, in the MeC1 section you'll find how "overpowered" and "pro-Israeli" MeC1 was rofl
Well CnC3 does have a nice engine though :P not to mention the great modding tools ;)
The 1.5 zip file only contains 3 big files, and I'm fairly sure it does have a readme...
Anyways, uninstalling the mod is just deleting those 3 big files, if it says "they're in use" that means the game is either still running (runs .big files), or it didn't close properly which means its still loaded in the game memory.
Try restarting your system and then deleting those files.
hope this helps :)
@CB_12345, thats cause most US allies including the Dutch pulled out of Iraq a year ago. There are a bunch dying in Afghanistan these days, since that place is going downhill...