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People do realize how easy the S.H.I.E.L.D. version was able to be taken down right? Good Support/Transport Unit, Weak Armor for realism please.
Some Sea Units -Check
Lots of Air Units -Major Check!
-Buildings & Defenses
-Super/Special/Experimental Units XD
Wondering how you're going to deal with artillery & ballistic|nuke missile spam... cloaking/shield tech/laser-anti missile defenses??? It would seem the 1st to get air/artillery/anti-armor deployed wins!
Awesome News, Great Video!!!
Hoping to see:
-Unit Collision Corrections (Units not on top of/in other units)
-Smaller scaled/movement of Units for "Realistic" battleground/buildings that give the feeling of a bigger playing field and requirement of strategy.
Extremely beautiful detail! Just wondering if the Command Center should have fences bunkers & turrets built into the building? Possibly as an upgrade? Amazing work as usual!
As long as the infantry look like they could realistically fit in a vehicle or building, I'm good; The scale & speed of units on the battlefield should make it feel like a battle of strategy and not just mass production of units that can get to the other opponents base in ~30 seconds at the same time regardless of unit type. I'd like to have to use Chinooks & APCs etc to transport foot-troops. I also think infantry should be invisible to radar & small enough to have enemy players really look at their battlefield screens for infantry ambushes. Although infantry rifles may not do much against heavy armor that's where diversity will be needed. All-in-all love what you've done in the mod!
Hmm... was hoping you'd utilize your ambition to draw/paint concept art as a way to display your skills of "texturing" (Which is another way of saying Drawing/Painting models) in this mod with those concepts for your portfolio (art collection that companies look at before hiring). This would catch the eye of potential game studios looking for people with more then just one skill, and benefit the fans of your mod at the same time. What ever your decision may be, thank you for improving the game/mod and hope you will return to it later to show off your persued acquired talent.
Ah, so no updates on version 3 of this mod?
C: no way!
...eh basically what ^he said... XD
Or it's been resized temporarily to show off the amazing amount of detail put into the unit.
Would LOVE to see all the "WIP" placeholders finally replaced with what they were intended to become.
Also could you place all the gamedata attributes into the notepad format, I was only able to play balance what he added into that format... unless someone has made an stat editor for the game since I last played.
I hope to see your bugfix become a full mod add-on and finally complete this epic mod!
I'm sorry to hear your loss as well. I wish you the best. The Mod deserves to be made in his memory so that he may live on in something you both shared and love.
That would be even more awesome if you could garrison some men up there!
Thank you for your service sir! :D
Thank you for the additional strategies, would be nice if each Signal Fire had it's own theme such as Ent Gathering, Dragons Lair, Balrog's Sacred Flame, that dirt diving fire-breathing wurm thingy, Goblin King/Army mini kingdom or Orc Infestation, Mountain/Troll Dwelling, Eagles Nest WITH AREA MIST to Stealth them! Same with Elf Forest that cloaks their "homeland"! Or the Wizard's Tower where their Magic Damage/Cool Down is amplified.
Would also be cool to have these Signal Fire defenders respawn after a certain amount of time as a way of retaking the Signal Tower. This would also allow "lesser" themed creatures to make surprise attacks on the occupying player in a more frequent occurrence then the legendary ones. Creatures such as: Goblin attack, Barrow wright haunting, Spider infestation, Wildmen Raid, etc.
Nice, the tank is a little over-sized compared to road & structures. Hope to play your next version soon!
True, it is an old game afterall. I appreciate those who keep old games alive, amazing how some modders are able to modify/overhaul/add in new content to expand and keep the games fresh.
If the gunner gets shot, does that disable the turret until reinforced? Or after a certain amount of time? Another very well made model :)
Radioactive burer discharging a solar flare! Warning! Hazardous Radiation Exposure... Warning! You're on Fire!... Warning! Your flesh has been seared... Now You're a Zombie!... XD
Love the detail and thought provoking strategy you guys have infused into the game with this mod. Maybe my thoughts on NOD embracing tiberium would mean their soldiers would be more resistant the GDI's eradicate tiberium at all cost stance. Along with other generalizations, such as NOD being Stealth/Pinpoint Attacks/Sabotage/Tiberium Tech and GDI being Armor Tough/Traditional Shock & Awe Attacks/ Explode & Destroy "Wipe them off the map" Tech.
Tiberium Scan should be NOD specialty, but according to video lore they seized NOD research so I guess it could be for both.
The Description of mod summary bottom part is contradicting as regular army "combat engineers" (GDI) utilized mines as well as "Terroists" (NOD)who use IED's. Since this is more future styled game theory you'd think GDI would use mines (EMP or not) to thwart stealth units while NOD uses Adv.IED EMP mines and Hijackers as one of their tactics.
Thanks for continuing the mod, hope my thoughts are taken in good faith. :)
I hope so, maybe this new chapter will be based on the actual current events that are happening in Ukraine right now. I can see the three factions already:
USA = USA
PLA (People's Liberation Army) = Russia
GLA = Seperatists/Terrorist groups
The CWC (Cold War Crisis) could be started anew with this event, with current weapons of war shown in the news along with futuristic & hypothetical things included.
All-in-all glad to see this mod team back in action, can't wait to tell those future stories with the next mod! :)
Wow, "the first episode of this mod"? You're going to add more content after this episode? Amazing Dedication, not too many mods out there still alive for this game, keep it alive and Congrats!
Other gaming companies should create/update/add new content at your teams lightning speed & enthusiasm, you guys should be the shining standard of which all other companies and modders should aspire to. Keep this up and form a gaming company already!
I think the flames should disable/disrupt any building engulfed in fire, that should be realistic, who's going to produce/work while the buildings on fire? Kinda like an emp effect...yet needs an engineer to symbolize repair & personnel bringing the building back online. Just a though, nice job by the way!
Nice model, but there's no hint of him looking like he belong to the undead faction
Ty, just giving a heads up to those wondering if it is. :)
BUGs: (Or Campaigns not supported?)
SCAR ERROR Original CoH 3rd mission when selecting 'engineers'
SCAR ERROR Opposing Fronts Germans 1st mission
Opposing Fronts British = Black Screen
Tiger Ace = Not on map
Causeway & Pocket Missions = Black Screen
Where's "Dead Reckoning" battle bus??? XD
Ah, so a bug free, vanilla-ish game as the base of this mod has been set. I guess I was more interested in #6 and what you are currently planning/ideas that will be implemented in the future. Happy modding MasterHero :)