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Much appreciation to geotavros for giving us so much!
...ahem... next features will be:
-First Person Shooter Mode(Not that little screen on the bottom)
-New Bugs (Monsters)
-New Marine Models (Space Marines? XD)
-New Multi-Level (3+ floor) Maps
ok, so an ice version of a bone giant from warhammer? Or maybe inspiration? Is it for amgmar as wolf replacement?
Yea just standing there not attacking or getting attacked takes the realism/scare factor down a notch. But none the less, thank you for improving the game.
Now if only the terrain could be as detailed as the units... aka great work!
It looks like the new pic could be a fresh recruit to the battlefield, then the recruit experienced war and the look of the fresh recruit turned battle hardened veteran (old pic). For some reason was wondering if unit could change textures after certain amount of kills OR you could build both, fresh recruits (new pic) would be built at a cheaper price & have lesser stats then veterans. Great work!
DATZ NOTA SISTA!!!
...Unless... HEY, HEY HEY... I SEE YOUR POLE!... Dancer?
OH... wait that's their PIMP! Nice Chains Bro!
jk, nice work! XD
Will there be gas mask zones (spores), distraction (throw can), LOS inhibitors (smoke/fog/dark)? Basically an extremely needed PC port?
AWESOME! Tank Size = Building Size!
Agreed, they are a hit and run faction after all, but a lesser shield such as the tormented psyker stated above could add some additional strategy to the faction that broke off from the shield happy eldar.
@.@ Seq Trees... OF DEATH!!! O_o
Really, REALLY would like to see all unit/structure(s) scale to realistic sizes & speeds (ei. infantry looks like it could fit in a vehicle/plane ... or walk-run/garrison a building, buildings actually dwarf vehicles. Great addition though to those who don't want to panic scouring the screen for camouflaged infantry ambushing their forces...
Agreed! And now for The Walking Dead Crossbow Add-on, silent stealth killer... until he starts he uses his engine agin! XD
No worries, it was more of a joke then to be taken seriously, as one of the other comments stated I believe the name was intended to be comedic more then anything else. Looking forward to playing your mod! :)
Love how they named this guy Hawaiian, he looks nuthin lika bruddah from da islands. Aloha! XD
This looks extremely different from the concept design, will this model change to the concept art in the future?
So the Contra without numbers will be the official v1.0 of the game right? You should ask the help of the other zero hour mod teams, I'm sure they'd be willing to help or provide support for the ideas you'd like to implement.
Ahem... Women are always important. ...for...war. ...Yes...for war... Just keep those women models *******... ;D
Ah I see, maybe a mid-late game tech tree option.
Guess I'll be the one to say it then, Thank You for continuing to update and improve this game. :)
T2 reload animation is sic! Could the recon unit also be a sniper as another option?(Must be stationary to shoot)
LoL, same day beat the 'campaign' of 2 missions... wants more... Time to skirmish with new features! XD
Hmmm... much as I like this mod, I'll wait for the next big stable version... eh, which will be for Xmas??? :D
EGAT! The Expansion has come! XD
MAD MAX vehicles FTW(for the win!)!!! XD
It's all good, was thinking changing the size of the sprite would be an easy fix. :)
Giant humans on all C&C games still irk me, is there any possible way to scale down their size and speed? Would love to actually need to use various transports or make it look like a tank has trouble hitting an infantry unit. Motorcycles, and buggy/humvees not the size of tanks/launchers not the size of buildings. Just visual realism at the very east is what I'm looking for. That said I still enjoy all the work that you guys have put into this mod, thank you for making such a great mod!
Yup love it, just wondering why the stinger sites are the size of a powerplant and why the one stinger missile holder is the size of a jet?
I kinda agree with the above statement. I believe a chance mechanism for bartering would be better, where you can press a bargain button/enter a price/item and the npc agrees, makes a counter offer or tells you to F off. So you either take the counter offer or try to make a second or third counter with chances of the above mentioned results.
I believe running/stamina should still be tied to carry weight & artifact placement. A new boost speed option/button where player/npc's drop everything and run "sprint" faster and longer then normal, that also creates a stash for you to retrieve later or be looted by wandering stalkers.
Wish shooting relied on pure physics with various weather effects affecting sight, unless assisted by various artifacts. Would be nice to create customized artifact bullets, that are made by specialists or scientists that retain the artifact abilities like acid anomaly eats armor health, fireball sets fire damage, battery emits electrical "stun" damage etc.
But if you wish to go the rpg route, at least make it an option/install feature for those that want it. Maybe you could give a fixed number of attribute points at the start of the game to distribute as seen fit to give players multiple types of experiences like max accuracy attribute to become sniper style player, or master re-loader for the spray and pray-er close quarter types, or blade hunter types where attacking with blade is more insta-kill then those who chose not to become blade hunter, or maybe explosives expert having bigger more powerful custom made blasts for those that like to see npcs... fly... XD ...anyhow I think you get what I'm trying to get at. Hope my thoughts help either way, if love your mod anyhow!
Simply Amazing! The vehicles to road & structures looks a little off though.