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Comment History  (150 - 180 of 613)
OmeG
OmeG Mar 28 2012, 9:05am says:

You Sir are AWESOME!!! I'm imagining the pulsing sounds right now...
0_0 ...There getting Faster...Louder...

+2 votes     media: Motion Tracker test
OmeG
OmeG Mar 27 2012, 11:15pm replied:

Love the way he wrote that suggestion! XD

+2 votes     article: CoH: Back to Basics. Progress update for v1.3
OmeG
OmeG Mar 27 2012, 11:13pm says:

For some reason your Cybran units make me think of these as possible inspiration for future units for the Cybran Nation:

Google.com

+2 votes     media: new Cybran XP wip
OmeG
OmeG Mar 27 2012, 8:12pm says:

O My... Now I'm Really Excited! XD

+2 votes     article: CoH: Back to Basics. Progress update for v1.3
OmeG
OmeG Mar 27 2012, 5:59pm says:

Let's Drink to it Once More Stalkers, It was a Good Mod! :D

+1 vote     article: Mod Status
OmeG
OmeG Mar 27 2012, 5:46pm replied:

Agreed, more variations from new (above pic) to old (un-painted, brown wooden, missing planks, rusted/holed roof) would be nice to have. :D

+2 votes     media: March Update
OmeG
OmeG Mar 27 2012, 5:41pm says:

Some thoughts about the npcs:

-They always seem to know just how far to throw the grenade, even without needing to look for the enemy to see where the enemy has moved.

-Naturally taking a bullet to the body may not kill someone outright, but I'm sure it hurts quite a bit, maybe some wounded animations rather then npcs sounding hurt but then shrugging it off and shooting as if nothing had happened would make more sense. Some npcs of lower status after being shot might decide to run/limp away.

-Seeing the mutated pig get smashed in the face was Hilarious, but something that big taking multiple gunshots to take down only needing a jab to the face to kill was either serious skill or in need of reworking to where the stalker actually needs to fight for his life or run away.

Great Video, hope to see more!

+1 vote     media: P.G.R. / M.S.O. - random NPC skirmishes
OmeG
OmeG Mar 27 2012, 5:28pm replied:

I'd be delighted to try it out, I've been busy lately, but I saw your first uploaded video and left some friendly critiques there. :)

+1 vote     mod: M.S.O. Massive Simulation Overhaul
OmeG
OmeG Mar 26 2012, 5:04pm says:

Beware of Zombies in the port-a-potties! XD

+2 votes     media: March Update
OmeG
OmeG Mar 26 2012, 4:23pm replied:

Wow, lol, I went to sleep after I posted here and Blam! More people started making comments. Thank you for responding to my comment, glad to have been your first XD I'm wondering what you'll do to your mod after you've perfected the a-life.

+1 vote     mod: M.S.O. Massive Simulation Overhaul
OmeG
OmeG Mar 26 2012, 6:22am says:

Thank you for making this mod, this was much needed...Now...umm...could you please do the same for the other two games (SoC and CS) PLEASE?! :D

+1 vote     mod: M.S.O. Massive Simulation Overhaul
OmeG
OmeG Mar 26 2012, 6:07am says:

Awesome Models, Good idea with model variations, can't wait to see the highways littered with eaten corpses & wandering herds of zombies. XD

+2 votes     article: March Update
OmeG
OmeG Mar 26 2012, 5:34am replied:

Agreed, you should let people surprise you with their talent by presenting maps to you that they made, rather then request a minimum. It puts unnecessary restraints & limits the amount of talented people you're looking for.

+4 votes     article: OF2 - We need more mappers.
OmeG
OmeG Mar 25 2012, 4:52pm replied:

Your Welcome ^^

+1 vote     media: USA Anti Air Vehicle
OmeG
OmeG Mar 25 2012, 3:41pm replied:

Thank you, hope to play your mod in May.

+4 votes     article: Release: Alien Swarm 32 player matchmaking.dll
OmeG
OmeG Mar 25 2012, 3:37pm says:

Was hoping you would have the oil depot as a requirement before having to build small energy generators next to buildings that require energy, and also as a requirement to buildings that produce vehicles. Still a nice model by the way.

+1 vote     media: oil power plant
OmeG
OmeG Mar 25 2012, 1:33am replied:

Ok, not sure why you gave me negative karma for asking if I understood the post above. The other part of it you didn't answer, which was about the update being put into the sdk for others to use. Try to be more sincere in the response, save the negative Karma for those that deserve it. :)

+2 votes     article: Release: Alien Swarm 32 player matchmaking.dll
OmeG
OmeG Mar 25 2012, 12:06am says:

So, if I read that right, he'll release this update to the public sdk once you confirm it works?

+2 votes     article: Release: Alien Swarm 32 player matchmaking.dll
OmeG
OmeG Mar 24 2012, 11:34pm says:

Very Nice Model, the non-Laser variation to the Laser Generals Anit-Air Vehicle for the other US generals

+3 votes     media: USA Anti Air Vehicle
OmeG
OmeG Mar 24 2012, 6:23pm replied:

The best way to make the game more interesting is to add lots more units, abilities, weapons, upgrades/tech & a ton of unique maps that don't look like the typical standard boring 'war in the middle' maps.

Love the John Rambo model, having more then one special hero with slightly differing abilities is also a plus. Colonel Burton on US (Tech General) John Rambo on US (Assault General) as an example. Special squads such as Delta Force, Navy Seals or Army Rangers would also be choice units based on need provided as options for the player to use.

Hope my Ideas/Suggestions help you on your mod! :)

+2 votes     mod: C&C Generals : The Last Battlefields Mod
OmeG
OmeG Mar 24 2012, 5:16pm replied:

If you have the Program 'Vuze' it has a pretty straight forward way of making a torrent. That or googling/youtubing a torrent tutorial will show you how. Then provide that link on your mod page for all of us to seed to others.

+3 votes     member: [TZP]LoNer1
OmeG
OmeG Mar 23 2012, 3:25am says:

Posted this Comment on your Particles Mod front page comment section, but no reply :(

OmeG Mar 21 2012, 2:48pm replied:

Hey [ppx]L☢Ner1™, Make it a torrent and I'll help seed it for you, that bypasses moddb limitations and gets your mod to everyone faster.

+3 votes     member: [TZP]LoNer1
OmeG
OmeG Mar 21 2012, 5:48pm replied:

Hey [ppx]L☢Ner1™, Make it a torrent and I'll help seed it for you, that bypasses moddb limitations and gets your mod to everyone faster.

+1 vote     mod: Particle Paradise v2.2
OmeG
OmeG Mar 21 2012, 7:53am says:

OMG WOW, You made me want to buy this game! Tracking!

+2 votes     mod: Warhammer - The Sundering: Rise of the Witch King
OmeG
OmeG Mar 21 2012, 7:48am replied:

I believe it's mold or moss, they grow on buildings over time.

+3 votes     media: main menu
OmeG
OmeG Mar 21 2012, 7:11am says:

uh... yea... so when can you deliver them to me? :p ;D

+3 votes     media: Can't get enough!
OmeG
OmeG Mar 21 2012, 7:06am says:

Is this the Menu for version 2.5 of the mod? Gives Me A Very Creepy Feeling, Job Well Done!

+1 vote     media: main menu
OmeG
OmeG Mar 20 2012, 5:12pm says:

0_0

O my... 'Independence Day' movie Déjà vu...

+1 vote     media: Battlefeel v1.03
OmeG
OmeG Mar 20 2012, 5:46am says:

Definitely Want Zombie Mode For This Mod!!! Absolutely Awesome Trailer!!!

+3 votes     media: Hypovolemia Trailer
OmeG
OmeG Mar 19 2012, 5:06pm replied:

Agreed was about to type the same comment, the people in the open-top jeep are scaled, just need to scale the other infantry to that size and I assume reduce their speed so we will have to use transports for our infantry to traverse the battlefield.

+1 vote     media: HUMVEES!
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