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Honestly like the old skin over the new one, as it seems more logical to wear intimidating/apparent armor into battle. Also is that blade on the new skin attached to his wrist? Great Progress, keep it up! :)
What about the retail version? Wouldn't you have to manually install updates? So you'd only install the update that you are modding to, for us to play your mod... while you work on the steam version mod or fix. ;)
Hmm... that's disappointing, guess the times have changed or rl has people spread thin on helping others. But I believe the Reborn Mod Moddb.com has been used as a base for several modders and has just been picked up again by the NLS team. Plus there are other mods out there that have been abandoned or completed that could jump start your mod by recycling their material & crediting them. No one stays in modding forever, most are here to one day get in/a team/company and produce commercial games, so no worries, just keep doing what you love doing and others will join you.
I would suggest you ask some of the other Zero Hour modders if you could use some of their work as place holders, to speed up the process and show your concept (mod) of the game to entice others to help you realize your mod. The mod community is pretty friendly about helping others out, give credit, and enjoy their help/input. As you can already see some watchers are already offering their models to your cause, releasing your almost done factions for play testing will help fine tune and give you insight as to how enjoya/playa-ble your mod is so that the last two factions can be tweaked faster and implemented into the game. Hope this helps, happy holidays! :)
Amazing work so far! When will we see the Elves (High, Blood, Moon...) Faction(s) & Undead &/ Burning Legion faction(s)??? :D
Lemme know when version 3.0 is out so I can vote for it! XD
Yes, the zone welcomes you back Mac ;)
It would if you were against an Air Force general... XD
Cheap Numerous Mobile Gatling Towers FTW!
-Infantry no chance (except snipers)
-Airplanes no chance
-Light Armored Vehicles? No chance?
-Heavy Armored Vehicles Yes... unless they get Anti-Armor bullets option... 0_0
Was wondering if I could shoot down the helli for supplies? Before another helli has time to react and get to the location of the downed one?
Interesting effect, does this mean the pond in Dark Valley will expand or the ditches and basements in various levels will flood? Will our footsteps in this puddles be heard? Will there be a slow effect or possible slip effect depending on depth of puddle? Hmm streams, rivers, flash floods O my. This would definitely be a welcomed technology to the STALKER realm.
Well said, I understand your concept now, looking forward to playing it! :D
0_0 wow... sept 29 needs to get here already, I need to play this!
I think other players should not be visible until they are in the character's line of sight to give that feeling of "hiding" or "cover" instead of being able to see them on the other side of the wall due to camera angle. Just some constructive observations to further improve realism and difficulty :) Can't wait to play this!
I'd say make the game you want using real/true/futuristic life weapons systems/units that can't be "copyright"-ed and call the game C_ontrol & C_rush (C&C) how's that for spiritual successor? XD
And then it could be intercepted by enemies and the resources could then be claimed at the crash site.
As far as I can tell, it looks like you'll be getting that first prize :D
Ask Moddb.com if you can incorporate or work with him on his day/night cycle scripts, that would make this mod extremely scary and challenging.
I'm a survival horror fan, so STALKER is an all-time favorite game of mine. I was wondering if you'd be able to script item stashes in the game. Example, you open a locker and instead of some regenerated random item there waiting for you to pick up, you'd have the choice of stashing some of your items ...med kits..food...Atomic bb gun... ;p
The realism in me says the player should not be able to carry 18 weapons and indefinite amount of items. But then again survivors should not be thinking about making money in a zombie apocalypse... like miss "I still gotta pay for this trip"... Prices for food/meds/customized weapons (weps) should be high... the rest should be scavenged. I don't think the un-immune survivors would risk their lives stocking up on hoses, gears, nails, rags etc... but then again if these 'people shops' did not exist, there would be no need to have them in the game... unless we need to babysit them. Those people would better serve the game as making things for the player... example cross/bow, medicinal/poisonous herbs, things the player's "profile" wouldn't know how to do. Purna can create ammo, an engineer can modify her weapon to electrify the ammo etc...
Also, true a hat stand would be hard to kill a zombie, but the knockback/down effect would be greater, which would then allow the player to stand over the zombie and deliver a critical blow to the head of the zombie. Just some constructive criticism, great job on the mod so far! :)
Love your depth of thought, hope to see more of your creations!
XD My bad, I kinda went with the 'firewall' instead of barricade way of thought. It's a great buffer strategy, most useful for terrain & urban chokepoints.
Do the towers regenerate as well when they are destroyed? As in a section of the barricade that is targeted is temporarily down while the rest of the structure stays intact?
Can't wait to see what other concepts you're going to add-on! :D
The wall looks cool, but as with all walls, they must form a shape that encloses a base. That being said, old rigs may lag as you said, with multiple walls being needed and I'm assuming the towers are the weak points of the wall?(ei. kill the middle tower and the wall is defeated?) Unless the towers are also protected by the firewall, meaning the wall must be powered down to be vulnerable. I can only see this wall being used as anti-(engineer)-rush 1st tier lvl defense. This would be amazing if the towers were changeable anti-inf anti-vehicle or arty, to suit the commanders needs along with invulnerable besides needing power. I hope my thoughts are helpful :)
Sure it's needed, it's the techno faction, didn't you see the buildings and units dancing to the music??? XD
You Sir Are AWESOME!!!
Dead Island Riptide Scripting Competition Wishlist: (If the Modding Gods see this...)
-More Weather Cycles (ei. Monsoon Rains -> Fog/Mist Evaporation -> Sunny -> Cloudy -> Light Rain ->Repeat)
-Realistic Weapon Stats (ei. Base (wrench, crowbar, etc) weapons more durable vs. Gizmodded up weapons), Guns prone to jamming, misfire etc. Can be modified for attachments (Flashlights, Scopes, Lasers Sights, silencers, etc... I'm sure that military ship would have some gear. Night Vision!!! Need to do something with all those batteries I find.
-More Recipe's!!! ei. Soap+gasoline=Napalm (...don't try this, was an example...)
-Boats waayyyyyyy toooo slooooowww, pointless unless objective in flooded areas, these vehicles need a gas meter that needs refill at various gas stations on the island.
-Zombies: More types needed ei L4D, Resident Evil They stay true to "Logic"-al Lore, Infected "runners" more susceptible to Poison, Fire, Electricity; Dead "walkers" immune to poison, slower death to fire, and get stunned by electricity no damage unless to the head.
-Economy is all wrong... granted the world isn't infected... yet, and some idiots will try to "capitalize" on the situation, most survivors will trade what they scavenged. Most valuables are food & medicine which "sellers" will want most in exchange for services "repair" "create" or "supply" (info to Locations or what they safeguard in their boarded up "fort/shops" No infinite Items! This is suppose to be survival horror right?
I'm making my own survival horror universe, and I believe what the fans of this genre want is more realism, options/interactions & an open world.
"Eye of Solaris"
Are those rooms searchable? Can't believe how much this mod has changed the original STALKER game. Can't wait to have this zone experience take me! :)
Thank you, Looking forward to your future updates!
Thank you, Fun Mod!