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Comment History  (150 - 180 of 682)
OmeG Oct 31 2012 says:

Would be nice to not have the humans be (as) tall/er as/than a tank. But that's cosmetic and can be put off for a later update, as I'm sure your still porting the game over to this engine. Will be interesting to play when it's beta is ready. :D

+2 votes   media: Hummer Update
OmeG Oct 31 2012 replied:

I Agree, 'kgocb001' logic is sound.

Also Tempest has a good name.

'Kan9'= Kane (backwards 'e') is the God of Light in Hawaiian ~loosely translated ofcourse, but incorporates 'Cannine' (canine and cannon) into it if you're trying to be really clever with this name. Also Cybran are known for their Spikey Pointy architecture, would not hurt to put some "fur" on this dog. XD

+2 votes   media: Cybran T3 Artilory unit
OmeG Sep 14 2012 replied:


+1 vote   media: Lots of TK 14-10-12 build shots
OmeG Sep 12 2012 says:

Well it'll be a great addition to the game none the less, looking forward to trying out the RC. :D

+1 vote   media: The Kodiak is back
OmeG Sep 11 2012 says:

I'm hoping by artillery, for a "space ship", you're talking about orbital bombardment of some sort. The rail guns would serve that purpose well for direct line of sight. Otherwise Cruise missile styled weapons would be realistic for traversing terrain towards its intended target. I just can't see Juggernaut barrels hanging off a "space ship"... but then again if it's designed to be artillery from orbit to ground, then I guess GDI can decide to get messy and saturate an area with kinetic ordinance. Either way, great description & thoughts azuza. :)

+1 vote   media: The Kodiak is back
OmeG Sep 10 2012 says:

Nice explanation azuza, thank you for helping me see the "Light"! XD

+1 vote   media: Light Wall of NOD
OmeG Sep 7 2012 says:

Seems like a technology that Scrin would posses, seeing as how they can "warp" or control movement so to speak. Very interesting ability none the less, wonder what it would do to non-laser projectiles? XD

+2 votes   media: Light Wall of NOD
OmeG Aug 28 2012 says:

R.I.P PreSky... Hello Zone! I'm answering the call! XD

But seriously, happy to see what this mod will bring to the Clear Sky game! Best of luck & happy modding! :D

+5 votes   mod: The Zone's Call
OmeG Aug 1 2012 replied:

NP ;D Keep up the awesome work guys!

+2 votes   media: Cybran Sub WIP
OmeG Aug 1 2012 replied:


+1 vote   media: Beautiful water
OmeG Aug 1 2012 replied:

Cybran (Cyborgs) = Imitate Nature (Creatures)

UEF (Humans) = Imitate Machines (Irony?)

Illuminate (Half Breeds) = Shiny Things


Let the modders create their work of art, just be amazed!

+10 votes   media: Cybran Sub WIP
OmeG Jul 12 2012 says:

Yay! XD

+2 votes   news: Zombie Colony Podcast 002.5
OmeG Jun 13 2012 replied:

Wait what?... Sonic and Laser walls will not consume energy? I understand that being the case for static concrete walls, but wouldn't it make sense and add more strategy to add power requirements to these walls?

+1 vote   media: GDI Sonic Wall
OmeG Jun 11 2012 replied:

I know, but isn't the coding based on the original? KW was an expansion afterall, it wouldn't be possible to splice & inject parts you need into your mod? If not, I still wish you the best on your mod! :)

+1 vote   download: KW Reloaded 2.0 Final (KW only)
OmeG Jun 11 2012 says:

hmmm... guess they both like the floor rather then the mattress or the bed frame... XD

+5 votes   media: Merc Base #1
OmeG Jun 10 2012 says:

That seems plausible seeing as, if I remember correctly, CS Agroprom had a direct link to Wild Territory where zombies and snorks roamed. The military could be using the outpost as a base for a mini... zombie (snorks included) vs military war.

+1 vote   media: Textures - Agroprom
OmeG Jun 10 2012 says:

Would "Kane's Wrath Mod SDK" on moddb help you with that issue?

0 votes   download: KW Reloaded 2.0 Final (KW only)
OmeG May 19 2012 replied:


+1 From me bro!

+3 votes   news: Update 30
OmeG May 14 2012 says:

Mmmm... She can play with my rocket anytime... XD

+14 votes   news: New General USA---Rocket assault general
OmeG May 14 2012 replied:

Wondering if there could be similar tunnels like these where Dark Valley leads to Cordon & Garbage tunnel with the train leads to Agroprom.

Since this is the Zone, in all it's mysteriousness, who's to say the Zone didn't create this "metro" for stalkers it favors?


Again looking good Smrtphoneusr :)

+5 votes   media: Metro Station w.i.p.
OmeG May 13 2012 says:

Awesome! Great Scaling!

+2 votes   media: Nimrodel Teaser
OmeG May 11 2012 says:

Clear Sky Elite! XD

+2 votes   media: Spetsnaz/OMON soldier
OmeG May 10 2012 replied:

Ah touche dear friend, you've justified and further explained your reasons, I yield. XD Also Oleander has added plausible reason. But as a combat medic, I wouldn't be in the zone unless I was ordered to, or my brothers in arms (faction) needed a soldier with medical skills to accompany them into the zone, or to some extent seeking profit.

+3 votes   media: Subway
OmeG May 9 2012 says:

Hmm... A stalker sanctuary, critical thinking here:

-I understand it would be a good meeting place for stalkers in the zone, but why would Doctors be in a subway? I could see a combat medic stalker charging sky high prices for their services, but I don't see a Doctor wanting to live in the zone unless they were deployed into the zone for the military; Or some Clear Sky 'Scientist' doing medical tests on patients as research.

-Subway Sanctuary it may be, but no place in the zone is safe from mutant encounters, especially wandering underground loving mutants being drawn to the talking, music & lights this place will most likely have. So part of the subway would need makeshift fortifications with guards on post.

Hope this helps, thank you for adding the new level!

+2 votes   media: Subway
OmeG May 8 2012 replied:

P.S. Keep up the good job XD

+2 votes   media: Lightning...
OmeG May 8 2012 says:

o_o ... *gulp

0.0 ... I just **** myself...

+1 vote   media: Lightning...
OmeG May 8 2012 says:


Would hate to see what happens with more then one Missile...
Good Job XD

+1 vote   media: Wispercraft heavy missiles "Perseus II"
OmeG May 7 2012 replied:

Thank you for your response & your unique contribution to the Zombie Genre. :)

+1 vote   media: Zombie Colony Podcast: 001
OmeG May 6 2012 says:

Hi KojaK,

I was wondering if you'd be able to use Left 4 Dead Models in your mod. Your mod is exactly what I wished the Left 4 Dead games had as another mode of gameplay. Looking forward to your next podcast. :)

+1 vote   media: Zombie Colony Podcast: 001
OmeG May 2 2012 says:

Love these models you're adding, can't wait to see them in MISERY. :)
I'm assuming he's not using the scope?

+2 votes   media: Champion of Freedom
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