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Comment History  (30 - 60 of 613)
OmeG
OmeG Jan 11 2014, 3:09pm says:

Holy **** that's Scary!!! Now just imagine it doing 'The Ring' "fast forward" movement towards you! o_0

0 votes     media: Memories
OmeG
OmeG Jan 8 2014, 12:39pm says:

Cheap Intelligent to pick one off a scavenging or long dead stalker, but I'm sure traders or scientists wouldn't sell you that. At least not full price, hopefully you'll keep a clean version around for those stalkers who like shiny new toys. Or you could have different textures showing a gradual degrading of the item as the durability (health) of item diminishes. Hope this helps :)

+13 votes     media: Rusty Project
OmeG
OmeG Jan 4 2014, 11:17pm says:

XD

Didn't think Ogres were smart enough to be mages... Nice work!

0 votes     media: Ogre Mage
OmeG
OmeG Dec 31 2013, 11:50pm says:

I like the intricate thought designs that you guys are coming up with. Really adds to the immersion factor! :)

+1 vote     media: WEA Powerplant
OmeG
OmeG Dec 31 2013, 11:41pm says:

Compatible with latest steam patch?

+1 vote     download: Normandy 44 1.1 Part 1 of 5
OmeG
OmeG Dec 29 2013, 8:19pm says:

Mine Drone?

+2 votes     media: Something...
OmeG
OmeG Dec 22 2013, 12:36pm replied:

Ah, I shoulda thoughta that before commenting... XD Can't wait to see the new armor! :D

+1 vote     media: Glorfindel
OmeG
OmeG Dec 22 2013, 11:01am says:

Honestly like the old skin over the new one, as it seems more logical to wear intimidating/apparent armor into battle. Also is that blade on the new skin attached to his wrist? Great Progress, keep it up! :)

+2 votes     media: Glorfindel
OmeG
OmeG Dec 20 2013, 2:35pm says:

What about the retail version? Wouldn't you have to manually install updates? So you'd only install the update that you are modding to, for us to play your mod... while you work on the steam version mod or fix. ;)

+3 votes     article: Grim News...
OmeG
OmeG Dec 17 2013, 12:56pm says:

Hmm... that's disappointing, guess the times have changed or rl has people spread thin on helping others. But I believe the Reborn Mod Moddb.com has been used as a base for several modders and has just been picked up again by the NLS team. Plus there are other mods out there that have been abandoned or completed that could jump start your mod by recycling their material & crediting them. No one stays in modding forever, most are here to one day get in/a team/company and produce commercial games, so no worries, just keep doing what you love doing and others will join you.

+1 vote     media: BAD News (read description --->)
OmeG
OmeG Dec 17 2013, 12:20pm says:

I would suggest you ask some of the other Zero Hour modders if you could use some of their work as place holders, to speed up the process and show your concept (mod) of the game to entice others to help you realize your mod. The mod community is pretty friendly about helping others out, give credit, and enjoy their help/input. As you can already see some watchers are already offering their models to your cause, releasing your almost done factions for play testing will help fine tune and give you insight as to how enjoya/playa-ble your mod is so that the last two factions can be tweaked faster and implemented into the game. Hope this helps, happy holidays! :)

+1 vote     media: BAD News (read description --->)
OmeG
OmeG Dec 16 2013, 5:04pm says:

Amazing work so far! When will we see the Elves (High, Blood, Moon...) Faction(s) & Undead &/ Burning Legion faction(s)??? :D

+1 vote     mod: Warcraft: Alliance and Horde
OmeG
OmeG Dec 1 2013, 12:43am says:

Lemme know when version 3.0 is out so I can vote for it! XD

+3 votes     mod: Warhammer 40,000: Epic Legions
OmeG
OmeG Oct 5 2013, 2:27pm says:

Yes, the zone welcomes you back Mac ;)

+3 votes     article: RCOM: Past. Present. Future
OmeG
OmeG Oct 5 2013, 2:15pm replied:

OooMmmGgg 0_0

+1 vote     media: Baneblade
OmeG
OmeG Oct 5 2013, 2:12pm replied:

Agreed

+2 votes     media: Minigunner
OmeG
OmeG Oct 5 2013, 2:11pm replied:

Agreed

+2 votes     media: Minigunner
OmeG
OmeG Oct 5 2013, 2:09pm replied:

It would if you were against an Air Force general... XD

Cheap Numerous Mobile Gatling Towers FTW!

-Infantry no chance (except snipers)
-Airplanes no chance
-Light Armored Vehicles? No chance?
-Heavy Armored Vehicles Yes... unless they get Anti-Armor bullets option... 0_0

+1 vote     media: Minigunner
OmeG
OmeG Sep 30 2013, 8:58pm says:

Was wondering if I could shoot down the helli for supplies? Before another helli has time to react and get to the location of the downed one?

+1 vote     media: Screenshots for October :)
OmeG
OmeG Sep 30 2013, 8:43pm says:

Interesting effect, does this mean the pond in Dark Valley will expand or the ditches and basements in various levels will flood? Will our footsteps in this puddles be heard? Will there be a slow effect or possible slip effect depending on depth of puddle? Hmm streams, rivers, flash floods O my. This would definitely be a welcomed technology to the STALKER realm.

+8 votes     media: Dynamic puddles test
OmeG
OmeG Sep 15 2013, 3:01pm replied:

Well said, I understand your concept now, looking forward to playing it! :D

+1 vote     article: Hyp 0.2 Prerelease gameplay!
OmeG
OmeG Sep 15 2013, 2:41pm says:

0_0 wow... sept 29 needs to get here already, I need to play this!

+2 votes     media: Task group
OmeG
OmeG Sep 14 2013, 3:28pm says:

I think other players should not be visible until they are in the character's line of sight to give that feeling of "hiding" or "cover" instead of being able to see them on the other side of the wall due to camera angle. Just some constructive observations to further improve realism and difficulty :) Can't wait to play this!

+1 vote     article: Hyp 0.2 Prerelease gameplay!
OmeG
OmeG Sep 3 2013, 3:15pm says:

I'd say make the game you want using real/true/futuristic life weapons systems/units that can't be "copyright"-ed and call the game C_ontrol & C_rush (C&C) how's that for spiritual successor? XD

+3 votes     media: USA Supply Center (Unity 3D)
OmeG
OmeG Aug 12 2013, 8:36pm replied:

And then it could be intercepted by enemies and the resources could then be claimed at the crash site.

+3 votes     media: UEF resource share building
OmeG
OmeG May 25 2013, 10:36pm says:

As far as I can tell, it looks like you'll be getting that first prize :D

Ask Moddb.com if you can incorporate or work with him on his day/night cycle scripts, that would make this mod extremely scary and challenging.

I'm a survival horror fan, so STALKER is an all-time favorite game of mine. I was wondering if you'd be able to script item stashes in the game. Example, you open a locker and instead of some regenerated random item there waiting for you to pick up, you'd have the choice of stashing some of your items ...med kits..food...Atomic bb gun... ;p

The realism in me says the player should not be able to carry 18 weapons and indefinite amount of items. But then again survivors should not be thinking about making money in a zombie apocalypse... like miss "I still gotta pay for this trip"... Prices for food/meds/customized weapons (weps) should be high... the rest should be scavenged. I don't think the un-immune survivors would risk their lives stocking up on hoses, gears, nails, rags etc... but then again if these 'people shops' did not exist, there would be no need to have them in the game... unless we need to babysit them. Those people would better serve the game as making things for the player... example cross/bow, medicinal/poisonous herbs, things the player's "profile" wouldn't know how to do. Purna can create ammo, an engineer can modify her weapon to electrify the ammo etc...

Also, true a hat stand would be hard to kill a zombie, but the knockback/down effect would be greater, which would then allow the player to stand over the zombie and deliver a critical blow to the head of the zombie. Just some constructive criticism, great job on the mod so far! :)

+3 votes     article: Create Your Survival Horror Experience with the George Romero Mod!
OmeG
OmeG May 23 2013, 2:06am replied:

Love your depth of thought, hope to see more of your creations!

+1 vote     media: Meet the new GDI Firewall Barricade
OmeG
OmeG May 20 2013, 3:59pm replied:

XD My bad, I kinda went with the 'firewall' instead of barricade way of thought. It's a great buffer strategy, most useful for terrain & urban chokepoints.

Do the towers regenerate as well when they are destroyed? As in a section of the barricade that is targeted is temporarily down while the rest of the structure stays intact?

Can't wait to see what other concepts you're going to add-on! :D

+1 vote     media: Meet the new GDI Firewall Barricade
OmeG
OmeG May 20 2013, 1:30am says:

The wall looks cool, but as with all walls, they must form a shape that encloses a base. That being said, old rigs may lag as you said, with multiple walls being needed and I'm assuming the towers are the weak points of the wall?(ei. kill the middle tower and the wall is defeated?) Unless the towers are also protected by the firewall, meaning the wall must be powered down to be vulnerable. I can only see this wall being used as anti-(engineer)-rush 1st tier lvl defense. This would be amazing if the towers were changeable anti-inf anti-vehicle or arty, to suit the commanders needs along with invulnerable besides needing power. I hope my thoughts are helpful :)

+2 votes     media: Meet the new GDI Firewall Barricade
OmeG
OmeG May 12 2013, 4:24pm replied:

Sure it's needed, it's the techno faction, didn't you see the buildings and units dancing to the music??? XD

+1 vote     media: Begin to Kiev...(Ukraine fraction)
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