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Comment History  (30 - 60 of 659)
OmeG
OmeG Mar 4 2015, 3:31pm says:

Hey Tip, did you know they released the Unreal 4 Engine for free? Feel like doing a remake on that engine? XD jk jk Great to see your progress!

+1 vote   media: Russia Wolf-Shearwater (Mobile Artillery)
OmeG
OmeG Mar 4 2015, 3:24pm says:

Wow, love the thought of this strategic unit (though it sounds more in line with Scrin Tech), hope to see more of these exotic abilities in the future!

+1 vote   media: NOD Colossus Repair Vessel
OmeG
OmeG Mar 1 2015, 1:14pm replied:

Ah good to know, will have to pay attention to this structure, lest an experimental hell appears before me. XD

+1 vote   media: Total Mayhem Thaez-Atha rematerializing
OmeG
OmeG Mar 1 2015, 2:37am replied:

XD Wow, seems like you took my previous comment to heart, just glad air/epic units are too awkward/big to fit through... or can they?

+1 vote   media: Total Mayhem Thaez-Atha rematerializing
OmeG
OmeG Feb 28 2015, 12:27pm says:

That robot won't fit! XD

+2 votes   media: Chappa'ai: Experimental Quantum Gateway
OmeG
OmeG Feb 26 2015, 7:12am replied:

yea it probably should seeing as how the pilot's leg clips the robot's leg. Nice animations so far, the speed & follow through of sword & hammer would give a more slashing feeling.

+2 votes   media: Dreadknight WIP Melee Animations
OmeG
OmeG Feb 22 2015, 7:39am says:

Ah, I see, good to know. You'd think since this game is quite old and released to the public, people would have access to the source code and be able to make those types of changes. Thank you for your responses.

+2 votes   media: DTA v1.1388 Naval Warfare
OmeG
OmeG Feb 21 2015, 2:35pm says:

I still think the unit collision range should be extended as to promote realism, instead of seeing ships stacked on top of each other. This would also limit the amount of units able to spam/saturate an area with ordinance that gets rid of any advantage that area had to begin with. Still great mod, keep up the good work!

+2 votes   media: DTA v1.1388 Naval Warfare
OmeG
OmeG Feb 15 2015, 2:17pm replied:

LoL, make them immortals from 300! ...o right...

+2 votes   media: Janissaries (Rhun)
OmeG
OmeG Jan 30 2015, 2:46pm says:

O My... ;)

+2 votes   media: Enhanced Create-A-Character
OmeG
OmeG Dec 18 2014, 9:22am says:

This has both parts? Or just part 2, because it also says "full version" in the "Type" stats.

+3 votes   download: KW Reloaded 1.8 (part two)
OmeG
OmeG Dec 18 2014, 9:11am says:

Traditionally troops wore their sides colors or had banner carriers to identify themselves on the battlefield, so this would fit as is, but it would be cool if you could create icons/symbols of the factions on the units ei. White Hand, Iron Crown, Horse Lord (Head) etc...

+8 votes   media: Do you need housecolor?
OmeG
OmeG Dec 15 2014, 11:16am replied:

All the best, would make a great Xmas present!

+2 votes   mod: The Horse Lords - A Modification for BFME 2
OmeG
OmeG Dec 15 2014, 11:07am says:

Hope there's a new release in time for Xmas!

+1 vote   mod: One Vision
OmeG
OmeG Dec 15 2014, 5:34am says:

"...require the TA Features (2011 version at least), AtlantisMB Features and Frenzy Map Features Pack (2009 version at least)."

-Will/Are these things included in your mod?

+1 vote   download: Annihilation Maps - Vol I
OmeG
OmeG Oct 31 2014, 4:13pm says:

You should have the model resemble this: En.wikipedia.org

But a more futuristic armored chasis, that has the launcher spread out in a form of 'V' bird wing shape.

I believe the ornithopsters shot rockets, so this vehicle would fit the Atreides side in a way. And if war truly is universal, then no doubt there would be a concept vehicle that Atreides would mimic in our reality.

+2 votes   media: House Atreides missile launcher
OmeG
OmeG Sep 29 2014, 8:33pm says:

People do realize how easy the S.H.I.E.L.D. version was able to be taken down right? Good Support/Transport Unit, Weak Armor for realism please.

+2 votes   media: Russia Aircraft Carrier
OmeG
OmeG Sep 29 2014, 8:02pm says:

Some Sea Units -Check
Lots of Air Units -Major Check!
Waiting On:
-Infantry
-Vehicles
-Buildings & Defenses
-Super/Special/Experimental Units XD

Wondering how you're going to deal with artillery & ballistic|nuke missile spam... cloaking/shield tech/laser-anti missile defenses??? It would seem the 1st to get air/artillery/anti-armor deployed wins!

+1 vote   media: New transport
OmeG
OmeG Sep 1 2014, 5:59pm says:

Awesome News, Great Video!!!

Hoping to see:
-Unit Collision Corrections (Units not on top of/in other units)
-Smaller scaled/movement of Units for "Realistic" battleground/buildings that give the feeling of a bigger playing field and requirement of strategy.
-Xenos Faction!

+3 votes   news: Autumn Update
OmeG
OmeG Aug 25 2014, 10:33am says:

Extremely beautiful detail! Just wondering if the Command Center should have fences bunkers & turrets built into the building? Possibly as an upgrade? Amazing work as usual!

+1 vote   media: Russian Command Center
OmeG
OmeG Aug 18 2014, 6:48am says:

As long as the infantry look like they could realistically fit in a vehicle or building, I'm good; The scale & speed of units on the battlefield should make it feel like a battle of strategy and not just mass production of units that can get to the other opponents base in ~30 seconds at the same time regardless of unit type. I'd like to have to use Chinooks & APCs etc to transport foot-troops. I also think infantry should be invisible to radar & small enough to have enemy players really look at their battlefield screens for infantry ambushes. Although infantry rifles may not do much against heavy armor that's where diversity will be needed. All-in-all love what you've done in the mod!

+1 vote   news: TS:AE in: Something a lil' Different
OmeG
OmeG Aug 7 2014, 10:24am says:

Hmm... was hoping you'd utilize your ambition to draw/paint concept art as a way to display your skills of "texturing" (Which is another way of saying Drawing/Painting models) in this mod with those concepts for your portfolio (art collection that companies look at before hiring). This would catch the eye of potential game studios looking for people with more then just one skill, and benefit the fans of your mod at the same time. What ever your decision may be, thank you for improving the game/mod and hope you will return to it later to show off your persued acquired talent.

+1 vote   news: Freezing of project. I'm leaving.
OmeG
OmeG Aug 7 2014, 9:47am says:

Ah, so no updates on version 3 of this mod?

+1 vote   media: Warhammer 40,000: Epic Legions
OmeG
OmeG Aug 7 2014, 9:17am says:

A: yes
B: no
C: no way!
D: yes
E: yes!
F: yes

...eh basically what ^he said... XD

+1 vote   news: Poll
OmeG
OmeG Aug 2 2014, 3:17pm says:

WOOOOOOOO HOOOOOOOOOOOOOOO!!!

+1 vote   news: Master Hero Mod 2.0
OmeG
OmeG Jul 28 2014, 1:51pm says:

Or it's been resized temporarily to show off the amazing amount of detail put into the unit.

+1 vote   media: EEA Ukraine "Dozor B"
OmeG
OmeG Jul 26 2014, 4:30pm says:

Would LOVE to see all the "WIP" placeholders finally replaced with what they were intended to become.

Also could you place all the gamedata attributes into the notepad format, I was only able to play balance what he added into that format... unless someone has made an stat editor for the game since I last played.

I hope to see your bugfix become a full mod add-on and finally complete this epic mod!

+2 votes   download: RJ-RotWK - Unofficial Bugfix - 1.063
OmeG
OmeG Jul 21 2014, 6:26pm says:

I'm sorry to hear your loss as well. I wish you the best. The Mod deserves to be made in his memory so that he may live on in something you both shared and love.

+8 votes   news: Dedication
OmeG
OmeG Jul 4 2014, 2:00pm says:

That would be even more awesome if you could garrison some men up there!

+6 votes   media: New HQ
OmeG
OmeG Jun 14 2014, 8:55pm says:

Thank you for your service sir! :D

+1 vote   news: June: Aus der traum?
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