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Thank you, Looking forward to your future updates!
Thank you, Fun Mod!
Do we still need the Version 1.73.5 AI Fix with this version?
uhmmm.... I think we're gonna need bigger maps... XD XP
No problem, but did my well meaning comments really deserve negative karma???
Indeed, scaling of units would give this mod a realistic visual effect. Also tanks/turrets/reloading/speed would move at a slower pace for that extra visual realism that I believe this mod is working towards. Constructive thoughts for the mod team :)
Then I guess we've found THE MOD OR THE YEAR! VOTED!
Very true, seeing as how Contra is known for quality, I'm sure they'll be able to incorporate both our thoughts at a later stage.
Was wondering if it's possible to have rpg troopers and similar units have limited ammo before a timed ammo reload is needed to simulate a restocking of ammo. Seeing as this trooper has 4 rpg's total. Would add another sense of realism and strategy. Beautiful models as always, keep up the awesome work contra team! :)
Happy Birthday ZombieMod, yes, I'm still tracking you guys! You got my vote! XD
The program "Vuze" can create a torrent for you. It's pretty straight forward. Hope OL 2012 will make a comeback! Thanks for all your hard work!
yea silent hill styled nurses... and mutated patients XD
Slim the waist/mid-section armor add different face/hairstyles and you have some realistic sisters. Right now, just females in male space marine suits. Hope my input is helpful :)
XD -hilarious, hope you do a silly side mod like this!
Would be nice to not have the humans be (as) tall/er as/than a tank. But that's cosmetic and can be put off for a later update, as I'm sure your still porting the game over to this engine. Will be interesting to play when it's beta is ready. :D
I Agree, 'kgocb001' logic is sound.
Also Tempest has a good name.
'Kan9'= Kane (backwards 'e') is the God of Light in Hawaiian ~loosely translated ofcourse, but incorporates 'Cannine' (canine and cannon) into it if you're trying to be really clever with this name. Also Cybran are known for their Spikey Pointy architecture, would not hurt to put some "fur" on this dog. XD
Well it'll be a great addition to the game none the less, looking forward to trying out the RC. :D
I'm hoping by artillery, for a "space ship", you're talking about orbital bombardment of some sort. The rail guns would serve that purpose well for direct line of sight. Otherwise Cruise missile styled weapons would be realistic for traversing terrain towards its intended target. I just can't see Juggernaut barrels hanging off a "space ship"... but then again if it's designed to be artillery from orbit to ground, then I guess GDI can decide to get messy and saturate an area with kinetic ordinance. Either way, great description & thoughts azuza. :)
Nice explanation azuza, thank you for helping me see the "Light"! XD
Seems like a technology that Scrin would posses, seeing as how they can "warp" or control movement so to speak. Very interesting ability none the less, wonder what it would do to non-laser projectiles? XD
R.I.P PreSky... Hello Zone! I'm answering the call! XD
But seriously, happy to see what this mod will bring to the Clear Sky game! Best of luck & happy modding! :D
NP ;D Keep up the awesome work guys!
Cybran (Cyborgs) = Imitate Nature (Creatures)
UEF (Humans) = Imitate Machines (Irony?)
Illuminate (Half Breeds) = Shiny Things
Let the modders create their work of art, just be amazed!
Wait what?... Sonic and Laser walls will not consume energy? I understand that being the case for static concrete walls, but wouldn't it make sense and add more strategy to add power requirements to these walls?
I know, but isn't the coding based on the original? KW was an expansion afterall, it wouldn't be possible to splice & inject parts you need into your mod? If not, I still wish you the best on your mod! :)