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Comment History  (90 - 120 of 738)
OmeG
OmeG @ MasterHero Mod 2.0 Chat

-Wildmen Pillage ability not working
-Corsairs Firebombs ability not working
-Not all Heroes/units should have the ability to throw incendiary bombs or attack buildings for that matter with the exception of fire arrows, also building type should matter mainly stone structures shouldn't go down fast from fire such as lumber mills & farms and other wooden mainly wooden structures.

Good karma+1 vote
OmeG
OmeG @ MasterHero Mod 2.0 Chat

-Flood Gate Expansion Doesn't Give 500 Command Points as Stated in Description
-Giant Eagle Doesn't Spawn
-Outposts should heal nearby units or have the option be purchased, So I was wondering if you could give the outpost, fortress like options such building towers or a healing well or statue
-Inn Should also have the above options, both buildings should be able to garrison units.
-I think the Inn should have a time limit of the types of random units the are currently "staying" at the in that can be hired as mercenaries. Once the time is up, new units will appear in the Inn to be able to be purchased. The Inn would be good as a mini-hero/individual purchase, while the outpost hires battalions.

Good karma+1 vote
OmeG
OmeG @ MasterHero Mod 2.0 Chat

Add On Thought:

-Dwelling would after a random amount of time rebuild OR a new Monster Dwelling would spawn somewhere else on the map outside of fortress buildable zones of course. This would be a neutral hostile faction as depicted by the hostile spiders in The Hobbit.

Good karma+1 vote
OmeG
OmeG @ MasterHero Mod 2.0 Chat

Also unit type AI tactics would be cool, archers that stealth/cover would have hit and run & lay & wait "ambush" tactics.

I had a different idea for the lair's, or variants:
-Dens, Lairs, Caves are usually hidden in the wilderness so it would be logical to have them "hidden" invisible to players unless they are discovered by units that can detect stealth. Those hidden dwellings would periodically produce units that "hunt" or wander the map attacking any player they come in contact with. Should a hidden dwelling be discovered and attacked, that dwelling would spawn a realistic swarm of the dwellings monster type to defend against anything hostile, some monsters would continue the chase while others give chase to a point before they head back to their dwelling. The dwelling could also spawn by the dwelling when attacked, then disappear after a certain amount of time aka "return to their dwelling" after some time of not being attacked.

-Currently Monster Dwellings don't re-spawn monsters after a certain amount of time. Would be a nice expansion choice.

Good karma+1 vote
OmeG
OmeG @ MasterHero Mod 2.0 Chat

Sorry, Playing through the factions (Starting/Currently on elves), I will post my previous ideas here soon:

Would be nice to have the eagles flying out of the fortress tower rather then the ground.

AI Feature is interesting to play with, improvements, would be nice to have battalions have "Fortitude" or a type of auto retreat for human faction AI & scatter like AI for monsters when their health becomes low or their battalion losses to many men. That way it pays to rank up your units to give them more "Fortitude" to obey your commands/stay and fight. I could see the fear/terror abilities playing a part in this or seperate coding expansion that you're currently using with AI assist mode. Would also be nice to have Human/Elf/Dwarf factions have a tactical retreat to base button in their abilities. If it's possible utilizing code for formation (Wedge, Line, Box) code from BFME1 would also be a welcome feature.

Good karma+1 vote
OmeG
OmeG @ Why BLOODLINE? Because...

"Screenshots contain an excessive amount of blood. If you are under 18 years of age, insistently do not recommended for viewing!"

...Too Late... (:P)

Good karma+1 vote
OmeG
OmeG @ Project Raptor: The Foxtrot Code

Apparently so...

Good karma+1 vote
OmeG
OmeG @ Command & Conquer: Generals Universe

From what I've read/seen I believe they are done making this mod.

Good karma+1 vote
OmeG
OmeG @ Command and Conquer: Condition Zero

Hoping the Modder would kindly incorporate all files needed into one file to download that includes previous comment of said bugfix/patch, thank you for your improvements on the game.

Good karma+1 vote
OmeG
OmeG @ GLA Salvage

Can it also be a salvage upgrade?

Good karma+1 vote
OmeG
OmeG @ Why BLOODLINE? Because...

XD ...Too Late...

Good karma+1 vote
OmeG
OmeG @ Slow death for helicoters

Does the debris do damage where they land?

Good karma+2 votes
OmeG
OmeG @ ....and now for those technical difficulties

You Flooded Cordon!!! XD

Good karma+1 vote
OmeG
OmeG @ Renegade X: Beta 4 - Download Today!

LoL, now just gotta port it all to Unreal Engine 4! XD

Good karma+3 votes
OmeG
OmeG @ Rise of the Reds 1.85 Trailer

I can, GIMME GIMME GIMME!!! XD

Good karma+2 votes
OmeG
OmeG @ Edain 4.0 Demo Trailer (English)

0.0 ...Wow...I really think you guys need to create your own Fantasy Strategy Game or get hired by some of the well known Fantasy Lore game companies out there.

Good karma+2 votes
OmeG
OmeG @ ShockWave is now officialy 10 years old!

Wow, knew there was a reason to continue 'watching' this mod, hope there will be a version 1.0 in the future with tons of new features/units to rival/surpass Contra mod! Welcome back General! XD

Good karma0 votes
OmeG
OmeG @ NOD Colossus Repair Vessel

Agreed, I was thinking it would have to do with their AI strength. As for the comments below, was going to ask if the unit could add a stealth attachment when it either acquires a stealth tank or gains elite status, since NOD is so fond of hiding.

Good karma+1 vote
OmeG
OmeG @ Russia Wolf-Shearwater (Mobile Artillery)

Hey Tip, did you know they released the Unreal 4 Engine for free? Feel like doing a remake on that engine? XD jk jk Great to see your progress!

Good karma+1 vote
OmeG
OmeG @ NOD Colossus Repair Vessel

Wow, love the thought of this strategic unit (though it sounds more in line with Scrin Tech), hope to see more of these exotic abilities in the future!

Good karma+1 vote
OmeG
OmeG @ Total Mayhem Thaez-Atha rematerializing

Ah good to know, will have to pay attention to this structure, lest an experimental hell appears before me. XD

Good karma+2 votes
OmeG
OmeG @ Total Mayhem Thaez-Atha rematerializing

XD Wow, seems like you took my previous comment to heart, just glad air/epic units are too awkward/big to fit through... or can they?

Good karma+1 vote
OmeG
OmeG @ Chappa'ai: Experimental Quantum Gateway

That robot won't fit! XD

Good karma+2 votes
OmeG
OmeG @ Dreadknight WIP Melee Animations

yea it probably should seeing as how the pilot's leg clips the robot's leg. Nice animations so far, the speed & follow through of sword & hammer would give a more slashing feeling.

Good karma+2 votes
OmeG
OmeG @ DTA v1.1388 Naval Warfare

Ah, I see, good to know. You'd think since this game is quite old and released to the public, people would have access to the source code and be able to make those types of changes. Thank you for your responses.

Good karma+2 votes
OmeG
OmeG @ DTA v1.1388 Naval Warfare

I still think the unit collision range should be extended as to promote realism, instead of seeing ships stacked on top of each other. This would also limit the amount of units able to spam/saturate an area with ordinance that gets rid of any advantage that area had to begin with. Still great mod, keep up the good work!

Good karma+2 votes
OmeG
OmeG @ Janissaries (Rhun)

LoL, make them immortals from 300! ...o right...

Good karma+2 votes
OmeG
OmeG @ Enhanced Create-A-Character

O My... ;)

Good karma+2 votes
OmeG
OmeG @ KW Reloaded 1.8 (part two)

This has both parts? Or just part 2, because it also says "full version" in the "Type" stats.

Good karma+4 votes
OmeG
OmeG @ Do you need housecolor?

Traditionally troops wore their sides colors or had banner carriers to identify themselves on the battlefield, so this would fit as is, but it would be cool if you could create icons/symbols of the factions on the units ei. White Hand, Iron Crown, Horse Lord (Head) etc...

Good karma+8 votes
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