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Comment History  (90 - 120 of 726)
OmeG Mar 27 2015 replied:

LoL, now just gotta port it all to Unreal Engine 4! XD

+3 votes   news: Renegade X: Beta 4 - Download Today!
OmeG Mar 25 2015 replied:


+2 votes   media: Rise of the Reds 1.85 Trailer
OmeG Mar 25 2015 says:

0.0 ...Wow...I really think you guys need to create your own Fantasy Strategy Game or get hired by some of the well known Fantasy Lore game companies out there.

+2 votes   media: Edain 4.0 Demo Trailer (English)
OmeG Mar 16 2015 says:

Wow, knew there was a reason to continue 'watching' this mod, hope there will be a version 1.0 in the future with tons of new features/units to rival/surpass Contra mod! Welcome back General! XD

+1 vote   news: ShockWave is now officialy 10 years old!
OmeG Mar 5 2015 says:

Agreed, I was thinking it would have to do with their AI strength. As for the comments below, was going to ask if the unit could add a stealth attachment when it either acquires a stealth tank or gains elite status, since NOD is so fond of hiding.

+1 vote   media: NOD Colossus Repair Vessel
OmeG Mar 4 2015 says:

Hey Tip, did you know they released the Unreal 4 Engine for free? Feel like doing a remake on that engine? XD jk jk Great to see your progress!

+1 vote   media: Russia Wolf-Shearwater (Mobile Artillery)
OmeG Mar 4 2015 says:

Wow, love the thought of this strategic unit (though it sounds more in line with Scrin Tech), hope to see more of these exotic abilities in the future!

+1 vote   media: NOD Colossus Repair Vessel
OmeG Mar 1 2015 replied:

Ah good to know, will have to pay attention to this structure, lest an experimental hell appears before me. XD

+2 votes   media: Total Mayhem Thaez-Atha rematerializing
OmeG Mar 1 2015 replied:

XD Wow, seems like you took my previous comment to heart, just glad air/epic units are too awkward/big to fit through... or can they?

+1 vote   media: Total Mayhem Thaez-Atha rematerializing
OmeG Feb 28 2015 says:

That robot won't fit! XD

+2 votes   media: Chappa'ai: Experimental Quantum Gateway
OmeG Feb 26 2015 replied:

yea it probably should seeing as how the pilot's leg clips the robot's leg. Nice animations so far, the speed & follow through of sword & hammer would give a more slashing feeling.

+2 votes   media: Dreadknight WIP Melee Animations
OmeG Feb 22 2015 says:

Ah, I see, good to know. You'd think since this game is quite old and released to the public, people would have access to the source code and be able to make those types of changes. Thank you for your responses.

+2 votes   media: DTA v1.1388 Naval Warfare
OmeG Feb 21 2015 says:

I still think the unit collision range should be extended as to promote realism, instead of seeing ships stacked on top of each other. This would also limit the amount of units able to spam/saturate an area with ordinance that gets rid of any advantage that area had to begin with. Still great mod, keep up the good work!

+2 votes   media: DTA v1.1388 Naval Warfare
OmeG Feb 15 2015 replied:

LoL, make them immortals from 300! ...o right...

+2 votes   media: Janissaries (Rhun)
OmeG Jan 30 2015 says:

O My... ;)

+2 votes   media: Enhanced Create-A-Character
OmeG Dec 18 2014 says:

This has both parts? Or just part 2, because it also says "full version" in the "Type" stats.

+4 votes   download: KW Reloaded 1.8 (part two)
OmeG Dec 18 2014 says:

Traditionally troops wore their sides colors or had banner carriers to identify themselves on the battlefield, so this would fit as is, but it would be cool if you could create icons/symbols of the factions on the units ei. White Hand, Iron Crown, Horse Lord (Head) etc...

+8 votes   media: Do you need housecolor?
OmeG Dec 15 2014 replied:

All the best, would make a great Xmas present!

+2 votes   mod: The Horse Lords - A Modification for BFME 2
OmeG Dec 15 2014 says:

Hope there's a new release in time for Xmas!

+1 vote   mod: One Vision
OmeG Dec 15 2014 says:

"...require the TA Features (2011 version at least), AtlantisMB Features and Frenzy Map Features Pack (2009 version at least)."

-Will/Are these things included in your mod?

+1 vote   download: Annihilation Maps - Vol I
OmeG Oct 31 2014 says:

You should have the model resemble this:

But a more futuristic armored chasis, that has the launcher spread out in a form of 'V' bird wing shape.

I believe the ornithopsters shot rockets, so this vehicle would fit the Atreides side in a way. And if war truly is universal, then no doubt there would be a concept vehicle that Atreides would mimic in our reality.

+2 votes   media: House Atreides missile launcher
OmeG Sep 29 2014 says:

People do realize how easy the S.H.I.E.L.D. version was able to be taken down right? Good Support/Transport Unit, Weak Armor for realism please.

+2 votes   media: Russia Aircraft Carrier
OmeG Sep 29 2014 says:

Some Sea Units -Check
Lots of Air Units -Major Check!
Waiting On:
-Buildings & Defenses
-Super/Special/Experimental Units XD

Wondering how you're going to deal with artillery & ballistic|nuke missile spam... cloaking/shield tech/laser-anti missile defenses??? It would seem the 1st to get air/artillery/anti-armor deployed wins!

+1 vote   media: New transport
OmeG Sep 1 2014 says:

Awesome News, Great Video!!!

Hoping to see:
-Unit Collision Corrections (Units not on top of/in other units)
-Smaller scaled/movement of Units for "Realistic" battleground/buildings that give the feeling of a bigger playing field and requirement of strategy.
-Xenos Faction!

+3 votes   news: Autumn Update
OmeG Aug 25 2014 says:

Extremely beautiful detail! Just wondering if the Command Center should have fences bunkers & turrets built into the building? Possibly as an upgrade? Amazing work as usual!

+1 vote   media: Russian Command Center
OmeG Aug 18 2014 says:

As long as the infantry look like they could realistically fit in a vehicle or building, I'm good; The scale & speed of units on the battlefield should make it feel like a battle of strategy and not just mass production of units that can get to the other opponents base in ~30 seconds at the same time regardless of unit type. I'd like to have to use Chinooks & APCs etc to transport foot-troops. I also think infantry should be invisible to radar & small enough to have enemy players really look at their battlefield screens for infantry ambushes. Although infantry rifles may not do much against heavy armor that's where diversity will be needed. All-in-all love what you've done in the mod!

+1 vote   news: TS:AE in: Something a lil' Different
OmeG Aug 7 2014 says:

Hmm... was hoping you'd utilize your ambition to draw/paint concept art as a way to display your skills of "texturing" (Which is another way of saying Drawing/Painting models) in this mod with those concepts for your portfolio (art collection that companies look at before hiring). This would catch the eye of potential game studios looking for people with more then just one skill, and benefit the fans of your mod at the same time. What ever your decision may be, thank you for improving the game/mod and hope you will return to it later to show off your persued acquired talent.

+1 vote   news: Freezing of project. I'm leaving.
OmeG Aug 7 2014 says:

Ah, so no updates on version 3 of this mod?

+1 vote   media: Warhammer 40,000: Epic Legions
OmeG Aug 7 2014 says:

A: yes
B: no
C: no way!
D: yes
E: yes!
F: yes basically what ^he said... XD

+1 vote   news: Poll
OmeG Aug 2 2014 says:


+1 vote   news: Master Hero Mod 2.0
Last Online
Nov 23 2015
United States United States
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