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Comment History  (90 - 120 of 615)
OmeG
OmeG Aug 28 2012, 4:21am says:

R.I.P PreSky... Hello Zone! I'm answering the call! XD

But seriously, happy to see what this mod will bring to the Clear Sky game! Best of luck & happy modding! :D

+5 votes     mod: The Zone's Call
OmeG
OmeG Aug 1 2012, 6:39pm replied:

NP ;D Keep up the awesome work guys!

+2 votes     media: Cybran Sub WIP
OmeG
OmeG Aug 1 2012, 6:14pm replied:

XD

+1 vote     media: Beautiful water
OmeG
OmeG Aug 1 2012, 6:13pm replied:

Cybran (Cyborgs) = Imitate Nature (Creatures)

UEF (Humans) = Imitate Machines (Irony?)

Illuminate (Half Breeds) = Shiny Things

XD

Let the modders create their work of art, just be amazed!

+10 votes     media: Cybran Sub WIP
OmeG
OmeG Jul 12 2012, 10:27pm says:

Yay! XD

+2 votes     article: Zombie Colony Podcast 002.5
OmeG
OmeG Jun 13 2012, 5:24pm replied:

Wait what?... Sonic and Laser walls will not consume energy? I understand that being the case for static concrete walls, but wouldn't it make sense and add more strategy to add power requirements to these walls?

+1 vote     media: GDI Sonic Wall
OmeG
OmeG Jun 11 2012, 12:58pm replied:

I know, but isn't the coding based on the original? KW was an expansion afterall, it wouldn't be possible to splice & inject parts you need into your mod? If not, I still wish you the best on your mod! :)

+1 vote     download: KW Reloaded 2.0 Final (KW only)
OmeG
OmeG Jun 11 2012, 12:46pm says:

hmmm... guess they both like the floor rather then the mattress or the bed frame... XD

+5 votes     media: Merc Base #1
OmeG
OmeG Jun 10 2012, 3:10pm says:

That seems plausible seeing as, if I remember correctly, CS Agroprom had a direct link to Wild Territory where zombies and snorks roamed. The military could be using the outpost as a base for a mini... zombie (snorks included) vs military war.

+1 vote     media: Textures - Agroprom
OmeG
OmeG Jun 10 2012, 6:42am says:

Would "Kane's Wrath Mod SDK" on moddb help you with that issue?

0 votes     download: KW Reloaded 2.0 Final (KW only)
OmeG
OmeG May 19 2012, 4:17pm replied:

AWESOME!!! XD

+1 From me bro!

+3 votes     article: Update 30
OmeG
OmeG May 14 2012, 9:25pm says:

Mmmm... She can play with my rocket anytime... XD

+14 votes     article: New General USA---Rocket assault general
OmeG
OmeG May 14 2012, 5:33am replied:

Wondering if there could be similar tunnels like these where Dark Valley leads to Cordon & Garbage tunnel with the train leads to Agroprom.

Since this is the Zone, in all it's mysteriousness, who's to say the Zone didn't create this "metro" for stalkers it favors?

^^

Again looking good Smrtphoneusr :)

+5 votes     media: Metro Station w.i.p.
OmeG
OmeG May 13 2012, 5:50am says:

Awesome! Great Scaling!

+2 votes     media: Nimrodel Teaser
OmeG
OmeG May 11 2012, 4:35pm says:

Clear Sky Elite! XD

+2 votes     media: Spetsnaz/OMON soldier
OmeG
OmeG May 10 2012, 6:29am replied:

Ah touche dear friend, you've justified and further explained your reasons, I yield. XD Also Oleander has added plausible reason. But as a combat medic, I wouldn't be in the zone unless I was ordered to, or my brothers in arms (faction) needed a soldier with medical skills to accompany them into the zone, or to some extent seeking profit.

+3 votes     media: Subway
OmeG
OmeG May 9 2012, 8:16pm says:

Hmm... A stalker sanctuary, critical thinking here:

-I understand it would be a good meeting place for stalkers in the zone, but why would Doctors be in a subway? I could see a combat medic stalker charging sky high prices for their services, but I don't see a Doctor wanting to live in the zone unless they were deployed into the zone for the military; Or some Clear Sky 'Scientist' doing medical tests on patients as research.

-Subway Sanctuary it may be, but no place in the zone is safe from mutant encounters, especially wandering underground loving mutants being drawn to the talking, music & lights this place will most likely have. So part of the subway would need makeshift fortifications with guards on post.

Hope this helps, thank you for adding the new level!

+2 votes     media: Subway
OmeG
OmeG May 8 2012, 4:18am replied:

P.S. Keep up the good job XD

+2 votes     media: Lightning...
OmeG
OmeG May 8 2012, 4:16am says:

o_o ... *gulp

0.0 ... I just **** myself...

+1 vote     media: Lightning...
OmeG
OmeG May 8 2012, 4:01am says:

W...O...W...

Would hate to see what happens with more then one Missile...
Good Job XD

+1 vote     media: Wispercraft heavy missiles "Perseus II"
OmeG
OmeG May 7 2012, 1:51am replied:

Thank you for your response & your unique contribution to the Zombie Genre. :)

+1 vote     media: Zombie Colony Podcast: 001
OmeG
OmeG May 6 2012, 6:26am says:

Hi KojaK,

I was wondering if you'd be able to use Left 4 Dead Models in your mod. Your mod is exactly what I wished the Left 4 Dead games had as another mode of gameplay. Looking forward to your next podcast. :)

+1 vote     media: Zombie Colony Podcast: 001
OmeG
OmeG May 2 2012, 7:45am says:

Love these models you're adding, can't wait to see them in MISERY. :)
I'm assuming he's not using the scope?

+2 votes     media: Champion of Freedom
OmeG
OmeG May 1 2012, 10:53pm says:

Hmmm... So GDI's answer to NOD's Stealth tank? I thought NOD would be the leader in Stealth technology, so the cloaking nearby allies should probably go towards the NOD stealth tank while this tank has "mirage" stealth on just itself?

Either way nice mod! :)

+5 votes     media: ZOCOM Mirage Tank
OmeG
OmeG Apr 22 2012, 5:45am says:

Albino Alien XD

+1 vote     download: AVP Ivory Aliens
OmeG
OmeG Apr 17 2012, 4:21am replied:

Agreed, was hoping to see submarine units too, as NOD likes its sneak attacks. Also wondering if the bigger vessels utilize cloaking tech as well. I'm assuming GDI will have Massive Carrier/Destroyer Class ships? Amazing work, looking forward to your next update. :)

+1 vote     article: nod fleet week part 1
OmeG
OmeG Apr 16 2012, 9:37pm replied:

XD

Was gonna comment about that too, but his comment says it all.

+4 votes     media: Efreet Demonstration
OmeG
OmeG Apr 13 2012, 8:22pm says:

Looks like NOD is really going to have to be stealthy now XD

+1 vote     media: GDI's new power, the Economy Recovery Drone
OmeG
OmeG Apr 13 2012, 4:10pm replied:

Ah ok, I'll PM you the FATAL ERROR part :)

+1 vote     mod: Old Good STALKER Evolution
OmeG
OmeG Apr 13 2012, 9:52am says:

STEAM BUG:

"Exception Reason":

XR_3DA.exe caused BREAKPOINT in module "D:\Program Files (x86)\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin\xrCore.dll" at 0023:00717CB5, xrDebug::backend()+165 byte(s)

"Registers":

EAX=4937AD28 EBX=2CE40018 ECX=4937AD30 EDX=4937AE62
ESI=007422A8 EDI=0018D418 FLG=00200212
EBP=0018CF90 ESP=0018BF88 EIP=00717CB5
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

Hope this helps :)

+1 vote     mod: Old Good STALKER Evolution
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