This member has provided no bio about themself...
R.I.P PreSky... Hello Zone! I'm answering the call! XD
But seriously, happy to see what this mod will bring to the Clear Sky game! Best of luck & happy modding! :D
NP ;D Keep up the awesome work guys!
Cybran (Cyborgs) = Imitate Nature (Creatures)
UEF (Humans) = Imitate Machines (Irony?)
Illuminate (Half Breeds) = Shiny Things
Let the modders create their work of art, just be amazed!
Wait what?... Sonic and Laser walls will not consume energy? I understand that being the case for static concrete walls, but wouldn't it make sense and add more strategy to add power requirements to these walls?
I know, but isn't the coding based on the original? KW was an expansion afterall, it wouldn't be possible to splice & inject parts you need into your mod? If not, I still wish you the best on your mod! :)
hmmm... guess they both like the floor rather then the mattress or the bed frame... XD
That seems plausible seeing as, if I remember correctly, CS Agroprom had a direct link to Wild Territory where zombies and snorks roamed. The military could be using the outpost as a base for a mini... zombie (snorks included) vs military war.
Would "Kane's Wrath Mod SDK" on moddb help you with that issue?
+1 From me bro!
Mmmm... She can play with my rocket anytime... XD
Wondering if there could be similar tunnels like these where Dark Valley leads to Cordon & Garbage tunnel with the train leads to Agroprom.
Since this is the Zone, in all it's mysteriousness, who's to say the Zone didn't create this "metro" for stalkers it favors?
Again looking good Smrtphoneusr :)
Awesome! Great Scaling!
Clear Sky Elite! XD
Ah touche dear friend, you've justified and further explained your reasons, I yield. XD Also Oleander has added plausible reason. But as a combat medic, I wouldn't be in the zone unless I was ordered to, or my brothers in arms (faction) needed a soldier with medical skills to accompany them into the zone, or to some extent seeking profit.
Hmm... A stalker sanctuary, critical thinking here:
-I understand it would be a good meeting place for stalkers in the zone, but why would Doctors be in a subway? I could see a combat medic stalker charging sky high prices for their services, but I don't see a Doctor wanting to live in the zone unless they were deployed into the zone for the military; Or some Clear Sky 'Scientist' doing medical tests on patients as research.
-Subway Sanctuary it may be, but no place in the zone is safe from mutant encounters, especially wandering underground loving mutants being drawn to the talking, music & lights this place will most likely have. So part of the subway would need makeshift fortifications with guards on post.
Hope this helps, thank you for adding the new level!
P.S. Keep up the good job XD
o_o ... *gulp
0.0 ... I just **** myself...
Would hate to see what happens with more then one Missile...
Good Job XD
Thank you for your response & your unique contribution to the Zombie Genre. :)
I was wondering if you'd be able to use Left 4 Dead Models in your mod. Your mod is exactly what I wished the Left 4 Dead games had as another mode of gameplay. Looking forward to your next podcast. :)
Love these models you're adding, can't wait to see them in MISERY. :)
I'm assuming he's not using the scope?
Hmmm... So GDI's answer to NOD's Stealth tank? I thought NOD would be the leader in Stealth technology, so the cloaking nearby allies should probably go towards the NOD stealth tank while this tank has "mirage" stealth on just itself?
Either way nice mod! :)
Albino Alien XD
Agreed, was hoping to see submarine units too, as NOD likes its sneak attacks. Also wondering if the bigger vessels utilize cloaking tech as well. I'm assuming GDI will have Massive Carrier/Destroyer Class ships? Amazing work, looking forward to your next update. :)
Was gonna comment about that too, but his comment says it all.
Looks like NOD is really going to have to be stealthy now XD
Ah ok, I'll PM you the FATAL ERROR part :)
XR_3DA.exe caused BREAKPOINT in module "D:\Program Files (x86)\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin\xrCore.dll" at 0023:00717CB5, xrDebug::backend()+165 byte(s)
EAX=4937AD28 EBX=2CE40018 ECX=4937AD30 EDX=4937AE62
ESI=007422A8 EDI=0018D418 FLG=00200212
EBP=0018CF90 ESP=0018BF88 EIP=00717CB5
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Hope this helps :)