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Wow, "the first episode of this mod"? You're going to add more content after this episode? Amazing Dedication, not too many mods out there still alive for this game, keep it alive and Congrats!
Other gaming companies should create/update/add new content at your teams lightning speed & enthusiasm, you guys should be the shining standard of which all other companies and modders should aspire to. Keep this up and form a gaming company already!
I think the flames should disable/disrupt any building engulfed in fire, that should be realistic, who's going to produce/work while the buildings on fire? Kinda like an emp effect...yet needs an engineer to symbolize repair & personnel bringing the building back online. Just a though, nice job by the way!
Nice model, but there's no hint of him looking like he belong to the undead faction
Ty, just giving a heads up to those wondering if it is. :)
BUGs: (Or Campaigns not supported?)
SCAR ERROR Original CoH 3rd mission when selecting 'engineers'
SCAR ERROR Opposing Fronts Germans 1st mission
Opposing Fronts British = Black Screen
Tiger Ace = Not on map
Causeway & Pocket Missions = Black Screen
Where's "Dead Reckoning" battle bus??? XD
Ah, so a bug free, vanilla-ish game as the base of this mod has been set. I guess I was more interested in #6 and what you are currently planning/ideas that will be implemented in the future. Happy modding MasterHero :)
Wow, why? Better concepts to implement by reverting back to original? Please elaborate :)
They look like mutated cattle that graze on tiberium... Not that that is a bad concept in itself, their attack could be to charge at their target. While a tiberium wolf-like fiend hunts these beasts going cloaked (camouflaged) when in tiberium fields. Never liked the original ranged attack of shooting tiberium and oinking...
Holy **** that's Scary!!! Now just imagine it doing 'The Ring' "fast forward" movement towards you! o_0
Cheap Intelligent to pick one off a scavenging or long dead stalker, but I'm sure traders or scientists wouldn't sell you that. At least not full price, hopefully you'll keep a clean version around for those stalkers who like shiny new toys. Or you could have different textures showing a gradual degrading of the item as the durability (health) of item diminishes. Hope this helps :)
Didn't think Ogres were smart enough to be mages... Nice work!
I like the intricate thought designs that you guys are coming up with. Really adds to the immersion factor! :)
Compatible with latest steam patch?
Ah, I shoulda thoughta that before commenting... XD Can't wait to see the new armor! :D
Honestly like the old skin over the new one, as it seems more logical to wear intimidating/apparent armor into battle. Also is that blade on the new skin attached to his wrist? Great Progress, keep it up! :)
What about the retail version? Wouldn't you have to manually install updates? So you'd only install the update that you are modding to, for us to play your mod... while you work on the steam version mod or fix. ;)
Hmm... that's disappointing, guess the times have changed or rl has people spread thin on helping others. But I believe the Reborn Mod Moddb.com has been used as a base for several modders and has just been picked up again by the NLS team. Plus there are other mods out there that have been abandoned or completed that could jump start your mod by recycling their material & crediting them. No one stays in modding forever, most are here to one day get in/a team/company and produce commercial games, so no worries, just keep doing what you love doing and others will join you.
I would suggest you ask some of the other Zero Hour modders if you could use some of their work as place holders, to speed up the process and show your concept (mod) of the game to entice others to help you realize your mod. The mod community is pretty friendly about helping others out, give credit, and enjoy their help/input. As you can already see some watchers are already offering their models to your cause, releasing your almost done factions for play testing will help fine tune and give you insight as to how enjoya/playa-ble your mod is so that the last two factions can be tweaked faster and implemented into the game. Hope this helps, happy holidays! :)
Amazing work so far! When will we see the Elves (High, Blood, Moon...) Faction(s) & Undead &/ Burning Legion faction(s)??? :D
Lemme know when version 3.0 is out so I can vote for it! XD
Yes, the zone welcomes you back Mac ;)
It would if you were against an Air Force general... XD
Cheap Numerous Mobile Gatling Towers FTW!
-Infantry no chance (except snipers)
-Airplanes no chance
-Light Armored Vehicles? No chance?
-Heavy Armored Vehicles Yes... unless they get Anti-Armor bullets option... 0_0
Was wondering if I could shoot down the helli for supplies? Before another helli has time to react and get to the location of the downed one?
Interesting effect, does this mean the pond in Dark Valley will expand or the ditches and basements in various levels will flood? Will our footsteps in this puddles be heard? Will there be a slow effect or possible slip effect depending on depth of puddle? Hmm streams, rivers, flash floods O my. This would definitely be a welcomed technology to the STALKER realm.