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Comment History  (90 - 120 of 661)
OmeG Dec 1 2013, 12:43am says:

Lemme know when version 3.0 is out so I can vote for it! XD

+3 votes   mod: Warhammer 40,000: Epic Legions
OmeG Oct 5 2013, 2:27pm says:

Yes, the zone welcomes you back Mac ;)

+3 votes   news: RCOM: Past. Present. Future
OmeG Oct 5 2013, 2:15pm replied:

OooMmmGgg 0_0

+1 vote   media: Baneblade
OmeG Oct 5 2013, 2:12pm replied:


+2 votes   media: Minigunner
OmeG Oct 5 2013, 2:11pm replied:


+2 votes   media: Minigunner
OmeG Oct 5 2013, 2:09pm replied:

It would if you were against an Air Force general... XD

Cheap Numerous Mobile Gatling Towers FTW!

-Infantry no chance (except snipers)
-Airplanes no chance
-Light Armored Vehicles? No chance?
-Heavy Armored Vehicles Yes... unless they get Anti-Armor bullets option... 0_0

+1 vote   media: Minigunner
OmeG Sep 30 2013, 8:58pm says:

Was wondering if I could shoot down the helli for supplies? Before another helli has time to react and get to the location of the downed one?

+1 vote   media: Screenshots for October :)
OmeG Sep 30 2013, 8:43pm says:

Interesting effect, does this mean the pond in Dark Valley will expand or the ditches and basements in various levels will flood? Will our footsteps in this puddles be heard? Will there be a slow effect or possible slip effect depending on depth of puddle? Hmm streams, rivers, flash floods O my. This would definitely be a welcomed technology to the STALKER realm.

+10 votes   media: Dynamic puddles test
OmeG Sep 15 2013, 3:01pm replied:

Well said, I understand your concept now, looking forward to playing it! :D

+1 vote   news: Hyp 0.2 Prerelease gameplay!
OmeG Sep 15 2013, 2:41pm says:

0_0 wow... sept 29 needs to get here already, I need to play this!

+2 votes   media: Task group
OmeG Sep 14 2013, 3:28pm says:

I think other players should not be visible until they are in the character's line of sight to give that feeling of "hiding" or "cover" instead of being able to see them on the other side of the wall due to camera angle. Just some constructive observations to further improve realism and difficulty :) Can't wait to play this!

+1 vote   news: Hyp 0.2 Prerelease gameplay!
OmeG Sep 3 2013, 3:15pm says:

I'd say make the game you want using real/true/futuristic life weapons systems/units that can't be "copyright"-ed and call the game C_ontrol & C_rush (C&C) how's that for spiritual successor? XD

+3 votes   media: USA Supply Center (Unity 3D)
OmeG Aug 12 2013, 8:36pm replied:

And then it could be intercepted by enemies and the resources could then be claimed at the crash site.

+3 votes   media: UEF resource share building
OmeG May 25 2013, 10:36pm says:

As far as I can tell, it looks like you'll be getting that first prize :D

Ask if you can incorporate or work with him on his day/night cycle scripts, that would make this mod extremely scary and challenging.

I'm a survival horror fan, so STALKER is an all-time favorite game of mine. I was wondering if you'd be able to script item stashes in the game. Example, you open a locker and instead of some regenerated random item there waiting for you to pick up, you'd have the choice of stashing some of your items bb gun... ;p

The realism in me says the player should not be able to carry 18 weapons and indefinite amount of items. But then again survivors should not be thinking about making money in a zombie apocalypse... like miss "I still gotta pay for this trip"... Prices for food/meds/customized weapons (weps) should be high... the rest should be scavenged. I don't think the un-immune survivors would risk their lives stocking up on hoses, gears, nails, rags etc... but then again if these 'people shops' did not exist, there would be no need to have them in the game... unless we need to babysit them. Those people would better serve the game as making things for the player... example cross/bow, medicinal/poisonous herbs, things the player's "profile" wouldn't know how to do. Purna can create ammo, an engineer can modify her weapon to electrify the ammo etc...

Also, true a hat stand would be hard to kill a zombie, but the knockback/down effect would be greater, which would then allow the player to stand over the zombie and deliver a critical blow to the head of the zombie. Just some constructive criticism, great job on the mod so far! :)

+3 votes   news: Create Your Survival Horror Experience with the George Romero Mod!
OmeG May 23 2013, 2:06am replied:

Love your depth of thought, hope to see more of your creations!

+1 vote   media: Meet the new GDI Firewall Barricade
OmeG May 20 2013, 3:59pm replied:

XD My bad, I kinda went with the 'firewall' instead of barricade way of thought. It's a great buffer strategy, most useful for terrain & urban chokepoints.

Do the towers regenerate as well when they are destroyed? As in a section of the barricade that is targeted is temporarily down while the rest of the structure stays intact?

Can't wait to see what other concepts you're going to add-on! :D

+1 vote   media: Meet the new GDI Firewall Barricade
OmeG May 20 2013, 1:30am says:

The wall looks cool, but as with all walls, they must form a shape that encloses a base. That being said, old rigs may lag as you said, with multiple walls being needed and I'm assuming the towers are the weak points of the wall?(ei. kill the middle tower and the wall is defeated?) Unless the towers are also protected by the firewall, meaning the wall must be powered down to be vulnerable. I can only see this wall being used as anti-(engineer)-rush 1st tier lvl defense. This would be amazing if the towers were changeable anti-inf anti-vehicle or arty, to suit the commanders needs along with invulnerable besides needing power. I hope my thoughts are helpful :)

+2 votes   media: Meet the new GDI Firewall Barricade
OmeG May 12 2013, 4:24pm replied:

Sure it's needed, it's the techno faction, didn't you see the buildings and units dancing to the music??? XD

+1 vote   media: Begin to Kiev...(Ukraine fraction)
OmeG May 11 2013, 9:57pm says:

You Sir Are AWESOME!!!

+5 votes   download: Dead Island Riptide Day & Night Cycle Henderson To
OmeG Apr 30 2013, 4:15am says:

Dead Island Riptide Scripting Competition Wishlist: (If the Modding Gods see this...)


-More Weather Cycles (ei. Monsoon Rains -> Fog/Mist Evaporation -> Sunny -> Cloudy -> Light Rain ->Repeat)

-Realistic Weapon Stats (ei. Base (wrench, crowbar, etc) weapons more durable vs. Gizmodded up weapons), Guns prone to jamming, misfire etc. Can be modified for attachments (Flashlights, Scopes, Lasers Sights, silencers, etc... I'm sure that military ship would have some gear. Night Vision!!! Need to do something with all those batteries I find.

-More Recipe's!!! ei. Soap+gasoline=Napalm (...don't try this, was an example...)

-Boats waayyyyyyy toooo slooooowww, pointless unless objective in flooded areas, these vehicles need a gas meter that needs refill at various gas stations on the island.

-Zombies: More types needed ei L4D, Resident Evil They stay true to "Logic"-al Lore, Infected "runners" more susceptible to Poison, Fire, Electricity; Dead "walkers" immune to poison, slower death to fire, and get stunned by electricity no damage unless to the head.

-Economy is all wrong... granted the world isn't infected... yet, and some idiots will try to "capitalize" on the situation, most survivors will trade what they scavenged. Most valuables are food & medicine which "sellers" will want most in exchange for services "repair" "create" or "supply" (info to Locations or what they safeguard in their boarded up "fort/shops" No infinite Items! This is suppose to be survival horror right?

I'm making my own survival horror universe, and I believe what the fans of this genre want is more realism, options/interactions & an open world.

+2 votes   game: Dead Island Riptide
OmeG Apr 28 2013, 12:29am replied:


+4 votes   media: The return of fake structures
OmeG Apr 8 2013, 11:46pm says:

"Eye of Solaris"

+4 votes   media: Satellite Ion Cannon
OmeG Apr 3 2013, 11:07pm says:

Are those rooms searchable? Can't believe how much this mod has changed the original STALKER game. Can't wait to have this zone experience take me! :)

+6 votes   media: Lost Alpha screens for April 2013
OmeG Mar 31 2013, 10:59pm says:

Thank you, Looking forward to your future updates!

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Attribute file
OmeG Mar 31 2013, 10:58pm says:

Thank you, Fun Mod!

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Art file
OmeG Mar 31 2013, 4:49pm says:

Do we still need the Version 1.73.5 AI Fix with this version?

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Attribute file
OmeG Mar 31 2013, 4:49pm says:

Do we still need the Version 1.73.5 AI Fix with this version?

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Art file
OmeG Feb 28 2013, 10:39pm replied:

Agreed +1

+4 votes   media: Ork Titan variant 2 - Great Gargant! -- By Cosmo
OmeG Jan 15 2013, 10:51pm says:

uhmmm.... I think we're gonna need bigger maps... XD XP

+2 votes   media: Ingame_chalenge
OmeG Dec 23 2012, 10:28pm replied:

No problem, but did my well meaning comments really deserve negative karma???

+1 vote   media: VRM 0.4 Release Video (Part 1/3)
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