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Comment History  (210 - 240 of 635)
OmeG Mar 25 2015, 6:11pm replied:


+1 vote   media: Rise of the Reds 1.85 Trailer
OmeG Feb 28 2015, 12:27pm says:

That robot won't fit! XD

+2 votes   media: Chappa'ai: Experimental Quantum Gateway
OmeG Sep 29 2014, 8:02pm says:

Some Sea Units -Check
Lots of Air Units -Major Check!
Waiting On:
-Buildings & Defenses
-Super/Special/Experimental Units XD

Wondering how you're going to deal with artillery & ballistic|nuke missile spam... cloaking/shield tech/laser-anti missile defenses??? It would seem the 1st to get air/artillery/anti-armor deployed wins!

+1 vote   media: New transport
OmeG Aug 7 2014, 10:24am says:

Hmm... was hoping you'd utilize your ambition to draw/paint concept art as a way to display your skills of "texturing" (Which is another way of saying Drawing/Painting models) in this mod with those concepts for your portfolio (art collection that companies look at before hiring). This would catch the eye of potential game studios looking for people with more then just one skill, and benefit the fans of your mod at the same time. What ever your decision may be, thank you for improving the game/mod and hope you will return to it later to show off your persued acquired talent.

+1 vote   article: Freezing of project. I'm leaving.
OmeG Apr 6 2014, 2:09pm says:

I think the flames should disable/disrupt any building engulfed in fire, that should be realistic, who's going to produce/work while the buildings on fire? Kinda like an emp effect...yet needs an engineer to symbolize repair & personnel bringing the building back online. Just a though, nice job by the way!

+2 votes   media: Fire Gullet in action
OmeG Jan 29 2014, 2:54pm says:

They look like mutated cattle that graze on tiberium... Not that that is a bad concept in itself, their attack could be to charge at their target. While a tiberium wolf-like fiend hunts these beasts going cloaked (camouflaged) when in tiberium fields. Never liked the original ranged attack of shooting tiberium and oinking...

+1 vote   media: Tiberian Fiend
OmeG Jan 15 2013, 10:51pm says:

uhmmm.... I think we're gonna need bigger maps... XD XP

+2 votes   media: Ingame_chalenge
OmeG Apr 9 2012, 9:23pm says:

I think you should have both, keep the gantry for the smaller/vanilla expies, and warp in the bigger expies. :)

+7 votes   article: Should Warp Pillars Replace Gantrys YES/NO ?
OmeG Apr 5 2012, 12:54am says:

I was thinking about that too, and yes fair trade.


+1 vote   media: Planet Cutter POC
OmeG Mar 31 2012, 7:48pm says:

Please Don't be April Fool's...Please Don't be April Fool's...Please Don't be April Fool's... XD XP

+17 votes   media: *APRIL FOOLS 2012* Debut Teaser
OmeG Mar 31 2012, 8:09am replied:

Sounds good, can't wait to test the new TK beta out! :D

I just really like the picture, and hope to see those types of skins to add a little zombie variety in the game :)

GJ Ketxxx

+1 vote   download: TK2.Zero: Singularity HD Foliage & perf. update
OmeG Mar 20 2012, 5:46am says:

Definitely Want Zombie Mode For This Mod!!! Absolutely Awesome Trailer!!!

+3 votes   media: Hypovolemia Trailer
OmeG Mar 17 2012, 7:43pm says:


OMG... DEAD FOR... I mean RED FOREST!!! I can only imagine the ambient sounds this area will make. Roaming Anomalies, Creatures... the dead... O my!

+3 votes   media: Red Forest
OmeG Mar 15 2012, 6:52pm says:


I'm just happy you're adding more variety in every aspect to the game. The more options the player can do to/for units or the environment, the more re-playability and different outcomes the game produces to the gamer. Can't wait to see the next 4 units and their intel.

+1 vote   media: Sector Venom
OmeG Mar 10 2012, 4:41am says:

I wonder if this unit can burrow or travel underground

+1 vote   media: Colony Update
OmeG Mar 6 2012, 6:53pm says:

Hmm... for some reason I'm thinking of Zombies when I look at him... Zombie mini game???

+1 vote   media: Wounded Payne
OmeG Oct 6 2011, 7:36pm says:


well when you put it that way... I'm right there with you :D

I think you were thinking about the last bit, the succubus, which in a sense could be a female controller, but she'd control you in a way you don't want to be controlled XD

The first bit was more of a female fear factor to the game, something you don't want to wake up to in the zone. :) +1 for your scary naughty thinking :p

+1 vote   media: Test New quest character
OmeG Sep 22 2011, 1:49pm says:

Np, Sounds good, as long as the game is always improving & Vandrerer is happy making his mod all is well. :)

+1 vote   article: Desolate Land Vol.3?
OmeG Sep 20 2011, 8:36pm says:

Does "I haven't updated the mod for 13 months" mean that this mod is no longer being worked on? Nothing else to improve or add to the game? In other words, there's no reason to track this mod?

+2 votes   mod: Flash's The Witcher Mod
OmeG Sep 20 2011, 11:40am says:

So the questions that arise are:

-Do they infect others? How fast will they turn if they do?

-What is their weakness? Flamer, grenade, sniper, tank shell, well placed headshot?

-They are controllable by scientist in group? What happens if the scientist dies?

-Or do they become a squad that can ignore same side infantry brains and just attack enemy infantry?

-Only the axis can build them?

This should be very interesting to play while we wait for Burton's mod to be completed.

+3 votes   media: Zombies!
OmeG Sep 16 2011, 7:04am replied:

Thank you for the reply, best wishes on your mod :)

+2 votes   media: Garbage walk
OmeG Sep 15 2011, 9:41pm says:

This feels like the original stalker movie, but with visual cues XD

I'd need a backpack full of bolts to go through that though! O_o

possible downsides:
-impatient players
-unable to flee should gunfight take place
-death to nps & mutants = lots of dead things on the ground and a very lonely zone

But in all honesty the reason the garbage, cordon, swamps, etc are available as maps are because they are the least affected zones of STALKER. If you want to give the maps a resemblance that they are still dangerous, add most anomalies at the entrances/exits of each map along with places of interest ei. garbage piles, bridges, houses, cars, etc. as that is where anomalies usually gravitate towards to give us STALKERS artifacts to find. Hope my constructive thoughts help.

+2 votes   media: Garbage walk
OmeG Jul 15 2011, 2:14pm says:


Looks like China watched too much Japanese anime and went crazy with our US Debt to produce these Mech Hybrid Vehicles.

It's true what Loner said, an enhanced visual mod was how this seemed to start out as. But I'll applaud the creativity & uniqueness that this mod will contribute to the Generals modding scene. There's another mod that has their base in reality units, maybe some of the reality visuals from this mod could be donated (with credit to VectorIV ofcourse) to their mod for that enhanced reality like feel that some wish to keep.

Great work as usual VectorIV

+1 vote   media: [Unit] OTAN Wild [Custom]
OmeG Jul 8 2011, 11:44pm replied:

Wow, usually people only take away karma for people who troll people's pages, I made a well meaning suggestion and I get treated like a troll? 0_0

+4 votes   media: B-1 Lancer
OmeG Jul 8 2011, 3:10pm says:

Hopeful suggestion for developer, please widen the turn rate & speed of all aircraft. That would add to the realism that I believe your mod is trying to accomplish. Then you'd have sexy planes doing sexy moves! :D

+4 votes   media: B-1 Lancer
OmeG Jul 4 2011, 2:42pm says:

This should be an epic unit with that kind of name and intimidating look. 0_0

+1 vote   media: UEF mini XP Tank
OmeG May 24 2011, 4:38pm replied:

Thx again ye pirate matys yArrrrhhh & yo ho & such & such... XD

+1 vote   article: Dwarven Updates coming up
OmeG May 23 2011, 10:56pm says:

O, so just like the elves faction. Nice, thx for the clear up.

+1 vote   article: Dwarven Updates coming up
OmeG May 11 2011, 11:15pm says:

Nice, now there's someone who can flip the alarm switch before I kill them all... XD

+3 votes   media: 'Lookout'
OmeG Apr 12 2011, 9:12pm says:

The effects are amazing, just wondering why the smoke appears instantly on the outside first before the explosion takes effect for the airplane bomb drop? People would see the bright flash before the shock-wave kicked up dust emanating from the center to the edge of the bomb radius. There was also quite a bit of debris from vehicle explosions shooting up higher then the map's buildings. If these are the intended effects not based on realism then awesome job & sorry for misled assumption.

+2 votes   media: New effects!
OmeG Apr 12 2011, 8:52pm says:

YAY little people!!! Thank you Vector!!!

+1 vote   media: Optimized Exhaust Effect
OmeG Dec 8 2010, 1:03am says:

I believe they wanted the Brits to compete on the same level as the other army types, I don't think they meant that Brits were in major play along the eastern front. Even then, this surprise is well received and welcomed to the CoH franchise.

Since this is the only current modding team that has introduced a totally new faction to the franchise. I believe they would do well adding an Italian faction to the European scene. Which could then join/collaborate with the Asian mods that are going on with Japan & China. Giving all of us the chance to experience a true World War II experience.

+1 vote   article: Who Dares, Wins!
OmeG Nov 23 2010, 7:39pm says:

Yea, I'll agree with the comments above, this is a great mod but a zombie trader "kills" the mood. Plus I'd rather shoot a zombie then trade with one.

-Heeeeerrrressss urrrrrr weeeppponnn...
-Thank you
-Nicccccceeeeee haaaaaaannnnd
-YOU MOTHER------!!!

...yea see doesn't end well XD

+6 votes   media: Test Zombie Trader
OmeG Sep 15 2010, 12:07am replied:

Thank you, I didn't think to click on the "read more" link, my apologies.

+2 votes   mod: Alien Swarm: The Darkness
OmeG Sep 8 2010, 5:36pm says:

Ok, I'm stumped as to where I'm suppose to extract this to, could you add some instructions ElementAlien?

+1 vote   mod: Alien Swarm: The Darkness
OmeG Aug 24 2010, 3:27am says:

-The UN who were protecting these civilians whilst fighting the Taliban became weak, and soon became so unstable and over-militarized they launched a nuclear weapon on the middle east, killing millions. Many of the terrorist leaders fled to the north to find comrades to join their cause. (Al-Qaeda mainly get supporters who willingly join their cause due to the civilian casualties caused by mainly US/NATO forces. The UN only provide aid, no combat role...well maybe as support watch "Black Hawk Down". That doesn't mean their isn't resentment within the Muslim world between Sunni & Shiite groups, and since Al-Qaeda is a Sunni movement it would not be below them to use Shiite civilians as suicide bombers under threat of killing their families. So you could say that in their attempt to keep support strong to their cause, they "Al-Qaeda" planted a dirty bomb in a Shiite province & blamed US/NATO forces).

+1 vote   article: Initiation, History and Backstory
OmeG Aug 17 2010, 2:43am says:

Read your readme,

-corpses should be eaten off the map by mutants

-NPCs should carry what we would carry (both you and I would not carry only 10 ammo per gun right?) A good way to remedy this is to have NPCs place items in stashes & have those locations pop up in pda map when we loot their corpses...which gives more incentive to loot stashes. A unique script would be to have NPCs loot stashes & be able to place stashes where they/we choose.

-Food, Meds, Bullets & Artifacts are like gold in the STALKER world. Guns (most common) are a dime a dozen in the zone, the trader should not have to sale any gun except maybe unique guns. No trader would buy a gun that they could just pick up off a dead body.

Hope this helps you out.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Mar 15 2012, 4:55pm replied:


Would still like to see another weapon load out other then lasers. But I guess NOD is laser orientated. Either way can't wait to try out the next version.


+1 vote   media: Sector Venom
OmeG Mar 15 2012, 4:57am says:

Umm... not to sure about the venom "light, fast, and stealthy air unit" using what takes a Medium Sized Building to produce an Elite Laser. Trying to be a little realistic, as Valherran said, a little OP. Maybe the Tiberium Guard Doctrine could equip it with Napalm Bombs and/or Hellfire Missiles that can be strategically used to create firestorms/walls. This would bring more meaning to the Tiberium "Guard" Doctrine.

Just some Constructive thoughts for your clever mod. :)

+1 vote   media: Sector Venom
OmeG Mar 10 2012, 4:44am says:

Beautiful Trees that emit toxins that can control, kill or morph enemy units into monsters?

+4 votes   media: Colony Structure Update
OmeG Mar 8 2012, 3:43pm says:

...Spyder Monkey...

...King Kong...


...Silver Black...

...Big Black Dong... XD ;P

+2 votes   media: Cybran Battle Bot \ Spider Bot
OmeG Jan 26 2012, 6:19pm replied:

Agreed, also the blue insignia on the tail should be white like the other two insignias on the wings. Good Job making this unit!

+1 vote   media: here we are !!
OmeG Jan 22 2012, 6:09am says:

Whoa my Frames Per Second (FPS) just said, "AWW HELL NO!!!" XD

+6 votes   media: Boom
OmeG Jan 11 2012, 4:53pm says:

I feel sorry for that boat... :(

+2 votes   media: screen
OmeG Dec 4 2011, 11:47pm replied:

I could see this vehicle being used as a decoy with it's siren & lights, that would force idle zombies to run/walk after it and attack it.

+3 votes   media: Policemen and Squad Car
OmeG Dec 4 2011, 11:40pm replied:

yea, until they get stuck in a zombie herd and zombies start smashing in the windows... Dun dun dun... XD

+1 vote   media: Policemen and Squad Car
OmeG Oct 17 2011, 6:28pm says:


+2 votes   media: M.I.N.E. Screenshot - They Walk
OmeG Oct 14 2011, 9:08pm says:

If it really is done, you should make the code available to other modding teams who keep the STALKER community alive. Cedit should be given ofcourse, sorry to see the team move on from a successful mod. I especially liked the arena coding.

+2 votes   article: L.U.R.K. - State of Production
OmeG Oct 14 2011, 4:49pm says:

Barefoot butch girl... XD I thought the model was only partially done, everyone else in the zone is clothed up for survival from mutants and radiation. She's not mutant looking enough to be local to the zone, but not geared out enough to look like she has purpose for the zone... unless she was someone's plaything and finally got a chance wander around camp...

It's great to see a female in game, great job, just needs to look more like she belongs there :)

+1 vote   media: New character test
OmeG Oct 8 2011, 7:11pm replied:

Yup remove it all bud, real stalkers don't need to see all that, if they want to see their status they should check their inventory or pda like you would in the real world. XD XP

Nice pics bu the way :D

+1 vote   media: Dark Valley
OmeG Oct 6 2011, 3:58pm says:

No problem, I like to help out or give constructive criticism to modders whose mods interest me. :)

+1 vote   media: MSF Force
OmeG Oct 6 2011, 3:55pm says:

Yay, now I know where those background female screeches come from at night... they give me the shivers... Hopefully female mutants will also appear in the zone, those mutants gotta come from somewhere.

First female mutant zone, the "banshee"

runs at you doing something like this:

wandering banshee doing this: up succubus XD

+1 vote   media: Test New quest character
OmeG Oct 6 2011, 3:23pm says:

Yea the infantry are nice, but they are giants. Scaling the model and most likely their speed down, will give players a more realistic feel for such nice realistic infantry. :)

+1 vote   media: MSF Force
OmeG Oct 5 2011, 4:20pm replied:

Hope to try it out soon :)

+1 vote   article: Experimental Wars : The Awakening
OmeG Oct 5 2011, 4:03am replied:

When will the new mod be ready for testing if you're able to finish it in 1 month?

+1 vote   article: Experimental Wars : The Awakening
OmeG Oct 2 2011, 1:58am says:

LoL, I meant the Space Force hitting it's enemies hard and fast, it's amazing that Scrin would be able to make onto the planet, but the previous comment was me playing along with your funny entertaining Description that you posted with this pic. Can't wait to try out the chaos that this mod will bring. :)

+1 vote   media: Zeon is no longer ammused.
OmeG Oct 2 2011, 12:00am says:

Wow, I guess Scrin is Screwed XD

+1 vote   media: Zeon is no longer ammused.
OmeG Oct 1 2011, 5:45pm replied:

Woohoo! :D

+1 vote   article: When September eeeeeeends...
OmeG Sep 30 2011, 6:17pm replied:

I'm wondering why you chose Mount & Blade, why not Grand Theft Auto, since it has much of what the series had ei cars, buildings, modern day looking people, guns, etc.

Will be very interesting to see this mod, just stumped on the game platform choice.

+1 vote   mod: H.O.T.D.
OmeG Sep 30 2011, 5:57pm replied:

XD ...ahhaha yea...

...wait wuh... 0.o

-_- ...sighs*...fine I can wait... ^_^

U Da Man Zeke!

+2 votes   article: When September eeeeeeends...
OmeG Sep 30 2011, 3:53am replied:

Generals... or any C&C game for that matter are Classics that will never lose their hype, the game is always improving with mods. :)

+11 votes   article: When September eeeeeeends...
OmeG Sep 29 2011, 6:20pm replied:

o_o ...Whoa... will the other factions be able to capture those husks?!

+1 vote   mod: Xenoforce Reborn
OmeG Sep 28 2011, 5:58am says:

O_O ...thanks... you just gave me nightmares... -_-

+2 votes   media: Chimera evolving?
OmeG Mar 25 2015, 6:04pm says:

0.0 ...Wow...I really think you guys need to create your own Fantasy Strategy Game or get hired by some of the well known Fantasy Lore game companies out there.

+2 votes   media: Edain 4.0 Demo Trailer (English)
OmeG Mar 16 2015, 7:11am says:

Wow, knew there was a reason to continue 'watching' this mod, hope there will be a version 1.0 in the future with tons of new features/units to rival/surpass Contra mod! Welcome back General! XD

+1 vote   article: ShockWave is now officialy 10 years old!
OmeG Mar 4 2015, 3:24pm says:

Wow, love the thought of this strategic unit (though it sounds more in line with Scrin Tech), hope to see more of these exotic abilities in the future!

+1 vote   media: NOD Colossus Repair Vessel
OmeG Sep 29 2014, 8:33pm says:

People do realize how easy the S.H.I.E.L.D. version was able to be taken down right? Good Support/Transport Unit, Weak Armor for realism please.

+2 votes   media: Russia Aircraft Carrier
OmeG Jul 28 2014, 1:51pm says:

Or it's been resized temporarily to show off the amazing amount of detail put into the unit.

+1 vote   media: EEA Ukraine "Dozor B"
OmeG Jun 9 2014, 12:51pm says:

Thank you for the additional strategies, would be nice if each Signal Fire had it's own theme such as Ent Gathering, Dragons Lair, Balrog's Sacred Flame, that dirt diving fire-breathing wurm thingy, Goblin King/Army mini kingdom or Orc Infestation, Mountain/Troll Dwelling, Eagles Nest WITH AREA MIST to Stealth them! Same with Elf Forest that cloaks their "homeland"! Or the Wizard's Tower where their Magic Damage/Cool Down is amplified.

Would also be cool to have these Signal Fire defenders respawn after a certain amount of time as a way of retaking the Signal Tower. This would also allow "lesser" themed creatures to make surprise attacks on the occupying player in a more frequent occurrence then the legendary ones. Creatures such as: Goblin attack, Barrow wright haunting, Spider infestation, Wildmen Raid, etc.

+1 vote   download: Master Hero Mod 1.8.1
OmeG Jun 9 2014, 8:00am replied:

True, it is an old game afterall. I appreciate those who keep old games alive, amazing how some modders are able to modify/overhaul/add in new content to expand and keep the games fresh.

+3 votes   media: New Flakpanzer 38 t model
OmeG Jun 9 2014, 2:23am says:

If the gunner gets shot, does that disable the turret until reinforced? Or after a certain amount of time? Another very well made model :)

+1 vote   media: New Flakpanzer 38 t model
OmeG May 29 2014, 10:33am says:

Radioactive burer discharging a solar flare! Warning! Hazardous Radiation Exposure... Warning! You're on Fire!... Warning! Your flesh has been seared... Now You're a Zombie!... XD

0 votes   media: A small test for fun
OmeG Oct 5 2013, 2:27pm says:

Yes, the zone welcomes you back Mac ;)

+3 votes   article: RCOM: Past. Present. Future
OmeG Oct 5 2013, 2:12pm replied:


+2 votes   media: Minigunner
OmeG Sep 30 2013, 8:43pm says:

Interesting effect, does this mean the pond in Dark Valley will expand or the ditches and basements in various levels will flood? Will our footsteps in this puddles be heard? Will there be a slow effect or possible slip effect depending on depth of puddle? Hmm streams, rivers, flash floods O my. This would definitely be a welcomed technology to the STALKER realm.

+9 votes   media: Dynamic puddles test
OmeG Apr 3 2013, 11:07pm says:

Are those rooms searchable? Can't believe how much this mod has changed the original STALKER game. Can't wait to have this zone experience take me! :)

+6 votes   media: Lost Alpha screens for April 2013
OmeG Mar 31 2013, 10:59pm says:

Thank you, Looking forward to your future updates!

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Attribute file
OmeG Mar 31 2013, 10:58pm says:

Thank you, Fun Mod!

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Art file
OmeG Nov 24 2012, 9:08pm says:

The program "Vuze" can create a torrent for you. It's pretty straight forward. Hope OL 2012 will make a comeback! Thanks for all your hard work!

+3 votes   article: OL Saga Special Bullettin - 11/24/2012
OmeG Sep 10 2012, 3:56pm says:

Nice explanation azuza, thank you for helping me see the "Light"! XD

+1 vote   media: Light Wall of NOD
OmeG Aug 28 2012, 4:21am says:

R.I.P PreSky... Hello Zone! I'm answering the call! XD

But seriously, happy to see what this mod will bring to the Clear Sky game! Best of luck & happy modding! :D

+5 votes   mod: The Zone's Call
OmeG Aug 1 2012, 6:14pm replied:


+1 vote   media: Beautiful water
OmeG May 11 2012, 4:35pm says:

Clear Sky Elite! XD

+2 votes   media: Spetsnaz/OMON soldier
OmeG May 7 2012, 1:51am replied:

Thank you for your response & your unique contribution to the Zombie Genre. :)

+1 vote   media: Zombie Colony Podcast: 001
OmeG May 6 2012, 6:26am says:

Hi KojaK,

I was wondering if you'd be able to use Left 4 Dead Models in your mod. Your mod is exactly what I wished the Left 4 Dead games had as another mode of gameplay. Looking forward to your next podcast. :)

+1 vote   media: Zombie Colony Podcast: 001
OmeG Apr 16 2012, 9:37pm replied:


Was gonna comment about that too, but his comment says it all.

+4 votes   media: Efreet Demonstration
OmeG Apr 6 2012, 6:03am says:

I'd like to beta-test this mod, nothing is OP when you have skill and knowledge of how to defeat it. GDI's Ion Cannon & Sonic Weapons are GDI's unique advantage/strategy, whether it's OP or not depends on the player & that's where beta-testing comes into play. This concept is interesting and shows a lot of thought was put into it. Well Done :)

+1 vote   media: Ion Cannon Defense Network
OmeG Apr 4 2012, 3:06pm says:

Ah, yes now I remember, but I thought it was for one of the Zero Hour mods. XD

If I actually had time, I'd change the maps for you. :D

The last part I guess I just wanted to see a flashier new model rather then a rectangle flying through the air. XD Maybe with some vapor trail or motion blur effects under the model, it would portray the sense of thrust that the unit is creating to propel it through the air.

Always a pleasure to read your replies! :D

+1 vote   media: GDI Sphinx and Griffin
OmeG Mar 31 2012, 6:23am says:

I really want to see these zombie variants! :D

+1 vote   download: TK2.Zero: Singularity HD Foliage & perf. update
OmeG Mar 27 2012, 11:13pm says:

For some reason your Cybran units make me think of these as possible inspiration for future units for the Cybran Nation:

+2 votes   media: new Cybran XP wip
OmeG Mar 27 2012, 5:46pm replied:

Agreed, more variations from new (above pic) to old (un-painted, brown wooden, missing planks, rusted/holed roof) would be nice to have. :D

+2 votes   media: March Update
OmeG Mar 21 2012, 7:48am replied:

I believe it's mold or moss, they grow on buildings over time.

+3 votes   media: main menu
OmeG Mar 16 2012, 3:42pm replied:

XD Ty, Maybe it could be done later on for the mod, or you could outsource the texture to other texture artists to get the variations done quickly. You're already amazingly quick with updating your mod, can't wait to see the updated texture. :)

+1 vote   media: My first texture xD
OmeG Mar 16 2012, 6:22am says:

Also make the six red lights in the front have a brighter touch of red so they look like lights with the darker red looking like a reflection against the black metal. Great first texture for what looks like a unit that has flown quite a few missions. Is it possible to have the texture change once the unit achieves veteran status, from a newer off the production line texture?

+1 vote   media: My first texture xD
OmeG Sep 26 2011, 9:11am says:

hmm... I see stealth generator possibilities on this unit ;)

+1 vote   media: NOD Megalith
OmeG Sep 20 2011, 11:47am says:

Wow, TRON just got jealous! XD

+7 votes   media: Tiberium Secrets Update
OmeG Sep 17 2011, 9:10am says:

mahalo bradda

+2 votes   media: Pacific hub : Hawaii
OmeG Sep 7 2011, 7:24am replied:


+2 votes   media: HQ Building - USA Forward Operating Base
OmeG Aug 28 2011, 6:03am replied:

Nice, then that could also mean different skin textures for each species giving herds, or groups of mutants unique and varying looks instead of carbon copy replicas. ei. brown boar, black boar, brown & black boar, boar with gash marks, etc. etc.

Glad your decided to do this. I know it might be time consuming to have each mutant spawn with its own size and texture along with spawning each as an individual mutant instead of insert # of same unit at location. The variety and feel will be well worth it in the end. :)

+2 votes   media: Giant test
OmeG Aug 26 2011, 6:18pm replied:

I see, maybe another modder in the stalker community could help with that, the idea could be implemented at your discretion at a later time should you wish to come back to it.

Another idea I haven't seen is mutant adolescence, I could see the pseudo giants offspring being the vanilla size and lurking in places the giant could not go. I'm not sure if the hardcode allows for size variable spawning, but just another idea to come back to if you want to try it out. Again, good job on the giant.

+2 votes   media: Giant test
OmeG Aug 26 2011, 7:09am says:

I agree with Chezzlor, the initial attack either charging or stomping
could knockback/stun the player/npc for a certain amount of time for the giant to stomp the life out of the poor player/npc stupid/crazy enough to not run away. The giant now has a fitting role in the zone.

+1 vote   media: Giant test
OmeG Aug 4 2011, 7:17pm says:

The Elven Alliance Mod = TEAM? :D

+2 votes   mod: The Elven Alliance: Community Edition
OmeG Jul 13 2011, 10:52pm says:

Here's a List of more Suggestions :D

C&C Generals: Real Warfare

C&C Generals: War is Fun

C&C Generals: Thou Shalt Kill

C&C Generals: Kill all Humans

C&C Generals: World War III

C&C Generals: USA vs CHINA vs CIV...err...TERRORISTS

C&C Generals: Things Go Boom

C&C Generals: Pretty Death Machines

C&C Generals: Operation Destroy Earth

C&C Generals: Humans Still Killing Humans

C&C Generals: Learn to Kill at an Early Age and Love it!

C&C Generals: Peace is War

C&C Generals: What would Jesus Do?

C&C Generals: When Politicians, Dictators & Tyrants want to reduce the population

C&C Generals: The Endless War

+5 votes   article: Update 13-07-11
OmeG Jul 13 2011, 9:59pm replied:


Yup yup, I did that, sorry about the miscommunication, the "gamedata Autumn Aurora Arsenal + Patch overwrite\" = just the "add-on" not the "patch 1.0"

In other words that means I copied the main Autumn Aurora gamedata to the DIR, then overwrote it with the Autumn Aurora Arsenal Add-on gamedata like the readme said. Those were the only two things I did on a fresh install, and the inventory was still not fixed. I'll play around with it some more and see what I can do, Looking forward to you're version 1.1 Autumn Aurora mod! ;)

+4 votes   download: Arsenal Add-on
OmeG Jul 13 2011, 6:59am says:

Hmm... I must not be doing something right, fresh install, patched to 1.0005ww, gamedata Autumn Aurora, gamedata Autumn Aurora Arsenal + Patch overwrite. = Strelok's Inventory screen grids all out of place. Settings 1080p res. all textures maxed. Although it's just the hud that's not fitting the grid lines. No one else is having this issue? Thank you for the add-on seeZ☢™, the game works, just that inventory problem.

+3 votes   download: Arsenal Add-on
OmeG May 25 2011, 1:47pm says:

Would love to see more zombie infestation in the zone where they are free to roam & moan. Different types of zombies would be nice too, different models. The most terrifying would be a screaming woman zombie as she's chasing you through the wilderness... damn... I crap myself... brb...

+2 votes   media: M.I.N.E. Screenshot
OmeG May 25 2011, 9:37am says:

O_O very realistic, beautiful model, good job!

+6 votes   media: CHINA J20 Stealth fighter 第3 版
OmeG May 23 2011, 3:52pm says:

I'm a little unclear but I believe I just read this update as saying there will be 3 dwarf factions in game with their own unique heroes??? In which case (O_O) wow!!!

+2 votes   article: Dwarven Updates coming up
OmeG May 22 2011, 2:43pm says:

This is wonderful news, I'm hoping after the polished mod you could resurrect some of the unfinished mods for the other 2 (ie. BFME2 & ROTWK) games. All the best on your restructuring! :)

+1 vote   article: Lone Wolf: Resurrection
OmeG Apr 30 2011, 5:32am says:

Perfect description, love the realism & logic you put into this mod.

+2 votes   media: Complete weapon retexture 2
OmeG Feb 26 2011, 2:47pm says:


I like... I like it a lot


+1 vote   media: Call of Pripyat Complete - Official Trailer
OmeG Feb 23 2011, 7:46pm says:

Huba Huba Huba!!!

+1 vote   media: Got Guns?
OmeG Feb 15 2011, 7:10pm says:

If you watched the original STALKER movie, you might get a better understanding of why there were no females in the zone.

...but on a very scary note, you would think the bandits would have a brothel to pass the time since they could never go back to civilization... plus history is unkind to women.

+6 votes   media: Somewhere under the rainbow...
OmeG Dec 23 2010, 2:04am says:

Nice work Pendalose, it looks like armored vehicles are getting their neon on. XD

+3 votes   media: New Laser General Light and Medium units.
OmeG Dec 10 2010, 4:38pm says:

Sounds like an Iron Curtain power ending with a suicide bomber's fate...hmm...maybe a mini-nuclear explosion would give it a fitting death for such a powerful war-machine.

+6 votes   media: Shaitanama
OmeG Nov 8 2010, 7:18pm replied:

If that's the case, I hope the mod will scale everything to make everything look relatively proportional to everything else.

+2 votes   media: New model: Daimler Armoured Car MK1
OmeG Nov 5 2010, 11:12pm says:

VTOL aircraft should have that option, plus the "airports" in generals are ridiculously compact for normal aircraft. I'm hoping the airplanes in the game have realistic flight speeds after take-off, for interesting areal battles rather then what was shown in the video of airplanes moving like at cloud speed. I hope my choice and suggestion make sense and help the mod out. Good luck Gunz

+2 votes   article: C&C3 : GenEvo - NON-VTOL Jet system
OmeG Sep 7 2010, 2:43pm says:

I would have to agree, no marines would knowingly go into a dark mission without flashlights. A way to remedy that, would be to have the lights go out from certain triggers when maybe the tech marine does something wrong or someone shoots a barrel that knocks out the power etc etc... even in "Aliens" the flashlight is standard, you could have the flashlight that's unlocked on later lvls light up more of the map while a standard light has a small range/radius. Just some helpful thoughts. Game looks scary good!

+2 votes   mod: Alien Swarm: The Darkness
OmeG Aug 31 2010, 2:11am says:

Wow, now that's a pornographic image you got there.

+10 votes   media: OL10 UI Icon Equipment Model
OmeG Aug 24 2010, 3:26am says:

-In a final effort the Taliban who spread a message of propaganda which made their enemies tremble in fear and innocent civilians join their cause, all in the name of Allah. (Might want to change the Taliban, which are locally centered in Afghanistan to Al-Qaeda which is a terrorist organization all over the Muslim world).

+1 vote   article: Initiation, History and Backstory
OmeG Aug 17 2010, 2:16am says:

No problem, I understand, I'd like to suggest making the AIs of NPCs smarter and more behavior orientated. Meaning bandits stick in groups like a gang when in the zone. Loners are well...loners or in groups of 2 or 3. Military/Mercs are in groups of 4 or 5. Boar/Fleshes travel in herds lair in brush. Dogs in Packs, Bloodsuckers hunt in groups & stay in buildings which make them deadly...not the unload a clip into them and they still run around like nothing happened. Rats should be near buildings and travel in hordes of 20+ The controller surrounds himself with stalker zombies. Burers live underground/basements like dwarfs. Snorks in swamps/buildings.

Basically making a logical mod with realistic AI and not randomness is what will set this mod apart from other mods. Also unique items that certain factions carry, like smoke grenades from mercs, mines from military, unique detectors from ecologists. Along with tons of new items, modifications, weapons/ammo & artifacts will send this mods rank & fans to the top of moddb.

I'd like to hear more about you view on making this mod different.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 16 2010, 1:52pm says:

Hi, I love the beautiful scenery, I was wondering about some of the plants changing while you were panning the camera, is that a bug or is that part of the draw distance? What are the other changes you are planning to do for this mod? Will the models of the npcs look less "plastic" looking?

Your mod has me interested again in Far Cry, please keep us updated on your progress, all the best.

+1 vote   article: Video HD Work In Progress FarCry2010 v0.15.36
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