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Comment History  (210 - 240 of 629)
OmeG Feb 28 2015, 12:27pm says:

That robot won't fit! XD

+2 votes   media: Chappa'ai: Experimental Quantum Gateway
OmeG Sep 29 2014, 8:02pm says:

Some Sea Units -Check
Lots of Air Units -Major Check!
Waiting On:
-Buildings & Defenses
-Super/Special/Experimental Units XD

Wondering how you're going to deal with artillery & ballistic|nuke missile spam... cloaking/shield tech/laser-anti missile defenses??? It would seem the 1st to get air/artillery/anti-armor deployed wins!

+1 vote   media: New transport
OmeG Aug 7 2014, 10:24am says:

Hmm... was hoping you'd utilize your ambition to draw/paint concept art as a way to display your skills of "texturing" (Which is another way of saying Drawing/Painting models) in this mod with those concepts for your portfolio (art collection that companies look at before hiring). This would catch the eye of potential game studios looking for people with more then just one skill, and benefit the fans of your mod at the same time. What ever your decision may be, thank you for improving the game/mod and hope you will return to it later to show off your persued acquired talent.

+1 vote   article: Freezing of project. I'm leaving.
OmeG Apr 6 2014, 2:09pm says:

I think the flames should disable/disrupt any building engulfed in fire, that should be realistic, who's going to produce/work while the buildings on fire? Kinda like an emp effect...yet needs an engineer to symbolize repair & personnel bringing the building back online. Just a though, nice job by the way!

+2 votes   media: Fire Gullet in action
OmeG Jan 29 2014, 2:54pm says:

They look like mutated cattle that graze on tiberium... Not that that is a bad concept in itself, their attack could be to charge at their target. While a tiberium wolf-like fiend hunts these beasts going cloaked (camouflaged) when in tiberium fields. Never liked the original ranged attack of shooting tiberium and oinking...

+1 vote   media: Tiberian Fiend
OmeG Jan 15 2013, 10:51pm says:

uhmmm.... I think we're gonna need bigger maps... XD XP

+2 votes   media: Ingame_chalenge
OmeG Apr 9 2012, 9:23pm says:

I think you should have both, keep the gantry for the smaller/vanilla expies, and warp in the bigger expies. :)

+7 votes   article: Should Warp Pillars Replace Gantrys YES/NO ?
OmeG Apr 5 2012, 12:54am says:

I was thinking about that too, and yes fair trade.


+1 vote   media: Planet Cutter POC
OmeG Mar 31 2012, 7:48pm says:

Please Don't be April Fool's...Please Don't be April Fool's...Please Don't be April Fool's... XD XP

+17 votes   media: *APRIL FOOLS 2012* Debut Teaser
OmeG Mar 31 2012, 8:09am replied:

Sounds good, can't wait to test the new TK beta out! :D

I just really like the picture, and hope to see those types of skins to add a little zombie variety in the game :)

GJ Ketxxx

+1 vote   download: TK2.Zero: Singularity HD Foliage & perf. update
OmeG Mar 20 2012, 5:46am says:

Definitely Want Zombie Mode For This Mod!!! Absolutely Awesome Trailer!!!

+3 votes   media: Hypovolemia Trailer
OmeG Mar 17 2012, 7:43pm says:


OMG... DEAD FOR... I mean RED FOREST!!! I can only imagine the ambient sounds this area will make. Roaming Anomalies, Creatures... the dead... O my!

+3 votes   media: Red Forest
OmeG Mar 15 2012, 6:52pm says:


I'm just happy you're adding more variety in every aspect to the game. The more options the player can do to/for units or the environment, the more re-playability and different outcomes the game produces to the gamer. Can't wait to see the next 4 units and their intel.

+1 vote   media: Sector Venom
OmeG Mar 10 2012, 4:41am says:

I wonder if this unit can burrow or travel underground

+1 vote   media: Colony Update
OmeG Mar 6 2012, 6:53pm says:

Hmm... for some reason I'm thinking of Zombies when I look at him... Zombie mini game???

+1 vote   media: Wounded Payne
OmeG Oct 6 2011, 7:36pm says:


well when you put it that way... I'm right there with you :D

I think you were thinking about the last bit, the succubus, which in a sense could be a female controller, but she'd control you in a way you don't want to be controlled XD

The first bit was more of a female fear factor to the game, something you don't want to wake up to in the zone. :) +1 for your scary naughty thinking :p

+1 vote   media: Test New quest character
OmeG Sep 22 2011, 1:49pm says:

Np, Sounds good, as long as the game is always improving & Vandrerer is happy making his mod all is well. :)

+1 vote   article: Desolate Land Vol.3?
OmeG Sep 20 2011, 8:36pm says:

Does "I haven't updated the mod for 13 months" mean that this mod is no longer being worked on? Nothing else to improve or add to the game? In other words, there's no reason to track this mod?

+2 votes   mod: Flash's The Witcher Mod
OmeG Sep 20 2011, 11:40am says:

So the questions that arise are:

-Do they infect others? How fast will they turn if they do?

-What is their weakness? Flamer, grenade, sniper, tank shell, well placed headshot?

-They are controllable by scientist in group? What happens if the scientist dies?

-Or do they become a squad that can ignore same side infantry brains and just attack enemy infantry?

-Only the axis can build them?

This should be very interesting to play while we wait for Burton's mod to be completed.

+3 votes   media: Zombies!
OmeG Sep 16 2011, 7:04am replied:

Thank you for the reply, best wishes on your mod :)

+2 votes   media: Garbage walk
OmeG Sep 15 2011, 9:41pm says:

This feels like the original stalker movie, but with visual cues XD

I'd need a backpack full of bolts to go through that though! O_o

possible downsides:
-impatient players
-unable to flee should gunfight take place
-death to nps & mutants = lots of dead things on the ground and a very lonely zone

But in all honesty the reason the garbage, cordon, swamps, etc are available as maps are because they are the least affected zones of STALKER. If you want to give the maps a resemblance that they are still dangerous, add most anomalies at the entrances/exits of each map along with places of interest ei. garbage piles, bridges, houses, cars, etc. as that is where anomalies usually gravitate towards to give us STALKERS artifacts to find. Hope my constructive thoughts help.

+2 votes   media: Garbage walk
OmeG Jul 15 2011, 2:14pm says:


Looks like China watched too much Japanese anime and went crazy with our US Debt to produce these Mech Hybrid Vehicles.

It's true what Loner said, an enhanced visual mod was how this seemed to start out as. But I'll applaud the creativity & uniqueness that this mod will contribute to the Generals modding scene. There's another mod that has their base in reality units, maybe some of the reality visuals from this mod could be donated (with credit to VectorIV ofcourse) to their mod for that enhanced reality like feel that some wish to keep.

Great work as usual VectorIV

+1 vote   media: [Unit] OTAN Wild [Custom]
OmeG Jul 8 2011, 11:44pm replied:

Wow, usually people only take away karma for people who troll people's pages, I made a well meaning suggestion and I get treated like a troll? 0_0

+4 votes   media: B-1 Lancer
OmeG Jul 8 2011, 3:10pm says:

Hopeful suggestion for developer, please widen the turn rate & speed of all aircraft. That would add to the realism that I believe your mod is trying to accomplish. Then you'd have sexy planes doing sexy moves! :D

+4 votes   media: B-1 Lancer
OmeG Jul 4 2011, 2:42pm says:

This should be an epic unit with that kind of name and intimidating look. 0_0

+1 vote   media: UEF mini XP Tank
OmeG May 24 2011, 4:38pm replied:

Thx again ye pirate matys yArrrrhhh & yo ho & such & such... XD

+1 vote   article: Dwarven Updates coming up
OmeG May 23 2011, 10:56pm says:

O, so just like the elves faction. Nice, thx for the clear up.

+1 vote   article: Dwarven Updates coming up
OmeG May 11 2011, 11:15pm says:

Nice, now there's someone who can flip the alarm switch before I kill them all... XD

+3 votes   media: 'Lookout'
OmeG Apr 12 2011, 9:12pm says:

The effects are amazing, just wondering why the smoke appears instantly on the outside first before the explosion takes effect for the airplane bomb drop? People would see the bright flash before the shock-wave kicked up dust emanating from the center to the edge of the bomb radius. There was also quite a bit of debris from vehicle explosions shooting up higher then the map's buildings. If these are the intended effects not based on realism then awesome job & sorry for misled assumption.

+2 votes   media: New effects!
OmeG Apr 12 2011, 8:52pm says:

YAY little people!!! Thank you Vector!!!

+1 vote   media: Optimized Exhaust Effect
OmeG Dec 8 2010, 1:03am says:

I believe they wanted the Brits to compete on the same level as the other army types, I don't think they meant that Brits were in major play along the eastern front. Even then, this surprise is well received and welcomed to the CoH franchise.

Since this is the only current modding team that has introduced a totally new faction to the franchise. I believe they would do well adding an Italian faction to the European scene. Which could then join/collaborate with the Asian mods that are going on with Japan & China. Giving all of us the chance to experience a true World War II experience.

+1 vote   article: Who Dares, Wins!
OmeG Nov 23 2010, 7:39pm says:

Yea, I'll agree with the comments above, this is a great mod but a zombie trader "kills" the mood. Plus I'd rather shoot a zombie then trade with one.

-Heeeeerrrressss urrrrrr weeeppponnn...
-Thank you
-Nicccccceeeeee haaaaaaannnnd
-YOU MOTHER------!!!

...yea see doesn't end well XD

+6 votes   media: Test Zombie Trader
OmeG Sep 15 2010, 12:07am replied:

Thank you, I didn't think to click on the "read more" link, my apologies.

+2 votes   mod: Alien Swarm: The Darkness
OmeG Sep 8 2010, 5:36pm says:

Ok, I'm stumped as to where I'm suppose to extract this to, could you add some instructions ElementAlien?

+1 vote   mod: Alien Swarm: The Darkness
OmeG Aug 24 2010, 3:27am says:

-The UN who were protecting these civilians whilst fighting the Taliban became weak, and soon became so unstable and over-militarized they launched a nuclear weapon on the middle east, killing millions. Many of the terrorist leaders fled to the north to find comrades to join their cause. (Al-Qaeda mainly get supporters who willingly join their cause due to the civilian casualties caused by mainly US/NATO forces. The UN only provide aid, no combat role...well maybe as support watch "Black Hawk Down". That doesn't mean their isn't resentment within the Muslim world between Sunni & Shiite groups, and since Al-Qaeda is a Sunni movement it would not be below them to use Shiite civilians as suicide bombers under threat of killing their families. So you could say that in their attempt to keep support strong to their cause, they "Al-Qaeda" planted a dirty bomb in a Shiite province & blamed US/NATO forces).

+1 vote   article: Initiation, History and Backstory
OmeG Aug 17 2010, 2:43am says:

Read your readme,

-corpses should be eaten off the map by mutants

-NPCs should carry what we would carry (both you and I would not carry only 10 ammo per gun right?) A good way to remedy this is to have NPCs place items in stashes & have those locations pop up in pda map when we loot their corpses...which gives more incentive to loot stashes. A unique script would be to have NPCs loot stashes & be able to place stashes where they/we choose.

-Food, Meds, Bullets & Artifacts are like gold in the STALKER world. Guns (most common) are a dime a dozen in the zone, the trader should not have to sale any gun except maybe unique guns. No trader would buy a gun that they could just pick up off a dead body.

Hope this helps you out.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Jan 26 2012, 6:19pm replied:

Agreed, also the blue insignia on the tail should be white like the other two insignias on the wings. Good Job making this unit!

+1 vote   media: here we are !!
OmeG Jan 22 2012, 6:09am says:

Whoa my Frames Per Second (FPS) just said, "AWW HELL NO!!!" XD

+6 votes   media: Boom
OmeG Jan 11 2012, 4:53pm says:

I feel sorry for that boat... :(

+2 votes   media: screen
OmeG Dec 4 2011, 11:47pm replied:

I could see this vehicle being used as a decoy with it's siren & lights, that would force idle zombies to run/walk after it and attack it.

+3 votes   media: Policemen and Squad Car
OmeG Dec 4 2011, 11:40pm replied:

yea, until they get stuck in a zombie herd and zombies start smashing in the windows... Dun dun dun... XD

+1 vote   media: Policemen and Squad Car
OmeG Oct 17 2011, 6:28pm says:


+2 votes   media: M.I.N.E. Screenshot - They Walk
OmeG Oct 14 2011, 9:08pm says:

If it really is done, you should make the code available to other modding teams who keep the STALKER community alive. Cedit should be given ofcourse, sorry to see the team move on from a successful mod. I especially liked the arena coding.

+2 votes   article: L.U.R.K. - State of Production
OmeG Oct 14 2011, 4:49pm says:

Barefoot butch girl... XD I thought the model was only partially done, everyone else in the zone is clothed up for survival from mutants and radiation. She's not mutant looking enough to be local to the zone, but not geared out enough to look like she has purpose for the zone... unless she was someone's plaything and finally got a chance wander around camp...

It's great to see a female in game, great job, just needs to look more like she belongs there :)

+1 vote   media: New character test
OmeG Oct 8 2011, 7:11pm replied:

Yup remove it all bud, real stalkers don't need to see all that, if they want to see their status they should check their inventory or pda like you would in the real world. XD XP

Nice pics bu the way :D

+1 vote   media: Dark Valley
OmeG Oct 6 2011, 3:58pm says:

No problem, I like to help out or give constructive criticism to modders whose mods interest me. :)

+1 vote   media: MSF Force
OmeG Oct 6 2011, 3:55pm says:

Yay, now I know where those background female screeches come from at night... they give me the shivers... Hopefully female mutants will also appear in the zone, those mutants gotta come from somewhere.

First female mutant zone, the "banshee"

runs at you doing something like this:

wandering banshee doing this: up succubus XD

+1 vote   media: Test New quest character
OmeG Oct 6 2011, 3:23pm says:

Yea the infantry are nice, but they are giants. Scaling the model and most likely their speed down, will give players a more realistic feel for such nice realistic infantry. :)

+1 vote   media: MSF Force
OmeG Oct 5 2011, 4:20pm replied:

Hope to try it out soon :)

+1 vote   article: Experimental Wars : The Awakening
OmeG Oct 5 2011, 4:03am replied:

When will the new mod be ready for testing if you're able to finish it in 1 month?

+1 vote   article: Experimental Wars : The Awakening
OmeG Oct 2 2011, 1:58am says:

LoL, I meant the Space Force hitting it's enemies hard and fast, it's amazing that Scrin would be able to make onto the planet, but the previous comment was me playing along with your funny entertaining Description that you posted with this pic. Can't wait to try out the chaos that this mod will bring. :)

+1 vote   media: Zeon is no longer ammused.
OmeG Oct 2 2011, 12:00am says:

Wow, I guess Scrin is Screwed XD

+1 vote   media: Zeon is no longer ammused.
OmeG Oct 1 2011, 5:45pm replied:

Woohoo! :D

+1 vote   article: When September eeeeeeends...
OmeG Sep 30 2011, 6:17pm replied:

I'm wondering why you chose Mount & Blade, why not Grand Theft Auto, since it has much of what the series had ei cars, buildings, modern day looking people, guns, etc.

Will be very interesting to see this mod, just stumped on the game platform choice.

+1 vote   mod: H.O.T.D.
OmeG Sep 30 2011, 5:57pm replied:

XD ...ahhaha yea...

...wait wuh... 0.o

-_- ...sighs*...fine I can wait... ^_^

U Da Man Zeke!

+2 votes   article: When September eeeeeeends...
OmeG Sep 30 2011, 3:53am replied:

Generals... or any C&C game for that matter are Classics that will never lose their hype, the game is always improving with mods. :)

+11 votes   article: When September eeeeeeends...
OmeG Sep 29 2011, 6:20pm replied:

o_o ...Whoa... will the other factions be able to capture those husks?!

+1 vote   mod: Xenoforce Reborn
OmeG Sep 28 2011, 5:58am says:

O_O ...thanks... you just gave me nightmares... -_-

+2 votes   media: Chimera evolving?
OmeG Sep 28 2011, 5:09am replied:

LoL, I thought you said that power didn't make any sense? XD You could possibly have a power like meteor/comet drop/strike/shower. Where they harness asteroids from space and direct it towards target locations. They could be in likeness to artillery barrage or a nuclear weapon but a lot more powerful destruction wise. More 2cents from me XD

+1 vote   mod: Xenoforce Reborn
OmeG Sep 26 2011, 9:11am says:

hmm... I see stealth generator possibilities on this unit ;)

+1 vote   media: NOD Megalith
OmeG Sep 23 2011, 7:49pm replied:

Sounds good, especially the random effects, I guess I'll save the commenting for the article then. Happy modding :)

+1 vote   mod: Xenoforce Reborn
OmeG Sep 23 2011, 7:29pm replied:

I mentioned it was a quick fix alternative to those wanting English asap and then I get voted down for attempting to be helpful to others...I thought that feature was reserved for people that troll forums...

+2 votes   mod: Edain Mod
OmeG Sep 23 2011, 5:22pm says:

Wow, there's a lot of talk about this English translation lately, just convert the German into English using Google's translate, it's crude, but it get's the job done while we wait for their English translation to be complete. However the Edain team is always producing more content, so I hope they are translating the new content to English on the spot so they close the gap between the languages, otherwise we will always be waiting. I recommended awhile back that they release patches of translated material for those who absolutely cannot or will not play the mod without English. Gnomi politely replied their reason, and I respectfully accepted their decision. This mod is easily one of the top mods for this game next to RJ-RotWK with a little bit of tweaking from me. Hope this helps everyone. :)

+1 vote   mod: Edain Mod
OmeG Sep 23 2011, 8:53am replied:

Thank you for your reply

+1 vote   mod: Full Combat Rebalance
OmeG Sep 20 2011, 8:57pm replied:

Hi, I was about to download this mod until I saw this message saying next version will be coming, should I wait for the new mod to come out?

+1 vote   mod: Full Combat Rebalance
OmeG Jul 25 2011, 4:21pm replied:

O_O whoa, so then adding in the rest of the AI's would take less then month with corrections & improvements included!? Sweet... ^_^

+1 vote   article: Remix Escalation back in production
OmeG Nov 17 2010, 5:21am says:

There was a mod that had units that look similar to that huge unit in your video. I think it had Macross & Gundam & something else as factions to each faction. The maker said he could no longer finish the mod but left his mod open for development. I hope you could incorporate his mod into your mod, as that would definitely be amazing eye candy to play. They don't even need to be factions in your mod, they could be super units like the original commando, the hacker & sniper, not base killers, but definitely formidable.

...found it, here's the link:

+1 vote   mod: World War IV
OmeG Aug 22 2010, 11:33pm replied:

Hmmm...never new CoP npcs could loot our stashes. O well time to play Presky & wait for the update on npcs looting our stuff in this mod!!!

+1 vote   mod: STALKER - PreSky
OmeG Aug 22 2010, 3:34am replied:

"Not Yet"...fluffy, you're making me happy! Plz share that script with STALKER modders across the STALKER games (soc, cs & cop). The game is gonna get a lot more interesting!

+1 vote   mod: STALKER - PreSky
OmeG Aug 21 2010, 6:39am says:

Can npc's loot our stashes? I always found it boring that I could store my items anywhere I wanted & they would still be there instead of in some npc's ill-gotten inventory... makes the game harder and more interesting when you actually have to hide your items or create your own stash where npcs are not likely to go... it's also fun to gun down thieves when you look in their inventory and find your items with them!

+1 vote   mod: STALKER - PreSky
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