This member has provided no bio about themself...
That robot won't fit! XD
Some Sea Units -Check
Lots of Air Units -Major Check!
-Buildings & Defenses
-Super/Special/Experimental Units XD
Wondering how you're going to deal with artillery & ballistic|nuke missile spam... cloaking/shield tech/laser-anti missile defenses??? It would seem the 1st to get air/artillery/anti-armor deployed wins!
Hmm... was hoping you'd utilize your ambition to draw/paint concept art as a way to display your skills of "texturing" (Which is another way of saying Drawing/Painting models) in this mod with those concepts for your portfolio (art collection that companies look at before hiring). This would catch the eye of potential game studios looking for people with more then just one skill, and benefit the fans of your mod at the same time. What ever your decision may be, thank you for improving the game/mod and hope you will return to it later to show off your persued acquired talent.
I think the flames should disable/disrupt any building engulfed in fire, that should be realistic, who's going to produce/work while the buildings on fire? Kinda like an emp effect...yet needs an engineer to symbolize repair & personnel bringing the building back online. Just a though, nice job by the way!
They look like mutated cattle that graze on tiberium... Not that that is a bad concept in itself, their attack could be to charge at their target. While a tiberium wolf-like fiend hunts these beasts going cloaked (camouflaged) when in tiberium fields. Never liked the original ranged attack of shooting tiberium and oinking...
uhmmm.... I think we're gonna need bigger maps... XD XP
I think you should have both, keep the gantry for the smaller/vanilla expies, and warp in the bigger expies. :)
I was thinking about that too, and yes fair trade.
Please Don't be April Fool's...Please Don't be April Fool's...Please Don't be April Fool's... XD XP
Sounds good, can't wait to test the new TK beta out! :D
I just really like the picture, and hope to see those types of skins to add a little zombie variety in the game :)
Definitely Want Zombie Mode For This Mod!!! Absolutely Awesome Trailer!!!
OMG... DEAD FOR... I mean RED FOREST!!! I can only imagine the ambient sounds this area will make. Roaming Anomalies, Creatures... the dead... O my!
I'm just happy you're adding more variety in every aspect to the game. The more options the player can do to/for units or the environment, the more re-playability and different outcomes the game produces to the gamer. Can't wait to see the next 4 units and their intel.
I wonder if this unit can burrow or travel underground
Hmm... for some reason I'm thinking of Zombies when I look at him... Zombie mini game???
well when you put it that way... I'm right there with you :D
I think you were thinking about the last bit, the succubus, which in a sense could be a female controller, but she'd control you in a way you don't want to be controlled XD
The first bit was more of a female fear factor to the game, something you don't want to wake up to in the zone. :) +1 for your scary naughty thinking :p
Np, Sounds good, as long as the game is always improving & Vandrerer is happy making his mod all is well. :)
Does "I haven't updated the mod for 13 months" mean that this mod is no longer being worked on? Nothing else to improve or add to the game? In other words, there's no reason to track this mod?
So the questions that arise are:
-Do they infect others? How fast will they turn if they do?
-What is their weakness? Flamer, grenade, sniper, tank shell, well placed headshot?
-They are controllable by scientist in group? What happens if the scientist dies?
-Or do they become a squad that can ignore same side infantry brains and just attack enemy infantry?
-Only the axis can build them?
This should be very interesting to play while we wait for Burton's mod to be completed.
Thank you for the reply, best wishes on your mod :)
This feels like the original stalker movie, but with visual cues XD
I'd need a backpack full of bolts to go through that though! O_o
-unable to flee should gunfight take place
-death to nps & mutants = lots of dead things on the ground and a very lonely zone
But in all honesty the reason the garbage, cordon, swamps, etc are available as maps are because they are the least affected zones of STALKER. If you want to give the maps a resemblance that they are still dangerous, add most anomalies at the entrances/exits of each map along with places of interest ei. garbage piles, bridges, houses, cars, etc. as that is where anomalies usually gravitate towards to give us STALKERS artifacts to find. Hope my constructive thoughts help.
Looks like China watched too much Japanese anime and went crazy with our US Debt to produce these Mech Hybrid Vehicles.
It's true what Loner said, an enhanced visual mod was how this seemed to start out as. But I'll applaud the creativity & uniqueness that this mod will contribute to the Generals modding scene. There's another mod that has their base in reality units, maybe some of the reality visuals from this mod could be donated (with credit to VectorIV ofcourse) to their mod for that enhanced reality like feel that some wish to keep.
Great work as usual VectorIV
Wow, usually people only take away karma for people who troll people's pages, I made a well meaning suggestion and I get treated like a troll? 0_0
Hopeful suggestion for developer, please widen the turn rate & speed of all aircraft. That would add to the realism that I believe your mod is trying to accomplish. Then you'd have sexy planes doing sexy moves! :D
This should be an epic unit with that kind of name and intimidating look. 0_0
Thx again ye pirate matys yArrrrhhh & yo ho & such & such... XD
O, so just like the elves faction. Nice, thx for the clear up.
Nice, now there's someone who can flip the alarm switch before I kill them all... XD
The effects are amazing, just wondering why the smoke appears instantly on the outside first before the explosion takes effect for the airplane bomb drop? People would see the bright flash before the shock-wave kicked up dust emanating from the center to the edge of the bomb radius. There was also quite a bit of debris from vehicle explosions shooting up higher then the map's buildings. If these are the intended effects not based on realism then awesome job & sorry for misled assumption.
YAY little people!!! Thank you Vector!!!
I believe they wanted the Brits to compete on the same level as the other army types, I don't think they meant that Brits were in major play along the eastern front. Even then, this surprise is well received and welcomed to the CoH franchise.
Since this is the only current modding team that has introduced a totally new faction to the franchise. I believe they would do well adding an Italian faction to the European scene. Which could then join/collaborate with the Asian mods that are going on with Japan & China. Giving all of us the chance to experience a true World War II experience.
Yea, I'll agree with the comments above, this is a great mod but a zombie trader "kills" the mood. Plus I'd rather shoot a zombie then trade with one.
-Heeeeerrrressss urrrrrr weeeppponnn...
-AAHHHHHHHMMMMMMM YUMMmmmmmmm YUMMMmmmmm
...yea see doesn't end well XD
Thank you, I didn't think to click on the "read more" link, my apologies.
Ok, I'm stumped as to where I'm suppose to extract this to, could you add some instructions ElementAlien?
-The UN who were protecting these civilians whilst fighting the Taliban became weak, and soon became so unstable and over-militarized they launched a nuclear weapon on the middle east, killing millions. Many of the terrorist leaders fled to the north to find comrades to join their cause. (Al-Qaeda mainly get supporters who willingly join their cause due to the civilian casualties caused by mainly US/NATO forces. The UN only provide aid, no combat role...well maybe as support watch "Black Hawk Down". That doesn't mean their isn't resentment within the Muslim world between Sunni & Shiite groups, and since Al-Qaeda is a Sunni movement it would not be below them to use Shiite civilians as suicide bombers under threat of killing their families. So you could say that in their attempt to keep support strong to their cause, they "Al-Qaeda" planted a dirty bomb in a Shiite province & blamed US/NATO forces).
Read your readme,
-corpses should be eaten off the map by mutants
-NPCs should carry what we would carry (both you and I would not carry only 10 ammo per gun right?) A good way to remedy this is to have NPCs place items in stashes & have those locations pop up in pda map when we loot their corpses...which gives more incentive to loot stashes. A unique script would be to have NPCs loot stashes & be able to place stashes where they/we choose.
-Food, Meds, Bullets & Artifacts are like gold in the STALKER world. Guns (most common) are a dime a dozen in the zone, the trader should not have to sale any gun except maybe unique guns. No trader would buy a gun that they could just pick up off a dead body.
Hope this helps you out.
Agreed, also the blue insignia on the tail should be white like the other two insignias on the wings. Good Job making this unit!
Whoa my Frames Per Second (FPS) just said, "AWW HELL NO!!!" XD
I feel sorry for that boat... :(
I could see this vehicle being used as a decoy with it's siren & lights, that would force idle zombies to run/walk after it and attack it.
yea, until they get stuck in a zombie herd and zombies start smashing in the windows... Dun dun dun... XD
If it really is done, you should make the code available to other modding teams who keep the STALKER community alive. Cedit should be given ofcourse, sorry to see the team move on from a successful mod. I especially liked the arena coding.
Barefoot butch girl... XD I thought the model was only partially done, everyone else in the zone is clothed up for survival from mutants and radiation. She's not mutant looking enough to be local to the zone, but not geared out enough to look like she has purpose for the zone... unless she was someone's plaything and finally got a chance wander around camp...
It's great to see a female in game, great job, just needs to look more like she belongs there :)
Yup remove it all bud, real stalkers don't need to see all that, if they want to see their status they should check their inventory or pda like you would in the real world. XD XP
Nice pics bu the way :D
No problem, I like to help out or give constructive criticism to modders whose mods interest me. :)
Yay, now I know where those background female screeches come from at night... they give me the shivers... Hopefully female mutants will also appear in the zone, those mutants gotta come from somewhere.
First female mutant zone, the "banshee"
runs at you doing something like this:
wandering banshee doing this:
...next up succubus XD
Yea the infantry are nice, but they are giants. Scaling the model and most likely their speed down, will give players a more realistic feel for such nice realistic infantry. :)
Hope to try it out soon :)
When will the new mod be ready for testing if you're able to finish it in 1 month?
LoL, I meant the Space Force hitting it's enemies hard and fast, it's amazing that Scrin would be able to make onto the planet, but the previous comment was me playing along with your funny entertaining Description that you posted with this pic. Can't wait to try out the chaos that this mod will bring. :)
Wow, I guess Scrin is Screwed XD
I'm wondering why you chose Mount & Blade, why not Grand Theft Auto, since it has much of what the series had ei cars, buildings, modern day looking people, guns, etc.
Will be very interesting to see this mod, just stumped on the game platform choice.
XD ...ahhaha yea...
...wait wuh... 0.o
-_- ...sighs*...fine I can wait... ^_^
U Da Man Zeke!
Generals... or any C&C game for that matter are Classics that will never lose their hype, the game is always improving with mods. :)
o_o ...Whoa... will the other factions be able to capture those husks?!
O_O ...thanks... you just gave me nightmares... -_-
LoL, I thought you said that power didn't make any sense? XD You could possibly have a power like meteor/comet drop/strike/shower. Where they harness asteroids from space and direct it towards target locations. They could be in likeness to artillery barrage or a nuclear weapon but a lot more powerful destruction wise. More 2cents from me XD
hmm... I see stealth generator possibilities on this unit ;)
Sounds good, especially the random effects, I guess I'll save the commenting for the article then. Happy modding :)
I mentioned it was a quick fix alternative to those wanting English asap and then I get voted down for attempting to be helpful to others...I thought that feature was reserved for people that troll forums...
Wow, there's a lot of talk about this English translation lately, just convert the German into English using Google's translate, it's crude, but it get's the job done while we wait for their English translation to be complete. However the Edain team is always producing more content, so I hope they are translating the new content to English on the spot so they close the gap between the languages, otherwise we will always be waiting. I recommended awhile back that they release patches of translated material for those who absolutely cannot or will not play the mod without English. Gnomi politely replied their reason, and I respectfully accepted their decision. This mod is easily one of the top mods for this game next to RJ-RotWK with a little bit of tweaking from me. Hope this helps everyone. :)
Thank you for your reply
Hi, I was about to download this mod until I saw this message saying next version will be coming, should I wait for the new mod to come out?
O_O whoa, so then adding in the rest of the AI's would take less then month with corrections & improvements included!? Sweet... ^_^
There was a mod that had units that look similar to that huge unit in your video. I think it had Macross & Gundam & something else as factions to each faction. The maker said he could no longer finish the mod but left his mod open for development. I hope you could incorporate his mod into your mod, as that would definitely be amazing eye candy to play. They don't even need to be factions in your mod, they could be super units like the original commando, the hacker & sniper, not base killers, but definitely formidable.
...found it, here's the link:
Hmmm...never new CoP npcs could loot our stashes. O well time to play Presky & wait for the update on npcs looting our stuff in this mod!!!
"Not Yet"...fluffy, you're making me happy! Plz share that script with STALKER modders across the STALKER games (soc, cs & cop). The game is gonna get a lot more interesting!
Can npc's loot our stashes? I always found it boring that I could store my items anywhere I wanted & they would still be there instead of in some npc's ill-gotten inventory... makes the game harder and more interesting when you actually have to hide your items or create your own stash where npcs are not likely to go... it's also fun to gun down thieves when you look in their inventory and find your items with them!