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I can, GIMME GIMME GIMME!!! XD
That robot won't fit! XD
Some Sea Units -Check
Lots of Air Units -Major Check!
-Buildings & Defenses
-Super/Special/Experimental Units XD
Wondering how you're going to deal with artillery & ballistic|nuke missile spam... cloaking/shield tech/laser-anti missile defenses??? It would seem the 1st to get air/artillery/anti-armor deployed wins!
Hmm... was hoping you'd utilize your ambition to draw/paint concept art as a way to display your skills of "texturing" (Which is another way of saying Drawing/Painting models) in this mod with those concepts for your portfolio (art collection that companies look at before hiring). This would catch the eye of potential game studios looking for people with more then just one skill, and benefit the fans of your mod at the same time. What ever your decision may be, thank you for improving the game/mod and hope you will return to it later to show off your persued acquired talent.
I think the flames should disable/disrupt any building engulfed in fire, that should be realistic, who's going to produce/work while the buildings on fire? Kinda like an emp effect...yet needs an engineer to symbolize repair & personnel bringing the building back online. Just a though, nice job by the way!
They look like mutated cattle that graze on tiberium... Not that that is a bad concept in itself, their attack could be to charge at their target. While a tiberium wolf-like fiend hunts these beasts going cloaked (camouflaged) when in tiberium fields. Never liked the original ranged attack of shooting tiberium and oinking...
uhmmm.... I think we're gonna need bigger maps... XD XP
I think you should have both, keep the gantry for the smaller/vanilla expies, and warp in the bigger expies. :)
I was thinking about that too, and yes fair trade.
Please Don't be April Fool's...Please Don't be April Fool's...Please Don't be April Fool's... XD XP
Sounds good, can't wait to test the new TK beta out! :D
I just really like the picture, and hope to see those types of skins to add a little zombie variety in the game :)
Definitely Want Zombie Mode For This Mod!!! Absolutely Awesome Trailer!!!
OMG... DEAD FOR... I mean RED FOREST!!! I can only imagine the ambient sounds this area will make. Roaming Anomalies, Creatures... the dead... O my!
I'm just happy you're adding more variety in every aspect to the game. The more options the player can do to/for units or the environment, the more re-playability and different outcomes the game produces to the gamer. Can't wait to see the next 4 units and their intel.
I wonder if this unit can burrow or travel underground
Hmm... for some reason I'm thinking of Zombies when I look at him... Zombie mini game???
well when you put it that way... I'm right there with you :D
I think you were thinking about the last bit, the succubus, which in a sense could be a female controller, but she'd control you in a way you don't want to be controlled XD
The first bit was more of a female fear factor to the game, something you don't want to wake up to in the zone. :) +1 for your scary naughty thinking :p
Np, Sounds good, as long as the game is always improving & Vandrerer is happy making his mod all is well. :)
Does "I haven't updated the mod for 13 months" mean that this mod is no longer being worked on? Nothing else to improve or add to the game? In other words, there's no reason to track this mod?
So the questions that arise are:
-Do they infect others? How fast will they turn if they do?
-What is their weakness? Flamer, grenade, sniper, tank shell, well placed headshot?
-They are controllable by scientist in group? What happens if the scientist dies?
-Or do they become a squad that can ignore same side infantry brains and just attack enemy infantry?
-Only the axis can build them?
This should be very interesting to play while we wait for Burton's mod to be completed.
Thank you for the reply, best wishes on your mod :)
This feels like the original stalker movie, but with visual cues XD
I'd need a backpack full of bolts to go through that though! O_o
-unable to flee should gunfight take place
-death to nps & mutants = lots of dead things on the ground and a very lonely zone
But in all honesty the reason the garbage, cordon, swamps, etc are available as maps are because they are the least affected zones of STALKER. If you want to give the maps a resemblance that they are still dangerous, add most anomalies at the entrances/exits of each map along with places of interest ei. garbage piles, bridges, houses, cars, etc. as that is where anomalies usually gravitate towards to give us STALKERS artifacts to find. Hope my constructive thoughts help.
Looks like China watched too much Japanese anime and went crazy with our US Debt to produce these Mech Hybrid Vehicles.
It's true what Loner said, an enhanced visual mod was how this seemed to start out as. But I'll applaud the creativity & uniqueness that this mod will contribute to the Generals modding scene. There's another mod that has their base in reality units, maybe some of the reality visuals from this mod could be donated (with credit to VectorIV ofcourse) to their mod for that enhanced reality like feel that some wish to keep.
Great work as usual VectorIV
Wow, usually people only take away karma for people who troll people's pages, I made a well meaning suggestion and I get treated like a troll? 0_0
Hopeful suggestion for developer, please widen the turn rate & speed of all aircraft. That would add to the realism that I believe your mod is trying to accomplish. Then you'd have sexy planes doing sexy moves! :D
This should be an epic unit with that kind of name and intimidating look. 0_0
Thx again ye pirate matys yArrrrhhh & yo ho & such & such... XD
O, so just like the elves faction. Nice, thx for the clear up.
Nice, now there's someone who can flip the alarm switch before I kill them all... XD
The effects are amazing, just wondering why the smoke appears instantly on the outside first before the explosion takes effect for the airplane bomb drop? People would see the bright flash before the shock-wave kicked up dust emanating from the center to the edge of the bomb radius. There was also quite a bit of debris from vehicle explosions shooting up higher then the map's buildings. If these are the intended effects not based on realism then awesome job & sorry for misled assumption.
YAY little people!!! Thank you Vector!!!
I believe they wanted the Brits to compete on the same level as the other army types, I don't think they meant that Brits were in major play along the eastern front. Even then, this surprise is well received and welcomed to the CoH franchise.
Since this is the only current modding team that has introduced a totally new faction to the franchise. I believe they would do well adding an Italian faction to the European scene. Which could then join/collaborate with the Asian mods that are going on with Japan & China. Giving all of us the chance to experience a true World War II experience.
Yea, I'll agree with the comments above, this is a great mod but a zombie trader "kills" the mood. Plus I'd rather shoot a zombie then trade with one.
-Heeeeerrrressss urrrrrr weeeppponnn...
-AAHHHHHHHMMMMMMM YUMMmmmmmmm YUMMMmmmmm
...yea see doesn't end well XD
Thank you, I didn't think to click on the "read more" link, my apologies.
Ok, I'm stumped as to where I'm suppose to extract this to, could you add some instructions ElementAlien?
-The UN who were protecting these civilians whilst fighting the Taliban became weak, and soon became so unstable and over-militarized they launched a nuclear weapon on the middle east, killing millions. Many of the terrorist leaders fled to the north to find comrades to join their cause. (Al-Qaeda mainly get supporters who willingly join their cause due to the civilian casualties caused by mainly US/NATO forces. The UN only provide aid, no combat role...well maybe as support watch "Black Hawk Down". That doesn't mean their isn't resentment within the Muslim world between Sunni & Shiite groups, and since Al-Qaeda is a Sunni movement it would not be below them to use Shiite civilians as suicide bombers under threat of killing their families. So you could say that in their attempt to keep support strong to their cause, they "Al-Qaeda" planted a dirty bomb in a Shiite province & blamed US/NATO forces).
Read your readme,
-corpses should be eaten off the map by mutants
-NPCs should carry what we would carry (both you and I would not carry only 10 ammo per gun right?) A good way to remedy this is to have NPCs place items in stashes & have those locations pop up in pda map when we loot their corpses...which gives more incentive to loot stashes. A unique script would be to have NPCs loot stashes & be able to place stashes where they/we choose.
-Food, Meds, Bullets & Artifacts are like gold in the STALKER world. Guns (most common) are a dime a dozen in the zone, the trader should not have to sale any gun except maybe unique guns. No trader would buy a gun that they could just pick up off a dead body.
Hope this helps you out.
Would still like to see another weapon load out other then lasers. But I guess NOD is laser orientated. Either way can't wait to try out the next version.
Umm... not to sure about the venom "light, fast, and stealthy air unit" using what takes a Medium Sized Building to produce an Elite Laser. Trying to be a little realistic, as Valherran said, a little OP. Maybe the Tiberium Guard Doctrine could equip it with Napalm Bombs and/or Hellfire Missiles that can be strategically used to create firestorms/walls. This would bring more meaning to the Tiberium "Guard" Doctrine.
Just some Constructive thoughts for your clever mod. :)
Beautiful Trees that emit toxins that can control, kill or morph enemy units into monsters?
...Big Black Dong... XD ;P
Agreed, also the blue insignia on the tail should be white like the other two insignias on the wings. Good Job making this unit!
Whoa my Frames Per Second (FPS) just said, "AWW HELL NO!!!" XD
I feel sorry for that boat... :(
I could see this vehicle being used as a decoy with it's siren & lights, that would force idle zombies to run/walk after it and attack it.
yea, until they get stuck in a zombie herd and zombies start smashing in the windows... Dun dun dun... XD
If it really is done, you should make the code available to other modding teams who keep the STALKER community alive. Cedit should be given ofcourse, sorry to see the team move on from a successful mod. I especially liked the arena coding.
Barefoot butch girl... XD I thought the model was only partially done, everyone else in the zone is clothed up for survival from mutants and radiation. She's not mutant looking enough to be local to the zone, but not geared out enough to look like she has purpose for the zone... unless she was someone's plaything and finally got a chance wander around camp...
It's great to see a female in game, great job, just needs to look more like she belongs there :)
Yup remove it all bud, real stalkers don't need to see all that, if they want to see their status they should check their inventory or pda like you would in the real world. XD XP
Nice pics bu the way :D
No problem, I like to help out or give constructive criticism to modders whose mods interest me. :)
Yay, now I know where those background female screeches come from at night... they give me the shivers... Hopefully female mutants will also appear in the zone, those mutants gotta come from somewhere.
First female mutant zone, the "banshee"
runs at you doing something like this:
wandering banshee doing this:
...next up succubus XD
Yea the infantry are nice, but they are giants. Scaling the model and most likely their speed down, will give players a more realistic feel for such nice realistic infantry. :)
Hope to try it out soon :)
When will the new mod be ready for testing if you're able to finish it in 1 month?
LoL, I meant the Space Force hitting it's enemies hard and fast, it's amazing that Scrin would be able to make onto the planet, but the previous comment was me playing along with your funny entertaining Description that you posted with this pic. Can't wait to try out the chaos that this mod will bring. :)
Wow, I guess Scrin is Screwed XD
I'm wondering why you chose Mount & Blade, why not Grand Theft Auto, since it has much of what the series had ei cars, buildings, modern day looking people, guns, etc.
Will be very interesting to see this mod, just stumped on the game platform choice.
XD ...ahhaha yea...
...wait wuh... 0.o
-_- ...sighs*...fine I can wait... ^_^
U Da Man Zeke!
Generals... or any C&C game for that matter are Classics that will never lose their hype, the game is always improving with mods. :)
o_o ...Whoa... will the other factions be able to capture those husks?!
O_O ...thanks... you just gave me nightmares... -_-
0.0 ...Wow...I really think you guys need to create your own Fantasy Strategy Game or get hired by some of the well known Fantasy Lore game companies out there.
Wow, knew there was a reason to continue 'watching' this mod, hope there will be a version 1.0 in the future with tons of new features/units to rival/surpass Contra mod! Welcome back General! XD
Wow, love the thought of this strategic unit (though it sounds more in line with Scrin Tech), hope to see more of these exotic abilities in the future!
People do realize how easy the S.H.I.E.L.D. version was able to be taken down right? Good Support/Transport Unit, Weak Armor for realism please.
Or it's been resized temporarily to show off the amazing amount of detail put into the unit.
Thank you for the additional strategies, would be nice if each Signal Fire had it's own theme such as Ent Gathering, Dragons Lair, Balrog's Sacred Flame, that dirt diving fire-breathing wurm thingy, Goblin King/Army mini kingdom or Orc Infestation, Mountain/Troll Dwelling, Eagles Nest WITH AREA MIST to Stealth them! Same with Elf Forest that cloaks their "homeland"! Or the Wizard's Tower where their Magic Damage/Cool Down is amplified.
Would also be cool to have these Signal Fire defenders respawn after a certain amount of time as a way of retaking the Signal Tower. This would also allow "lesser" themed creatures to make surprise attacks on the occupying player in a more frequent occurrence then the legendary ones. Creatures such as: Goblin attack, Barrow wright haunting, Spider infestation, Wildmen Raid, etc.
True, it is an old game afterall. I appreciate those who keep old games alive, amazing how some modders are able to modify/overhaul/add in new content to expand and keep the games fresh.
If the gunner gets shot, does that disable the turret until reinforced? Or after a certain amount of time? Another very well made model :)
Radioactive burer discharging a solar flare! Warning! Hazardous Radiation Exposure... Warning! You're on Fire!... Warning! Your flesh has been seared... Now You're a Zombie!... XD
Yes, the zone welcomes you back Mac ;)
Interesting effect, does this mean the pond in Dark Valley will expand or the ditches and basements in various levels will flood? Will our footsteps in this puddles be heard? Will there be a slow effect or possible slip effect depending on depth of puddle? Hmm streams, rivers, flash floods O my. This would definitely be a welcomed technology to the STALKER realm.
Are those rooms searchable? Can't believe how much this mod has changed the original STALKER game. Can't wait to have this zone experience take me! :)
Thank you, Looking forward to your future updates!
Thank you, Fun Mod!
The program "Vuze" can create a torrent for you. It's pretty straight forward. Hope OL 2012 will make a comeback! Thanks for all your hard work!
Nice explanation azuza, thank you for helping me see the "Light"! XD
R.I.P PreSky... Hello Zone! I'm answering the call! XD
But seriously, happy to see what this mod will bring to the Clear Sky game! Best of luck & happy modding! :D
Clear Sky Elite! XD
Thank you for your response & your unique contribution to the Zombie Genre. :)
I was wondering if you'd be able to use Left 4 Dead Models in your mod. Your mod is exactly what I wished the Left 4 Dead games had as another mode of gameplay. Looking forward to your next podcast. :)
Was gonna comment about that too, but his comment says it all.
I'd like to beta-test this mod, nothing is OP when you have skill and knowledge of how to defeat it. GDI's Ion Cannon & Sonic Weapons are GDI's unique advantage/strategy, whether it's OP or not depends on the player & that's where beta-testing comes into play. This concept is interesting and shows a lot of thought was put into it. Well Done :)
Ah, yes now I remember, but I thought it was for one of the Zero Hour mods. XD
If I actually had time, I'd change the maps for you. :D
The last part I guess I just wanted to see a flashier new model rather then a rectangle flying through the air. XD Maybe with some vapor trail or motion blur effects under the model, it would portray the sense of thrust that the unit is creating to propel it through the air.
Always a pleasure to read your replies! :D
I really want to see these zombie variants! :D
For some reason your Cybran units make me think of these as possible inspiration for future units for the Cybran Nation:
Agreed, more variations from new (above pic) to old (un-painted, brown wooden, missing planks, rusted/holed roof) would be nice to have. :D
I believe it's mold or moss, they grow on buildings over time.
XD Ty, Maybe it could be done later on for the mod, or you could outsource the texture to other texture artists to get the variations done quickly. You're already amazingly quick with updating your mod, can't wait to see the updated texture. :)
Also make the six red lights in the front have a brighter touch of red so they look like lights with the darker red looking like a reflection against the black metal. Great first texture for what looks like a unit that has flown quite a few missions. Is it possible to have the texture change once the unit achieves veteran status, from a newer off the production line texture?
hmm... I see stealth generator possibilities on this unit ;)
Wow, TRON just got jealous! XD
Nice, then that could also mean different skin textures for each species giving herds, or groups of mutants unique and varying looks instead of carbon copy replicas. ei. brown boar, black boar, brown & black boar, boar with gash marks, etc. etc.
Glad your decided to do this. I know it might be time consuming to have each mutant spawn with its own size and texture along with spawning each as an individual mutant instead of insert # of same unit at location. The variety and feel will be well worth it in the end. :)
I see, maybe another modder in the stalker community could help with that, the idea could be implemented at your discretion at a later time should you wish to come back to it.
Another idea I haven't seen is mutant adolescence, I could see the pseudo giants offspring being the vanilla size and lurking in places the giant could not go. I'm not sure if the hardcode allows for size variable spawning, but just another idea to come back to if you want to try it out. Again, good job on the giant.
I agree with Chezzlor, the initial attack either charging or stomping
could knockback/stun the player/npc for a certain amount of time for the giant to stomp the life out of the poor player/npc stupid/crazy enough to not run away. The giant now has a fitting role in the zone.
The Elven Alliance Mod = TEAM? :D
Here's a List of more Suggestions :D
C&C Generals: Real Warfare
C&C Generals: War is Fun
C&C Generals: Thou Shalt Kill
C&C Generals: Kill all Humans
C&C Generals: World War III
C&C Generals: USA vs CHINA vs CIV...err...TERRORISTS
C&C Generals: Things Go Boom
C&C Generals: Pretty Death Machines
C&C Generals: Operation Destroy Earth
C&C Generals: Humans Still Killing Humans
C&C Generals: Learn to Kill at an Early Age and Love it!
C&C Generals: Peace is War
C&C Generals: What would Jesus Do?
C&C Generals: When Politicians, Dictators & Tyrants want to reduce the population
C&C Generals: The Endless War
Yup yup, I did that, sorry about the miscommunication, the "gamedata Autumn Aurora Arsenal + Patch overwrite\" = just the "add-on" not the "patch 1.0"
In other words that means I copied the main Autumn Aurora gamedata to the DIR, then overwrote it with the Autumn Aurora Arsenal Add-on gamedata like the readme said. Those were the only two things I did on a fresh install, and the inventory was still not fixed. I'll play around with it some more and see what I can do, Looking forward to you're version 1.1 Autumn Aurora mod! ;)
Hmm... I must not be doing something right, fresh install, patched to 1.0005ww, gamedata Autumn Aurora, gamedata Autumn Aurora Arsenal + Patch overwrite. = Strelok's Inventory screen grids all out of place. Settings 1080p res. all textures maxed. Although it's just the hud that's not fitting the grid lines. No one else is having this issue? Thank you for the add-on seeZ☢™, the game works, just that inventory problem.
Would love to see more zombie infestation in the zone where they are free to roam & moan. Different types of zombies would be nice too, different models. The most terrifying would be a screaming woman zombie as she's chasing you through the wilderness... damn... I crap myself... brb...
O_O ...wow... very realistic, beautiful model, good job!
I'm a little unclear but I believe I just read this update as saying there will be 3 dwarf factions in game with their own unique heroes??? In which case (O_O) wow!!!
This is wonderful news, I'm hoping after the polished mod you could resurrect some of the unfinished mods for the other 2 (ie. BFME2 & ROTWK) games. All the best on your restructuring! :)
Perfect description, love the realism & logic you put into this mod.
I like... I like it a lot
Huba Huba Huba!!!
If you watched the original STALKER movie, you might get a better understanding of why there were no females in the zone.
...but on a very scary note, you would think the bandits would have a brothel to pass the time since they could never go back to civilization... plus history is unkind to women.
Nice work Pendalose, it looks like armored vehicles are getting their neon on. XD
Sounds like an Iron Curtain power ending with a suicide bomber's fate...hmm...maybe a mini-nuclear explosion would give it a fitting death for such a powerful war-machine.
If that's the case, I hope the mod will scale everything to make everything look relatively proportional to everything else.
VTOL aircraft should have that option, plus the "airports" in generals are ridiculously compact for normal aircraft. I'm hoping the airplanes in the game have realistic flight speeds after take-off, for interesting areal battles rather then what was shown in the video of airplanes moving like at cloud speed. I hope my choice and suggestion make sense and help the mod out. Good luck Gunz
I would have to agree, no marines would knowingly go into a dark mission without flashlights. A way to remedy that, would be to have the lights go out from certain triggers when maybe the tech marine does something wrong or someone shoots a barrel that knocks out the power etc etc... even in "Aliens" the flashlight is standard, you could have the flashlight that's unlocked on later lvls light up more of the map while a standard light has a small range/radius. Just some helpful thoughts. Game looks scary good!
Wow, now that's a pornographic image you got there.
-In a final effort the Taliban who spread a message of propaganda which made their enemies tremble in fear and innocent civilians join their cause, all in the name of Allah. (Might want to change the Taliban, which are locally centered in Afghanistan to Al-Qaeda which is a terrorist organization all over the Muslim world).
No problem, I understand, I'd like to suggest making the AIs of NPCs smarter and more behavior orientated. Meaning bandits stick in groups like a gang when in the zone. Loners are well...loners or in groups of 2 or 3. Military/Mercs are in groups of 4 or 5. Boar/Fleshes travel in herds lair in brush. Dogs in Packs, Bloodsuckers hunt in groups & stay in buildings which make them deadly...not the unload a clip into them and they still run around like nothing happened. Rats should be near buildings and travel in hordes of 20+ The controller surrounds himself with stalker zombies. Burers live underground/basements like dwarfs. Snorks in swamps/buildings.
Basically making a logical mod with realistic AI and not randomness is what will set this mod apart from other mods. Also unique items that certain factions carry, like smoke grenades from mercs, mines from military, unique detectors from ecologists. Along with tons of new items, modifications, weapons/ammo & artifacts will send this mods rank & fans to the top of moddb.
I'd like to hear more about you view on making this mod different.
Hi, I love the beautiful scenery, I was wondering about some of the plants changing while you were panning the camera, is that a bug or is that part of the draw distance? What are the other changes you are planning to do for this mod? Will the models of the npcs look less "plastic" looking?
Your mod has me interested again in Far Cry, please keep us updated on your progress, all the best.