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Comment History  (120 - 150 of 738)
OmeG
OmeG @ The Horse Lords - A Modification for BFME 2

All the best, would make a great Xmas present!

Good karma+2 votes
OmeG
OmeG @ One Vision

Hope there's a new release in time for Xmas!

Good karma+1 vote
OmeG
OmeG @ Annihilation Maps - Vol I

"...require the TA Features (2011 version at least), AtlantisMB Features and Frenzy Map Features Pack (2009 version at least)."

-Will/Are these things included in your mod?

Good karma+1 vote
OmeG
OmeG @ House Atreides missile launcher

You should have the model resemble this: En.wikipedia.org

But a more futuristic armored chasis, that has the launcher spread out in a form of 'V' bird wing shape.

I believe the ornithopsters shot rockets, so this vehicle would fit the Atreides side in a way. And if war truly is universal, then no doubt there would be a concept vehicle that Atreides would mimic in our reality.

Good karma+2 votes
OmeG
OmeG @ Russia Aircraft Carrier

People do realize how easy the S.H.I.E.L.D. version was able to be taken down right? Good Support/Transport Unit, Weak Armor for realism please.

Good karma+2 votes
OmeG
OmeG @ New transport

Some Sea Units -Check
Lots of Air Units -Major Check!
Waiting On:
-Infantry
-Vehicles
-Buildings & Defenses
-Super/Special/Experimental Units XD

Wondering how you're going to deal with artillery & ballistic|nuke missile spam... cloaking/shield tech/laser-anti missile defenses??? It would seem the 1st to get air/artillery/anti-armor deployed wins!

Good karma+1 vote
OmeG
OmeG @ Autumn Update

Awesome News, Great Video!!!

Hoping to see:
-Unit Collision Corrections (Units not on top of/in other units)
-Smaller scaled/movement of Units for "Realistic" battleground/buildings that give the feeling of a bigger playing field and requirement of strategy.
-Xenos Faction!

Good karma+3 votes
OmeG
OmeG @ Russian Command Center

Extremely beautiful detail! Just wondering if the Command Center should have fences bunkers & turrets built into the building? Possibly as an upgrade? Amazing work as usual!

Good karma+1 vote
OmeG
OmeG @ TS:AE in: Something a lil' Different

As long as the infantry look like they could realistically fit in a vehicle or building, I'm good; The scale & speed of units on the battlefield should make it feel like a battle of strategy and not just mass production of units that can get to the other opponents base in ~30 seconds at the same time regardless of unit type. I'd like to have to use Chinooks & APCs etc to transport foot-troops. I also think infantry should be invisible to radar & small enough to have enemy players really look at their battlefield screens for infantry ambushes. Although infantry rifles may not do much against heavy armor that's where diversity will be needed. All-in-all love what you've done in the mod!

Good karma+1 vote
OmeG
OmeG @ Freezing of project. I'm leaving.

Hmm... was hoping you'd utilize your ambition to draw/paint concept art as a way to display your skills of "texturing" (Which is another way of saying Drawing/Painting models) in this mod with those concepts for your portfolio (art collection that companies look at before hiring). This would catch the eye of potential game studios looking for people with more then just one skill, and benefit the fans of your mod at the same time. What ever your decision may be, thank you for improving the game/mod and hope you will return to it later to show off your persued acquired talent.

Good karma+1 vote
OmeG
OmeG @ Warhammer 40,000: Epic Legions

Ah, so no updates on version 3 of this mod?

Good karma+1 vote
OmeG
OmeG @ Poll

A: yes
B: no
C: no way!
D: yes
E: yes!
F: yes

...eh basically what ^he said... XD

Good karma+1 vote
OmeG
OmeG @ Master Hero Mod 2.0

WOOOOOOOO HOOOOOOOOOOOOOOO!!!

Good karma+1 vote
OmeG
OmeG @ EEA Ukraine "Dozor B"

Or it's been resized temporarily to show off the amazing amount of detail put into the unit.

Good karma+1 vote
OmeG
OmeG @ RJ-RotWK - Unofficial Bugfix - 1.063

Would LOVE to see all the "WIP" placeholders finally replaced with what they were intended to become.

Also could you place all the gamedata attributes into the notepad format, I was only able to play balance what he added into that format... unless someone has made an stat editor for the game since I last played.

I hope to see your bugfix become a full mod add-on and finally complete this epic mod!

Good karma+2 votes
OmeG
OmeG @ Dedication

I'm sorry to hear your loss as well. I wish you the best. The Mod deserves to be made in his memory so that he may live on in something you both shared and love.

Good karma+8 votes
OmeG
OmeG @ New HQ

That would be even more awesome if you could garrison some men up there!

Good karma+6 votes
OmeG
OmeG @ June: Aus der traum?

Thank you for your service sir! :D

Good karma+1 vote
OmeG
OmeG @ Master Hero Mod 1.8.1

Thank you for the additional strategies, would be nice if each Signal Fire had it's own theme such as Ent Gathering, Dragons Lair, Balrog's Sacred Flame, that dirt diving fire-breathing wurm thingy, Goblin King/Army mini kingdom or Orc Infestation, Mountain/Troll Dwelling, Eagles Nest WITH AREA MIST to Stealth them! Same with Elf Forest that cloaks their "homeland"! Or the Wizard's Tower where their Magic Damage/Cool Down is amplified.

Would also be cool to have these Signal Fire defenders respawn after a certain amount of time as a way of retaking the Signal Tower. This would also allow "lesser" themed creatures to make surprise attacks on the occupying player in a more frequent occurrence then the legendary ones. Creatures such as: Goblin attack, Barrow wright haunting, Spider infestation, Wildmen Raid, etc.

Good karma+1 vote
OmeG
OmeG @ Master Hero Mod 1.8.1 Defenders of the Signal Fire

Thank you for the additional strategies, would be nice if each Signal Fire had it's own theme such as Ent Gathering, Dragons Lair, Balrog's Sacred Flame, that dirt diving fire-breathing wurm thingy, Goblin King/Army mini kingdom or Orc Infestation, Mountain/Troll Dwelling, Eagles Nest WITH AREA MIST to Stealth them! Same with Elf Forest that cloaks their "homeland"! Or the Wizard's Tower where their Magic Damage/Cool Down is amplified.

Would also be cool to have these Signal Fire defenders respawn after a certain amount of time as a way of retaking the Signal Tower. This would also allow "lesser" themed creatures to make surprise attacks on the occupying player in a more frequent occurrence then the legendary ones. Creatures such as: Goblin attack, Barrow wright haunting, Spider infestation, Wildmen Raid, etc.

Good karma+1 vote
OmeG
OmeG @ New maps on the way....

Nice, the tank is a little over-sized compared to road & structures. Hope to play your next version soon!

Good karma+1 vote
OmeG
OmeG @ New Flakpanzer 38 t model

True, it is an old game afterall. I appreciate those who keep old games alive, amazing how some modders are able to modify/overhaul/add in new content to expand and keep the games fresh.

Good karma+3 votes
OmeG
OmeG @ New Flakpanzer 38 t model

If the gunner gets shot, does that disable the turret until reinforced? Or after a certain amount of time? Another very well made model :)

Good karma+1 vote
OmeG
OmeG @ A small test for fun

Radioactive burer discharging a solar flare! Warning! Hazardous Radiation Exposure... Warning! You're on Fire!... Warning! Your flesh has been seared... Now You're a Zombie!... XD

Good karma0 votes
OmeG
OmeG @ May 2014 Update

Love the detail and thought provoking strategy you guys have infused into the game with this mod. Maybe my thoughts on NOD embracing tiberium would mean their soldiers would be more resistant the GDI's eradicate tiberium at all cost stance. Along with other generalizations, such as NOD being Stealth/Pinpoint Attacks/Sabotage/Tiberium Tech and GDI being Armor Tough/Traditional Shock & Awe Attacks/ Explode & Destroy "Wipe them off the map" Tech.

Tiberium Scan should be NOD specialty, but according to video lore they seized NOD research so I guess it could be for both.

The Description of mod summary bottom part is contradicting as regular army "combat engineers" (GDI) utilized mines as well as "Terroists" (NOD)who use IED's. Since this is more future styled game theory you'd think GDI would use mines (EMP or not) to thwart stealth units while NOD uses Adv.IED EMP mines and Hijackers as one of their tactics.

Thanks for continuing the mod, hope my thoughts are taken in good faith. :)

Good karma+4 votes
OmeG
OmeG @ Let's celebrate

I hope so, maybe this new chapter will be based on the actual current events that are happening in Ukraine right now. I can see the three factions already:

USA = USA
PLA (People's Liberation Army) = Russia
GLA = Seperatists/Terrorist groups

The CWC (Cold War Crisis) could be started anew with this event, with current weapons of war shown in the news along with futuristic & hypothetical things included.

All-in-all glad to see this mod team back in action, can't wait to tell those future stories with the next mod! :)

Good karma-2 votes
OmeG
OmeG @ We still don't lose our way.

Wow, "the first episode of this mod"? You're going to add more content after this episode? Amazing Dedication, not too many mods out there still alive for this game, keep it alive and Congrats!

Good karma+2 votes
OmeG
OmeG @ Ultimate Apocalypse News - April

Other gaming companies should create/update/add new content at your teams lightning speed & enthusiasm, you guys should be the shining standard of which all other companies and modders should aspire to. Keep this up and form a gaming company already!

Good karma+4 votes
OmeG
OmeG @ Fire Gullet in action

I think the flames should disable/disrupt any building engulfed in fire, that should be realistic, who's going to produce/work while the buildings on fire? Kinda like an emp effect...yet needs an engineer to symbolize repair & personnel bringing the building back online. Just a though, nice job by the way!

Good karma+2 votes
OmeG
OmeG @ WAH Undead Hero: Vrykul King

Nice model, but there's no hint of him looking like he belong to the undead faction

Good karma+2 votes
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