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XR_3DA.exe caused BREAKPOINT in module "D:\Program Files (x86)\Steam\steamapps\common\STALKER Shadow of Chernobyl\bin\xrCore.dll" at 0023:00717CB5, xrDebug::backend()+165 byte(s)
EAX=4937AD28 EBX=2CE40018 ECX=4937AD30 EDX=4937AE62
ESI=007422A8 EDI=0018D418 FLG=00200212
EBP=0018CF90 ESP=0018BF88 EIP=00717CB5
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Hope this helps :)
Just saw where you get the "2 packs", they should be added to the mod though for automatic installation if those options are picked.
SimplyYuri Mar 2 2012, 9:50pm replied:
When you say "Argus Textures", you mean both Add-ons (Absolute Nature Texture Pack & Absolute Structures Texture Pack) must be installed after the OGSE installation is done, and not to overwrite your textures.ltx? (Asking for Clarification)
What is the "Creatures Pack"? Does it need the Argus Textures Add-on to work?
I think it would be best to include what's needed in your mod installation such as the "Argus Textures" to avoid confusion when people want to select that option. The Installation cuts off part of the words after "MUST" in the OGSE installation options menus.
Thank you for making this mod, going to play standard installation, can I re-install the mod with other options later on? Or do I have to uninstall the entire mod, then reinstall when I want the other options added in later?
I think you should have both, keep the gantry for the smaller/vanilla expies, and warp in the bigger expies. :)
I'd like to beta-test this mod, nothing is OP when you have skill and knowledge of how to defeat it. GDI's Ion Cannon & Sonic Weapons are GDI's unique advantage/strategy, whether it's OP or not depends on the player & that's where beta-testing comes into play. This concept is interesting and shows a lot of thought was put into it. Well Done :)
Brings back memories for both console & game
I was thinking about that too, and yes fair trade.
Wow Pin Point Precision across a wider radius!? Extremely Awesome & Deadly Weapon Concept Azuza!
Ah, yes now I remember, but I thought it was for one of the Zero Hour mods. XD
If I actually had time, I'd change the maps for you. :D
The last part I guess I just wanted to see a flashier new model rather then a rectangle flying through the air. XD Maybe with some vapor trail or motion blur effects under the model, it would portray the sense of thrust that the unit is creating to propel it through the air.
Always a pleasure to read your replies! :D
Your Welcome Bro!
Hmm... two hovering units? It would make sense that these units would be able to "hover" over water, providing GDI with a unique strategy. So I'm baffled by your previous picture description that they cannot traverse water.
As for the jump-jet ability, I'm hoping you might add Orca look-a-like side boosters or jump-jet pack like objects to the sides of these vehicle models. This would visually give the effect that they have the actual ability to lift their ~200+ ton frames and ordinances into the air for a limited distance. Maybe for added realism's sake, the vehicles are made of polymer, and cannot sustain heavy damage.
Great progress! Hope my thoughts help! :D
LoL, guess that answers my question from the last picture XD
That would be an awesome weapons variant! Since it would be self propelled, having a longer range would also be realistic too right? Making it truly "elite"
I was hoping somewhere in those ~100Gigs there would be additional powers made for these welcomed new creatures.
Or what Azuza just wrote...
I think Build Time should definitely be increased, they are as stated, "elite" units. The decision to wait longer for an elite versus a standard would add more strategy rather then making the standard units obsolete.
Wow that's freaky, I guess CoP now has it's first Goblin-like creature. My thoughts would be how it survives against the other creatures & where it would "live"? The Soundbytes from 2:38 & 3:08 are what I believe should be the sounds that this creature should make.
Here's link: (Fast forward to 2:38 & 3:08 or watch it to get more ideas)
This is an April Fool's joke right? 0_0
Please Don't be April Fool's...Please Don't be April Fool's...Please Don't be April Fool's... XD XP
Wow, my very first person to comment on my profile was a mistake and he already received positive karma! How did I not see the comment made in 2011?
I Like It! :D
Wow... you stole my line! (see 'Cybran Mega XP')
...but yea what he said! XD
Awesome model Leosake! Can't wait to see the smaller versions! :D
Sounds good, can't wait to test the new TK beta out! :D
I just really like the picture, and hope to see those types of skins to add a little zombie variety in the game :)
Love the scale of the units to the terrain, now can't wait for mountain maps! :D
I really want to see these zombie variants! :D
I say Replace a Standard T1 unit and keep this Zurgling like 'Chimera' as a Swarm tactic unique to the Cybran Nation. This will start to give each faction their own playing style instead of every side has arty, tank, missile vehicles etc.
Anyone else agree? :)