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Comment History  (120 - 150 of 615)
OmeG
OmeG Apr 11 2012, 5:20pm replied:

Just saw where you get the "2 packs", they should be added to the mod though for automatic installation if those options are picked.

SimplyYuri Mar 2 2012, 9:50pm replied:

Blackbyte.org

+1 vote   download: OGSE 0.6.9.2 R2 official english version (fixed)
OmeG
OmeG Apr 11 2012, 5:11pm says:

Hi KamikaZzeRu,

When you say "Argus Textures", you mean both Add-ons (Absolute Nature Texture Pack & Absolute Structures Texture Pack) must be installed after the OGSE installation is done, and not to overwrite your textures.ltx? (Asking for Clarification)

What is the "Creatures Pack"? Does it need the Argus Textures Add-on to work?

I think it would be best to include what's needed in your mod installation such as the "Argus Textures" to avoid confusion when people want to select that option. The Installation cuts off part of the words after "MUST" in the OGSE installation options menus.

Thank you for making this mod, going to play standard installation, can I re-install the mod with other options later on? Or do I have to uninstall the entire mod, then reinstall when I want the other options added in later?

+1 vote   download: OGSE 0.6.9.2 R2 official english version (fixed)
OmeG
OmeG Apr 10 2012, 6:06am says:

mmmm...dreamy...

;)

+1 vote   media: Dream Army Screenshots
OmeG
OmeG Apr 9 2012, 11:32pm replied:

XD

+1 vote   article: Should Warp Pillars Replace Gantrys YES/NO ?
OmeG
OmeG Apr 9 2012, 9:23pm says:

I think you should have both, keep the gantry for the smaller/vanilla expies, and warp in the bigger expies. :)

+7 votes   article: Should Warp Pillars Replace Gantrys YES/NO ?
OmeG
OmeG Apr 6 2012, 6:03am says:

I'd like to beta-test this mod, nothing is OP when you have skill and knowledge of how to defeat it. GDI's Ion Cannon & Sonic Weapons are GDI's unique advantage/strategy, whether it's OP or not depends on the player & that's where beta-testing comes into play. This concept is interesting and shows a lot of thought was put into it. Well Done :)

+1 vote   media: Ion Cannon Defense Network
OmeG
OmeG Apr 5 2012, 12:56am says:

XD

Brings back memories for both console & game

+2 votes   media: Nintendo 64 commercial
OmeG
OmeG Apr 5 2012, 12:54am says:

I was thinking about that too, and yes fair trade.

XD

+1 vote   media: Planet Cutter POC
OmeG
OmeG Apr 4 2012, 4:59pm says:

0_0

Wow Pin Point Precision across a wider radius!? Extremely Awesome & Deadly Weapon Concept Azuza!

+1 vote   media: Planet Cutter POC
OmeG
OmeG Apr 4 2012, 3:06pm says:

Ah, yes now I remember, but I thought it was for one of the Zero Hour mods. XD

If I actually had time, I'd change the maps for you. :D

The last part I guess I just wanted to see a flashier new model rather then a rectangle flying through the air. XD Maybe with some vapor trail or motion blur effects under the model, it would portray the sense of thrust that the unit is creating to propel it through the air.

Always a pleasure to read your replies! :D

+1 vote   media: GDI Sphinx and Griffin
OmeG
OmeG Apr 4 2012, 3:52am replied:

XD

Your Welcome Bro!

+2 votes   media: The Karlik
OmeG
OmeG Apr 4 2012, 3:50am says:

Hmm... two hovering units? It would make sense that these units would be able to "hover" over water, providing GDI with a unique strategy. So I'm baffled by your previous picture description that they cannot traverse water.

As for the jump-jet ability, I'm hoping you might add Orca look-a-like side boosters or jump-jet pack like objects to the sides of these vehicle models. This would visually give the effect that they have the actual ability to lift their ~200+ ton frames and ordinances into the air for a limited distance. Maybe for added realism's sake, the vehicles are made of polymer, and cannot sustain heavy damage.

Great progress! Hope my thoughts help! :D

+1 vote   media: GDI Sphinx and Griffin
OmeG
OmeG Apr 3 2012, 11:03pm says:

LoL, guess that answers my question from the last picture XD

+1 vote   media: Ballistic Missile Juggernaut
OmeG
OmeG Apr 3 2012, 10:15pm replied:

That would be an awesome weapons variant! Since it would be self propelled, having a longer range would also be realistic too right? Making it truly "elite"

+1 vote   media: Rail Mammoth / Rail Predator / Direct Juggernaught
OmeG
OmeG Apr 3 2012, 10:09pm replied:

Nice :D

I was hoping somewhere in those ~100Gigs there would be additional powers made for these welcomed new creatures.

+1 vote   media: The Karlik
OmeG
OmeG Apr 3 2012, 8:43pm replied:

Or what Azuza just wrote...

XD

:)

+1 vote   media: Rail Mammoth / Rail Predator / Direct Juggernaught
OmeG
OmeG Apr 3 2012, 8:41pm replied:

I think Build Time should definitely be increased, they are as stated, "elite" units. The decision to wait longer for an elite versus a standard would add more strategy rather then making the standard units obsolete.

+1 vote   media: Rail Mammoth / Rail Predator / Direct Juggernaught
OmeG
OmeG Apr 3 2012, 8:35pm says:

Wow that's freaky, I guess CoP now has it's first Goblin-like creature. My thoughts would be how it survives against the other creatures & where it would "live"? The Soundbytes from 2:38 & 3:08 are what I believe should be the sounds that this creature should make.

Here's link: (Fast forward to 2:38 & 3:08 or watch it to get more ideas)
Dailymotion.com

+4 votes   media: The Karlik
OmeG
OmeG Apr 1 2012, 4:11am says:

This is an April Fool's joke right? 0_0

XD

+2 votes   media: The Impaler Uber Cannon
OmeG
OmeG Mar 31 2012, 9:42pm says:

0_0

-1 votes   article: Big Announcement
OmeG
OmeG Mar 31 2012, 7:48pm says:

Please Don't be April Fool's...Please Don't be April Fool's...Please Don't be April Fool's... XD XP

+17 votes   media: *APRIL FOOLS 2012* Debut Teaser
OmeG
OmeG Mar 31 2012, 4:20pm replied:

Wow, my very first person to comment on my profile was a mistake and he already received positive karma! How did I not see the comment made in 2011?

XD

+3 votes   member: OmeG
OmeG
OmeG Mar 31 2012, 4:11pm says:

I Like It! :D

+1 vote   media: maps
OmeG
OmeG Mar 31 2012, 3:55pm replied:

Wow... you stole my line! (see 'Cybran Mega XP')

...but yea what he said! XD

Awesome model Leosake! Can't wait to see the smaller versions! :D

+1 vote   media: chimera finished
OmeG
OmeG Mar 31 2012, 8:09am replied:

Sounds good, can't wait to test the new TK beta out! :D

I just really like the picture, and hope to see those types of skins to add a little zombie variety in the game :)

GJ Ketxxx

+1 vote   download: TK2.Zero: Singularity HD Foliage & perf. update
OmeG
OmeG Mar 31 2012, 6:28am says:

Love the scale of the units to the terrain, now can't wait for mountain maps! :D

+4 votes   article: Map showcase
OmeG
OmeG Mar 31 2012, 6:23am says:

I really want to see these zombie variants! :D

+1 vote   download: TK2.Zero: Singularity HD Foliage & perf. update
OmeG
OmeG Mar 30 2012, 6:02pm replied:

Brilliant! XD

+1 vote   media: chimera
OmeG
OmeG Mar 30 2012, 5:35am replied:

I say Replace a Standard T1 unit and keep this Zurgling like 'Chimera' as a Swarm tactic unique to the Cybran Nation. This will start to give each faction their own playing style instead of every side has arty, tank, missile vehicles etc.

Anyone else agree? :)

+1 vote   media: chimera
OmeG
OmeG Mar 29 2012, 8:30am replied:

XD

Will Do Good Sir... Once my Main Computer gets fixed :(

+1 vote   mod: M.S.O. Massive Simulation Overhaul
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