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Wow, my very first person to comment on my profile was a mistake and he already received positive karma! How did I not see the comment made in 2011?
I Like It! :D
Wow... you stole my line! (see 'Cybran Mega XP')
...but yea what he said! XD
Awesome model Leosake! Can't wait to see the smaller versions! :D
Sounds good, can't wait to test the new TK beta out! :D
I just really like the picture, and hope to see those types of skins to add a little zombie variety in the game :)
Love the scale of the units to the terrain, now can't wait for mountain maps! :D
I really want to see these zombie variants! :D
I say Replace a Standard T1 unit and keep this Zurgling like 'Chimera' as a Swarm tactic unique to the Cybran Nation. This will start to give each faction their own playing style instead of every side has arty, tank, missile vehicles etc.
Anyone else agree? :)
Will Do Good Sir... Once my Main Computer gets fixed :(
Now That's Awesome!
0_o ...wow... just... wow...
You Sir are AWESOME!!! I'm imagining the pulsing sounds right now...
0_0 ...There getting Faster...Louder...
Love the way he wrote that suggestion! XD
For some reason your Cybran units make me think of these as possible inspiration for future units for the Cybran Nation:
O My... Now I'm Really Excited! XD
Let's Drink to it Once More Stalkers, It was a Good Mod! :D
Agreed, more variations from new (above pic) to old (un-painted, brown wooden, missing planks, rusted/holed roof) would be nice to have. :D
Some thoughts about the npcs:
-They always seem to know just how far to throw the grenade, even without needing to look for the enemy to see where the enemy has moved.
-Naturally taking a bullet to the body may not kill someone outright, but I'm sure it hurts quite a bit, maybe some wounded animations rather then npcs sounding hurt but then shrugging it off and shooting as if nothing had happened would make more sense. Some npcs of lower status after being shot might decide to run/limp away.
-Seeing the mutated pig get smashed in the face was Hilarious, but something that big taking multiple gunshots to take down only needing a jab to the face to kill was either serious skill or in need of reworking to where the stalker actually needs to fight for his life or run away.
Great Video, hope to see more!
I'd be delighted to try it out, I've been busy lately, but I saw your first uploaded video and left some friendly critiques there. :)
Beware of Zombies in the port-a-potties! XD
Wow, lol, I went to sleep after I posted here and Blam! More people started making comments. Thank you for responding to my comment, glad to have been your first XD I'm wondering what you'll do to your mod after you've perfected the a-life.
Thank you for making this mod, this was much needed...Now...umm...could you please do the same for the other two games (SoC and CS) PLEASE?! :D
Awesome Models, Good idea with model variations, can't wait to see the highways littered with eaten corpses & wandering herds of zombies. XD
Agreed, you should let people surprise you with their talent by presenting maps to you that they made, rather then request a minimum. It puts unnecessary restraints & limits the amount of talented people you're looking for.
Your Welcome ^^
Thank you, hope to play your mod in May.
Was hoping you would have the oil depot as a requirement before having to build small energy generators next to buildings that require energy, and also as a requirement to buildings that produce vehicles. Still a nice model by the way.
Ok, not sure why you gave me negative karma for asking if I understood the post above. The other part of it you didn't answer, which was about the update being put into the sdk for others to use. Try to be more sincere in the response, save the negative Karma for those that deserve it. :)
So, if I read that right, he'll release this update to the public sdk once you confirm it works?
Very Nice Model, the non-Laser variation to the Laser Generals Anit-Air Vehicle for the other US generals