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Comment History  (180 - 210 of 615)
OmeG
OmeG Mar 20 2012, 5:46am says:

Definitely Want Zombie Mode For This Mod!!! Absolutely Awesome Trailer!!!

+3 votes     media: Hypovolemia Trailer
OmeG
OmeG Mar 19 2012, 5:06pm replied:

Agreed was about to type the same comment, the people in the open-top jeep are scaled, just need to scale the other infantry to that size and I assume reduce their speed so we will have to use transports for our infantry to traverse the battlefield.

+1 vote     media: HUMVEES!
OmeG
OmeG Mar 19 2012, 4:50pm replied:

The Kraken would be Squid/Octopus in shape, ungodly fast underwater, it's 'ink' weapon would be radar jamming ability AND/OR EMP Torpedoes with melee attack. On land, it's a slow walker, but all it's weapon platforms are able to rise outside the body weakening armor integrity but able to defend against air, 2 legs become medium ranged cannons, another 2 legs become artillery cannons, while some small ports around the body are close range lasers. Defeat would require a fleet of watercraft and aircraft to start to damage it's giant armor or one well placed nuke/elite artillery round. Sounds about right off the top of my head, hope this helps! :)

+3 votes     media: Cybran Experimental Assault Bot
OmeG
OmeG Mar 19 2012, 6:09am replied:

OMG YES DO THIS!!! +1 to Spudd

The Cyborg Nation Shall Devour Your Imperfections With The Call of the KRAKEN!

+3 votes     media: Cybran Experimental Assault Bot
OmeG
OmeG Mar 19 2012, 6:00am says:

Very Nice Ideas, my favorite NOD tactic was to build a lot of these units, sneak these into a base in groups big enough to kill the enemy's power plants in one shot upon De-cloaking, then target the construction center, then set them to aggressive 'Shoot Everything' mode while my main force picks off the defenses/units. It's going to be fun devising new strategies for each doctrine. Thank you for making this mod. :)

+1 vote     media: Stealth Tank (Tib Guard Class)
OmeG
OmeG Mar 17 2012, 7:43pm says:

0_0

OMG... DEAD FOR... I mean RED FOREST!!! I can only imagine the ambient sounds this area will make. Roaming Anomalies, Creatures... the dead... O my!

+3 votes     media: Red Forest
OmeG
OmeG Mar 16 2012, 4:43pm replied:

Love to help & support the community :D

Based on the reply, will most enemies that are shooting show the player a jammed weapon "reloading" animation, or will they not mimic the need to reload their weapon after a jam? Also, would that mean that most weapons are teetering on the brink of the weapon breaking? I'm pretty sure Military/Mercs/Maybe Freedom and Veteran to Elite Stalkers would only carry well maintained weapons. What I'm wondering, is what/how the Monolith carry/maintain their weapons in the more severe environments of the zone, or are they just another form of bandits? Will the creatures (New Creatures?) have a place, or will they be meaningless bullet fodder?

+2 votes     mod: S.T.A.L.K.E.R. Whispers Of The Zone
OmeG
OmeG Mar 16 2012, 3:42pm replied:

XD Ty, Maybe it could be done later on for the mod, or you could outsource the texture to other texture artists to get the variations done quickly. You're already amazingly quick with updating your mod, can't wait to see the updated texture. :)

+1 vote     media: My first texture xD
OmeG
OmeG Mar 16 2012, 6:22am says:

Also make the six red lights in the front have a brighter touch of red so they look like lights with the darker red looking like a reflection against the black metal. Great first texture for what looks like a unit that has flown quite a few missions. Is it possible to have the texture change once the unit achieves veteran status, from a newer off the production line texture?

+1 vote     media: My first texture xD
OmeG
OmeG Mar 16 2012, 2:20am says:

"Idea"/thought: If there are "thousands" of stalkers in the zone with "deadly skirmishes between factions", what will you do about players that scavenge loot/supplies off the dead or pick off remaining stalkers to take what they have and amass a huge fortune and deadly arsenal of weapons & ammo from the start of the game?

The idea of the Zone was that it was a deserted, lonely, abandoned land retaken by Nature and the creatures that adapted within the zone. The only few humans that dared to venture into the Radio Active, Creature infested zone were Military/Scientists/Traders or STALKERS that looked for artifacts or evaded authorities.

For the most part I could see outposts or small camps where humans would go for safety/relief. But having thousands dying and littering the zone with loot and weapons, takes all the danger, mystery and excitement of obtaining/restoring rare items/weapons/artifacts etc. from the zone, that STALKERS make their niche from. Instead of, wait for factions to destroy each other, grab their loot, become filthy rich, kill anything in the zone, get bored of the zone... play another newly released game. I hope my thoughts help with the creation of this welcomed addition to the STALKER modding community. :)

+4 votes     mod: S.T.A.L.K.E.R. Whispers Of The Zone
OmeG
OmeG Mar 15 2012, 6:52pm says:

:D

I'm just happy you're adding more variety in every aspect to the game. The more options the player can do to/for units or the environment, the more re-playability and different outcomes the game produces to the gamer. Can't wait to see the next 4 units and their intel.

+1 vote     media: Sector Venom
OmeG
OmeG Mar 15 2012, 4:55pm replied:

XD

Would still like to see another weapon load out other then lasers. But I guess NOD is laser orientated. Either way can't wait to try out the next version.

:)

+1 vote     media: Sector Venom
OmeG
OmeG Mar 15 2012, 4:57am says:

Umm... not to sure about the venom "light, fast, and stealthy air unit" using what takes a Medium Sized Building to produce an Elite Laser. Trying to be a little realistic, as Valherran said, a little OP. Maybe the Tiberium Guard Doctrine could equip it with Napalm Bombs and/or Hellfire Missiles that can be strategically used to create firestorms/walls. This would bring more meaning to the Tiberium "Guard" Doctrine.

Just some Constructive thoughts for your clever mod. :)

+1 vote     media: Sector Venom
OmeG
OmeG Mar 10 2012, 4:44am says:

Beautiful Trees that emit toxins that can control, kill or morph enemy units into monsters?

+4 votes     media: Colony Structure Update
OmeG
OmeG Mar 10 2012, 4:41am says:

I wonder if this unit can burrow or travel underground

+1 vote     media: Colony Update
OmeG
OmeG Mar 8 2012, 3:43pm says:

...Spyder Monkey...

...King Kong...

...Gargantua...

...Silver Black...

...Big Black Dong... XD ;P

+2 votes     media: Cybran Battle Bot \ Spider Bot
OmeG
OmeG Mar 6 2012, 6:53pm says:

Hmm... for some reason I'm thinking of Zombies when I look at him... Zombie mini game???

+1 vote     media: Wounded Payne
OmeG
OmeG Jan 26 2012, 6:19pm replied:

Agreed, also the blue insignia on the tail should be white like the other two insignias on the wings. Good Job making this unit!

+1 vote     media: here we are !!
OmeG
OmeG Jan 22 2012, 6:09am says:

Whoa my Frames Per Second (FPS) just said, "AWW HELL NO!!!" XD

+6 votes     media: Boom
OmeG
OmeG Jan 11 2012, 4:53pm says:

I feel sorry for that boat... :(

+2 votes     media: screen
OmeG
OmeG Dec 4 2011, 11:47pm replied:

I could see this vehicle being used as a decoy with it's siren & lights, that would force idle zombies to run/walk after it and attack it.

+3 votes     media: Policemen and Squad Car
OmeG
OmeG Dec 4 2011, 11:40pm replied:

yea, until they get stuck in a zombie herd and zombies start smashing in the windows... Dun dun dun... XD

+1 vote     media: Policemen and Squad Car
OmeG
OmeG Oct 17 2011, 6:28pm says:

OMG YES!

+2 votes     media: M.I.N.E. Screenshot - They Walk
OmeG
OmeG Oct 14 2011, 9:08pm says:

If it really is done, you should make the code available to other modding teams who keep the STALKER community alive. Cedit should be given ofcourse, sorry to see the team move on from a successful mod. I especially liked the arena coding.

+2 votes     article: L.U.R.K. - State of Production
OmeG
OmeG Oct 14 2011, 4:49pm says:

Barefoot butch girl... XD I thought the model was only partially done, everyone else in the zone is clothed up for survival from mutants and radiation. She's not mutant looking enough to be local to the zone, but not geared out enough to look like she has purpose for the zone... unless she was someone's plaything and finally got a chance wander around camp...

It's great to see a female in game, great job, just needs to look more like she belongs there :)

+1 vote     media: New character test
OmeG
OmeG Oct 8 2011, 7:11pm replied:

Yup remove it all bud, real stalkers don't need to see all that, if they want to see their status they should check their inventory or pda like you would in the real world. XD XP

Nice pics bu the way :D

+1 vote     media: Dark Valley
OmeG
OmeG Oct 6 2011, 7:36pm says:

XD

well when you put it that way... I'm right there with you :D

I think you were thinking about the last bit, the succubus, which in a sense could be a female controller, but she'd control you in a way you don't want to be controlled XD

The first bit was more of a female fear factor to the game, something you don't want to wake up to in the zone. :) +1 for your scary naughty thinking :p

+1 vote     media: Test New quest character
OmeG
OmeG Oct 6 2011, 3:58pm says:

No problem, I like to help out or give constructive criticism to modders whose mods interest me. :)

+1 vote     media: MSF Force
OmeG
OmeG Oct 6 2011, 3:55pm says:

Yay, now I know where those background female screeches come from at night... they give me the shivers... Hopefully female mutants will also appear in the zone, those mutants gotta come from somewhere.

First female mutant zone, the "banshee"

runs at you doing something like this:
Youtube.com
or
Youtube.com

wandering banshee doing this:
Youtube.com

...next up succubus XD

+1 vote     media: Test New quest character
OmeG
OmeG Oct 6 2011, 3:23pm says:

Yea the infantry are nice, but they are giants. Scaling the model and most likely their speed down, will give players a more realistic feel for such nice realistic infantry. :)

+1 vote     media: MSF Force
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