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Comment History  (180 - 210 of 621)
OmeG Mar 21 2012, 5:48pm replied:

Hey [ppx]L☢Ner1™, Make it a torrent and I'll help seed it for you, that bypasses moddb limitations and gets your mod to everyone faster.

+1 vote   mod: Particle Paradise v2.2
OmeG Mar 21 2012, 7:53am says:

OMG WOW, You made me want to buy this game! Tracking!

+2 votes   mod: Warhammer - The Sundering: Rise of the Witch King
OmeG Mar 21 2012, 7:48am replied:

I believe it's mold or moss, they grow on buildings over time.

+3 votes   media: main menu
OmeG Mar 21 2012, 7:11am says:

uh... yea... so when can you deliver them to me? :p ;D

+3 votes   media: Can't get enough!
OmeG Mar 21 2012, 7:06am says:

Is this the Menu for version 2.5 of the mod? Gives Me A Very Creepy Feeling, Job Well Done!

+1 vote   media: main menu
OmeG Mar 20 2012, 5:12pm says:


O my... 'Independence Day' movie Déjà vu...

+1 vote   media: Battlefeel v1.03
OmeG Mar 20 2012, 5:46am says:

Definitely Want Zombie Mode For This Mod!!! Absolutely Awesome Trailer!!!

+3 votes   media: Hypovolemia Trailer
OmeG Mar 19 2012, 5:06pm replied:

Agreed was about to type the same comment, the people in the open-top jeep are scaled, just need to scale the other infantry to that size and I assume reduce their speed so we will have to use transports for our infantry to traverse the battlefield.

+1 vote   media: HUMVEES!
OmeG Mar 19 2012, 4:50pm replied:

The Kraken would be Squid/Octopus in shape, ungodly fast underwater, it's 'ink' weapon would be radar jamming ability AND/OR EMP Torpedoes with melee attack. On land, it's a slow walker, but all it's weapon platforms are able to rise outside the body weakening armor integrity but able to defend against air, 2 legs become medium ranged cannons, another 2 legs become artillery cannons, while some small ports around the body are close range lasers. Defeat would require a fleet of watercraft and aircraft to start to damage it's giant armor or one well placed nuke/elite artillery round. Sounds about right off the top of my head, hope this helps! :)

+3 votes   media: Cybran Experimental Assault Bot
OmeG Mar 19 2012, 6:09am replied:

OMG YES DO THIS!!! +1 to Spudd

The Cyborg Nation Shall Devour Your Imperfections With The Call of the KRAKEN!

+3 votes   media: Cybran Experimental Assault Bot
OmeG Mar 19 2012, 6:00am says:

Very Nice Ideas, my favorite NOD tactic was to build a lot of these units, sneak these into a base in groups big enough to kill the enemy's power plants in one shot upon De-cloaking, then target the construction center, then set them to aggressive 'Shoot Everything' mode while my main force picks off the defenses/units. It's going to be fun devising new strategies for each doctrine. Thank you for making this mod. :)

+1 vote   media: Stealth Tank (Tib Guard Class)
OmeG Mar 17 2012, 7:43pm says:


OMG... DEAD FOR... I mean RED FOREST!!! I can only imagine the ambient sounds this area will make. Roaming Anomalies, Creatures... the dead... O my!

+3 votes   media: Red Forest
OmeG Mar 16 2012, 4:43pm replied:

Love to help & support the community :D

Based on the reply, will most enemies that are shooting show the player a jammed weapon "reloading" animation, or will they not mimic the need to reload their weapon after a jam? Also, would that mean that most weapons are teetering on the brink of the weapon breaking? I'm pretty sure Military/Mercs/Maybe Freedom and Veteran to Elite Stalkers would only carry well maintained weapons. What I'm wondering, is what/how the Monolith carry/maintain their weapons in the more severe environments of the zone, or are they just another form of bandits? Will the creatures (New Creatures?) have a place, or will they be meaningless bullet fodder?

+2 votes   mod: S.T.A.L.K.E.R. Whispers Of The Zone
OmeG Mar 16 2012, 3:42pm replied:

XD Ty, Maybe it could be done later on for the mod, or you could outsource the texture to other texture artists to get the variations done quickly. You're already amazingly quick with updating your mod, can't wait to see the updated texture. :)

+1 vote   media: My first texture xD
OmeG Mar 16 2012, 6:22am says:

Also make the six red lights in the front have a brighter touch of red so they look like lights with the darker red looking like a reflection against the black metal. Great first texture for what looks like a unit that has flown quite a few missions. Is it possible to have the texture change once the unit achieves veteran status, from a newer off the production line texture?

+1 vote   media: My first texture xD
OmeG Mar 16 2012, 2:20am says:

"Idea"/thought: If there are "thousands" of stalkers in the zone with "deadly skirmishes between factions", what will you do about players that scavenge loot/supplies off the dead or pick off remaining stalkers to take what they have and amass a huge fortune and deadly arsenal of weapons & ammo from the start of the game?

The idea of the Zone was that it was a deserted, lonely, abandoned land retaken by Nature and the creatures that adapted within the zone. The only few humans that dared to venture into the Radio Active, Creature infested zone were Military/Scientists/Traders or STALKERS that looked for artifacts or evaded authorities.

For the most part I could see outposts or small camps where humans would go for safety/relief. But having thousands dying and littering the zone with loot and weapons, takes all the danger, mystery and excitement of obtaining/restoring rare items/weapons/artifacts etc. from the zone, that STALKERS make their niche from. Instead of, wait for factions to destroy each other, grab their loot, become filthy rich, kill anything in the zone, get bored of the zone... play another newly released game. I hope my thoughts help with the creation of this welcomed addition to the STALKER modding community. :)

+4 votes   mod: S.T.A.L.K.E.R. Whispers Of The Zone
OmeG Mar 15 2012, 6:52pm says:


I'm just happy you're adding more variety in every aspect to the game. The more options the player can do to/for units or the environment, the more re-playability and different outcomes the game produces to the gamer. Can't wait to see the next 4 units and their intel.

+1 vote   media: Sector Venom
OmeG Mar 15 2012, 4:55pm replied:


Would still like to see another weapon load out other then lasers. But I guess NOD is laser orientated. Either way can't wait to try out the next version.


+1 vote   media: Sector Venom
OmeG Mar 15 2012, 4:57am says:

Umm... not to sure about the venom "light, fast, and stealthy air unit" using what takes a Medium Sized Building to produce an Elite Laser. Trying to be a little realistic, as Valherran said, a little OP. Maybe the Tiberium Guard Doctrine could equip it with Napalm Bombs and/or Hellfire Missiles that can be strategically used to create firestorms/walls. This would bring more meaning to the Tiberium "Guard" Doctrine.

Just some Constructive thoughts for your clever mod. :)

+1 vote   media: Sector Venom
OmeG Mar 10 2012, 4:44am says:

Beautiful Trees that emit toxins that can control, kill or morph enemy units into monsters?

+4 votes   media: Colony Structure Update
OmeG Mar 10 2012, 4:41am says:

I wonder if this unit can burrow or travel underground

+1 vote   media: Colony Update
OmeG Mar 8 2012, 3:43pm says:

...Spyder Monkey...

...King Kong...


...Silver Black...

...Big Black Dong... XD ;P

+2 votes   media: Cybran Battle Bot \ Spider Bot
OmeG Mar 6 2012, 6:53pm says:

Hmm... for some reason I'm thinking of Zombies when I look at him... Zombie mini game???

+1 vote   media: Wounded Payne
OmeG Jan 26 2012, 6:19pm replied:

Agreed, also the blue insignia on the tail should be white like the other two insignias on the wings. Good Job making this unit!

+1 vote   media: here we are !!
OmeG Jan 22 2012, 6:09am says:

Whoa my Frames Per Second (FPS) just said, "AWW HELL NO!!!" XD

+6 votes   media: Boom
OmeG Jan 11 2012, 4:53pm says:

I feel sorry for that boat... :(

+2 votes   media: screen
OmeG Dec 4 2011, 11:47pm replied:

I could see this vehicle being used as a decoy with it's siren & lights, that would force idle zombies to run/walk after it and attack it.

+3 votes   media: Policemen and Squad Car
OmeG Dec 4 2011, 11:40pm replied:

yea, until they get stuck in a zombie herd and zombies start smashing in the windows... Dun dun dun... XD

+1 vote   media: Policemen and Squad Car
OmeG Oct 17 2011, 6:28pm says:


+2 votes   media: M.I.N.E. Screenshot - They Walk
OmeG Oct 14 2011, 9:08pm says:

If it really is done, you should make the code available to other modding teams who keep the STALKER community alive. Cedit should be given ofcourse, sorry to see the team move on from a successful mod. I especially liked the arena coding.

+2 votes   article: L.U.R.K. - State of Production
OmeG Sep 29 2014, 8:33pm says:

People do realize how easy the S.H.I.E.L.D. version was able to be taken down right? Good Support/Transport Unit, Weak Armor for realism please.

+2 votes   media: Russia Aircraft Carrier
OmeG Jul 28 2014, 1:51pm says:

Or it's been resized temporarily to show off the amazing amount of detail put into the unit.

+1 vote   media: EEA Ukraine "Dozor B"
OmeG Jun 9 2014, 12:51pm says:

Thank you for the additional strategies, would be nice if each Signal Fire had it's own theme such as Ent Gathering, Dragons Lair, Balrog's Sacred Flame, that dirt diving fire-breathing wurm thingy, Goblin King/Army mini kingdom or Orc Infestation, Mountain/Troll Dwelling, Eagles Nest WITH AREA MIST to Stealth them! Same with Elf Forest that cloaks their "homeland"! Or the Wizard's Tower where their Magic Damage/Cool Down is amplified.

Would also be cool to have these Signal Fire defenders respawn after a certain amount of time as a way of retaking the Signal Tower. This would also allow "lesser" themed creatures to make surprise attacks on the occupying player in a more frequent occurrence then the legendary ones. Creatures such as: Goblin attack, Barrow wright haunting, Spider infestation, Wildmen Raid, etc.

+1 vote   download: Master Hero Mod 1.8.1
OmeG Jun 9 2014, 8:00am replied:

True, it is an old game afterall. I appreciate those who keep old games alive, amazing how some modders are able to modify/overhaul/add in new content to expand and keep the games fresh.

+3 votes   media: New Flakpanzer 38 t model
OmeG Jun 9 2014, 2:23am says:

If the gunner gets shot, does that disable the turret until reinforced? Or after a certain amount of time? Another very well made model :)

+1 vote   media: New Flakpanzer 38 t model
OmeG May 29 2014, 10:33am says:

Radioactive burer discharging a solar flare! Warning! Hazardous Radiation Exposure... Warning! You're on Fire!... Warning! Your flesh has been seared... Now You're a Zombie!... XD

0 votes   media: A small test for fun
OmeG Oct 5 2013, 2:27pm says:

Yes, the zone welcomes you back Mac ;)

+3 votes   article: RCOM: Past. Present. Future
OmeG Oct 5 2013, 2:12pm replied:


+2 votes   media: Minigunner
OmeG Sep 30 2013, 8:43pm says:

Interesting effect, does this mean the pond in Dark Valley will expand or the ditches and basements in various levels will flood? Will our footsteps in this puddles be heard? Will there be a slow effect or possible slip effect depending on depth of puddle? Hmm streams, rivers, flash floods O my. This would definitely be a welcomed technology to the STALKER realm.

+9 votes   media: Dynamic puddles test
OmeG Apr 3 2013, 11:07pm says:

Are those rooms searchable? Can't believe how much this mod has changed the original STALKER game. Can't wait to have this zone experience take me! :)

+6 votes   media: Lost Alpha screens for April 2013
OmeG Mar 31 2013, 10:59pm says:

Thank you, Looking forward to your future updates!

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Attribute file
OmeG Mar 31 2013, 10:58pm says:

Thank you, Fun Mod!

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Art file
OmeG Nov 24 2012, 9:08pm says:

The program "Vuze" can create a torrent for you. It's pretty straight forward. Hope OL 2012 will make a comeback! Thanks for all your hard work!

+3 votes   article: OL Saga Special Bullettin - 11/24/2012
OmeG Sep 10 2012, 3:56pm says:

Nice explanation azuza, thank you for helping me see the "Light"! XD

+1 vote   media: Light Wall of NOD
OmeG Aug 28 2012, 4:21am says:

R.I.P PreSky... Hello Zone! I'm answering the call! XD

But seriously, happy to see what this mod will bring to the Clear Sky game! Best of luck & happy modding! :D

+5 votes   mod: The Zone's Call
OmeG Aug 1 2012, 6:14pm replied:


+1 vote   media: Beautiful water
OmeG May 11 2012, 4:35pm says:

Clear Sky Elite! XD

+2 votes   media: Spetsnaz/OMON soldier
OmeG May 7 2012, 1:51am replied:

Thank you for your response & your unique contribution to the Zombie Genre. :)

+1 vote   media: Zombie Colony Podcast: 001
OmeG May 6 2012, 6:26am says:

Hi KojaK,

I was wondering if you'd be able to use Left 4 Dead Models in your mod. Your mod is exactly what I wished the Left 4 Dead games had as another mode of gameplay. Looking forward to your next podcast. :)

+1 vote   media: Zombie Colony Podcast: 001
OmeG Apr 16 2012, 9:37pm replied:


Was gonna comment about that too, but his comment says it all.

+4 votes   media: Efreet Demonstration
OmeG Apr 6 2012, 6:03am says:

I'd like to beta-test this mod, nothing is OP when you have skill and knowledge of how to defeat it. GDI's Ion Cannon & Sonic Weapons are GDI's unique advantage/strategy, whether it's OP or not depends on the player & that's where beta-testing comes into play. This concept is interesting and shows a lot of thought was put into it. Well Done :)

+1 vote   media: Ion Cannon Defense Network
OmeG Apr 4 2012, 3:06pm says:

Ah, yes now I remember, but I thought it was for one of the Zero Hour mods. XD

If I actually had time, I'd change the maps for you. :D

The last part I guess I just wanted to see a flashier new model rather then a rectangle flying through the air. XD Maybe with some vapor trail or motion blur effects under the model, it would portray the sense of thrust that the unit is creating to propel it through the air.

Always a pleasure to read your replies! :D

+1 vote   media: GDI Sphinx and Griffin
OmeG Mar 31 2012, 6:23am says:

I really want to see these zombie variants! :D

+1 vote   download: TK2.Zero: Singularity HD Foliage & perf. update
OmeG Mar 27 2012, 11:13pm says:

For some reason your Cybran units make me think of these as possible inspiration for future units for the Cybran Nation:

+2 votes   media: new Cybran XP wip
OmeG Mar 27 2012, 5:46pm replied:

Agreed, more variations from new (above pic) to old (un-painted, brown wooden, missing planks, rusted/holed roof) would be nice to have. :D

+2 votes   media: March Update
OmeG Oct 6 2011, 3:58pm says:

No problem, I like to help out or give constructive criticism to modders whose mods interest me. :)

+1 vote   media: MSF Force
OmeG Oct 6 2011, 3:55pm says:

Yay, now I know where those background female screeches come from at night... they give me the shivers... Hopefully female mutants will also appear in the zone, those mutants gotta come from somewhere.

First female mutant zone, the "banshee"

runs at you doing something like this:

wandering banshee doing this: up succubus XD

+1 vote   media: Test New quest character
OmeG Oct 2 2011, 1:58am says:

LoL, I meant the Space Force hitting it's enemies hard and fast, it's amazing that Scrin would be able to make onto the planet, but the previous comment was me playing along with your funny entertaining Description that you posted with this pic. Can't wait to try out the chaos that this mod will bring. :)

+1 vote   media: Zeon is no longer ammused.
OmeG Sep 28 2011, 5:58am says:

O_O ...thanks... you just gave me nightmares... -_-

+2 votes   media: Chimera evolving?
OmeG Sep 26 2011, 9:11am says:

hmm... I see stealth generator possibilities on this unit ;)

+1 vote   media: NOD Megalith
OmeG Sep 20 2011, 11:47am says:

Wow, TRON just got jealous! XD

+7 votes   media: Tiberium Secrets Update
OmeG Sep 17 2011, 9:10am says:

mahalo bradda

+2 votes   media: Pacific hub : Hawaii
OmeG Sep 7 2011, 7:24am replied:


+2 votes   media: HQ Building - USA Forward Operating Base
OmeG Aug 28 2011, 6:03am replied:

Nice, then that could also mean different skin textures for each species giving herds, or groups of mutants unique and varying looks instead of carbon copy replicas. ei. brown boar, black boar, brown & black boar, boar with gash marks, etc. etc.

Glad your decided to do this. I know it might be time consuming to have each mutant spawn with its own size and texture along with spawning each as an individual mutant instead of insert # of same unit at location. The variety and feel will be well worth it in the end. :)

+2 votes   media: Giant test
OmeG Aug 26 2011, 6:18pm replied:

I see, maybe another modder in the stalker community could help with that, the idea could be implemented at your discretion at a later time should you wish to come back to it.

Another idea I haven't seen is mutant adolescence, I could see the pseudo giants offspring being the vanilla size and lurking in places the giant could not go. I'm not sure if the hardcode allows for size variable spawning, but just another idea to come back to if you want to try it out. Again, good job on the giant.

+2 votes   media: Giant test
OmeG Aug 26 2011, 7:09am says:

I agree with Chezzlor, the initial attack either charging or stomping
could knockback/stun the player/npc for a certain amount of time for the giant to stomp the life out of the poor player/npc stupid/crazy enough to not run away. The giant now has a fitting role in the zone.

+1 vote   media: Giant test
OmeG Aug 4 2011, 7:17pm says:

The Elven Alliance Mod = TEAM? :D

+2 votes   mod: The Elven Alliance: Community Edition
OmeG Jul 13 2011, 10:52pm says:

Here's a List of more Suggestions :D

C&C Generals: Real Warfare

C&C Generals: War is Fun

C&C Generals: Thou Shalt Kill

C&C Generals: Kill all Humans

C&C Generals: World War III

C&C Generals: USA vs CHINA vs CIV...err...TERRORISTS

C&C Generals: Things Go Boom

C&C Generals: Pretty Death Machines

C&C Generals: Operation Destroy Earth

C&C Generals: Humans Still Killing Humans

C&C Generals: Learn to Kill at an Early Age and Love it!

C&C Generals: Peace is War

C&C Generals: What would Jesus Do?

C&C Generals: When Politicians, Dictators & Tyrants want to reduce the population

C&C Generals: The Endless War

+5 votes   article: Update 13-07-11
OmeG Jul 13 2011, 9:59pm replied:


Yup yup, I did that, sorry about the miscommunication, the "gamedata Autumn Aurora Arsenal + Patch overwrite\" = just the "add-on" not the "patch 1.0"

In other words that means I copied the main Autumn Aurora gamedata to the DIR, then overwrote it with the Autumn Aurora Arsenal Add-on gamedata like the readme said. Those were the only two things I did on a fresh install, and the inventory was still not fixed. I'll play around with it some more and see what I can do, Looking forward to you're version 1.1 Autumn Aurora mod! ;)

+4 votes   download: Arsenal Add-on
OmeG Jul 13 2011, 6:59am says:

Hmm... I must not be doing something right, fresh install, patched to 1.0005ww, gamedata Autumn Aurora, gamedata Autumn Aurora Arsenal + Patch overwrite. = Strelok's Inventory screen grids all out of place. Settings 1080p res. all textures maxed. Although it's just the hud that's not fitting the grid lines. No one else is having this issue? Thank you for the add-on seeZ☢™, the game works, just that inventory problem.

+3 votes   download: Arsenal Add-on
OmeG May 25 2011, 1:47pm says:

Would love to see more zombie infestation in the zone where they are free to roam & moan. Different types of zombies would be nice too, different models. The most terrifying would be a screaming woman zombie as she's chasing you through the wilderness... damn... I crap myself... brb...

+2 votes   media: M.I.N.E. Screenshot
OmeG May 25 2011, 9:37am says:

O_O very realistic, beautiful model, good job!

+6 votes   media: CHINA J20 Stealth fighter 第3 版
OmeG May 23 2011, 3:52pm says:

I'm a little unclear but I believe I just read this update as saying there will be 3 dwarf factions in game with their own unique heroes??? In which case (O_O) wow!!!

+2 votes   article: Dwarven Updates coming up
OmeG May 22 2011, 2:43pm says:

This is wonderful news, I'm hoping after the polished mod you could resurrect some of the unfinished mods for the other 2 (ie. BFME2 & ROTWK) games. All the best on your restructuring! :)

+1 vote   article: Lone Wolf: Resurrection
OmeG Apr 30 2011, 5:32am says:

Perfect description, love the realism & logic you put into this mod.

+2 votes   media: Complete weapon retexture 2
OmeG Feb 26 2011, 2:47pm says:


I like... I like it a lot


+1 vote   media: Call of Pripyat Complete - Official Trailer
OmeG Feb 23 2011, 7:46pm says:

Huba Huba Huba!!!

+1 vote   media: Got Guns?
OmeG Feb 15 2011, 7:10pm says:

If you watched the original STALKER movie, you might get a better understanding of why there were no females in the zone.

...but on a very scary note, you would think the bandits would have a brothel to pass the time since they could never go back to civilization... plus history is unkind to women.

+6 votes   media: Somewhere under the rainbow...
OmeG Dec 23 2010, 2:04am says:

Nice work Pendalose, it looks like armored vehicles are getting their neon on. XD

+3 votes   media: New Laser General Light and Medium units.
OmeG Dec 10 2010, 4:38pm says:

Sounds like an Iron Curtain power ending with a suicide bomber's fate...hmm...maybe a mini-nuclear explosion would give it a fitting death for such a powerful war-machine.

+6 votes   media: Shaitanama
OmeG Nov 8 2010, 7:18pm replied:

If that's the case, I hope the mod will scale everything to make everything look relatively proportional to everything else.

+2 votes   media: New model: Daimler Armoured Car MK1
OmeG Nov 5 2010, 11:12pm says:

VTOL aircraft should have that option, plus the "airports" in generals are ridiculously compact for normal aircraft. I'm hoping the airplanes in the game have realistic flight speeds after take-off, for interesting areal battles rather then what was shown in the video of airplanes moving like at cloud speed. I hope my choice and suggestion make sense and help the mod out. Good luck Gunz

+2 votes   article: C&C3 : GenEvo - NON-VTOL Jet system
OmeG Sep 7 2010, 2:43pm says:

I would have to agree, no marines would knowingly go into a dark mission without flashlights. A way to remedy that, would be to have the lights go out from certain triggers when maybe the tech marine does something wrong or someone shoots a barrel that knocks out the power etc etc... even in "Aliens" the flashlight is standard, you could have the flashlight that's unlocked on later lvls light up more of the map while a standard light has a small range/radius. Just some helpful thoughts. Game looks scary good!

+2 votes   mod: Alien Swarm: The Darkness
OmeG Aug 31 2010, 2:11am says:

Wow, now that's a pornographic image you got there.

+10 votes   media: OL10 UI Icon Equipment Model
OmeG Aug 24 2010, 3:26am says:

-In a final effort the Taliban who spread a message of propaganda which made their enemies tremble in fear and innocent civilians join their cause, all in the name of Allah. (Might want to change the Taliban, which are locally centered in Afghanistan to Al-Qaeda which is a terrorist organization all over the Muslim world).

+1 vote   article: Initiation, History and Backstory
OmeG Aug 17 2010, 2:16am says:

No problem, I understand, I'd like to suggest making the AIs of NPCs smarter and more behavior orientated. Meaning bandits stick in groups like a gang when in the zone. Loners are well...loners or in groups of 2 or 3. Military/Mercs are in groups of 4 or 5. Boar/Fleshes travel in herds lair in brush. Dogs in Packs, Bloodsuckers hunt in groups & stay in buildings which make them deadly...not the unload a clip into them and they still run around like nothing happened. Rats should be near buildings and travel in hordes of 20+ The controller surrounds himself with stalker zombies. Burers live underground/basements like dwarfs. Snorks in swamps/buildings.

Basically making a logical mod with realistic AI and not randomness is what will set this mod apart from other mods. Also unique items that certain factions carry, like smoke grenades from mercs, mines from military, unique detectors from ecologists. Along with tons of new items, modifications, weapons/ammo & artifacts will send this mods rank & fans to the top of moddb.

I'd like to hear more about you view on making this mod different.

+1 vote   mod: ZR Hardcore mod SCoP
OmeG Aug 16 2010, 1:52pm says:

Hi, I love the beautiful scenery, I was wondering about some of the plants changing while you were panning the camera, is that a bug or is that part of the draw distance? What are the other changes you are planning to do for this mod? Will the models of the npcs look less "plastic" looking?

Your mod has me interested again in Far Cry, please keep us updated on your progress, all the best.

+1 vote   article: Video HD Work In Progress FarCry2010 v0.15.36
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