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You Sir Are AWESOME!!!
Dead Island Riptide Scripting Competition Wishlist: (If the Modding Gods see this...)
-More Weather Cycles (ei. Monsoon Rains -> Fog/Mist Evaporation -> Sunny -> Cloudy -> Light Rain ->Repeat)
-Realistic Weapon Stats (ei. Base (wrench, crowbar, etc) weapons more durable vs. Gizmodded up weapons), Guns prone to jamming, misfire etc. Can be modified for attachments (Flashlights, Scopes, Lasers Sights, silencers, etc... I'm sure that military ship would have some gear. Night Vision!!! Need to do something with all those batteries I find.
-More Recipe's!!! ei. Soap+gasoline=Napalm (...don't try this, was an example...)
-Boats waayyyyyyy toooo slooooowww, pointless unless objective in flooded areas, these vehicles need a gas meter that needs refill at various gas stations on the island.
-Zombies: More types needed ei L4D, Resident Evil They stay true to "Logic"-al Lore, Infected "runners" more susceptible to Poison, Fire, Electricity; Dead "walkers" immune to poison, slower death to fire, and get stunned by electricity no damage unless to the head.
-Economy is all wrong... granted the world isn't infected... yet, and some idiots will try to "capitalize" on the situation, most survivors will trade what they scavenged. Most valuables are food & medicine which "sellers" will want most in exchange for services "repair" "create" or "supply" (info to Locations or what they safeguard in their boarded up "fort/shops" No infinite Items! This is suppose to be survival horror right?
I'm making my own survival horror universe, and I believe what the fans of this genre want is more realism, options/interactions & an open world.
"Eye of Solaris"
Are those rooms searchable? Can't believe how much this mod has changed the original STALKER game. Can't wait to have this zone experience take me! :)
Thank you, Looking forward to your future updates!
Thank you, Fun Mod!
Do we still need the Version 1.73.5 AI Fix with this version?
uhmmm.... I think we're gonna need bigger maps... XD XP
No problem, but did my well meaning comments really deserve negative karma???
Indeed, scaling of units would give this mod a realistic visual effect. Also tanks/turrets/reloading/speed would move at a slower pace for that extra visual realism that I believe this mod is working towards. Constructive thoughts for the mod team :)
Then I guess we've found THE MOD OR THE YEAR! VOTED!
Very true, seeing as how Contra is known for quality, I'm sure they'll be able to incorporate both our thoughts at a later stage.
Was wondering if it's possible to have rpg troopers and similar units have limited ammo before a timed ammo reload is needed to simulate a restocking of ammo. Seeing as this trooper has 4 rpg's total. Would add another sense of realism and strategy. Beautiful models as always, keep up the awesome work contra team! :)
Happy Birthday ZombieMod, yes, I'm still tracking you guys! You got my vote! XD
The program "Vuze" can create a torrent for you. It's pretty straight forward. Hope OL 2012 will make a comeback! Thanks for all your hard work!
yea silent hill styled nurses... and mutated patients XD
Slim the waist/mid-section armor add different face/hairstyles and you have some realistic sisters. Right now, just females in male space marine suits. Hope my input is helpful :)
XD -hilarious, hope you do a silly side mod like this!
Would be nice to not have the humans be (as) tall/er as/than a tank. But that's cosmetic and can be put off for a later update, as I'm sure your still porting the game over to this engine. Will be interesting to play when it's beta is ready. :D
I Agree, 'kgocb001' logic is sound.
Also Tempest has a good name.
'Kan9'= Kane (backwards 'e') is the God of Light in Hawaiian ~loosely translated ofcourse, but incorporates 'Cannine' (canine and cannon) into it if you're trying to be really clever with this name. Also Cybran are known for their Spikey Pointy architecture, would not hurt to put some "fur" on this dog. XD
Well it'll be a great addition to the game none the less, looking forward to trying out the RC. :D
I'm hoping by artillery, for a "space ship", you're talking about orbital bombardment of some sort. The rail guns would serve that purpose well for direct line of sight. Otherwise Cruise missile styled weapons would be realistic for traversing terrain towards its intended target. I just can't see Juggernaut barrels hanging off a "space ship"... but then again if it's designed to be artillery from orbit to ground, then I guess GDI can decide to get messy and saturate an area with kinetic ordinance. Either way, great description & thoughts azuza. :)
Nice explanation azuza, thank you for helping me see the "Light"! XD
Seems like a technology that Scrin would posses, seeing as how they can "warp" or control movement so to speak. Very interesting ability none the less, wonder what it would do to non-laser projectiles? XD
R.I.P PreSky... Hello Zone! I'm answering the call! XD
But seriously, happy to see what this mod will bring to the Clear Sky game! Best of luck & happy modding! :D
NP ;D Keep up the awesome work guys!