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Comment History  (60 - 90 of 613)
OmeG May 11 2013, 9:57pm says:

You Sir Are AWESOME!!!

+5 votes     download: Dead Island Riptide Day & Night Cycle Henderson To
OmeG Apr 30 2013, 4:15am says:

Dead Island Riptide Scripting Competition Wishlist: (If the Modding Gods see this...)


-More Weather Cycles (ei. Monsoon Rains -> Fog/Mist Evaporation -> Sunny -> Cloudy -> Light Rain ->Repeat)

-Realistic Weapon Stats (ei. Base (wrench, crowbar, etc) weapons more durable vs. Gizmodded up weapons), Guns prone to jamming, misfire etc. Can be modified for attachments (Flashlights, Scopes, Lasers Sights, silencers, etc... I'm sure that military ship would have some gear. Night Vision!!! Need to do something with all those batteries I find.

-More Recipe's!!! ei. Soap+gasoline=Napalm (...don't try this, was an example...)

-Boats waayyyyyyy toooo slooooowww, pointless unless objective in flooded areas, these vehicles need a gas meter that needs refill at various gas stations on the island.

-Zombies: More types needed ei L4D, Resident Evil They stay true to "Logic"-al Lore, Infected "runners" more susceptible to Poison, Fire, Electricity; Dead "walkers" immune to poison, slower death to fire, and get stunned by electricity no damage unless to the head.

-Economy is all wrong... granted the world isn't infected... yet, and some idiots will try to "capitalize" on the situation, most survivors will trade what they scavenged. Most valuables are food & medicine which "sellers" will want most in exchange for services "repair" "create" or "supply" (info to Locations or what they safeguard in their boarded up "fort/shops" No infinite Items! This is suppose to be survival horror right?

I'm making my own survival horror universe, and I believe what the fans of this genre want is more realism, options/interactions & an open world.

+2 votes     game: Dead Island Riptide
OmeG Apr 28 2013, 12:29am replied:


+4 votes     media: The return of fake structures
OmeG Apr 8 2013, 11:46pm says:

"Eye of Solaris"

+4 votes     media: Satellite Ion Cannon
OmeG Apr 3 2013, 11:07pm says:

Are those rooms searchable? Can't believe how much this mod has changed the original STALKER game. Can't wait to have this zone experience take me! :)

+6 votes     media: Lost Alpha screens for April 2013
OmeG Mar 31 2013, 10:59pm says:

Thank you, Looking forward to your future updates!

+1 vote     download: CornCobMan's Fun Mod Version 1.74 Attribute file
OmeG Mar 31 2013, 10:58pm says:

Thank you, Fun Mod!

+1 vote     download: CornCobMan's Fun Mod Version 1.74 Art file
OmeG Mar 31 2013, 4:49pm says:

Do we still need the Version 1.73.5 AI Fix with this version?

+1 vote     download: CornCobMan's Fun Mod Version 1.74 Attribute file
OmeG Mar 31 2013, 4:49pm says:

Do we still need the Version 1.73.5 AI Fix with this version?

+1 vote     download: CornCobMan's Fun Mod Version 1.74 Art file
OmeG Feb 28 2013, 10:39pm replied:

Agreed +1

+4 votes     media: Ork Titan variant 2 - Great Gargant! -- By Cosmo
OmeG Jan 15 2013, 10:51pm says:

uhmmm.... I think we're gonna need bigger maps... XD XP

+2 votes     media: Ingame_chalenge
OmeG Dec 23 2012, 10:28pm replied:

No problem, but did my well meaning comments really deserve negative karma???

+1 vote     media: VRM 0.4 Release Video (Part 1/3)
OmeG Dec 23 2012, 8:15pm replied:

Indeed, scaling of units would give this mod a realistic visual effect. Also tanks/turrets/reloading/speed would move at a slower pace for that extra visual realism that I believe this mod is working towards. Constructive thoughts for the mod team :)

+2 votes     media: VRM 0.4 Release Video (Part 1/3)
OmeG Dec 14 2012, 11:04am replied:

Then I guess we've found THE MOD OR THE YEAR! VOTED!

+3 votes     article: Contra 008 changelog (part 12)
OmeG Dec 9 2012, 7:35pm replied:

Very true, seeing as how Contra is known for quality, I'm sure they'll be able to incorporate both our thoughts at a later stage.

+1 vote     media: GLA RPG Trooper
OmeG Dec 9 2012, 3:57pm says:

Was wondering if it's possible to have rpg troopers and similar units have limited ammo before a timed ammo reload is needed to simulate a restocking of ammo. Seeing as this trooper has 4 rpg's total. Would add another sense of realism and strategy. Beautiful models as always, keep up the awesome work contra team! :)

-1 votes     media: GLA RPG Trooper
OmeG Dec 5 2012, 8:46pm says:

Happy Birthday ZombieMod, yes, I'm still tracking you guys! You got my vote! XD

+1 vote     article: Happy 4th Birthday ZM!
OmeG Nov 24 2012, 9:08pm says:

The program "Vuze" can create a torrent for you. It's pretty straight forward. Hope OL 2012 will make a comeback! Thanks for all your hard work!

+3 votes     article: OL Saga Special Bullettin - 11/24/2012
OmeG Nov 23 2012, 12:53am replied:

yea silent hill styled nurses... and mutated patients XD

+3 votes     media: Hospital Concept
OmeG Nov 10 2012, 2:34am replied:

Slim the waist/mid-section armor add different face/hairstyles and you have some realistic sisters. Right now, just females in male space marine suits. Hope my input is helpful :)

+3 votes     media: Who Let the Girls Out
OmeG Oct 31 2012, 11:28pm says:

XD -hilarious, hope you do a silly side mod like this!

+1 vote     media: BFME2 Genocide :D
OmeG Oct 31 2012, 11:26pm says:

Would be nice to not have the humans be (as) tall/er as/than a tank. But that's cosmetic and can be put off for a later update, as I'm sure your still porting the game over to this engine. Will be interesting to play when it's beta is ready. :D

+2 votes     media: Hummer Update
OmeG Oct 31 2012, 10:39pm replied:

I Agree, 'kgocb001' logic is sound.

Also Tempest has a good name.

'Kan9'= Kane (backwards 'e') is the God of Light in Hawaiian ~loosely translated ofcourse, but incorporates 'Cannine' (canine and cannon) into it if you're trying to be really clever with this name. Also Cybran are known for their Spikey Pointy architecture, would not hurt to put some "fur" on this dog. XD

+2 votes     media: Cybran T3 Artilory unit
OmeG Sep 14 2012, 10:40pm replied:


+1 vote     media: Lots of TK 14-10-12 build shots
OmeG Sep 12 2012, 3:16am says:

Well it'll be a great addition to the game none the less, looking forward to trying out the RC. :D

+1 vote     media: The Kodiak is back
OmeG Sep 11 2012, 3:32am says:

I'm hoping by artillery, for a "space ship", you're talking about orbital bombardment of some sort. The rail guns would serve that purpose well for direct line of sight. Otherwise Cruise missile styled weapons would be realistic for traversing terrain towards its intended target. I just can't see Juggernaut barrels hanging off a "space ship"... but then again if it's designed to be artillery from orbit to ground, then I guess GDI can decide to get messy and saturate an area with kinetic ordinance. Either way, great description & thoughts azuza. :)

+1 vote     media: The Kodiak is back
OmeG Sep 10 2012, 3:56pm says:

Nice explanation azuza, thank you for helping me see the "Light"! XD

+1 vote     media: Light Wall of NOD
OmeG Sep 7 2012, 3:06am says:

Seems like a technology that Scrin would posses, seeing as how they can "warp" or control movement so to speak. Very interesting ability none the less, wonder what it would do to non-laser projectiles? XD

+2 votes     media: Light Wall of NOD
OmeG Aug 28 2012, 4:21am says:

R.I.P PreSky... Hello Zone! I'm answering the call! XD

But seriously, happy to see what this mod will bring to the Clear Sky game! Best of luck & happy modding! :D

+5 votes     mod: The Zone's Call
OmeG Aug 1 2012, 6:39pm replied:

NP ;D Keep up the awesome work guys!

+2 votes     media: Cybran Sub WIP
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