This member has provided no bio about themself...

Comment History  (60 - 90 of 616)
OmeG
OmeG May 20 2013, 3:59pm replied:

XD My bad, I kinda went with the 'firewall' instead of barricade way of thought. It's a great buffer strategy, most useful for terrain & urban chokepoints.

Do the towers regenerate as well when they are destroyed? As in a section of the barricade that is targeted is temporarily down while the rest of the structure stays intact?

Can't wait to see what other concepts you're going to add-on! :D

+1 vote   media: Meet the new GDI Firewall Barricade
OmeG
OmeG May 20 2013, 1:30am says:

The wall looks cool, but as with all walls, they must form a shape that encloses a base. That being said, old rigs may lag as you said, with multiple walls being needed and I'm assuming the towers are the weak points of the wall?(ei. kill the middle tower and the wall is defeated?) Unless the towers are also protected by the firewall, meaning the wall must be powered down to be vulnerable. I can only see this wall being used as anti-(engineer)-rush 1st tier lvl defense. This would be amazing if the towers were changeable anti-inf anti-vehicle or arty, to suit the commanders needs along with invulnerable besides needing power. I hope my thoughts are helpful :)

+2 votes   media: Meet the new GDI Firewall Barricade
OmeG
OmeG May 12 2013, 4:24pm replied:

Sure it's needed, it's the techno faction, didn't you see the buildings and units dancing to the music??? XD

+1 vote   media: Begin to Kiev...(Ukraine fraction)
OmeG
OmeG May 11 2013, 9:57pm says:

You Sir Are AWESOME!!!

+5 votes   download: Dead Island Riptide Day & Night Cycle Henderson To
OmeG
OmeG Apr 30 2013, 4:15am says:

Dead Island Riptide Scripting Competition Wishlist: (If the Modding Gods see this...)

-DAY/NIGHT Cycles

-More Weather Cycles (ei. Monsoon Rains -> Fog/Mist Evaporation -> Sunny -> Cloudy -> Light Rain ->Repeat)

-Realistic Weapon Stats (ei. Base (wrench, crowbar, etc) weapons more durable vs. Gizmodded up weapons), Guns prone to jamming, misfire etc. Can be modified for attachments (Flashlights, Scopes, Lasers Sights, silencers, etc... I'm sure that military ship would have some gear. Night Vision!!! Need to do something with all those batteries I find.

-More Recipe's!!! ei. Soap+gasoline=Napalm (...don't try this, was an example...)

-Boats waayyyyyyy toooo slooooowww, pointless unless objective in flooded areas, these vehicles need a gas meter that needs refill at various gas stations on the island.

-Zombies: More types needed ei L4D, Resident Evil They stay true to "Logic"-al Lore, Infected "runners" more susceptible to Poison, Fire, Electricity; Dead "walkers" immune to poison, slower death to fire, and get stunned by electricity no damage unless to the head.

-Economy is all wrong... granted the world isn't infected... yet, and some idiots will try to "capitalize" on the situation, most survivors will trade what they scavenged. Most valuables are food & medicine which "sellers" will want most in exchange for services "repair" "create" or "supply" (info to Locations or what they safeguard in their boarded up "fort/shops" No infinite Items! This is suppose to be survival horror right?

I'm making my own survival horror universe, and I believe what the fans of this genre want is more realism, options/interactions & an open world.

+2 votes   game: Dead Island Riptide
OmeG
OmeG Apr 28 2013, 12:29am replied:

Agreed

+4 votes   media: The return of fake structures
OmeG
OmeG Apr 8 2013, 11:46pm says:

"Eye of Solaris"

+4 votes   media: Satellite Ion Cannon
OmeG
OmeG Apr 3 2013, 11:07pm says:

Are those rooms searchable? Can't believe how much this mod has changed the original STALKER game. Can't wait to have this zone experience take me! :)

+6 votes   media: Lost Alpha screens for April 2013
OmeG
OmeG Mar 31 2013, 10:59pm says:

Thank you, Looking forward to your future updates!

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Attribute file
OmeG
OmeG Mar 31 2013, 10:58pm says:

Thank you, Fun Mod!

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Art file
OmeG
OmeG Mar 31 2013, 4:49pm says:

Do we still need the Version 1.73.5 AI Fix with this version?

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Attribute file
OmeG
OmeG Mar 31 2013, 4:49pm says:

Do we still need the Version 1.73.5 AI Fix with this version?

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Art file
OmeG
OmeG Feb 28 2013, 10:39pm replied:

Agreed +1

+4 votes   media: Ork Titan variant 2 - Great Gargant! -- By Cosmo
OmeG
OmeG Jan 15 2013, 10:51pm says:

uhmmm.... I think we're gonna need bigger maps... XD XP

+2 votes   media: Ingame_chalenge
OmeG
OmeG Dec 23 2012, 10:28pm replied:

No problem, but did my well meaning comments really deserve negative karma???

+1 vote   media: VRM 0.4 Release Video (Part 1/3)
OmeG
OmeG Dec 23 2012, 8:15pm replied:

Indeed, scaling of units would give this mod a realistic visual effect. Also tanks/turrets/reloading/speed would move at a slower pace for that extra visual realism that I believe this mod is working towards. Constructive thoughts for the mod team :)

+2 votes   media: VRM 0.4 Release Video (Part 1/3)
OmeG
OmeG Dec 14 2012, 11:04am replied:

Then I guess we've found THE MOD OR THE YEAR! VOTED!

+3 votes   article: Contra 008 changelog (part 12)
OmeG
OmeG Dec 9 2012, 7:35pm replied:

Very true, seeing as how Contra is known for quality, I'm sure they'll be able to incorporate both our thoughts at a later stage.

+1 vote   media: GLA RPG Trooper
OmeG
OmeG Dec 9 2012, 3:57pm says:

Was wondering if it's possible to have rpg troopers and similar units have limited ammo before a timed ammo reload is needed to simulate a restocking of ammo. Seeing as this trooper has 4 rpg's total. Would add another sense of realism and strategy. Beautiful models as always, keep up the awesome work contra team! :)

-1 votes   media: GLA RPG Trooper
OmeG
OmeG Dec 5 2012, 8:46pm says:

Happy Birthday ZombieMod, yes, I'm still tracking you guys! You got my vote! XD

+1 vote   article: Happy 4th Birthday ZM!
OmeG
OmeG Nov 24 2012, 9:08pm says:

The program "Vuze" can create a torrent for you. It's pretty straight forward. Hope OL 2012 will make a comeback! Thanks for all your hard work!

+3 votes   article: OL Saga Special Bullettin - 11/24/2012
OmeG
OmeG Nov 23 2012, 12:53am replied:

yea silent hill styled nurses... and mutated patients XD

+3 votes   media: Hospital Concept
OmeG
OmeG Nov 10 2012, 2:34am replied:

Slim the waist/mid-section armor add different face/hairstyles and you have some realistic sisters. Right now, just females in male space marine suits. Hope my input is helpful :)

+3 votes   media: Who Let the Girls Out
OmeG
OmeG Oct 31 2012, 11:28pm says:

XD -hilarious, hope you do a silly side mod like this!

+1 vote   media: BFME2 Genocide :D
OmeG
OmeG Oct 31 2012, 11:26pm says:

Would be nice to not have the humans be (as) tall/er as/than a tank. But that's cosmetic and can be put off for a later update, as I'm sure your still porting the game over to this engine. Will be interesting to play when it's beta is ready. :D

+2 votes   media: Hummer Update
OmeG
OmeG Oct 31 2012, 10:39pm replied:

I Agree, 'kgocb001' logic is sound.

Also Tempest has a good name.

'Kan9'= Kane (backwards 'e') is the God of Light in Hawaiian ~loosely translated ofcourse, but incorporates 'Cannine' (canine and cannon) into it if you're trying to be really clever with this name. Also Cybran are known for their Spikey Pointy architecture, would not hurt to put some "fur" on this dog. XD

+2 votes   media: Cybran T3 Artilory unit
OmeG
OmeG Sep 14 2012, 10:40pm replied:

XD

+1 vote   media: Lots of TK 14-10-12 build shots
OmeG
OmeG Sep 12 2012, 3:16am says:

Well it'll be a great addition to the game none the less, looking forward to trying out the RC. :D

+1 vote   media: The Kodiak is back
OmeG
OmeG Sep 11 2012, 3:32am says:

I'm hoping by artillery, for a "space ship", you're talking about orbital bombardment of some sort. The rail guns would serve that purpose well for direct line of sight. Otherwise Cruise missile styled weapons would be realistic for traversing terrain towards its intended target. I just can't see Juggernaut barrels hanging off a "space ship"... but then again if it's designed to be artillery from orbit to ground, then I guess GDI can decide to get messy and saturate an area with kinetic ordinance. Either way, great description & thoughts azuza. :)

+1 vote   media: The Kodiak is back
OmeG
OmeG Sep 10 2012, 3:56pm says:

Nice explanation azuza, thank you for helping me see the "Light"! XD

+1 vote   media: Light Wall of NOD
Level
Avatar
Avatar
Offline Since
Nov 18, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.4
Members
3
Games
2
Mods
265
Articles
84
Media
256
Downloads
24