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Comment History  (60 - 90 of 631)
OmeG Dec 1 2013, 12:43am says:

Lemme know when version 3.0 is out so I can vote for it! XD

+3 votes   mod: Warhammer 40,000: Epic Legions
OmeG Aug 1 2011, 8:52pm replied:

Yup, That's my weapon of choice XD

+2 votes   mod: Stalker SWAT:Rebalanced
OmeG Jul 16 2010, 10:25pm says:

You have a great mod, it's more dynamic then contra, which is another great mod. I understand your reasoning for your AI, it is pure chaos, but again it is "dumb as a box of hair". I couldn't see player gernarals sending wave after wave of different units at an enemy. So I must let you know that the aggressive AI is boring after awhile and should be labeled as easy. Well placed snipers & artillery backed by AA and heroes stops the AI in it's tracks leading to eventual victory. Granted I have not experienced the other general AI's, it seems the general powers are the wild-cards that may turn the course of battle. The most logical tactic for any AI or Human to use in war, is longest possible striking distance to soften a target, sabotage & then powerful clean up crews to take out remaining targets also known as siege. The maps are not big enough for the units size to deploy tactics in the field, again the AI merely throws massive amounts of units at you hopefully exploiting a weakness that you merely have to patch up should you survive the wave. Today's world is all about guerrilla warfare instead of mass armies running to their death's. Sorry for the rant, you did a great job, and hopefully more options for each general/unit will be realized later on, it's the AI that counts, should ppl not have a human player to play against.

+1 vote   mod: Remix Escalation
OmeG Oct 5 2013, 2:27pm says:

Yes, the zone welcomes you back Mac ;)

+3 votes   article: RCOM: Past. Present. Future
OmeG Oct 5 2013, 2:15pm replied:

OooMmmGgg 0_0

+1 vote   media: Baneblade
OmeG Oct 5 2013, 2:12pm replied:


+2 votes   media: Minigunner
OmeG Oct 5 2013, 2:11pm replied:


+2 votes   media: Minigunner
OmeG Oct 5 2013, 2:09pm replied:

It would if you were against an Air Force general... XD

Cheap Numerous Mobile Gatling Towers FTW!

-Infantry no chance (except snipers)
-Airplanes no chance
-Light Armored Vehicles? No chance?
-Heavy Armored Vehicles Yes... unless they get Anti-Armor bullets option... 0_0

+1 vote   media: Minigunner
OmeG Sep 30 2013, 8:58pm says:

Was wondering if I could shoot down the helli for supplies? Before another helli has time to react and get to the location of the downed one?

+1 vote   media: Screenshots for October :)
OmeG Sep 30 2013, 8:43pm says:

Interesting effect, does this mean the pond in Dark Valley will expand or the ditches and basements in various levels will flood? Will our footsteps in this puddles be heard? Will there be a slow effect or possible slip effect depending on depth of puddle? Hmm streams, rivers, flash floods O my. This would definitely be a welcomed technology to the STALKER realm.

+9 votes   media: Dynamic puddles test
OmeG Sep 15 2013, 3:01pm replied:

Well said, I understand your concept now, looking forward to playing it! :D

+1 vote   article: Hyp 0.2 Prerelease gameplay!
OmeG Sep 15 2013, 2:41pm says:

0_0 wow... sept 29 needs to get here already, I need to play this!

+2 votes   media: Task group
OmeG Sep 14 2013, 3:28pm says:

I think other players should not be visible until they are in the character's line of sight to give that feeling of "hiding" or "cover" instead of being able to see them on the other side of the wall due to camera angle. Just some constructive observations to further improve realism and difficulty :) Can't wait to play this!

+1 vote   article: Hyp 0.2 Prerelease gameplay!
OmeG Sep 3 2013, 3:15pm says:

I'd say make the game you want using real/true/futuristic life weapons systems/units that can't be "copyright"-ed and call the game C_ontrol & C_rush (C&C) how's that for spiritual successor? XD

+3 votes   media: USA Supply Center (Unity 3D)
OmeG Aug 12 2013, 8:36pm replied:

And then it could be intercepted by enemies and the resources could then be claimed at the crash site.

+3 votes   media: UEF resource share building
OmeG May 25 2013, 10:36pm says:

As far as I can tell, it looks like you'll be getting that first prize :D

Ask if you can incorporate or work with him on his day/night cycle scripts, that would make this mod extremely scary and challenging.

I'm a survival horror fan, so STALKER is an all-time favorite game of mine. I was wondering if you'd be able to script item stashes in the game. Example, you open a locker and instead of some regenerated random item there waiting for you to pick up, you'd have the choice of stashing some of your items bb gun... ;p

The realism in me says the player should not be able to carry 18 weapons and indefinite amount of items. But then again survivors should not be thinking about making money in a zombie apocalypse... like miss "I still gotta pay for this trip"... Prices for food/meds/customized weapons (weps) should be high... the rest should be scavenged. I don't think the un-immune survivors would risk their lives stocking up on hoses, gears, nails, rags etc... but then again if these 'people shops' did not exist, there would be no need to have them in the game... unless we need to babysit them. Those people would better serve the game as making things for the player... example cross/bow, medicinal/poisonous herbs, things the player's "profile" wouldn't know how to do. Purna can create ammo, an engineer can modify her weapon to electrify the ammo etc...

Also, true a hat stand would be hard to kill a zombie, but the knockback/down effect would be greater, which would then allow the player to stand over the zombie and deliver a critical blow to the head of the zombie. Just some constructive criticism, great job on the mod so far! :)

+3 votes   article: Create Your Survival Horror Experience with the George Romero Mod!
OmeG May 23 2013, 2:06am replied:

Love your depth of thought, hope to see more of your creations!

+1 vote   media: Meet the new GDI Firewall Barricade
OmeG May 20 2013, 3:59pm replied:

XD My bad, I kinda went with the 'firewall' instead of barricade way of thought. It's a great buffer strategy, most useful for terrain & urban chokepoints.

Do the towers regenerate as well when they are destroyed? As in a section of the barricade that is targeted is temporarily down while the rest of the structure stays intact?

Can't wait to see what other concepts you're going to add-on! :D

+1 vote   media: Meet the new GDI Firewall Barricade
OmeG May 20 2013, 1:30am says:

The wall looks cool, but as with all walls, they must form a shape that encloses a base. That being said, old rigs may lag as you said, with multiple walls being needed and I'm assuming the towers are the weak points of the wall?(ei. kill the middle tower and the wall is defeated?) Unless the towers are also protected by the firewall, meaning the wall must be powered down to be vulnerable. I can only see this wall being used as anti-(engineer)-rush 1st tier lvl defense. This would be amazing if the towers were changeable anti-inf anti-vehicle or arty, to suit the commanders needs along with invulnerable besides needing power. I hope my thoughts are helpful :)

+2 votes   media: Meet the new GDI Firewall Barricade
OmeG May 12 2013, 4:24pm replied:

Sure it's needed, it's the techno faction, didn't you see the buildings and units dancing to the music??? XD

+1 vote   media: Begin to Kiev...(Ukraine fraction)
OmeG May 11 2013, 9:57pm says:

You Sir Are AWESOME!!!

+5 votes   download: Dead Island Riptide Day & Night Cycle Henderson To
OmeG Apr 30 2013, 4:15am says:

Dead Island Riptide Scripting Competition Wishlist: (If the Modding Gods see this...)


-More Weather Cycles (ei. Monsoon Rains -> Fog/Mist Evaporation -> Sunny -> Cloudy -> Light Rain ->Repeat)

-Realistic Weapon Stats (ei. Base (wrench, crowbar, etc) weapons more durable vs. Gizmodded up weapons), Guns prone to jamming, misfire etc. Can be modified for attachments (Flashlights, Scopes, Lasers Sights, silencers, etc... I'm sure that military ship would have some gear. Night Vision!!! Need to do something with all those batteries I find.

-More Recipe's!!! ei. Soap+gasoline=Napalm (...don't try this, was an example...)

-Boats waayyyyyyy toooo slooooowww, pointless unless objective in flooded areas, these vehicles need a gas meter that needs refill at various gas stations on the island.

-Zombies: More types needed ei L4D, Resident Evil They stay true to "Logic"-al Lore, Infected "runners" more susceptible to Poison, Fire, Electricity; Dead "walkers" immune to poison, slower death to fire, and get stunned by electricity no damage unless to the head.

-Economy is all wrong... granted the world isn't infected... yet, and some idiots will try to "capitalize" on the situation, most survivors will trade what they scavenged. Most valuables are food & medicine which "sellers" will want most in exchange for services "repair" "create" or "supply" (info to Locations or what they safeguard in their boarded up "fort/shops" No infinite Items! This is suppose to be survival horror right?

I'm making my own survival horror universe, and I believe what the fans of this genre want is more realism, options/interactions & an open world.

+2 votes   game: Dead Island Riptide
OmeG Apr 28 2013, 12:29am replied:


+4 votes   media: The return of fake structures
OmeG Apr 8 2013, 11:46pm says:

"Eye of Solaris"

+4 votes   media: Satellite Ion Cannon
OmeG Apr 3 2013, 11:07pm says:

Are those rooms searchable? Can't believe how much this mod has changed the original STALKER game. Can't wait to have this zone experience take me! :)

+6 votes   media: Lost Alpha screens for April 2013
OmeG Mar 31 2013, 10:59pm says:

Thank you, Looking forward to your future updates!

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Attribute file
OmeG Mar 31 2013, 10:58pm says:

Thank you, Fun Mod!

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Art file
OmeG Mar 31 2013, 4:49pm says:

Do we still need the Version 1.73.5 AI Fix with this version?

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Attribute file
OmeG Mar 31 2013, 4:49pm says:

Do we still need the Version 1.73.5 AI Fix with this version?

+1 vote   download: CornCobMan's Fun Mod Version 1.74 Art file
OmeG Feb 28 2013, 10:39pm replied:

Agreed +1

+4 votes   media: Ork Titan variant 2 - Great Gargant! -- By Cosmo
OmeG Jan 15 2013, 10:51pm says:

uhmmm.... I think we're gonna need bigger maps... XD XP

+2 votes   media: Ingame_chalenge
OmeG Dec 23 2012, 10:28pm replied:

No problem, but did my well meaning comments really deserve negative karma???

+1 vote   media: VRM 0.4 Release Video (Part 1/3)
OmeG 4hours 36mins ago says:

Hey Tip, did you know they released the Unreal 4 Engine for free? Feel like doing a remake on that engine? XD jk jk Great to see your progress!

+1 vote   media: Russia Wolf-Shearwater (Mobile Artillery)
OmeG Feb 22 2015, 7:39am says:

Ah, I see, good to know. You'd think since this game is quite old and released to the public, people would have access to the source code and be able to make those types of changes. Thank you for your responses.

+2 votes   media: DTA v1.1388 Naval Warfare
OmeG Jan 30 2015, 2:46pm says:

O My... ;)

+2 votes   media: Enhanced Create-A-Character
OmeG Dec 18 2014, 9:11am says:

Traditionally troops wore their sides colors or had banner carriers to identify themselves on the battlefield, so this would fit as is, but it would be cool if you could create icons/symbols of the factions on the units ei. White Hand, Iron Crown, Horse Lord (Head) etc...

+8 votes   media: Do you need housecolor?
OmeG Aug 7 2014, 9:17am says:

A: yes
B: no
C: no way!
D: yes
E: yes!
F: yes basically what ^he said... XD

+1 vote   article: Poll
OmeG Jun 9 2014, 12:47pm replied:

Thank you for the additional strategies, would be nice if each Signal Fire had it's own theme such as Ent Gathering, Dragons Lair, Balrog's Sacred Flame, that dirt diving fire-breathing wurm thingy, Goblin King/Army mini kingdom or Orc Infestation, Mountain/Troll Dwelling, Eagles Nest WITH AREA MIST to Stealth them! Same with Elf Forest that cloaks their "homeland"! Or the Wizard's Tower where their Magic Damage/Cool Down is amplified.

Would also be cool to have these Signal Fire defenders respawn after a certain amount of time as a way of retaking the Signal Tower. This would also allow "lesser" themed creatures to make surprise attacks on the occupying player in a more frequent occurrence then the legendary ones. Creatures such as: Goblin attack, Barrow wright haunting, Spider infestation, Wildmen Raid, etc.

+1 vote   media: Master Hero Mod 1.8.1 Defenders of the Signal Fire
OmeG Apr 20 2014, 1:42pm says:

I hope so, maybe this new chapter will be based on the actual current events that are happening in Ukraine right now. I can see the three factions already:

PLA (People's Liberation Army) = Russia
GLA = Seperatists/Terrorist groups

The CWC (Cold War Crisis) could be started anew with this event, with current weapons of war shown in the news along with futuristic & hypothetical things included.

All-in-all glad to see this mod team back in action, can't wait to tell those future stories with the next mod! :)

-2 votes   article: Let's celebrate
OmeG Jan 29 2014, 10:02pm says:

Ah, so a bug free, vanilla-ish game as the base of this mod has been set. I guess I was more interested in #6 and what you are currently planning/ideas that will be implemented in the future. Happy modding MasterHero :)

+1 vote   article: 1.8 of Master Hero Mod for BFME2: Rise of the Witch King ( Coming Soon )
OmeG Jan 11 2014, 3:09pm says:

Holy **** that's Scary!!! Now just imagine it doing 'The Ring' "fast forward" movement towards you! o_0

0 votes   media: Memories
OmeG Dec 31 2013, 11:41pm says:

Compatible with latest steam patch?

+1 vote   download: Normandy 44 1.1 Part 1 of 5
OmeG Dec 29 2013, 8:19pm says:

Mine Drone?

+2 votes   media: Something...
OmeG Dec 20 2013, 2:35pm says:

What about the retail version? Wouldn't you have to manually install updates? So you'd only install the update that you are modding to, for us to play your mod... while you work on the steam version mod or fix. ;)

+3 votes   article: Grim News...
OmeG Dec 23 2012, 8:15pm replied:

Indeed, scaling of units would give this mod a realistic visual effect. Also tanks/turrets/reloading/speed would move at a slower pace for that extra visual realism that I believe this mod is working towards. Constructive thoughts for the mod team :)

+2 votes   media: VRM 0.4 Release Video (Part 1/3)
OmeG Dec 9 2012, 7:35pm replied:

Very true, seeing as how Contra is known for quality, I'm sure they'll be able to incorporate both our thoughts at a later stage.

+1 vote   media: GLA RPG Trooper
OmeG Dec 9 2012, 3:57pm says:

Was wondering if it's possible to have rpg troopers and similar units have limited ammo before a timed ammo reload is needed to simulate a restocking of ammo. Seeing as this trooper has 4 rpg's total. Would add another sense of realism and strategy. Beautiful models as always, keep up the awesome work contra team! :)

-1 votes   media: GLA RPG Trooper
OmeG Jun 11 2012, 12:58pm replied:

I know, but isn't the coding based on the original? KW was an expansion afterall, it wouldn't be possible to splice & inject parts you need into your mod? If not, I still wish you the best on your mod! :)

+1 vote   download: KW Reloaded 2.0 Final (KW only)
OmeG Jun 10 2012, 6:42am says:

Would "Kane's Wrath Mod SDK" on moddb help you with that issue?

0 votes   download: KW Reloaded 2.0 Final (KW only)
OmeG May 14 2012, 5:33am replied:

Wondering if there could be similar tunnels like these where Dark Valley leads to Cordon & Garbage tunnel with the train leads to Agroprom.

Since this is the Zone, in all it's mysteriousness, who's to say the Zone didn't create this "metro" for stalkers it favors?


Again looking good Smrtphoneusr :)

+5 votes   media: Metro Station w.i.p.
OmeG May 8 2012, 4:18am replied:

P.S. Keep up the good job XD

+2 votes   media: Lightning...
OmeG May 8 2012, 4:16am says:

o_o ... *gulp

0.0 ... I just **** myself...

+1 vote   media: Lightning...
OmeG May 8 2012, 4:01am says:


Would hate to see what happens with more then one Missile...
Good Job XD

+1 vote   media: Wispercraft heavy missiles "Perseus II"
OmeG Apr 3 2012, 10:15pm replied:

That would be an awesome weapons variant! Since it would be self propelled, having a longer range would also be realistic too right? Making it truly "elite"

+1 vote   media: Rail Mammoth / Rail Predator / Direct Juggernaught
OmeG Apr 3 2012, 8:43pm replied:

Or what Azuza just wrote...



+1 vote   media: Rail Mammoth / Rail Predator / Direct Juggernaught
OmeG Mar 29 2012, 5:06am says:

Now That's Awesome!

+1 vote   media: Legion Jump Technology
OmeG Mar 27 2012, 11:15pm replied:

Love the way he wrote that suggestion! XD

+2 votes   article: CoH: Back to Basics. Progress update for v1.3
OmeG Mar 26 2012, 5:04pm says:

Beware of Zombies in the port-a-potties! XD

+2 votes   media: March Update
OmeG Mar 25 2012, 4:52pm replied:

Your Welcome ^^

+1 vote   media: USA Anti Air Vehicle
OmeG Mar 25 2012, 3:37pm says:

Was hoping you would have the oil depot as a requirement before having to build small energy generators next to buildings that require energy, and also as a requirement to buildings that produce vehicles. Still a nice model by the way.

+1 vote   media: oil power plant
OmeG Mar 24 2012, 11:34pm says:

Very Nice Model, the non-Laser variation to the Laser Generals Anit-Air Vehicle for the other US generals

+3 votes   media: USA Anti Air Vehicle
OmeG Mar 19 2012, 5:06pm replied:

Agreed was about to type the same comment, the people in the open-top jeep are scaled, just need to scale the other infantry to that size and I assume reduce their speed so we will have to use transports for our infantry to traverse the battlefield.

+1 vote   media: HUMVEES!
OmeG Mar 15 2012, 4:57am says:

Umm... not to sure about the venom "light, fast, and stealthy air unit" using what takes a Medium Sized Building to produce an Elite Laser. Trying to be a little realistic, as Valherran said, a little OP. Maybe the Tiberium Guard Doctrine could equip it with Napalm Bombs and/or Hellfire Missiles that can be strategically used to create firestorms/walls. This would bring more meaning to the Tiberium "Guard" Doctrine.

Just some Constructive thoughts for your clever mod. :)

+1 vote   media: Sector Venom
OmeG Jan 11 2012, 4:53pm says:

I feel sorry for that boat... :(

+2 votes   media: screen
OmeG Dec 4 2011, 11:47pm replied:

I could see this vehicle being used as a decoy with it's siren & lights, that would force idle zombies to run/walk after it and attack it.

+3 votes   media: Policemen and Squad Car
OmeG Dec 4 2011, 11:40pm replied:

yea, until they get stuck in a zombie herd and zombies start smashing in the windows... Dun dun dun... XD

+1 vote   media: Policemen and Squad Car
OmeG Oct 17 2011, 6:28pm says:


+2 votes   media: M.I.N.E. Screenshot - They Walk
OmeG Oct 6 2011, 3:23pm says:

Yea the infantry are nice, but they are giants. Scaling the model and most likely their speed down, will give players a more realistic feel for such nice realistic infantry. :)

+1 vote   media: MSF Force
OmeG Sep 10 2011, 8:02am says:

One thing I'd like to see would be garrison enabled building or buildings that have firing ports. Those towers would be perfect for sniper infantry or whatever the player chooses to garrison the building.

+1 vote   media: AW Landbase
OmeG Aug 26 2011, 7:33am says:

Sound fx are as alien as the unit should be, I'm assuming only fast units can get past this defense?

+1 vote   media: Aeon Tech 3 Heavy Plasma Artillery Installation
OmeG Aug 23 2011, 5:08am replied:

My bad, he's a hero, and heroes don't need helmets. XD

+3 votes   media: Mornamarth
OmeG Aug 23 2011, 1:28am says:

No helmet? So less armor stat then?

Still a nice model though. :D

0 votes   media: Mornamarth
OmeG Jul 28 2011, 3:41am says:

O.M.G. O_O

Wish the actual trees looked like this in the game. Seriously beautiful menu.

+5 votes   media: Main menu
OmeG Jul 25 2011, 4:17pm says:

I think reducing the speed of the units a tad would get rid of the "float" effect, other then that the unit's animations & sound are believable.

+1 vote   media: Small vid of new footstep sounds
OmeG Jul 13 2011, 10:38pm replied:


...just had to do it bud...

-2 votes   article: Update 13-07-11
OmeG May 24 2011, 4:41pm says:

LoL, I guess even the Chinese prefer Japanese hardware, but then again all made in China does come to mind. XD

+3 votes   media: [Concept] Hacker
OmeG May 24 2011, 4:36pm says:

LoL, where are the smaller looking turd looking guys or cannon fodder I should say?

+1 vote   media: [OLD] Covenant Group
OmeG May 16 2011, 4:25pm says:

I thought Cybran were more laser precise focused, while UEF was more spray rockets everywhere you can? Looks nice though.

+1 vote   media: New Cybran T3 Rocket Battery model
OmeG May 1 2011, 7:51am says:

I'm thinking that the nuke cannon should be a lot more devastating then what the blast radius looks like in this vid and a lot longer ranged. I'm going by the nearby bunker's scale size. The nuke cannon should be China's improved version of it's regular artillery unit. It's major drawbacks should only be cost, AT & explosive weapons, reloading time, and explosive &/ radiation leakage radius around it upon it's destruction.

+2 votes   media: Nuke Cannon Test Effects Vid
OmeG Apr 29 2011, 10:41pm says:

I'm pretty sure that guy would want it as long as possible, seeing how "backfire" wouldn't be fun at all. XD

+3 votes   media: Soviet Stuff
OmeG Apr 28 2011, 12:42am says:

XD all good, this was just a teaser ;)

+4 votes   article: RCOM Final Feature List
OmeG Apr 23 2011, 9:17pm says:

I like the other zombie type that has no weapon, if you could add stalker camos to those zombies and add lots of them that would be awesome. Some normal zombies in building would be scary fun too!

+2 votes   mod: Dusty Sky
OmeG Apr 23 2011, 8:25pm says:

Shockwave & radiation would affect a lot bigger radius with that huge "wonderful" glow... XD... So pretty...

+1 vote   media: Nuclear Missile
OmeG Mar 30 2011, 12:58am replied:

It's very good Predator, could you also add in the stamina bar under the health bar? I believe people are able to tell when they're about to run out of breath; and how they are on health. Not sure people can keep track on the amount of bullets in their gun, but definately the type. Add in the hunger icon and have all the other ones as in game ques ei. sleep = blurred vision or blinking black screen to simulate eyelids an I guess detectors for anomalies and radiation. Then your hud is cherry!

+1 vote   media: Work on FFCS
OmeG Mar 19 2011, 2:23pm says:

You crazy modder genius you! XD

+1 vote   media: Shoop da whut?
OmeG Feb 23 2011, 4:11pm says:

God that is freaky, can't wait to see it's animation.

+2 votes   media: Skeleton
OmeG Feb 21 2011, 7:18am replied:

Usually if the mod has not been worked on and the original modder/s cannot be contacted the material is considered abandoned and therefore can be considered public domain.

It's nice to credit others for there work, but it's even "nicer" to enjoy there work when a modder wishes to entertain us with there creative works, the work of others were originally made to entertain and I thank this modder for not letting the other modders efforts go to waste.

+5 votes   media: Stryker, Tomahawk Launcher, Humvee and Comanche
OmeG Feb 21 2011, 7:12am says:

I see that the after effect gives a more eroded look of metal then the before pic. After so many years of zone weather & blowouts, I would believe the after would be the realistic look. Just my opinion, I would say depends on how far into the zone the metal is located.

+1 vote   media: Texture Content: Image 1
OmeG Feb 21 2011, 7:07am says:

Good movie, wish they would make another one, they showed the time void anomaly and used the screw marker a lot in the movie. Just goes to show apparently how numerous anomalies were in the zone. If it was like that in the game, gun fights and population would be extremely limited... you would spend more time throwing a screw which could turn a lot of people off the game due to screw boredom. XD

It's a hard balance trying to stay true to the movie's zone and the games gun/monster entertainment huh?

+1 vote   media: Visual Improvements
OmeG Feb 19 2011, 3:18am says:

I find this version more interesting then the more simplistic model, but either way they both look great!

+1 vote   media: Choose your flak-cannon, general
OmeG Feb 19 2011, 12:22am replied:


just playin... all in good fun my friend, can't wait to try out 0.4.5 keep up the great work!

+1 vote   media: Rostok Bar in CS Level Editor
OmeG Feb 18 2011, 10:18pm says:

Fluffy, ur so Foxxxy! ;P

Can't wait to play with you... it... I mean it...

+1 vote   media: Rostok Bar in CS Level Editor
OmeG Dec 4 2010, 5:18am says:

I agree, which is why I believe all creators should share their content freely to provide infinite variety and gameplay with wonderful units such as these.

+2 votes   media: Remix Screenshots
OmeG Nov 29 2010, 7:33am says:

There's nothing wrong with it Dezo, our world just happens to be bright and colorful :D

Unless you want the foliage to have a a dark, rusted, worn look? And maybe have the atmosphere have an orange-brownish haze to make it look like the fallout still lingers in the zone after blowouts.

Oh, and lol to your description comment! XD

0 votes   media: Lost Alpha
OmeG Nov 16 2010, 4:28am replied:


+5 votes   media: girl
OmeG Nov 8 2010, 3:34am says:

I hope you take this as positive criticism because it is meant in that way. It's a nice model, but, take one of those men along side of it. Put that man in the cockpit...or turret? Put a steering wheel in front of him, is he looking through a tube to drive forward? Have him step on the gas pedal on the...where he sits. Step on the gas pedal to pump gas from the...gas tank? get to the... engine?

Like I said, it's a nice model, like a fortified jeep. Maybe a rescale is all it needs to realistically serve its purpose. Otherwise, allies remote control, mobile bomb makes this an interesting unit.

+2 votes   media: New model: Daimler Armoured Car MK1
OmeG Nov 3 2010, 11:55pm says:

It would help the structure a bit more if you had mist coming out of & around the black "hole". This would give the arm animation a more 3d look as if it was coming out of a hole rather then a black object. It would also fulfill the name "misty mountains". Just some constructive advice for an awesome mod. Love the animation & sound by the way.

+3 votes   media: Fissure
OmeG Aug 24 2010, 3:25am says:

- The main terrorist force in Afghanistan is dead. (This country never had a military force, just warlords, and "terrorist" is usually a term given by oppressors to people fighting for their way of life... Think Robin Hood. HOWEVER, Taliban, "Students" way of life was a very strict society, which could also be viewed as oppressive to the woman of that country...this gave the Taliban a negative image to the world view)

+1 vote   article: Initiation, History and Backstory
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