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Ah, I see, good to know. You'd think since this game is quite old and released to the public, people would have access to the source code and be able to make those types of changes. Thank you for your responses.
I still think the unit collision range should be extended as to promote realism, instead of seeing ships stacked on top of each other. This would also limit the amount of units able to spam/saturate an area with ordinance that gets rid of any advantage that area had to begin with. Still great mod, keep up the good work!
LoL, make them immortals from 300! ...o right...
O My... ;)
This has both parts? Or just part 2, because it also says "full version" in the "Type" stats.
Traditionally troops wore their sides colors or had banner carriers to identify themselves on the battlefield, so this would fit as is, but it would be cool if you could create icons/symbols of the factions on the units ei. White Hand, Iron Crown, Horse Lord (Head) etc...
All the best, would make a great Xmas present!
Hope there's a new release in time for Xmas!
"...require the TA Features (2011 version at least), AtlantisMB Features and Frenzy Map Features Pack (2009 version at least)."
-Will/Are these things included in your mod?
You should have the model resemble this: En.wikipedia.org
But a more futuristic armored chasis, that has the launcher spread out in a form of 'V' bird wing shape.
I believe the ornithopsters shot rockets, so this vehicle would fit the Atreides side in a way. And if war truly is universal, then no doubt there would be a concept vehicle that Atreides would mimic in our reality.
People do realize how easy the S.H.I.E.L.D. version was able to be taken down right? Good Support/Transport Unit, Weak Armor for realism please.
Some Sea Units -Check
Lots of Air Units -Major Check!
-Buildings & Defenses
-Super/Special/Experimental Units XD
Wondering how you're going to deal with artillery & ballistic|nuke missile spam... cloaking/shield tech/laser-anti missile defenses??? It would seem the 1st to get air/artillery/anti-armor deployed wins!
Awesome News, Great Video!!!
Hoping to see:
-Unit Collision Corrections (Units not on top of/in other units)
-Smaller scaled/movement of Units for "Realistic" battleground/buildings that give the feeling of a bigger playing field and requirement of strategy.
Extremely beautiful detail! Just wondering if the Command Center should have fences bunkers & turrets built into the building? Possibly as an upgrade? Amazing work as usual!
As long as the infantry look like they could realistically fit in a vehicle or building, I'm good; The scale & speed of units on the battlefield should make it feel like a battle of strategy and not just mass production of units that can get to the other opponents base in ~30 seconds at the same time regardless of unit type. I'd like to have to use Chinooks & APCs etc to transport foot-troops. I also think infantry should be invisible to radar & small enough to have enemy players really look at their battlefield screens for infantry ambushes. Although infantry rifles may not do much against heavy armor that's where diversity will be needed. All-in-all love what you've done in the mod!
Hmm... was hoping you'd utilize your ambition to draw/paint concept art as a way to display your skills of "texturing" (Which is another way of saying Drawing/Painting models) in this mod with those concepts for your portfolio (art collection that companies look at before hiring). This would catch the eye of potential game studios looking for people with more then just one skill, and benefit the fans of your mod at the same time. What ever your decision may be, thank you for improving the game/mod and hope you will return to it later to show off your persued acquired talent.
Ah, so no updates on version 3 of this mod?
C: no way!
...eh basically what ^he said... XD
Or it's been resized temporarily to show off the amazing amount of detail put into the unit.
Would LOVE to see all the "WIP" placeholders finally replaced with what they were intended to become.
Also could you place all the gamedata attributes into the notepad format, I was only able to play balance what he added into that format... unless someone has made an stat editor for the game since I last played.
I hope to see your bugfix become a full mod add-on and finally complete this epic mod!
I'm sorry to hear your loss as well. I wish you the best. The Mod deserves to be made in his memory so that he may live on in something you both shared and love.
That would be even more awesome if you could garrison some men up there!
Thank you for your service sir! :D
Thank you for the additional strategies, would be nice if each Signal Fire had it's own theme such as Ent Gathering, Dragons Lair, Balrog's Sacred Flame, that dirt diving fire-breathing wurm thingy, Goblin King/Army mini kingdom or Orc Infestation, Mountain/Troll Dwelling, Eagles Nest WITH AREA MIST to Stealth them! Same with Elf Forest that cloaks their "homeland"! Or the Wizard's Tower where their Magic Damage/Cool Down is amplified.
Would also be cool to have these Signal Fire defenders respawn after a certain amount of time as a way of retaking the Signal Tower. This would also allow "lesser" themed creatures to make surprise attacks on the occupying player in a more frequent occurrence then the legendary ones. Creatures such as: Goblin attack, Barrow wright haunting, Spider infestation, Wildmen Raid, etc.
Nice, the tank is a little over-sized compared to road & structures. Hope to play your next version soon!
True, it is an old game afterall. I appreciate those who keep old games alive, amazing how some modders are able to modify/overhaul/add in new content to expand and keep the games fresh.
If the gunner gets shot, does that disable the turret until reinforced? Or after a certain amount of time? Another very well made model :)
Radioactive burer discharging a solar flare! Warning! Hazardous Radiation Exposure... Warning! You're on Fire!... Warning! Your flesh has been seared... Now You're a Zombie!... XD