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Well, the ideal lore-accurate approach would indeed have them be OP. Of all the various peoples attacked in the War of the Ring, only Lothlorien and the Woodland Realm managed to not only hold their defenses firm, but launch devastating counter attacks. Dale and Erebor were beaten back into The Mountain and were desperately holding on before the Ring was destroyed. And while Gondor and Rohan together indeed had tens of thousands they could muster in time, they certainly weren't in as good shape as the Elves.
Well there's hard and then there's impossible. And Sauron lost, twice, while he had the Ring. Ar-Pharazon's army was so mighty that all Sauron's fled and he didn't even try to fight. And in the War of the Last Alliance he fought Elendil and Gil-Galad and while he killed both, he was mortally wounded. So clearly, he isn't impossible to kill and having him capable of singlehandedly taking down entire armies is silly.
While the mod unfriendliness is unfortunate, comparing Bannerlord and Total War is apples to oranges. They are entirely different games and entirely different experiences. One is an RTS, the other is an RPG with RTS elements.
I know this is unusual, but I'm just going to put this out there: if the campaign aspect is going to be a snag for now, it might be a good idea to maintain traction and demonstrate progress to release a version when all units, factions, custom battle maps, etc are done that is mainly for custom battles and either has no campaign or the campaign just takes place on Europe. not as a full version, but as a sort of beta/alpha/demo to show off units, balance, settlements, UI, etc.
Congratulations on completing and releasing Enderal, SureAI! Out of the "big four" as I like to call them (that is, MERP, Ethas: Embrace of Destiny, Andoran, and Enderal), I am glad to see at least one of us made it. Wish you the best going forward with Enderal and your future works, you guys are among the best.
PS: I remember a long while ago you brought up the idea of going indie. Is that still on the cards? I think you have the organization skill and experience to do it.
Must say, SureAI, I am very impressed with the quality of what I have seen so far. Excellent work on this
First, SureAI members have spoken before and at least some are fluent in English. Many Europeans are bilingual. Second, you can find translators. Third, they have English footage out of their WIP English version. Translated and English voiced.
Fully voiced, iirc
Some people prefer to have original language VO so the subs provide that possibility.
Sorry about the silence these last few weeks. We are still at work and are looking to have a good update out soon.
In other words, no, not unless MS an Bethesda get together with SureAI and make it so :P
hehehe, got you on that ending I see :P I hope the chapter was enjoyable aside from the shock of the final scene xD
Slavery is common but already technically illegal in all major kingdoms (Thenodar, Nosmalos, Vishethas, and Anorthile specifically). However, only Thenodar and Anorthile are aggressive in investigating and punishing it. Nosmalos has it very dark underbelly and a market for household servants and Vishethas has a less conventional use for them.
However, slavery is very common in the Feralands and at times a desired fate. People selling themselves in general is not too uncommon, or selling one's children, usually with the goal of landing them a safe job in Nosmalos as a servant, mistress, or even a spouse to a wealthy lord rather than scraping by in the wilderness. The Feralands can be a very dangerous place. As for what made his offer unusual, you will have to wait and see ;)
The continent of Althas does not have many arid regions. However, there is a land to the south of Althas that is more arid in many regions and yes, they are darker skinned people and will have a more middle-eastern and/or African inspired culture. You won't visit these lands, but there are some areas where they have been permitted to settle in the south of Althas so it is planned you will encounter them.
So hey, if you're checking out our new update you will see we have a blog post expanding on it that the article links to. In the future, we will be looking into having such blog posts up with most updates, expanding on what we are doing and what's being shown.
We have definitely put a lot of thought into that. We know loot is a big part of what people like about roleplaying games and we want to allow you to still pick up enough to be satisfying. But we do want to make you make more decisions when it comes to what to keep and what to drop.
Hello, this would be my work actually. From a looong time ago obviously.
Actually, they shut down of their own volition when they realized they didn't have permission (they thought they did). And the other MERP mod for Morrowind is this one.
Thank you for the invite :)
Know I was slow to respond, it got buried among all the other notifications I got.
We do have plans for music. However, we already have a composer and at present aren't looking for a second. Sorry.
Thank you for your interest though :)
yes, all our artists work digital.
He leads the Vangaurd/Ordas. So he would be in the Feralands, at the Vanguard strong hold of Hedansael. The Magic posts in the News section talk about the Vanguard a bit.
Hmmm. Counting the Guardians would mean them. But not counting them...hmmm. It would be tough to say. Heofon is probably a safe bet.
Now outside the continent of Althas there are some even more powerful beings I'm not going name here. Can't give away everything ;)
Well consumables in Althas won't be able to be taken at any old time; game won't just let you freeze time and down potions. And the vast majority won't heal you instantly either. It would take a lot of planning and a good healthy dose of luck to take down the strongest such as Astyran, Falos, and especially Heofon due to their nature. In the case of Astyran and Falos, they are just that strong and fast. In the case of Heofon, he's one of the most powerful magic users in all of Althas (which means if you aren't a magic user you would need certain items to even last a minute against him). But no, they won't be technically immortal. Immortal NPCs will be very few and all of them for lore reasons. The Guardians are, obviously, true immortals; they can't be killed, only wounded. Stuff like that. The rest of these powerful beings won't be immortal just very difficult (and quite impractical) to kill.
Would depend on a lot of factors. For Astyran, Falos (and the other Anointed), and Heofon, you would be very, very hard pressed even at your strongest to keep up. And the Guardians are even more powerful than that.
But as for other powerful warriors - the Helms of the Somstrynd, the Vasomi, Ardor, etc - they are more within reach. In fact, you can join the Vasomi if you are skilled enough.
So yeah, there's a range to it. Some would be almost impossible to stand up to while others are a bit more comparable to the player's potential strength.
Glad to see you're still pushing onward with this! Don't give up, keep pushing forward! I know what it's like to take body blows and feel like maybe giving up but you just gotta keep going! I'm still following your work and still looking forward to it.
Quite powerful. Astyran and his six companions took down a Helruna at Arisan. A Helruna is a very large and powerful amphibious beast of the sea. It attacked and caused massive damage to Muthrand and Arisan before being taken down so yeah, it's a nasty beast. That's why he is known as Astyran Bealdor, which is to say "hero" or "victor." He was also the only of the seven to survive the battle.
Other people of comparable skill would be King Falos II and the other Anointed Kings. Heofon, the leader of the Ordas (or Vanguard, the major authority in magic) is also extremely powerful, one of the most powerful individuals in Althas. Outside Althas are some even more powerful people and beings. There's also the Four Guardians (a temporary name) which are four angelic-like beings that watch over Magic. These four are obviously more powerful than any man.
Then there are other people not on those levels but still quite fierce. The Vasomi are the scholarly warriors of the Temple and Academy and are among the most skilled warriors in the world. The captains and chieftains of the Somstrynd Clans are also very dangerous warriors. Ardor Manfell of the Forsaken Strand is a similarly deadly chieftain.
The Anointed Kings are quite powerful. As are some other groups. Warriors besides those will exist, some in the military and others out and about. Astyran, King of Thenodar, and his general, Heoru, are good examples.
The resemblance is primarily the structure, not the architecture. No need to worry on that ;)
As a whole, yes, Tolkien's works are definitely high-fantasy. However, within each work are different levels of fantastical elements. We are probably more in line with Lord of the Rings than the Silmarilion, although much like Tolkien that would depend on what time period of Althas you refer to and what region.
If they don't play many other mods, then it's the only choice they would make. And I warrant a lot of users of multiplayer mods like this don't use 90% of mods which are mostly singleplayer. They aren't interested in transforming the vanilla player experience, merely on taking games online. Therefore, there's a lot of people who probably voted for that mod that wouldn't vote on any of these singleplayer ones. Again, players aren't critics; they will vote what they play, not what looks most deserving.