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Well we always planned to get the full version. The subscription will certainly make that easier to do sooner. So yes, we will in the long run. Perhaps much sooner than we were going to with the old royalties-and-negotiation model
To answer you I will risk raising more questions than answers but here goes:
Magic used to be a major focus of certain Temple and Academy branches, especially in the now fallen kingdom of Gorandel. However, after various scandals during the Schism and the War of Calamities, the remaining branches shy away from teaching magic use. They still teach about it though.
However, the Temple and Academy have a group of warriors who work alongside them called the Vasomi. The Vasomi do have some najiros (magic users) in their ranks and do teach magic, mostly defensive and healing techniques to assist them in dealing with magic-based threats.
The Vanguard is who you will want to go to to learn to use magic, assuming you are able.
You definitely got the basics of it ;) . There are some in-universe specifics. The quills actually stand for Knowledge and Wisdom. The star in the center signifies Driomi, the God of the Althas universe, who is the source of all knowledge and wisdom. And yes, the Temple and Academy support monotheism. You will encounter pockets of other religions though.
Definitely hear you on that. The First Look series just does such a broad sweep, far beyond areas that are currently the focus of development. We will have more to show on that end soon.
This is the second-to-last of the First Look series, the purpose of which has been to give a sort of general overview of the most important lore of the setting: general history, important groups and factions, and other general information.
I hope you have been enjoying these glimpses into the world of Althas.
Yeah. I'm a boss like that :P
And yeah, Chestman is really awesome.
There is a river that springs out of the rock and flows south. As in away from the camera, so it is behind the city. There are other rivers in the vale as well.
It has some Edoras, but the final version of the city will be more like Athens meets Gondor. I think you guys are gonna like it. Also, a lore update is coming soon to go with this, so stay tuned ;)
Aerial would be rare if it was present at all. That would be a magic thing. We want naval combat; it is certainly possible in the engine. Whether that will appear in the first chapter or not we don't know. But naval combat and travel we do want in the game. Other types of things like fighting in the trees is not something we have discussed really.
Probably some. Seamless everything is still a tough thing to do, and not just for performance reasons. But we will have a lot fewer than most games like Skyrim.
Ok except...this isn't set in the real world like Kingdom Come Deliverance. And unlike guns which screwing up one detail makes the whole gun completely non-functional in some cases, armor can be functional and take a very large variety of shapes and forms. Given this is NOT a historic game, I'd say it has some very functional armor designs. Therefore, your criticism is pretty much baseless. Now if Deliverance messes up in a design for its armor, such criticisms would be warranted since they want the most authentic historic RPG experience possible.
16km^2 . Around 4x4 once you factor in all the odd shapes and whatnot. Granted it is actually larger than that with interiors (Whcih are bigger than their exterior "shells").
But now that I look at his post, I must have misread it :S . Sorry. If 9k2=how you write 9km^2, then that's a bit smaller actually.
That's a bit larger than Skyrim. Thus much larger than Morrowind.
Yeah, I'm cool with divergence from the main setting :) . I am just not sure if this is a total conversion or a new lands mods. New lands mods I normally prefer to blend more into the game. However, this mod looks very high quality. And I like the attention to detail. So yeah, I like it so far. Keep it up ;)
It's not a heightmap, but a whole dang planet. Outerra is a planet engine. So yes, they are creating all of Arda. I doubt there will be too much in the way of real game content in the foreseeable future. Cause when I say planet I mean TO SCALE. So that is a really huge map. It will be a blast to explore and they could probably create game areas within it (think kinda like Daggerfall), but a full RPG on the whole map would be inconceivable. Still, it is a glorious sight. And the good news is that Outerra is rather niche. So WB will probably leave them alone.
Yeah the Moddb site doesn't have the new theme right now. We decided to focus on IndieDB since it is our main page.
Ok this image seems to be having a slight technical difficulty. Just click "view original"
Good luck! Many of us at Epoch Games are following your project with interest. Hope you get what you need to succeed.
It is also illegal in LA for a man to beat his wife with a strap more than two inches long without her consent...man what is the world coming to? :P
Well we have always wanted a climbing system going back to Oblivion. Don't ask me about the technical details; that's not my department. It might not make it into our first release, but we definitely want it.
On the performance issue, the beautiful thing is that Cryengine 3 actually is fairly efficient and yet still pretty gorgeous at even the default "low" setting. But if you want all the fanciness - tessellation and the highest resolutions possible - then yeah, definitely upgrade your computer. Basically, we want to reward those who have put a lot of time into building powerhouses but still let those with rigs that aren't quite at that level play ;)
If we can get our climbing system we want working, definitely. If not there will still be plenty of mountain paths both marked and unmarked.
Hmmmm. Depends on what you mean. Magic, yes, but not in an over abundance. If you look under "News," there are three First Look: Magic posts. They explain magic's history and such.
I really like the lighting and the almost painting like feel. Gives the world a mystifying air, really draws you in. Excellent work, can't wait to see more
Thanks! A lot of us have our eyes on Cradle too ;)
Well there are a few bits of clutter, but the road itself was made with the road tool so it is pretty fast and basic. The focus of this demonstration shot was the buildings after all ;)
I think...it is a model that our level designer who put together this scene left in by accident :P .
You know, these awards wouldn't be complete without your bitching.
Sooooo bit of delay with the MOTY Player's Choice? Will we be seeing it tomorrow or the weekend?
Well that is a sort of compromise you have to make. You can either have fewer npcs but have them be somewhat intelligent with routines and dialogue or you can have huge masses of brain-dead npcs (more like Assassin's Creed). We want to try and strike a balance to have good sized crowds but still plenty of intelligent npcs to maintain immersion.