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The resemblance is primarily the structure, not the architecture. No need to worry on that ;)
As a whole, yes, Tolkien's works are definitely high-fantasy. However, within each work are different levels of fantastical elements. We are probably more in line with Lord of the Rings than the Silmarilion, although much like Tolkien that would depend on what time period of Althas you refer to and what region.
If they don't play many other mods, then it's the only choice they would make. And I warrant a lot of users of multiplayer mods like this don't use 90% of mods which are mostly singleplayer. They aren't interested in transforming the vanilla player experience, merely on taking games online. Therefore, there's a lot of people who probably voted for that mod that wouldn't vote on any of these singleplayer ones. Again, players aren't critics; they will vote what they play, not what looks most deserving.
I don't know if this is true, but if so that's all it would take, especially if they promoted on all their channels. These are user votes not critics; they aren't going to be objective. They're going to vote what they play. However, with the uptick in multiplayer mods from outside Moddb, perhaps rebalancing the weight for guest votes would be worth a try, although that could mess with deserving mods like Enderal and Ethas that have a lot of their communities outside but are more than worthy of competing here.
Player voted awards are like user scores on metacritic. They make sense a good part of the time but they can make no sense some of the time. Fads play a large part in things. My advice is make the content you're passionate about and take award wins as a bonus. Not saying don't try to win, just saying don't get super hung up on it.
Nope, Bard is a more recent addition. Glad you like it ;). He and Joan did great work on these three illustrations
I'm glad you liked it (I'm the lead writer at Epoch). Also glad you liked the illustrations; our artists did awesome work. And rest assured, these updates tie directly into Lays of Althas. At the conclusion of these chapters, we'll make an announcement that will make it all clear ;)
Actually, correction. Althas's total map size is about 26x26km or 676 square kilometers. However, a significant portion is water. However, Althas will see a chapter based release, with the first major release being Thenodar, which will be close to the size of Skyrim.
Glad to see you guys are still at it! Still looking forward to playing this when it is ready. Keep up the good work
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This is the most basic sword in the Thenodrim lineup. There will be more ornate designs in some areas of course. But our art direction isn't the type to go insane with the crazy designs. There will be armors with more flare, especially ancient sets, but they will be rare loot.
You don't have to pay more than once. If you want, you can subscribe for one month ($20) and then cancel your subscription. You won't get access to the engine updates, but you will still be allowed to use the engine version you got for anything you want. Basically, for $20 you get the entire current version to use for any project you wish. That includes source code and all documentation as well as all the assets Epic puts on their marketplace. Yes, even the free ones can be used in your projects. So it's basically the whole of Unreal Engine 4 for $20. That's a steal if you ask me.
Yeah, we want Althas to have the feeling of an ecosystem so docile animals and general "prey" are needed. Don't worry, there will be plenty of predators ;)
Plate is actually far more flexible and light than most would think. The thing with swords though is that most people had them drawn well before combat was joined, unless it was a secondary weapon. Just to throw my two cents in :P
That's the plan ;)
Yeah we will probably be using most of these designs elsewhere in Althas; the variety is really great.
Just so you guys know, the final look is number 6.
Also the Engine as a Service subscription system that CE3 released is a huge disappointment. Really hurts more than helps indies. UE4 is very user friendly and the subscription system is very good and indie friendly
Well this EaaS is a colossal disappointment. Way to screw over your hobbyist fans while simultaneously doing very little for your indie fans all under the guise of being "indie friendly."
From what I have seen from those who have looked at this, this isn't what it seems. It is NOT the full engine that the big licensees use. No world streaming for large open worlds (in fact the map is limited to 4x4km, less than the current free SDK), no source code, very few new features. This is basically the FREE SDK we have had for a long time with a ten dollar subscription fee and DRM attached. And unlike UE4, which you can cancel the subs and continue to use and commercialize with the version you canceled with, CE will be locked if you miss a payment. Basically, for expansive and complex games you still need to contact Crytek and set up a hefty royalty license to get all the features, source code, etc you need. This service basically lets them monetize their hobbyist fans.
Voila! Double post fixed ;)
Well we always planned to get the full version. The subscription will certainly make that easier to do sooner. So yes, we will in the long run. Perhaps much sooner than we were going to with the old royalties-and-negotiation model
To answer you I will risk raising more questions than answers but here goes:
Magic used to be a major focus of certain Temple and Academy branches, especially in the now fallen kingdom of Gorandel. However, after various scandals during the Schism and the War of Calamities, the remaining branches shy away from teaching magic use. They still teach about it though.
However, the Temple and Academy have a group of warriors who work alongside them called the Vasomi. The Vasomi do have some najiros (magic users) in their ranks and do teach magic, mostly defensive and healing techniques to assist them in dealing with magic-based threats.
The Vanguard is who you will want to go to to learn to use magic, assuming you are able.
You definitely got the basics of it ;) . There are some in-universe specifics. The quills actually stand for Knowledge and Wisdom. The star in the center signifies Driomi, the God of the Althas universe, who is the source of all knowledge and wisdom. And yes, the Temple and Academy support monotheism. You will encounter pockets of other religions though.
Definitely hear you on that. The First Look series just does such a broad sweep, far beyond areas that are currently the focus of development. We will have more to show on that end soon.
This is the second-to-last of the First Look series, the purpose of which has been to give a sort of general overview of the most important lore of the setting: general history, important groups and factions, and other general information.
I hope you have been enjoying these glimpses into the world of Althas.
Yeah. I'm a boss like that :P
And yeah, Chestman is really awesome.
There is a river that springs out of the rock and flows south. As in away from the camera, so it is behind the city. There are other rivers in the vale as well.
It has some Edoras, but the final version of the city will be more like Athens meets Gondor. I think you guys are gonna like it. Also, a lore update is coming soon to go with this, so stay tuned ;)
Aerial would be rare if it was present at all. That would be a magic thing. We want naval combat; it is certainly possible in the engine. Whether that will appear in the first chapter or not we don't know. But naval combat and travel we do want in the game. Other types of things like fighting in the trees is not something we have discussed really.
Probably some. Seamless everything is still a tough thing to do, and not just for performance reasons. But we will have a lot fewer than most games like Skyrim.