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Voila! Double post fixed ;)
The awards are announced periodically over the course of the next several days, ending on Christmas with the Mod of the Year/Indie of the Year Awards (I think that it is either the Player's Choice or Editor's Choice that goes last; not sure). So you will see other awards like "best upcoming" and "best art direction" etc first. I think.
"Patching every week indefinitely"
What the crap? If you have to do that the game is just not finished. Even BGS doesn't have to do that!
Yes Vrossothos, the forest in the western Feralands, will be very large. About the size Mirkwood was going to be in MERP. So yeah, insanely massive.
You will be able to effect a lot of things in the Feralands for better or worse.
As for magic: patience, grasshopper :P
We know many of you do, especially our fans from MERP. But We want to make a good impression on others as well who might not be in the loop about what we have done before. You will like what you see, I promise.
We have, but we want to present mostly polished screens of models and ingame content. One so that they are honest representations of what is going on, and two because we want to maintain an image of quality that represents our commitment to doing this right ;) . You will see more as it is ready to be seen.
In 2009, apparently Sweden decided to disagree. Founders of the site were fined and sentenced to a year in prison.
Modding etiquette 101: if you want to do a compilation, make use of a model/resource, or otherwise redistribute or incorporate another modder's work, always always ALWAYS ask in advance.
Yeah it looks kinda in between Oblivion and Skyrim, like Oblivion with maxed out OBGE. Very hefty improvement. Some of these improvements, the textures and models and stuff, should be passed on to the Skywind team.
Unfortunately we only get to talk to lawyers of the publisher, not any developers. And lawyers don't give a rat's arse about games :(
The top left and bottom right buildings are both stables. There are two patrols stationed here, one stays in one barracks with their horses in one stable, the other uses the other barracks and stables. Each acts as a garrison when the other is out on partrol. When the one returns the other leaves and they swap places, with the returning one acting as garrison and guards for the fortress. And if you noticed, the entrances to all the buildings face towards the center of the settlement roughly.
Most likely no alpha releases of any kind. This is largely to speed things up to the regional releases. The wait will be a bit longer than if we did lots of alpha releases, but each region will be fully detailed, voiced, etc. with a storyline and quests. So I think we can all agree it will be worth the wait ;)
No, I use WATER (though it wasn't called that back then).
Don't know about that. If you had the skill, I suppose so.
Edoras 1 and 2 were preliminary I believe, this is the closest to final. Besides, even if we already had that many tracks finished, we wouldn't show them all and ruin the surprise ;)
Well that doesn't make sense :S
That isn't the latest version, but it is still awesome :)
I love that one myself. But there are some you have probably not heard. Heroic Battle is one of my absolute favorites. That only appeared in a news update we posted and never made it to the vids list on our old page.
Of course, you could do it yourself for personal usage. Would just have to replace our tracks with the movie ones.
As an artist myself, I find that a tad bit insulting. That statement brings back what I would consider painful memories of Dadaism. "Art" is very inclusive, but not just anything is art. But for the record, I think video games can both be and contain powerful art.
It is stone, but of a rough hewn, unquaried variety. We won't use too many of the "advanced" stone structures in Rohan. Many larger settlements will have custom and/or modified assets.
custom assets and good old fashioned detailing. Some level of monotony is inevitable, but our workflow is designed to keep it to a minimum ;)
Yeah, but that is also partially personality. For example, Quickbeam talks faster than most ents (probably just normal speed for us) while others that are "treeish" talk slower.
They will be. A full unplayable race with dialogue, not just dumb giants like in Skyrim
We will make combat more fast paced and intense by default. Full realism is impractical (one hit kills for all characters, player included, would become a real drag in battles), but we will keep things more challenging. However, the fact you can take multiple hits simply make up for the fact that we can't simulate every kind of non-lethal blow one can sustain in combat. Spears and mounted combat will be in. Also, we will have a realism mode that will make things even more intense as an option for those who want it.
Yes, we will have voice acting and are shooting for the quality levels seen in Nehrim (only in English of course)
Not a tower, a mountain. It was a called Meneltarma. Legend has it that the summit, hallowed by one of the Valar (it was either Yavana or Varda, can't remember which (though I am relatively sure it was Varda)), didn't sink by became an island in the sea. However, no one has ever found it and returned. My personal theory as to why is that the peak lies on the edge of the two worlds, the Straight path which leads to Aman, and the bent path that leads around the world (the bent path is the world as it was after the Fall); as such the Isle of Meneltarma may or may not be found in either waters. It is said though, that men who die at see will come to/pass by that island and see affar the white shores of Aman before finally dying and departing from Arda. But then, that is just legend.
On top of that, Numenor is sunk by the Third Age, Aman has been removed from the circles of the World, the New Lands in the distant east/west are uninhabbited, and we honestly haven't much info on what goes on out there. Even if we could, by some miracle, make a mod that occupied that much space, filling it effectively would be very dificult. Don't worry, there are a lot of things to see just in these regions. Pinnath Gellin, Dol Amroth, Pelargir (done right, unlike Peter Jackson's tumble-down shack version), Erebor, and many, many more will be in MERP in their entirety.
I believe this to be the Ered Nimrais, the White Mountains of Gondor.
I call bull on that. Peter's design is not ultimately authoritative. He took plenty of liberties in many areas. We will use what fits closely enough with Tolkien's vision. The rest we will replace with things that fit. We will of course harmonize these various parts. There are more artists than you obviously realize that portray Middle Earth.
I think that was on purpose. They want the world up close to be grey, but also remind you that the big picture is still black and white. Whether you choose the Empire or the Stormcloaks, you are still on the "good guys" side. The Thalmor are the true enemy. I just wish there was a way to REALLY end the war peacefully. Personally, I think either way is leading to Skyrim becoming a protectorate state in the end, either because the Stormcloaks won but in the long run need the Empire, or the Empire wins and they want to prevent another uprising. As a protectorate, Skyrim would not have to abide by the terms of the White Gold Concordat (if the Thalmor tried to make them, the Emperor could respectfully tell them to cram it up their ***). But that is pure speculation.
I hope the next Elder Scrolls is Elder Scrolls: Dominion, taking place in Valenwood and Summerset, with the various forces of Tamriel allied together in a second war against the Thalmor, and perhaps even revolutionaries forming up in the Dominion (not all elves like the Thalmor).
Oh and awesome art work. I have it as my wallpaper.
Controlled fires are hardly a danger and are rather necessary for light :P. However, that is why I mentioned the combination idea in the post above yours. However, which design of these three I have drawn will be used is largely up to the modelers and exterior devs of the team ;)
Hmmm. You mean will the Knights of Dol Amroth in specific be joinable? That is a ways in the future. It is possible as we want to have military paricipation in the game. There may be other means of obtaining the gear, through favor with Imrahil or quests or other such things. And of course it will be lootable, IF you can kill one of these guys (they will be extremely tough).
Yes, this is the sword for the Knights if Dol Amroth. The Men at Arms will have a different sword, but I didn't feel it was ready to show just yet. Also, this sword will have a slight leaf blade shape to it, like Glamdring in the films.
The Night Mother says Goodbye...
Awesome! That is such a cooler way of introduction then some one randomly finding you when you sleep. Skyrim is going to be awesome! :D
I get what you're saying. If you look at the pic with the Nazgul in it, it gives and idea of scale. Also, there will be other ruins around the tower.
The movie shot is desceptive and the landscape makes it look bigger than it is from a distance. In the close up shots it is still pretty big, but not as big as it at first seems. The LOTRO version is just...well it is really big. I think that this version is to scale with the rest of our world.
By the beard of Durin! That is just plain EPIC O.O .
You don't have to man all seven. If you can man two or three and then execute relatively clean tactical retreats up the levels, you would be able to hold Minas Tirith against a pretty massive force. ;)
Already been done ;)
Yeah, for now. Wait until they add Barad Dur which is more like fourteen levels :P . Minas Tirith is strong, but its a sand castle compared to Barad Dur (both in the movies and the books).
They SHOULD seem helpless. Taking on a mounted adversary on foot is very tough. You essentially have four options: 1) kill him from a distance (tough but definitely what you hope you can do), 2) knock him of his horse and thus turn the odds in your favour, 3) sweep the horses legs with your sword (VERY tough and if you mess it up you are pretty much dead), or 4) use a spear (again much harder than it seems since misstiming the blow will mean that the horse's momentum will cause the horse to run you over or even land on you). These are the best options a dismounted oponent has against a foe on horseback cause killing him while he is riding past you is darn near impossible as his blow will almost certainly land first.
That is the general plan. There will be Rohirrim and Gondorian soldiers protecting their respective territorries while there will be orc and uruk raiding parties wondering the areas as well and occassionally they will meet and skirmish. However, the big battles most likely won't have this sort of "openness" to them as they need to be done in very controlled environments and thus will most likely be "instanced", taking place in their own "world space" (much like cities in Oblivion were in their own world space). However, the plans for these things aren't final as they are a good ways off in the future. ;)
You'll just have to wait and see ;)
Nope, they destroy the city. It is stated in the chapter called The Stewart and the King. Elessar (Aragorn) has Faramir build a new city at Emyn Arnen and live there as the prince of Ithilien. However, Minas Morgul he has razed to the ground as the vale was both poisonous and tainted from the long occupation by the Nazgul.
This is Isengard prior to Saruman's betrayal (the way it will be right at the start of the mod) so there aren't any fires. There is a pic with the fires further pack in the images though ;) .
This song really does an excellent job of conveying the "ultimate evil" atmosphere of Barad Dur; just listening to it make gives me chills. And as for listening to this while trying to sneak around a fully populate Barad-Dur....wow talk about intense; gives the sense that there is something bad around every corner.
They don't recapture it, they raze it to the ground and burn the vale. As for the quest, you'll just have to wait and see ;) .
*forget I said anything* :P
Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.
Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.
We appologize for the delay. There was internal team business that requited most of the team's attention as well as some real life events that delayed this post. However, things are back on track now.
Coming soon: First Look: The Feralands news post. This will cover the basics of the Feralands lore. Be on the look out for it very soon ;)
Yes we appologize for the delay. Lots of internal stuff been going on as well as real life. The next one will be up as soon as possible and will deal with the Feralands.
While I also wish the same, don't be too hard on corporations in general. Believe it or not, games developed by your average big company really do have to make a ton of money to be worth it. It's not just recouping dev costs. Everyone has to be payed, maintenance bills, office rent, utilities, dev costs etc. But the game must also earn enough to begin funding the next project. I have seen what it costs to maintain large organizations and can tell you that is a LOT of money. The maintenance, utilities, and rent is going to be millions of dollars all by itself. Not saying there aren't companies that are unhealthily drawn to profits, but a majority are simply doing the math. Now, whether the way things are done is efficient or not is another debate entirely.
Fair enough on most points. But if you weren't aware, 90% of combat in games - even games like Witcher that boast in "realistic" combat - and movies is rubbish. It is the way it is because it is fun but mostly because of one thing: the Rule of Cool, as seen here Tvtropes.org .
I think you need a bit of this ;) Tvtropes.org . No story or game is truly and completely realistic. Any author/creator who tells you otherwise is lying :P . It is necessary to art that it is somewhat unrealistic, in one way or another, to facilitate creative communication of the author's intent. In short, as one author put it, "But that's how it really happened!" is never a good excuse for writing bad fiction ;)
Problem with crossbowmen is rate of fire. Chariots can carry only a few riders so it is preferred they be able to fire quickly. However, we may look into the idea for less civilized areas such as the Feralands where well organized infantry is not as common.
Well both of those have certain edges allowing them to go further graphically. Space is empty and thus a huge amount of power can be devoted to the ships and nearby objects. And Witcher 2 isn't an open world, and that does make a significant difference.
True, but just as he isn't necessarily in the majority, neither are you necessarily in the majority. I haven't had any major issues either and having played Empire on day one, I can tell you that this game functions much, much better than it did (Empire was a NIGHTMARE). Performance issues might just be your rig. And to add to that, statistically speaking 75% of reviews here and the majority of user reviews at other places have been favorable (8/10 or higher) so it would seem you aren't in the majority.
Just so you all know, the First Look series will continue in parallel to any other series that starts. However, the next few announcements may not have pics to go with them. Not to worry, this is mainly due to Thenodar being the focus of our efforts and not Anorthile or the Feralands. Images will still be forthcoming as we feel it is best to release them. And don't hesitate to give your opinion on the information that we make available as it comes available.
Well the issue is that using CE3 would make it an independently developed game. Mods get more slack because they are limited to the game they are made for. However, indie games are not. So MERP as an indie game would get in more trouble faster than MERP as a mod.
There are similarities in the earliest stages but also marked differences. And the story quickly departs from the Silmarilion feel.
Well keep in mind this is fantasy; not all the same rules apply in terms of soociety's development. Part of the reason we kept it you was so that we could devote detail to the lore rather than have bigeempty gaps between big events.
The world is fairly young. About 1500 years. There will be plenty of ancient things to find, especially in the Feralands and certain regions in Thenodar. The ruins of the Gorandle, Driesefair, and Lamniemalos Kingdoms will have many things for you to find. There are other ruins also in more remote places.
The dwarf bit is just a result of a stocky build; not sure if that was intentional or not by the artist. And yes, this is concept art.
The left handed bit, we can't say at this point. It's possible. Mail textures ending in closed links is possible, but I imagine would take a lot of work so I wouldn't hold your breath.
Note that the sword in this concept isn't the final, but sort of a placeholder. The finish on the plates of the armor is a type of white cracked paint.
Tim is one of our newer members, so expect to see more of his work in the future.
Numenor is a five pointed star :P
But yes, it was a bit of a nod back when I drew the original map.
Landmass, it is several times the size. Thenodar is about the size of Skyrim.
Now that is awesome. You definitely have the rep to get support. Look forward to seeing your team continue it's progress in the industry :)
This looks amazing! Even more so than Nehrim was! I love the approach to the classes and talents and the increased depth of the combat. Looking forward to this, it's going to be awesome. Have you ever considered going indie?
OOOooooooh. That was a formatting error when the post was created. And Moddb brilliantly has no reliable way to undo that after the post is made.
Such a question would be very difficult to answer this early on. However, it is unlikely it would happen so long as Astyran were on the throne. Now, if that were to change...
Just in case you hadn't noticed, this isn't part of the "First Look" series but a special post. There was a delay in the next "First Look" post, so we decided to give you a special little bit about Thenodar in the interim. The next post in the "First Look" series will be coming soon: The Kingdom of Anorthile
No metaphor intended. Don't read too much into stuff :P . This is just where the lore lead us as we created it.
You have officially taken this awesomeness to the next level :O . Looking forward to this for sure ;)
Culture in Althas began unified but has been drifting apart for centuries now. While Anorthile and Thenodar will share similarities, for reasons you can see in the lore post, the other factions will be more distinct. In the Feralands especially you will see several different cultures, a result of the disorder and lack of central authority that has plagued it for so many years.
Well obviously this game is scaled down from reality :P . This is a game, not "real" life. As for the FULL size of this continent...good question. Haven't thought about it :P . Obviously bigger than 26x26km xD
That it does. I have pointed this out before. But for a game to be playable, it must be of a feasible scale, allowing content aspects like quests to be completed in a reasonable amount of time. The MERP Middle Earth map, which was mind numbingly huge for a single player game, was roughly 26x26km map.
To be clear, the main landmass is not 26km long :P. The main map, which you see here: Media.moddb.com is 26x26km. The landmass is obviously smaller than that. However, we will be making use of all that ocean and also the main landmass is still very spacious.
Writing is definitely going to be needed. Althas is set in an entirely new world. I'm the lead writer who has done most of the writing behind the new IP. There's also names who has helped a lot with that. But that's it. So writers would be welcome. However, if you want to join as a writer, be prepared to do some reading. There's a growing backdrop of lore behind Althas you will need to catch up on.
Well I am telling you to zip it with the death threats. This is a game and while a passionate project, it isn't worth going THAT far over. We don't want this being like the umpires who got death threats over baseball. And before you tell ME to bugger off, I am on the team.
They are part of Gondor. However, for LOD purposes as well as others, the Rohan release (0.1) will included Emyn Muil, the Mouths of Entwash, and the Dead Marshes.
We are working on it, but it needs lots of models and is a very big city. When it is done, you will be amazed ;)
Cool. We need names for people, places, and things in Rohan so we may very well use those. Thanks ;)
Actually, we just thought of names for the swords lacking them. Erkenbrand's sword is now called Aesctír, which means "glory in war"
Well, he's an ent not a tree :P. So such additions are not a necessity.
Well, I don't know about all the eloquence, but Edoras will be epic, I assure you. And Harrowdale is quite majestic.
Depends on where you are. In some areas, you will get Oblivion frames. In other areas, especially around Minas Tirith, you will get Nehrim frames.
We are aware of the movie's take. However, this mod is more book than movie so it is not necessary to follow any movie reference perfectly if the books don't agree or specify.
What the...that much detail on a mudcrab?! Now Bethesda's just showin' off :P .
If it were possible to implement rams, this would be a rediculously long and dificult siege. Imagine having to get through one wall, then another, then a gate through the cliff, then another wall, then another gate through the cliff, then another wall...wow I am not even sure it would be possible though it would be epic just to do!
Quite correct. The hill has no trees on it. However, the area around the hill is said to be a thick forrest of dark trees(I believe it was pine with very dark green needles (almost black)). So on this map, the area around the base of the hill should be covered in dark pine trees. However, that Dol Guldur is very nice; not exactly what I think of but still very nice. Can't wait for the beta ;).