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You will be able to effect a lot of things in the Feralands for better or worse.
As for magic: patience, grasshopper :P
Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.
Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.
We appologize for the delay. There was internal team business that requited most of the team's attention as well as some real life events that delayed this post. However, things are back on track now.
Coming soon: First Look: The Feralands news post. This will cover the basics of the Feralands lore. Be on the look out for it very soon ;)
Yes we appologize for the delay. Lots of internal stuff been going on as well as real life. The next one will be up as soon as possible and will deal with the Feralands.
While I also wish the same, don't be too hard on corporations in general. Believe it or not, games developed by your average big company really do have to make a ton of money to be worth it. It's not just recouping dev costs. Everyone has to be payed, maintenance bills, office rent, utilities, dev costs etc. But the game must also earn enough to begin funding the next project. I have seen what it costs to maintain large organizations and can tell you that is a LOT of money. The maintenance, utilities, and rent is going to be millions of dollars all by itself. Not saying there aren't companies that are unhealthily drawn to profits, but a majority are simply doing the math. Now, whether the way things are done is efficient or not is another debate entirely.
We know many of you do, especially our fans from MERP. But We want to make a good impression on others as well who might not be in the loop about what we have done before. You will like what you see, I promise.
Fair enough on most points. But if you weren't aware, 90% of combat in games - even games like Witcher that boast in "realistic" combat - and movies is rubbish. It is the way it is because it is fun but mostly because of one thing: the Rule of Cool, as seen here Tvtropes.org .
We have, but we want to present mostly polished screens of models and ingame content. One so that they are honest representations of what is going on, and two because we want to maintain an image of quality that represents our commitment to doing this right ;) . You will see more as it is ready to be seen.
I think you need a bit of this ;) Tvtropes.org . No story or game is truly and completely realistic. Any author/creator who tells you otherwise is lying :P . It is necessary to art that it is somewhat unrealistic, in one way or another, to facilitate creative communication of the author's intent. In short, as one author put it, "But that's how it really happened!" is never a good excuse for writing bad fiction ;)
Problem with crossbowmen is rate of fire. Chariots can carry only a few riders so it is preferred they be able to fire quickly. However, we may look into the idea for less civilized areas such as the Feralands where well organized infantry is not as common.
Well both of those have certain edges allowing them to go further graphically. Space is empty and thus a huge amount of power can be devoted to the ships and nearby objects. And Witcher 2 isn't an open world, and that does make a significant difference.
True, but just as he isn't necessarily in the majority, neither are you necessarily in the majority. I haven't had any major issues either and having played Empire on day one, I can tell you that this game functions much, much better than it did (Empire was a NIGHTMARE). Performance issues might just be your rig. And to add to that, statistically speaking 75% of reviews here and the majority of user reviews at other places have been favorable (8/10 or higher) so it would seem you aren't in the majority.
Just so you all know, the First Look series will continue in parallel to any other series that starts. However, the next few announcements may not have pics to go with them. Not to worry, this is mainly due to Thenodar being the focus of our efforts and not Anorthile or the Feralands. Images will still be forthcoming as we feel it is best to release them. And don't hesitate to give your opinion on the information that we make available as it comes available.
Well the issue is that using CE3 would make it an independently developed game. Mods get more slack because they are limited to the game they are made for. However, indie games are not. So MERP as an indie game would get in more trouble faster than MERP as a mod.
There are similarities in the earliest stages but also marked differences. And the story quickly departs from the Silmarilion feel.
Well keep in mind this is fantasy; not all the same rules apply in terms of soociety's development. Part of the reason we kept it you was so that we could devote detail to the lore rather than have bigeempty gaps between big events.
The world is fairly young. About 1500 years. There will be plenty of ancient things to find, especially in the Feralands and certain regions in Thenodar. The ruins of the Gorandle, Driesefair, and Lamniemalos Kingdoms will have many things for you to find. There are other ruins also in more remote places.
The dwarf bit is just a result of a stocky build; not sure if that was intentional or not by the artist. And yes, this is concept art.
The left handed bit, we can't say at this point. It's possible. Mail textures ending in closed links is possible, but I imagine would take a lot of work so I wouldn't hold your breath.
Note that the sword in this concept isn't the final, but sort of a placeholder. The finish on the plates of the armor is a type of white cracked paint.
Tim is one of our newer members, so expect to see more of his work in the future.
Numenor is a five pointed star :P
But yes, it was a bit of a nod back when I drew the original map.
Landmass, it is several times the size. Thenodar is about the size of Skyrim.
Now that is awesome. You definitely have the rep to get support. Look forward to seeing your team continue it's progress in the industry :)
This looks amazing! Even more so than Nehrim was! I love the approach to the classes and talents and the increased depth of the combat. Looking forward to this, it's going to be awesome. Have you ever considered going indie?
OOOooooooh. That was a formatting error when the post was created. And Moddb brilliantly has no reliable way to undo that after the post is made.
Such a question would be very difficult to answer this early on. However, it is unlikely it would happen so long as Astyran were on the throne. Now, if that were to change...
Just in case you hadn't noticed, this isn't part of the "First Look" series but a special post. There was a delay in the next "First Look" post, so we decided to give you a special little bit about Thenodar in the interim. The next post in the "First Look" series will be coming soon: The Kingdom of Anorthile
No metaphor intended. Don't read too much into stuff :P . This is just where the lore lead us as we created it.
You have officially taken this awesomeness to the next level :O . Looking forward to this for sure ;)
Culture in Althas began unified but has been drifting apart for centuries now. While Anorthile and Thenodar will share similarities, for reasons you can see in the lore post, the other factions will be more distinct. In the Feralands especially you will see several different cultures, a result of the disorder and lack of central authority that has plagued it for so many years.