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Comment History  (120 - 150 of 881)
Nuvendil
Nuvendil May 29 2014, 8:23pm replied:

Voila! Double post fixed ;)

+1 vote   media: Thavaiaros and Thal Shiath
Nuvendil
Nuvendil Dec 21 2013, 4:42am replied:

The awards are announced periodically over the course of the next several days, ending on Christmas with the Mod of the Year/Indie of the Year Awards (I think that it is either the Player's Choice or Editor's Choice that goes last; not sure). So you will see other awards like "best upcoming" and "best art direction" etc first. I think.

+2 votes   article: Indie of the Year 2013 Top 100
Nuvendil
Nuvendil Oct 27 2013, 3:13am says:

"Patching every week indefinitely"
...
What the crap? If you have to do that the game is just not finished. Even BGS doesn't have to do that!

0 votes   media: Total War: Rome II - Angry Review
Nuvendil
Nuvendil Oct 20 2013, 10:54pm replied:

Yes Vrossothos, the forest in the western Feralands, will be very large. About the size Mirkwood was going to be in MERP. So yeah, insanely massive.

+1 vote   media: The continent of Althas
Nuvendil
Nuvendil Sep 26 2013, 10:55pm replied:

You will be able to effect a lot of things in the Feralands for better or worse.

As for magic: patience, grasshopper :P

+3 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Sep 14 2013, 2:30am replied:

We know many of you do, especially our fans from MERP. But We want to make a good impression on others as well who might not be in the loop about what we have done before. You will like what you see, I promise.

+2 votes   article: A First Look: the Kingdom of Anorthile
Nuvendil
Nuvendil Sep 13 2013, 10:52pm replied:

We have, but we want to present mostly polished screens of models and ingame content. One so that they are honest representations of what is going on, and two because we want to maintain an image of quality that represents our commitment to doing this right ;) . You will see more as it is ready to be seen.

+2 votes   article: A First Look: the Kingdom of Anorthile
Nuvendil
Nuvendil Jul 3 2013, 2:09am says:

In 2009, apparently Sweden decided to disagree. Founders of the site were fined and sentenced to a year in prison.

+5 votes   media: Piratebay=1, Dreamworks=0.
Nuvendil
Nuvendil Oct 20 2012, 9:27pm replied:

Modding etiquette 101: if you want to do a compilation, make use of a model/resource, or otherwise redistribute or incorporate another modder's work, always always ALWAYS ask in advance.

+2 votes   mod: The Best Of
Nuvendil
Nuvendil Sep 30 2012, 3:16pm replied:

Yeah it looks kinda in between Oblivion and Skyrim, like Oblivion with maxed out OBGE. Very hefty improvement. Some of these improvements, the textures and models and stuff, should be passed on to the Skywind team.

+6 votes   media: Awesomnia
Nuvendil
Nuvendil Sep 1 2012, 5:08pm replied:

Unfortunately we only get to talk to lawyers of the publisher, not any developers. And lawyers don't give a rat's arse about games :(

+6 votes   article: MERP C&D
Nuvendil
Nuvendil Jun 22 2012, 4:06pm replied:

The top left and bottom right buildings are both stables. There are two patrols stationed here, one stays in one barracks with their horses in one stable, the other uses the other barracks and stables. Each acts as a garrison when the other is out on partrol. When the one returns the other leaves and they swap places, with the returning one acting as garrison and guards for the fortress. And if you noticed, the entrances to all the buildings face towards the center of the settlement roughly.

+4 votes   media: Concept - Rohan Fortress - Angatur
Nuvendil
Nuvendil Jun 2 2012, 4:41am replied:

Most likely no alpha releases of any kind. This is largely to speed things up to the regional releases. The wait will be a bit longer than if we did lots of alpha releases, but each region will be fully detailed, voiced, etc. with a storyline and quests. So I think we can all agree it will be worth the wait ;)

+3 votes   media: Mering Stream WIP
Nuvendil
Nuvendil May 31 2012, 5:59am replied:

No, I use WATER (though it wasn't called that back then).

+1 vote   media: Heightmap preview in Skyrim
Nuvendil
Nuvendil May 29 2012, 6:16am replied:

Don't know about that. If you had the skill, I suppose so.

Edoras 1 and 2 were preliminary I believe, this is the closest to final. Besides, even if we already had that many tracks finished, we wouldn't show them all and ruin the surprise ;)

+2 votes   media: Edoras Walkaround #3
Nuvendil
Nuvendil May 29 2012, 12:30am replied:

Well that doesn't make sense :S

+2 votes   media: Gap of Rohan
Nuvendil
Nuvendil May 27 2012, 10:01pm replied:

Moddb.com
That isn't the latest version, but it is still awesome :)

+4 votes   media: Gap of Rohan
Nuvendil
Nuvendil May 26 2012, 6:05am replied:

I love that one myself. But there are some you have probably not heard. Heroic Battle is one of my absolute favorites. That only appeared in a news update we posted and never made it to the vids list on our old page.

+2 votes   media: Gap of Rohan
Nuvendil
Nuvendil May 25 2012, 9:12pm replied:

Of course, you could do it yourself for personal usage. Would just have to replace our tracks with the movie ones.

+2 votes   media: Edoras Walkaround #3
Nuvendil
Nuvendil May 17 2012, 2:46am replied:

As an artist myself, I find that a tad bit insulting. That statement brings back what I would consider painful memories of Dadaism. "Art" is very inclusive, but not just anything is art. But for the record, I think video games can both be and contain powerful art.

0 votes   media: Dear Esther Official Trailer
Nuvendil
Nuvendil May 12 2012, 1:08am replied:

It is stone, but of a rough hewn, unquaried variety. We won't use too many of the "advanced" stone structures in Rohan. Many larger settlements will have custom and/or modified assets.

+2 votes   media: Fiscryne WIP
Nuvendil
Nuvendil May 1 2012, 1:03am replied:

custom assets and good old fashioned detailing. Some level of monotony is inevitable, but our workflow is designed to keep it to a minimum ;)

+1 vote   media: Firien Wood WIP
Nuvendil
Nuvendil Apr 13 2012, 2:10pm replied:

Yeah, but that is also partially personality. For example, Quickbeam talks faster than most ents (probably just normal speed for us) while others that are "treeish" talk slower.

+1 vote   media: Treebeard WIP Render
Nuvendil
Nuvendil Apr 13 2012, 1:42am replied:

They will be. A full unplayable race with dialogue, not just dumb giants like in Skyrim

+1 vote   media: Treebeard WIP Render
Nuvendil
Nuvendil Mar 26 2012, 12:18am replied:

We will make combat more fast paced and intense by default. Full realism is impractical (one hit kills for all characters, player included, would become a real drag in battles), but we will keep things more challenging. However, the fact you can take multiple hits simply make up for the fact that we can't simulate every kind of non-lethal blow one can sustain in combat. Spears and mounted combat will be in. Also, we will have a realism mode that will make things even more intense as an option for those who want it.

+1 vote   media: Andúril
Nuvendil
Nuvendil Mar 25 2012, 1:03am replied:

Yes, we will have voice acting and are shooting for the quality levels seen in Nehrim (only in English of course)

+1 vote   media: Gap of Rohan with the White Mountains
Nuvendil
Nuvendil Feb 25 2012, 9:02pm replied:

Not a tower, a mountain. It was a called Meneltarma. Legend has it that the summit, hallowed by one of the Valar (it was either Yavana or Varda, can't remember which (though I am relatively sure it was Varda)), didn't sink by became an island in the sea. However, no one has ever found it and returned. My personal theory as to why is that the peak lies on the edge of the two worlds, the Straight path which leads to Aman, and the bent path that leads around the world (the bent path is the world as it was after the Fall); as such the Isle of Meneltarma may or may not be found in either waters. It is said though, that men who die at see will come to/pass by that island and see affar the white shores of Aman before finally dying and departing from Arda. But then, that is just legend.

+2 votes   media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Nuvendil
Nuvendil Feb 22 2012, 8:21pm replied:

On top of that, Numenor is sunk by the Third Age, Aman has been removed from the circles of the World, the New Lands in the distant east/west are uninhabbited, and we honestly haven't much info on what goes on out there. Even if we could, by some miracle, make a mod that occupied that much space, filling it effectively would be very dificult. Don't worry, there are a lot of things to see just in these regions. Pinnath Gellin, Dol Amroth, Pelargir (done right, unlike Peter Jackson's tumble-down shack version), Erebor, and many, many more will be in MERP in their entirety.

+8 votes   media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Nuvendil
Nuvendil Feb 17 2012, 2:33pm says:

I believe this to be the Ered Nimrais, the White Mountains of Gondor.

+2 votes   media: Heightmap preview in Skyrim
Nuvendil
Nuvendil Feb 15 2012, 1:49pm replied:

I call bull on that. Peter's design is not ultimately authoritative. He took plenty of liberties in many areas. We will use what fits closely enough with Tolkien's vision. The rest we will replace with things that fit. We will of course harmonize these various parts. There are more artists than you obviously realize that portray Middle Earth.

+2 votes   media: MERP 0.2.6 Trailer: Bree
Nuvendil
Nuvendil Feb 8 2012, 11:55pm replied:

I think that was on purpose. They want the world up close to be grey, but also remind you that the big picture is still black and white. Whether you choose the Empire or the Stormcloaks, you are still on the "good guys" side. The Thalmor are the true enemy. I just wish there was a way to REALLY end the war peacefully. Personally, I think either way is leading to Skyrim becoming a protectorate state in the end, either because the Stormcloaks won but in the long run need the Empire, or the Empire wins and they want to prevent another uprising. As a protectorate, Skyrim would not have to abide by the terms of the White Gold Concordat (if the Thalmor tried to make them, the Emperor could respectfully tell them to cram it up their ***). But that is pure speculation.

I hope the next Elder Scrolls is Elder Scrolls: Dominion, taking place in Valenwood and Summerset, with the various forces of Tamriel allied together in a second war against the Thalmor, and perhaps even revolutionaries forming up in the Dominion (not all elves like the Thalmor).

Oh and awesome art work. I have it as my wallpaper.

+5 votes   media: Battle near Whiterun Ezhov
Nuvendil
Nuvendil Feb 2 2012, 12:44am replied:

Controlled fires are hardly a danger and are rather necessary for light :P. However, that is why I mentioned the combination idea in the post above yours. However, which design of these three I have drawn will be used is largely up to the modelers and exterior devs of the team ;)

+1 vote   media: December 2011 update
Nuvendil
Nuvendil Feb 2 2012, 12:41am replied:

Hmmm. You mean will the Knights of Dol Amroth in specific be joinable? That is a ways in the future. It is possible as we want to have military paricipation in the game. There may be other means of obtaining the gear, through favor with Imrahil or quests or other such things. And of course it will be lootable, IF you can kill one of these guys (they will be extremely tough).

+1 vote   media: December 2011 update
Nuvendil
Nuvendil Dec 11 2011, 1:51pm says:

Yes, this is the sword for the Knights if Dol Amroth. The Men at Arms will have a different sword, but I didn't feel it was ready to show just yet. Also, this sword will have a slight leaf blade shape to it, like Glamdring in the films.

+4 votes   media: December 2011 update
Nuvendil
Nuvendil Oct 10 2011, 5:35pm says:

The Night Mother says Goodbye...

+1 vote   media: New images of skyrim that showed up.
Nuvendil
Nuvendil Oct 8 2011, 3:34pm says:

Awesome! That is such a cooler way of introduction then some one randomly finding you when you sleep. Skyrim is going to be awesome! :D

+2 votes   media: New images of skyrim that showed up.
Nuvendil
Nuvendil Jun 24 2011, 6:18pm replied:

I get what you're saying. If you look at the pic with the Nazgul in it, it gives and idea of scale. Also, there will be other ruins around the tower.

+1 vote   media: Amon Sul
Nuvendil
Nuvendil Jun 20 2011, 4:57am replied:

The movie shot is desceptive and the landscape makes it look bigger than it is from a distance. In the close up shots it is still pretty big, but not as big as it at first seems. The LOTRO version is just...well it is really big. I think that this version is to scale with the rest of our world.

+1 vote   media: Amon Sul
Nuvendil
Nuvendil Apr 9 2011, 11:32pm replied:

By the beard of Durin! That is just plain EPIC O.O .

+3 votes   media: Edoras
Nuvendil
Nuvendil Mar 29 2011, 10:28pm replied:

You don't have to man all seven. If you can man two or three and then execute relatively clean tactical retreats up the levels, you would be able to hold Minas Tirith against a pretty massive force. ;)

+4 votes   media: elven large city
Nuvendil
Nuvendil Jan 10 2011, 5:45pm replied:

Already been done ;)

+1 vote   article: Writing for MERP
Nuvendil
Nuvendil Dec 28 2010, 12:46am replied:

Yeah, for now. Wait until they add Barad Dur which is more like fourteen levels :P . Minas Tirith is strong, but its a sand castle compared to Barad Dur (both in the movies and the books).

+1 vote   media: Minas Tirith
Nuvendil
Nuvendil Dec 27 2010, 11:07pm replied:

They SHOULD seem helpless. Taking on a mounted adversary on foot is very tough. You essentially have four options: 1) kill him from a distance (tough but definitely what you hope you can do), 2) knock him of his horse and thus turn the odds in your favour, 3) sweep the horses legs with your sword (VERY tough and if you mess it up you are pretty much dead), or 4) use a spear (again much harder than it seems since misstiming the blow will mean that the horse's momentum will cause the horse to run you over or even land on you). These are the best options a dismounted oponent has against a foe on horseback cause killing him while he is riding past you is darn near impossible as his blow will almost certainly land first.

+4 votes   media: MERP & Blade - Player Mounted Combat - Early Beta
Nuvendil
Nuvendil Dec 26 2010, 10:29pm replied:

That is the general plan. There will be Rohirrim and Gondorian soldiers protecting their respective territorries while there will be orc and uruk raiding parties wondering the areas as well and occassionally they will meet and skirmish. However, the big battles most likely won't have this sort of "openness" to them as they need to be done in very controlled environments and thus will most likely be "instanced", taking place in their own "world space" (much like cities in Oblivion were in their own world space). However, the plans for these things aren't final as they are a good ways off in the future. ;)

+2 votes   media: MERP&Blade - Cavalry formations - Proof of Concept
Nuvendil
Nuvendil Dec 26 2010, 10:24pm replied:

You'll just have to wait and see ;)

+2 votes   media: Sting Glow
Nuvendil
Nuvendil Dec 4 2010, 10:07pm replied:

Nope, they destroy the city. It is stated in the chapter called The Stewart and the King. Elessar (Aragorn) has Faramir build a new city at Emyn Arnen and live there as the prince of Ithilien. However, Minas Morgul he has razed to the ground as the vale was both poisonous and tainted from the long occupation by the Nazgul.

+3 votes   media: Minas Morgul WIP
Nuvendil
Nuvendil Dec 1 2010, 7:28am replied:

This is Isengard prior to Saruman's betrayal (the way it will be right at the start of the mod) so there aren't any fires. There is a pic with the fires further pack in the images though ;) .

+2 votes   media: Orthanc
Nuvendil
Nuvendil Nov 27 2010, 5:30pm says:

This song really does an excellent job of conveying the "ultimate evil" atmosphere of Barad Dur; just listening to it make gives me chills. And as for listening to this while trying to sneak around a fully populate Barad-Dur....wow talk about intense; gives the sense that there is something bad around every corner.

+2 votes   media: Mordor - Barad-Dur - Walkaround
Nuvendil
Nuvendil Nov 27 2010, 4:34pm says:

They don't recapture it, they raze it to the ground and burn the vale. As for the quest, you'll just have to wait and see ;) .

+3 votes   media: Minas Morgul WIP
Nuvendil
Nuvendil Sep 26 2010, 2:16am says:

*forget I said anything* :P

+1 vote   article: Q&A
Nuvendil
Nuvendil Sep 26 2013, 8:45pm replied:

Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.

Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.

+4 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Sep 26 2013, 12:27pm says:

We appologize for the delay. There was internal team business that requited most of the team's attention as well as some real life events that delayed this post. However, things are back on track now.

+7 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Sep 26 2013, 1:46am says:

Coming soon: First Look: The Feralands news post. This will cover the basics of the Feralands lore. Be on the look out for it very soon ;)

+4 votes   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Sep 18 2013, 8:04pm replied:

Yes we appologize for the delay. Lots of internal stuff been going on as well as real life. The next one will be up as soon as possible and will deal with the Feralands.

+3 votes   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Sep 17 2013, 11:37pm replied:

While I also wish the same, don't be too hard on corporations in general. Believe it or not, games developed by your average big company really do have to make a ton of money to be worth it. It's not just recouping dev costs. Everyone has to be payed, maintenance bills, office rent, utilities, dev costs etc. But the game must also earn enough to begin funding the next project. I have seen what it costs to maintain large organizations and can tell you that is a LOT of money. The maintenance, utilities, and rent is going to be millions of dollars all by itself. Not saying there aren't companies that are unhealthily drawn to profits, but a majority are simply doing the math. Now, whether the way things are done is efficient or not is another debate entirely.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Sep 14 2013, 2:27am replied:

Fair enough on most points. But if you weren't aware, 90% of combat in games - even games like Witcher that boast in "realistic" combat - and movies is rubbish. It is the way it is because it is fun but mostly because of one thing: the Rule of Cool, as seen here Tvtropes.org .

+1 vote   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Sep 13 2013, 10:16pm replied:

I think you need a bit of this ;) Tvtropes.org . No story or game is truly and completely realistic. Any author/creator who tells you otherwise is lying :P . It is necessary to art that it is somewhat unrealistic, in one way or another, to facilitate creative communication of the author's intent. In short, as one author put it, "But that's how it really happened!" is never a good excuse for writing bad fiction ;)

+1 vote   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Sep 10 2013, 1:41pm replied:

Problem with crossbowmen is rate of fire. Chariots can carry only a few riders so it is preferred they be able to fire quickly. However, we may look into the idea for less civilized areas such as the Feralands where well organized infantry is not as common.

+2 votes   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Sep 7 2013, 9:28pm replied:

Well both of those have certain edges allowing them to go further graphically. Space is empty and thus a huge amount of power can be devoted to the ships and nearby objects. And Witcher 2 isn't an open world, and that does make a significant difference.

+2 votes   media: Dragon Age 3: Inquisition - Game Quality
Nuvendil
Nuvendil Sep 6 2013, 11:08pm replied:

True, but just as he isn't necessarily in the majority, neither are you necessarily in the majority. I haven't had any major issues either and having played Empire on day one, I can tell you that this game functions much, much better than it did (Empire was a NIGHTMARE). Performance issues might just be your rig. And to add to that, statistically speaking 75% of reviews here and the majority of user reviews at other places have been favorable (8/10 or higher) so it would seem you aren't in the majority.

-1 votes   game: Total War: Rome II
Nuvendil
Nuvendil Sep 5 2013, 7:44pm says:

Just so you all know, the First Look series will continue in parallel to any other series that starts. However, the next few announcements may not have pics to go with them. Not to worry, this is mainly due to Thenodar being the focus of our efforts and not Anorthile or the Feralands. Images will still be forthcoming as we feel it is best to release them. And don't hesitate to give your opinion on the information that we make available as it comes available.

+3 votes   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Sep 5 2013, 7:36pm replied:

Well the issue is that using CE3 would make it an independently developed game. Mods get more slack because they are limited to the game they are made for. However, indie games are not. So MERP as an indie game would get in more trouble faster than MERP as a mod.

+2 votes   article: MERP status
Nuvendil
Nuvendil Sep 4 2013, 10:17am replied:

There are similarities in the earliest stages but also marked differences. And the story quickly departs from the Silmarilion feel.

+1 vote   article: A First Look: the Kingdom of Anorthile
Nuvendil
Nuvendil Sep 4 2013, 10:15am replied:

Well keep in mind this is fantasy; not all the same rules apply in terms of soociety's development. Part of the reason we kept it you was so that we could devote detail to the lore rather than have bigeempty gaps between big events.

+2 votes   article: A First Look: the Kingdom of Anorthile
Nuvendil
Nuvendil Sep 3 2013, 10:02pm replied:

The world is fairly young. About 1500 years. There will be plenty of ancient things to find, especially in the Feralands and certain regions in Thenodar. The ruins of the Gorandle, Driesefair, and Lamniemalos Kingdoms will have many things for you to find. There are other ruins also in more remote places.

+3 votes   article: A First Look: the Kingdom of Anorthile
Nuvendil
Nuvendil Sep 2 2013, 9:25pm replied:

The dwarf bit is just a result of a stocky build; not sure if that was intentional or not by the artist. And yes, this is concept art.

The left handed bit, we can't say at this point. It's possible. Mail textures ending in closed links is possible, but I imagine would take a lot of work so I wouldn't hold your breath.

+2 votes   media: Anorthile Swordsman
Nuvendil
Nuvendil Sep 2 2013, 9:07pm says:

Note that the sword in this concept isn't the final, but sort of a placeholder. The finish on the plates of the armor is a type of white cracked paint.

Tim is one of our newer members, so expect to see more of his work in the future.

+3 votes   media: Anorthile Swordsman
Nuvendil
Nuvendil Aug 30 2013, 11:25pm replied:

Numenor is a five pointed star :P

But yes, it was a bit of a nod back when I drew the original map.

+3 votes   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Aug 30 2013, 2:57pm replied:

Landmass, it is several times the size. Thenodar is about the size of Skyrim.

+6 votes   media: The continent of Althas
Nuvendil
Nuvendil Aug 27 2013, 1:51am replied:

Now that is awesome. You definitely have the rep to get support. Look forward to seeing your team continue it's progress in the industry :)

+2 votes   article: Enderal-Devblog, Episode 1: The Class System
Nuvendil
Nuvendil Aug 26 2013, 2:36am says:

This looks amazing! Even more so than Nehrim was! I love the approach to the classes and talents and the increased depth of the combat. Looking forward to this, it's going to be awesome. Have you ever considered going indie?

+6 votes   article: Enderal-Devblog, Episode 1: The Class System
Nuvendil
Nuvendil Aug 22 2013, 6:03pm replied:

OOOooooooh. That was a formatting error when the post was created. And Moddb brilliantly has no reliable way to undo that after the post is made.

+1 vote   article: Lore Special: Scúrende
Nuvendil
Nuvendil Aug 21 2013, 6:59pm replied:

Such a question would be very difficult to answer this early on. However, it is unlikely it would happen so long as Astyran were on the throne. Now, if that were to change...

+2 votes   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Aug 20 2013, 6:09pm says:

Just in case you hadn't noticed, this isn't part of the "First Look" series but a special post. There was a delay in the next "First Look" post, so we decided to give you a special little bit about Thenodar in the interim. The next post in the "First Look" series will be coming soon: The Kingdom of Anorthile

+2 votes   article: Lore Special: Scúrende
Nuvendil
Nuvendil Aug 20 2013, 6:00pm replied:

No metaphor intended. Don't read too much into stuff :P . This is just where the lore lead us as we created it.

+1 vote   article: Lore Special: Scúrende
Nuvendil
Nuvendil Aug 17 2013, 5:42am says:

You have officially taken this awesomeness to the next level :O . Looking forward to this for sure ;)

+3 votes   media: Valeria Canal
Nuvendil
Nuvendil Aug 15 2013, 5:08pm replied:

Culture in Althas began unified but has been drifting apart for centuries now. While Anorthile and Thenodar will share similarities, for reasons you can see in the lore post, the other factions will be more distinct. In the Feralands especially you will see several different cultures, a result of the disorder and lack of central authority that has plagued it for so many years.

+2 votes   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Oct 3 2013, 11:41pm replied:

Well obviously this game is scaled down from reality :P . This is a game, not "real" life. As for the FULL size of this continent...good question. Haven't thought about it :P . Obviously bigger than 26x26km xD

+3 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Oct 3 2013, 10:58pm replied:

That it does. I have pointed this out before. But for a game to be playable, it must be of a feasible scale, allowing content aspects like quests to be completed in a reasonable amount of time. The MERP Middle Earth map, which was mind numbingly huge for a single player game, was roughly 26x26km map.

+2 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Sep 29 2013, 8:19pm replied:

To be clear, the main landmass is not 26km long :P. The main map, which you see here: Media.moddb.com is 26x26km. The landmass is obviously smaller than that. However, we will be making use of all that ocean and also the main landmass is still very spacious.

+2 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Jul 12 2013, 4:12pm replied:

Writing is definitely going to be needed. Althas is set in an entirely new world. I'm the lead writer who has done most of the writing behind the new IP. There's also names who has helped a lot with that. But that's it. So writers would be welcome. However, if you want to join as a writer, be prepared to do some reading. There's a growing backdrop of lore behind Althas you will need to catch up on.

+1 vote   group: Epoch Games
Nuvendil
Nuvendil Sep 1 2012, 5:12pm replied:

Well I am telling you to zip it with the death threats. This is a game and while a passionate project, it isn't worth going THAT far over. We don't want this being like the umpires who got death threats over baseball. And before you tell ME to bugger off, I am on the team.

+11 votes   article: MERP C&D
Nuvendil
Nuvendil Jul 4 2012, 3:36am replied:

They are part of Gondor. However, for LOD purposes as well as others, the Rohan release (0.1) will included Emyn Muil, the Mouths of Entwash, and the Dead Marshes.

+3 votes   article: MERP News - July 2012
Nuvendil
Nuvendil May 14 2012, 12:34am replied:

We are working on it, but it needs lots of models and is a very big city. When it is done, you will be amazed ;)

+1 vote   media: Fiscryne WIP
Nuvendil
Nuvendil Apr 17 2012, 2:18pm replied:

Cool. We need names for people, places, and things in Rohan so we may very well use those. Thanks ;)

+1 vote   media: More Rohirrim weapons
Nuvendil
Nuvendil Apr 16 2012, 7:13pm says:

Actually, we just thought of names for the swords lacking them. Erkenbrand's sword is now called Aesctír, which means "glory in war"

+2 votes   media: More Rohirrim weapons
Nuvendil
Nuvendil Apr 12 2012, 5:43pm replied:

Well, he's an ent not a tree :P. So such additions are not a necessity.

+1 vote   media: Treebeard WIP Render
Nuvendil
Nuvendil Mar 28 2012, 5:15pm replied:

Well, I don't know about all the eloquence, but Edoras will be epic, I assure you. And Harrowdale is quite majestic.

+3 votes   media: Ered Nimrais
Nuvendil
Nuvendil Mar 13 2012, 1:37am replied:

Into Rohan.

+1 vote   media: Gap of Rohan
Nuvendil
Nuvendil Feb 7 2012, 12:19pm replied:

Depends on where you are. In some areas, you will get Oblivion frames. In other areas, especially around Minas Tirith, you will get Nehrim frames.

+1 vote   article: MERP 0.2.6 beta release!
Nuvendil
Nuvendil Dec 12 2011, 11:35pm replied:

We are aware of the movie's take. However, this mod is more book than movie so it is not necessary to follow any movie reference perfectly if the books don't agree or specify.

+5 votes   media: December 2011 update
Nuvendil
Nuvendil Oct 8 2011, 3:38pm says:

What the...that much detail on a mudcrab?! Now Bethesda's just showin' off :P .

+3 votes   media: skyrim crab and pic
Nuvendil
Nuvendil Aug 26 2011, 12:45am says:

If it were possible to implement rams, this would be a rediculously long and dificult siege. Imagine having to get through one wall, then another, then a gate through the cliff, then another wall, then another gate through the cliff, then another wall...wow I am not even sure it would be possible though it would be epic just to do!

+1 vote   media: Minas Tirith
Nuvendil
Nuvendil Mar 13 2011, 3:08pm replied:

Quite correct. The hill has no trees on it. However, the area around the hill is said to be a thick forrest of dark trees(I believe it was pine with very dark green needles (almost black)). So on this map, the area around the base of the hill should be covered in dark pine trees. However, that Dol Guldur is very nice; not exactly what I think of but still very nice. Can't wait for the beta ;).

+1 vote   media: Dol Guldur
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