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Just to clarify, this will focus on history and origins, not mechanics or nature and the like. That will be covered in their own respective posts.
In the coming days there will be a series of lore posts covering Magic as it relates to the world of Althas. These posts will hopefully answer some questions that you may have about the history of Althas, so stay tuned.
Yeah, but I have to give Turbine props for trying harder than most anyone else has the stones to. I think we can one-up them in many ways though ;)
Indeed, it is the southernmost peak of the Hithaeglir or Misty Mountains. No need to fear hatin' over that, it is hardly common knowledge. In MERP, the lore will be all around you though. Bards will sing the old tales, story tellers recite accounts of great deeds, paintings and statues depict ancient heroes, and books will be there for reading up on a multitude of subjects.
The heightmap was created with the program L3DT. As for the first beta, 1) we try not to give dates on releases since development is unpredictable and we may have a hard time keeping those dates and 2) we will have a different development plan and organization this time around. It will be further explained when this page is fully updated by Captain ;)
Well obviously this game is scaled down from reality :P . This is a game, not "real" life. As for the FULL size of this continent...good question. Haven't thought about it :P . Obviously bigger than 26x26km xD
That it does. I have pointed this out before. But for a game to be playable, it must be of a feasible scale, allowing content aspects like quests to be completed in a reasonable amount of time. The MERP Middle Earth map, which was mind numbingly huge for a single player game, was roughly 26x26km map.
To be clear, the main landmass is not 26km long :P. The main map, which you see here: Media.moddb.com is 26x26km. The landmass is obviously smaller than that. However, we will be making use of all that ocean and also the main landmass is still very spacious.
That is uncertain. It would require permissions from the creators, not all of which are still with us. Especially some things like clothes and the like were created quite a while back and we have lost contact with those members. Obviously, we can't use stuff that is LOTR specific (Anduril, Glamdring, Sting, Gondorian armor, etc).
You will be able to effect a lot of things in the Feralands for better or worse.
As for magic: patience, grasshopper :P
Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.
Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.
We appologize for the delay. There was internal team business that requited most of the team's attention as well as some real life events that delayed this post. However, things are back on track now.
Coming soon: First Look: The Feralands news post. This will cover the basics of the Feralands lore. Be on the look out for it very soon ;)
Yes we appologize for the delay. Lots of internal stuff been going on as well as real life. The next one will be up as soon as possible and will deal with the Feralands.
While I also wish the same, don't be too hard on corporations in general. Believe it or not, games developed by your average big company really do have to make a ton of money to be worth it. It's not just recouping dev costs. Everyone has to be payed, maintenance bills, office rent, utilities, dev costs etc. But the game must also earn enough to begin funding the next project. I have seen what it costs to maintain large organizations and can tell you that is a LOT of money. The maintenance, utilities, and rent is going to be millions of dollars all by itself. Not saying there aren't companies that are unhealthily drawn to profits, but a majority are simply doing the math. Now, whether the way things are done is efficient or not is another debate entirely.
We know many of you do, especially our fans from MERP. But We want to make a good impression on others as well who might not be in the loop about what we have done before. You will like what you see, I promise.
Fair enough on most points. But if you weren't aware, 90% of combat in games - even games like Witcher that boast in "realistic" combat - and movies is rubbish. It is the way it is because it is fun but mostly because of one thing: the Rule of Cool, as seen here Tvtropes.org .
We have, but we want to present mostly polished screens of models and ingame content. One so that they are honest representations of what is going on, and two because we want to maintain an image of quality that represents our commitment to doing this right ;) . You will see more as it is ready to be seen.
I think you need a bit of this ;) Tvtropes.org . No story or game is truly and completely realistic. Any author/creator who tells you otherwise is lying :P . It is necessary to art that it is somewhat unrealistic, in one way or another, to facilitate creative communication of the author's intent. In short, as one author put it, "But that's how it really happened!" is never a good excuse for writing bad fiction ;)
Problem with crossbowmen is rate of fire. Chariots can carry only a few riders so it is preferred they be able to fire quickly. However, we may look into the idea for less civilized areas such as the Feralands where well organized infantry is not as common.
Well both of those have certain edges allowing them to go further graphically. Space is empty and thus a huge amount of power can be devoted to the ships and nearby objects. And Witcher 2 isn't an open world, and that does make a significant difference.
True, but just as he isn't necessarily in the majority, neither are you necessarily in the majority. I haven't had any major issues either and having played Empire on day one, I can tell you that this game functions much, much better than it did (Empire was a NIGHTMARE). Performance issues might just be your rig. And to add to that, statistically speaking 75% of reviews here and the majority of user reviews at other places have been favorable (8/10 or higher) so it would seem you aren't in the majority.
Just so you all know, the First Look series will continue in parallel to any other series that starts. However, the next few announcements may not have pics to go with them. Not to worry, this is mainly due to Thenodar being the focus of our efforts and not Anorthile or the Feralands. Images will still be forthcoming as we feel it is best to release them. And don't hesitate to give your opinion on the information that we make available as it comes available.
Well the issue is that using CE3 would make it an independently developed game. Mods get more slack because they are limited to the game they are made for. However, indie games are not. So MERP as an indie game would get in more trouble faster than MERP as a mod.
There are similarities in the earliest stages but also marked differences. And the story quickly departs from the Silmarilion feel.
Well keep in mind this is fantasy; not all the same rules apply in terms of soociety's development. Part of the reason we kept it you was so that we could devote detail to the lore rather than have bigeempty gaps between big events.
The world is fairly young. About 1500 years. There will be plenty of ancient things to find, especially in the Feralands and certain regions in Thenodar. The ruins of the Gorandle, Driesefair, and Lamniemalos Kingdoms will have many things for you to find. There are other ruins also in more remote places.
The dwarf bit is just a result of a stocky build; not sure if that was intentional or not by the artist. And yes, this is concept art.
The left handed bit, we can't say at this point. It's possible. Mail textures ending in closed links is possible, but I imagine would take a lot of work so I wouldn't hold your breath.
Note that the sword in this concept isn't the final, but sort of a placeholder. The finish on the plates of the armor is a type of white cracked paint.
Tim is one of our newer members, so expect to see more of his work in the future.
Numenor is a five pointed star :P
But yes, it was a bit of a nod back when I drew the original map.
Landmass, it is several times the size. Thenodar is about the size of Skyrim.
Now that is awesome. You definitely have the rep to get support. Look forward to seeing your team continue it's progress in the industry :)
This looks amazing! Even more so than Nehrim was! I love the approach to the classes and talents and the increased depth of the combat. Looking forward to this, it's going to be awesome. Have you ever considered going indie?
Thanks. Be on the look out this weekend for more info ;)
Someone needs to have one with Toonami as the top pic. Now THAT was awesome
We already have several types of oaks in game we have made.
Besides, the model types and styles are so fundamentally different, it would never work. Besides, Oblivion's trees are Speedtree, Skyrim's aren't.
On it's own? Not that much in this area. With all that ENB turned on? That's another story...
You don't notice it have as much in game. And it will be easily ignored once npcs are added.
Our modeling team, including BGS, TheDaywalker, ztree, and tomato are extremely talented. You can thank them for all of MERP's amazing custom assets ;)
No harp is strung, no hammer falls,
The darkness dwells in Durin's halls.
There lies a shadow on the tomb
In Moria, in Khazad-Dum.
Yet still the sunken stars appear
In dark and windless Mirrormere.
There lies the crown in water deep
'Til Durin wakes again from sleep!
I think it should be. It is now possible to implement totally original animations now, so it should be possible.
They don't sound too bad, but without a translated meaning, it is hard to pic ;) .
We are using Old English to construct Rohirrim names, so going to a good old english translator will help with coming up with meaningful names. There are some good ones online.
We are going to do one more big update for Oblivion and then move completely to Skyrim.
TO that cut and paste, I respond with my own :P .
Quite correct. The hill has no trees on it. However, the area around the hill is said to be a thick forrest of dark trees(I believe it was pine with very dark green needles (almost black)). So on this map, the area around the base of the hill should be covered in dark pine trees. However, that Dol Guldur is very nice; not exactly what I think of but still very nice. Can't wait for the beta ;).
haha very funny :P