This member has provided no bio about themself...
So this is the conclusion of the mini series on magic. A bit of an info dump, but I tried to streamline it as much as possible. And we got it out a day ahead of time. There will probably be another post later this week. Stay tuned ;)
Well the last post will clear soms things up on that specific scenario. However, I will say that there will be various reactions to the use of magic in various regions. Some may welcome it but others decidedly won't.
You will have to wait and see. And I apologize for all the terms. I have been trying to keep it limited but a lot of these were kinda necessary.
So here we are, part two of the series. Now there are a lot of facts in this one, so let me know what you think and what questions you may have. the final part, which will cover the second part of Magic in History as well as Magic's relevance in the upcoming War, will come out Monday.
Thanks. Glad to see these lore posts aren't boring you all to tears xD
There will be in engine and asset images and demonstrations as soon as they're ready, we promise ;)
Yeah the pictures not being there is partly because magic and its related groups and factions aren't our focus so concept art for them is not being developed right now. However, this is by far the most bland post in the three part series :P . Origins almost always are...well kinda dull. Hopefully, you will find the next two more interesting. If not, well...next week will be a new subject :P
As I said in the main comments, this series will focus on the more historic and general lore of magic. Basically this is how magic is important in relation to the world at large.
Part II will come out on Friday. Also, feel free to comment or ask questions if something in these posts is unclear. ;)
Just to clarify, this will focus on history and origins, not mechanics or nature and the like. That will be covered in their own respective posts.
In the coming days there will be a series of lore posts covering Magic as it relates to the world of Althas. These posts will hopefully answer some questions that you may have about the history of Althas, so stay tuned.
Well obviously this game is scaled down from reality :P . This is a game, not "real" life. As for the FULL size of this continent...good question. Haven't thought about it :P . Obviously bigger than 26x26km xD
That it does. I have pointed this out before. But for a game to be playable, it must be of a feasible scale, allowing content aspects like quests to be completed in a reasonable amount of time. The MERP Middle Earth map, which was mind numbingly huge for a single player game, was roughly 26x26km map.
To be clear, the main landmass is not 26km long :P. The main map, which you see here: Media.moddb.com is 26x26km. The landmass is obviously smaller than that. However, we will be making use of all that ocean and also the main landmass is still very spacious.
That is uncertain. It would require permissions from the creators, not all of which are still with us. Especially some things like clothes and the like were created quite a while back and we have lost contact with those members. Obviously, we can't use stuff that is LOTR specific (Anduril, Glamdring, Sting, Gondorian armor, etc).
You will be able to effect a lot of things in the Feralands for better or worse.
As for magic: patience, grasshopper :P
Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.
Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.
We appologize for the delay. There was internal team business that requited most of the team's attention as well as some real life events that delayed this post. However, things are back on track now.
Coming soon: First Look: The Feralands news post. This will cover the basics of the Feralands lore. Be on the look out for it very soon ;)
Yes we appologize for the delay. Lots of internal stuff been going on as well as real life. The next one will be up as soon as possible and will deal with the Feralands.
While I also wish the same, don't be too hard on corporations in general. Believe it or not, games developed by your average big company really do have to make a ton of money to be worth it. It's not just recouping dev costs. Everyone has to be payed, maintenance bills, office rent, utilities, dev costs etc. But the game must also earn enough to begin funding the next project. I have seen what it costs to maintain large organizations and can tell you that is a LOT of money. The maintenance, utilities, and rent is going to be millions of dollars all by itself. Not saying there aren't companies that are unhealthily drawn to profits, but a majority are simply doing the math. Now, whether the way things are done is efficient or not is another debate entirely.
We know many of you do, especially our fans from MERP. But We want to make a good impression on others as well who might not be in the loop about what we have done before. You will like what you see, I promise.
Fair enough on most points. But if you weren't aware, 90% of combat in games - even games like Witcher that boast in "realistic" combat - and movies is rubbish. It is the way it is because it is fun but mostly because of one thing: the Rule of Cool, as seen here Tvtropes.org .
We have, but we want to present mostly polished screens of models and ingame content. One so that they are honest representations of what is going on, and two because we want to maintain an image of quality that represents our commitment to doing this right ;) . You will see more as it is ready to be seen.
I think you need a bit of this ;) Tvtropes.org . No story or game is truly and completely realistic. Any author/creator who tells you otherwise is lying :P . It is necessary to art that it is somewhat unrealistic, in one way or another, to facilitate creative communication of the author's intent. In short, as one author put it, "But that's how it really happened!" is never a good excuse for writing bad fiction ;)
Problem with crossbowmen is rate of fire. Chariots can carry only a few riders so it is preferred they be able to fire quickly. However, we may look into the idea for less civilized areas such as the Feralands where well organized infantry is not as common.
Well both of those have certain edges allowing them to go further graphically. Space is empty and thus a huge amount of power can be devoted to the ships and nearby objects. And Witcher 2 isn't an open world, and that does make a significant difference.
True, but just as he isn't necessarily in the majority, neither are you necessarily in the majority. I haven't had any major issues either and having played Empire on day one, I can tell you that this game functions much, much better than it did (Empire was a NIGHTMARE). Performance issues might just be your rig. And to add to that, statistically speaking 75% of reviews here and the majority of user reviews at other places have been favorable (8/10 or higher) so it would seem you aren't in the majority.
Just so you all know, the First Look series will continue in parallel to any other series that starts. However, the next few announcements may not have pics to go with them. Not to worry, this is mainly due to Thenodar being the focus of our efforts and not Anorthile or the Feralands. Images will still be forthcoming as we feel it is best to release them. And don't hesitate to give your opinion on the information that we make available as it comes available.
Well the issue is that using CE3 would make it an independently developed game. Mods get more slack because they are limited to the game they are made for. However, indie games are not. So MERP as an indie game would get in more trouble faster than MERP as a mod.
There are similarities in the earliest stages but also marked differences. And the story quickly departs from the Silmarilion feel.