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This looks amazing! Even more so than Nehrim was! I love the approach to the classes and talents and the increased depth of the combat. Looking forward to this, it's going to be awesome. Have you ever considered going indie?
OOOooooooh. That was a formatting error when the post was created. And Moddb brilliantly has no reliable way to undo that after the post is made.
Such a question would be very difficult to answer this early on. However, it is unlikely it would happen so long as Astyran were on the throne. Now, if that were to change...
Just in case you hadn't noticed, this isn't part of the "First Look" series but a special post. There was a delay in the next "First Look" post, so we decided to give you a special little bit about Thenodar in the interim. The next post in the "First Look" series will be coming soon: The Kingdom of Anorthile
No metaphor intended. Don't read too much into stuff :P . This is just where the lore lead us as we created it.
You have officially taken this awesomeness to the next level :O . Looking forward to this for sure ;)
Culture in Althas began unified but has been drifting apart for centuries now. While Anorthile and Thenodar will share similarities, for reasons you can see in the lore post, the other factions will be more distinct. In the Feralands especially you will see several different cultures, a result of the disorder and lack of central authority that has plagued it for so many years.
Originally, this was a hand drawn map. Cliroj, one of our concept artists, created this using the hand drawn map, our heightmap, and lore info. I am not sure what program he used, but I think it might have been just Photoshop.
Thanks. Be on the look out this weekend for more info ;)
the devs of Rome 2 have actually had talks with modders and have already decided to have mod support. Just not sure how much yet. Here's hoping for awesomeness ;)
And with that announcement, Althas now has it's own page. From now on, the majority of news and images will go there as well as all the lore posts. The "First Look" series will continue for some time as we introduce the world of Althas.
Not sure how to take that but there are only so many ways to draw a map :P
Haha. Well technically the blue is different. More cyan.
Everybody keep your eyes open. Another lore post is coming soon and there will be a new one just about weekly, give or take. Hope you enjoy your peeks into the world of Althas ;)
That is a placeholder. We will eventually replace all of those.
The file size question is a matter of content not map size. I honestly can't say. The game certainly won't be small. But don't expect 100+GB :P . For now the map seems stable and will serve our purposes. If we feel the need to split the map we could do so I suppose. As for the laptop question, I need a laptop for the portability due to real life circumstances.
I can open a 32x32km map in CE3. Don't know what your issue is. I am opening it with a GeForce 9500m. They don't even make those anymore xD . I will be upgrading my laptop soon though.
CE3 supports far larger. The heightmap will be 32x32km. However, more than half of that is water. Well over half. So there won't be 32x32km of content heavy land.
Well you won't be swimming from the mainland to any of the distant islands. Aside from the northern and southern chains, all the islands are miles away from the coast of the mainland.
Lays of Althas will be on Cryengine 3 as an independent game.
Yeah, that probably happened with the last second editing. I spotted it too after it went live. Oh well, what are you gonna do?
The engine is vastly superior in almost every respect. Screenshots will come in due time. The first will most likely be screens demonstrating assets in engine such as new foliage, architecture, or armor.
The landmass is probably between 35-40% of MERP's landmass. But there is a LOT of ocean. And yes, we will have sailing and other forms of water travel.
I know I know. Still annoying :P
Well one thing we wanted was a variety of landscapes. Vast plains is one of the things that many games lack ;)
There's suposed to be words under it. Unfortunately, Moddb has black backgrounds...
Not really :P . We have some experienced modelers and even though they memorized the process it was never any easier or convenient. It's an issue with NifSkope having not been updated. But aspointed out in the announcement, that was not the ultimate cause of development ending.
They are continuing with Beyond Skyrim using multiple worldspaces rather than a seamless heightmap. Check their forums on darkcreations.org .
Wrong bug. The worst one is still not fixed.
The information there is incomplete. The crippling bug for large worldspaces is still unresolved.