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Thanks. Be on the look out this weekend for more info ;)
the devs of Rome 2 have actually had talks with modders and have already decided to have mod support. Just not sure how much yet. Here's hoping for awesomeness ;)
And with that announcement, Althas now has it's own page. From now on, the majority of news and images will go there as well as all the lore posts. The "First Look" series will continue for some time as we introduce the world of Althas.
Not sure how to take that but there are only so many ways to draw a map :P
Haha. Well technically the blue is different. More cyan.
Everybody keep your eyes open. Another lore post is coming soon and there will be a new one just about weekly, give or take. Hope you enjoy your peeks into the world of Althas ;)
That is a placeholder. We will eventually replace all of those.
The file size question is a matter of content not map size. I honestly can't say. The game certainly won't be small. But don't expect 100+GB :P . For now the map seems stable and will serve our purposes. If we feel the need to split the map we could do so I suppose. As for the laptop question, I need a laptop for the portability due to real life circumstances.
I can open a 32x32km map in CE3. Don't know what your issue is. I am opening it with a GeForce 9500m. They don't even make those anymore xD . I will be upgrading my laptop soon though.
CE3 supports far larger. The heightmap will be 32x32km. However, more than half of that is water. Well over half. So there won't be 32x32km of content heavy land.
Well you won't be swimming from the mainland to any of the distant islands. Aside from the northern and southern chains, all the islands are miles away from the coast of the mainland.
Lays of Althas will be on Cryengine 3 as an independent game.
Yeah, that probably happened with the last second editing. I spotted it too after it went live. Oh well, what are you gonna do?
The engine is vastly superior in almost every respect. Screenshots will come in due time. The first will most likely be screens demonstrating assets in engine such as new foliage, architecture, or armor.
The landmass is probably between 35-40% of MERP's landmass. But there is a LOT of ocean. And yes, we will have sailing and other forms of water travel.
I know I know. Still annoying :P
Well one thing we wanted was a variety of landscapes. Vast plains is one of the things that many games lack ;)
There's suposed to be words under it. Unfortunately, Moddb has black backgrounds...
Not really :P . We have some experienced modelers and even though they memorized the process it was never any easier or convenient. It's an issue with NifSkope having not been updated. But aspointed out in the announcement, that was not the ultimate cause of development ending.
They are continuing with Beyond Skyrim using multiple worldspaces rather than a seamless heightmap. Check their forums on darkcreations.org .
Wrong bug. The worst one is still not fixed.
The information there is incomplete. The crippling bug for large worldspaces is still unresolved.
Depends on how distinct it is from the game it was produced for. If it is so similar and distinctly derived from the game's source material, the conceot art is a derivative work and copyrighted. If not, the artist himself would have copyright claims. Copyright is established TECHNICALLY when the material is in a fixed form. But registration helps. Personally, I would find the use of another's concept to produce a new product to be in poor taste.
Not so. Third Age Total War, Lord of the Rings Total War, The Last Days are all examples of LOTR based mods that have made it with no C&D. Very few get C&Ds so....yeah, we 're special :P
Well to be fair, the guards in Skyrim and Oblivion did have things to say concerning your deeds, but since their dialogue was randomized they didn't always say it frequently. It would help a ton if, as you became famous, certain dialogues stopped being used so that others can be heard more frequently. But yeah, your choices do tend to have an isolated area of effect. We hope to try and broaden that reach as best we can so that the world does seem to react.
Exactly! Many open world games fall short of their potential because the open world portion is weak. TES has a history of creating great worlds and that aspect of TES is definitely something we want to emulate. But unlike TES, we also want a really strong main story.
Well donations would go to the Epoch Games group itself for general expenses. Some include trademark and copyright registration, site maintenance, file hosting expenses, etc. And then unforeseen expenses can occur. Public claims with no intentions kf joining would be donations in and of themselves. Assignments to applicants would be for admittance to the team. That's just some examples of how we would handle that.
That is why we have been wary with making promises right now at the very beginning. Even with the most minimalistic forms of organization and development methods, there are expenses to development. At this point, we just enjoy what we do and intend to pursue our vision. I will promise this: however this goes, we will be honest and fair in our dealings. We aren't in this to get rich and have no intentions of aiming for outrageous profits. That's just not what we're about.
Oh just stop it. Listen to yourself talking like you are some heroic freedom fighter. This is the entertainment industry fo crying out loud; you aren't fighting to save starving infants in Africa or liberate slaves in the third world. If you're REALLY proud of what you are then just own up to it, don't try to burry it under overblown idealistic rot.
Yeah...no. Not going to bother continuing this argument. Piracy os theft. Period. SOPA was a really bad idea, but because of how it affected the innocent not the guilty.