This member has provided no bio about themself...

Comment History  (150 - 180 of 882)
Nuvendil
Nuvendil Oct 3 2013, 11:41pm replied:

Well obviously this game is scaled down from reality :P . This is a game, not "real" life. As for the FULL size of this continent...good question. Haven't thought about it :P . Obviously bigger than 26x26km xD

+3 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Oct 3 2013, 10:58pm replied:

That it does. I have pointed this out before. But for a game to be playable, it must be of a feasible scale, allowing content aspects like quests to be completed in a reasonable amount of time. The MERP Middle Earth map, which was mind numbingly huge for a single player game, was roughly 26x26km map.

+2 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Sep 29 2013, 8:19pm replied:

To be clear, the main landmass is not 26km long :P. The main map, which you see here: Media.moddb.com is 26x26km. The landmass is obviously smaller than that. However, we will be making use of all that ocean and also the main landmass is still very spacious.

+2 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Aug 15 2013, 5:08pm replied:

Culture in Althas began unified but has been drifting apart for centuries now. While Anorthile and Thenodar will share similarities, for reasons you can see in the lore post, the other factions will be more distinct. In the Feralands especially you will see several different cultures, a result of the disorder and lack of central authority that has plagued it for so many years.

+2 votes   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Jul 12 2013, 4:12pm replied:

Writing is definitely going to be needed. Althas is set in an entirely new world. I'm the lead writer who has done most of the writing behind the new IP. There's also names who has helped a lot with that. But that's it. So writers would be welcome. However, if you want to join as a writer, be prepared to do some reading. There's a growing backdrop of lore behind Althas you will need to catch up on.

+1 vote   group: Epoch Games
Nuvendil
Nuvendil Sep 1 2012, 5:12pm replied:

Well I am telling you to zip it with the death threats. This is a game and while a passionate project, it isn't worth going THAT far over. We don't want this being like the umpires who got death threats over baseball. And before you tell ME to bugger off, I am on the team.

+11 votes   article: MERP C&D
Nuvendil
Nuvendil Jul 4 2012, 3:36am replied:

They are part of Gondor. However, for LOD purposes as well as others, the Rohan release (0.1) will included Emyn Muil, the Mouths of Entwash, and the Dead Marshes.

+3 votes   article: MERP News - July 2012
Nuvendil
Nuvendil May 14 2012, 12:34am replied:

We are working on it, but it needs lots of models and is a very big city. When it is done, you will be amazed ;)

+1 vote   media: Fiscryne WIP
Nuvendil
Nuvendil Apr 17 2012, 2:18pm replied:

Cool. We need names for people, places, and things in Rohan so we may very well use those. Thanks ;)

+1 vote   media: More Rohirrim weapons
Nuvendil
Nuvendil Apr 16 2012, 7:13pm says:

Actually, we just thought of names for the swords lacking them. Erkenbrand's sword is now called Aesctír, which means "glory in war"

+2 votes   media: More Rohirrim weapons
Nuvendil
Nuvendil Apr 12 2012, 5:43pm replied:

Well, he's an ent not a tree :P. So such additions are not a necessity.

+1 vote   media: Treebeard WIP Render
Nuvendil
Nuvendil Mar 28 2012, 5:15pm replied:

Well, I don't know about all the eloquence, but Edoras will be epic, I assure you. And Harrowdale is quite majestic.

+3 votes   media: Ered Nimrais
Nuvendil
Nuvendil Mar 13 2012, 1:37am replied:

Into Rohan.

+1 vote   media: Gap of Rohan
Nuvendil
Nuvendil Feb 7 2012, 12:19pm replied:

Depends on where you are. In some areas, you will get Oblivion frames. In other areas, especially around Minas Tirith, you will get Nehrim frames.

+1 vote   article: MERP 0.2.6 beta release!
Nuvendil
Nuvendil Dec 12 2011, 11:35pm replied:

We are aware of the movie's take. However, this mod is more book than movie so it is not necessary to follow any movie reference perfectly if the books don't agree or specify.

+5 votes   media: December 2011 update
Nuvendil
Nuvendil Oct 8 2011, 3:38pm says:

What the...that much detail on a mudcrab?! Now Bethesda's just showin' off :P .

+3 votes   media: skyrim crab and pic
Nuvendil
Nuvendil Aug 26 2011, 12:45am says:

If it were possible to implement rams, this would be a rediculously long and dificult siege. Imagine having to get through one wall, then another, then a gate through the cliff, then another wall, then another gate through the cliff, then another wall...wow I am not even sure it would be possible though it would be epic just to do!

+1 vote   media: Minas Tirith
Nuvendil
Nuvendil Mar 13 2011, 3:08pm replied:

Quite correct. The hill has no trees on it. However, the area around the hill is said to be a thick forrest of dark trees(I believe it was pine with very dark green needles (almost black)). So on this map, the area around the base of the hill should be covered in dark pine trees. However, that Dol Guldur is very nice; not exactly what I think of but still very nice. Can't wait for the beta ;).

+1 vote   media: Dol Guldur
Nuvendil
Nuvendil Aug 15 2013, 3:34am replied:

Originally, this was a hand drawn map. Cliroj, one of our concept artists, created this using the hand drawn map, our heightmap, and lore info. I am not sure what program he used, but I think it might have been just Photoshop.

+5 votes   media: The continent of Althas
Nuvendil
Nuvendil Aug 15 2013, 3:30am replied:

Thanks. Be on the look out this weekend for more info ;)

+3 votes   game: The Lays of Althas : Sundered Order
Nuvendil
Nuvendil Aug 11 2013, 4:03am replied:

the devs of Rome 2 have actually had talks with modders and have already decided to have mod support. Just not sure how much yet. Here's hoping for awesomeness ;)

+1 vote   mod: Third Age - Total War
Nuvendil
Nuvendil Aug 11 2013, 2:36am says:

And with that announcement, Althas now has it's own page. From now on, the majority of news and images will go there as well as all the lore posts. The "First Look" series will continue for some time as we introduce the world of Althas.

+5 votes   group: Epoch Games
Nuvendil
Nuvendil Aug 10 2013, 5:03pm replied:

Not sure how to take that but there are only so many ways to draw a map :P

+5 votes   media: The continent of Althas
Nuvendil
Nuvendil Aug 10 2013, 3:07pm replied:

Haha. Well technically the blue is different. More cyan.

+3 votes   media: Thenodar Warrior
Nuvendil
Nuvendil Aug 10 2013, 2:27am says:

Everybody keep your eyes open. Another lore post is coming soon and there will be a new one just about weekly, give or take. Hope you enjoy your peeks into the world of Althas ;)

+4 votes   group: Epoch Games
Nuvendil
Nuvendil Aug 6 2013, 2:06pm replied:

That is a placeholder. We will eventually replace all of those.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Aug 4 2013, 2:16am replied:

The file size question is a matter of content not map size. I honestly can't say. The game certainly won't be small. But don't expect 100+GB :P . For now the map seems stable and will serve our purposes. If we feel the need to split the map we could do so I suppose. As for the laptop question, I need a laptop for the portability due to real life circumstances.

+1 vote   media: Early Cartography of Althas
Nuvendil
Nuvendil Aug 4 2013, 12:07am replied:

I can open a 32x32km map in CE3. Don't know what your issue is. I am opening it with a GeForce 9500m. They don't even make those anymore xD . I will be upgrading my laptop soon though.

+1 vote   media: Early Cartography of Althas
Nuvendil
Nuvendil Aug 3 2013, 8:25pm replied:

CE3 supports far larger. The heightmap will be 32x32km. However, more than half of that is water. Well over half. So there won't be 32x32km of content heavy land.

+1 vote   media: Early Cartography of Althas
Nuvendil
Nuvendil Aug 3 2013, 5:14pm replied:

Well you won't be swimming from the mainland to any of the distant islands. Aside from the northern and southern chains, all the islands are miles away from the coast of the mainland.

+2 votes   media: Early Cartography of Althas
Nuvendil
Nuvendil Aug 3 2013, 10:36am replied:

Lays of Althas will be on Cryengine 3 as an independent game.

+2 votes   article: First Look: Lays of Althas: Sundered Order
Nuvendil
Nuvendil Aug 3 2013, 10:35am replied:

Yeah, that probably happened with the last second editing. I spotted it too after it went live. Oh well, what are you gonna do?

+4 votes   article: First Look: Lays of Althas: Sundered Order
Nuvendil
Nuvendil Aug 3 2013, 2:57am replied:

The engine is vastly superior in almost every respect. Screenshots will come in due time. The first will most likely be screens demonstrating assets in engine such as new foliage, architecture, or armor.

+2 votes   article: First Look: Lays of Althas: Sundered Order
Nuvendil
Nuvendil Aug 2 2013, 11:52pm replied:

The landmass is probably between 35-40% of MERP's landmass. But there is a LOT of ocean. And yes, we will have sailing and other forms of water travel.

+5 votes   media: Early Cartography of Althas
Nuvendil
Nuvendil Aug 2 2013, 11:49pm replied:

I know I know. Still annoying :P

+2 votes   media: Epoch Games Official Logo
Nuvendil
Nuvendil Aug 2 2013, 11:48pm replied:

Well one thing we wanted was a variety of landscapes. Vast plains is one of the things that many games lack ;)

+4 votes   media: Early Cartography of Althas
Nuvendil
Nuvendil Aug 2 2013, 6:53pm replied:

There's suposed to be words under it. Unfortunately, Moddb has black backgrounds...

+1 vote   media: Epoch Games Official Logo
Nuvendil
Nuvendil Jul 29 2013, 2:30am replied:

Not really :P . We have some experienced modelers and even though they memorized the process it was never any easier or convenient. It's an issue with NifSkope having not been updated. But aspointed out in the announcement, that was not the ultimate cause of development ending.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 27 2013, 8:45am replied:

They are continuing with Beyond Skyrim using multiple worldspaces rather than a seamless heightmap. Check their forums on darkcreations.org .

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 26 2013, 10:00pm replied:

Wrong bug. The worst one is still not fixed.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 26 2013, 9:59pm replied:

The information there is incomplete. The crippling bug for large worldspaces is still unresolved.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 23 2013, 10:13pm replied:

Depends on how distinct it is from the game it was produced for. If it is so similar and distinctly derived from the game's source material, the conceot art is a derivative work and copyrighted. If not, the artist himself would have copyright claims. Copyright is established TECHNICALLY when the material is in a fixed form. But registration helps. Personally, I would find the use of another's concept to produce a new product to be in poor taste.

+2 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 22 2013, 9:46pm replied:

Not so. Third Age Total War, Lord of the Rings Total War, The Last Days are all examples of LOTR based mods that have made it with no C&D. Very few get C&Ds so....yeah, we 're special :P

+7 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 21 2013, 4:39am replied:

Well to be fair, the guards in Skyrim and Oblivion did have things to say concerning your deeds, but since their dialogue was randomized they didn't always say it frequently. It would help a ton if, as you became famous, certain dialogues stopped being used so that others can be heard more frequently. But yeah, your choices do tend to have an isolated area of effect. We hope to try and broaden that reach as best we can so that the world does seem to react.

+2 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 21 2013, 1:07am replied:

Exactly! Many open world games fall short of their potential because the open world portion is weak. TES has a history of creating great worlds and that aspect of TES is definitely something we want to emulate. But unlike TES, we also want a really strong main story.

+3 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 21 2013, 1:03am replied:

Well donations would go to the Epoch Games group itself for general expenses. Some include trademark and copyright registration, site maintenance, file hosting expenses, etc. And then unforeseen expenses can occur. Public claims with no intentions kf joining would be donations in and of themselves. Assignments to applicants would be for admittance to the team. That's just some examples of how we would handle that.

+2 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 21 2013, 12:54am replied:

That is why we have been wary with making promises right now at the very beginning. Even with the most minimalistic forms of organization and development methods, there are expenses to development. At this point, we just enjoy what we do and intend to pursue our vision. I will promise this: however this goes, we will be honest and fair in our dealings. We aren't in this to get rich and have no intentions of aiming for outrageous profits. That's just not what we're about.

+4 votes   group: Epoch Games
Nuvendil
Nuvendil Dec 23 2013, 8:45pm replied:

Oh just shut up you sore loser. SureAI are veterans who have made three highly praised total conversions going back to Morrowind, winning MOTY Editor's Choice and placing high in Player's Choice with Nehrim. I normally don't trash talk other devs but frankly you are just being a ****. If your watchers and viewers didn't vote for you, you clearly didn't impress or promote enough. You might have made top 10 though, but unfortunately they onlyshow top 5. However, if you make it a habbit of accusing fellow devs of cheating, it's no wonder you don't get the votes to win.

+9 votes   article: Best Upcoming Mod of 2013 Players Choice
Nuvendil
Nuvendil Feb 9 2013, 12:38am says:

Yeah, very professional trailer and awesome progress ;) . Making fine use of ztree's trees; lovin the diversity. So many big projects in the works for Skyrim...Ethas, Enderal, Andoran, Falskaar, Frontier, Issgard, and now Etkiina. Hopefully MERP will rejoin those ranks but even so, this is shaping to be the most epic Elder Scrolls modding scene yet. Can't wait :D

+5 votes   mod: Ethas: Embrace of Destiny
Nuvendil
Nuvendil May 1 2012, 1:10am replied:

The textures seen on the ground here are world map textures, not the actual textures. The fortress textures are quite high res, I assure you ;).

As for graphical updates, all our textures are going to be HD, around the quality of Quarl's Texture Pack for Oblivion and Vurt's Skyrim Overhaul for Skyrim. Also, we have permission to use Vurt's resources as a part of MERP itself. On top of that, the way MERP is installed using Mod Organizer makes it so that any HD texture pack applied to vanilla Skyrim will also be applied to vanilla Skyrim textures in MERP. So graphical updates will mostly take care of themselves ;)

+2 votes   media: Hornburg map overview
Nuvendil
Nuvendil Feb 3 2012, 2:26pm replied:

You mean the scale? Or adding regions? Adding regions can be done at any time. Upping the scale would destroy the work done. So, no, once started, we will not increase the scale. And as I have explored that heightmap myself, I can honestly say it doesn't need to be any bigger. Very few areas are cramped.

+1 vote   media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
Level
Avatar
Avatar
Offline Since
Dec 28, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.6
Members
1
Games
72
Mods
422
Articles
121
Polls
1
Media
261
Downloads
3
Engines
4
Groups
16