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Well obviously this game is scaled down from reality :P . This is a game, not "real" life. As for the FULL size of this continent...good question. Haven't thought about it :P . Obviously bigger than 26x26km xD
That it does. I have pointed this out before. But for a game to be playable, it must be of a feasible scale, allowing content aspects like quests to be completed in a reasonable amount of time. The MERP Middle Earth map, which was mind numbingly huge for a single player game, was roughly 26x26km map.
To be clear, the main landmass is not 26km long :P. The main map, which you see here: Media.moddb.com is 26x26km. The landmass is obviously smaller than that. However, we will be making use of all that ocean and also the main landmass is still very spacious.
Culture in Althas began unified but has been drifting apart for centuries now. While Anorthile and Thenodar will share similarities, for reasons you can see in the lore post, the other factions will be more distinct. In the Feralands especially you will see several different cultures, a result of the disorder and lack of central authority that has plagued it for so many years.
Writing is definitely going to be needed. Althas is set in an entirely new world. I'm the lead writer who has done most of the writing behind the new IP. There's also names who has helped a lot with that. But that's it. So writers would be welcome. However, if you want to join as a writer, be prepared to do some reading. There's a growing backdrop of lore behind Althas you will need to catch up on.
Well I am telling you to zip it with the death threats. This is a game and while a passionate project, it isn't worth going THAT far over. We don't want this being like the umpires who got death threats over baseball. And before you tell ME to bugger off, I am on the team.
They are part of Gondor. However, for LOD purposes as well as others, the Rohan release (0.1) will included Emyn Muil, the Mouths of Entwash, and the Dead Marshes.
We are working on it, but it needs lots of models and is a very big city. When it is done, you will be amazed ;)
Cool. We need names for people, places, and things in Rohan so we may very well use those. Thanks ;)
Actually, we just thought of names for the swords lacking them. Erkenbrand's sword is now called Aesctír, which means "glory in war"
Well, he's an ent not a tree :P. So such additions are not a necessity.
Well, I don't know about all the eloquence, but Edoras will be epic, I assure you. And Harrowdale is quite majestic.
Depends on where you are. In some areas, you will get Oblivion frames. In other areas, especially around Minas Tirith, you will get Nehrim frames.
We are aware of the movie's take. However, this mod is more book than movie so it is not necessary to follow any movie reference perfectly if the books don't agree or specify.
What the...that much detail on a mudcrab?! Now Bethesda's just showin' off :P .
If it were possible to implement rams, this would be a rediculously long and dificult siege. Imagine having to get through one wall, then another, then a gate through the cliff, then another wall, then another gate through the cliff, then another wall...wow I am not even sure it would be possible though it would be epic just to do!
Quite correct. The hill has no trees on it. However, the area around the hill is said to be a thick forrest of dark trees(I believe it was pine with very dark green needles (almost black)). So on this map, the area around the base of the hill should be covered in dark pine trees. However, that Dol Guldur is very nice; not exactly what I think of but still very nice. Can't wait for the beta ;).
Originally, this was a hand drawn map. Cliroj, one of our concept artists, created this using the hand drawn map, our heightmap, and lore info. I am not sure what program he used, but I think it might have been just Photoshop.
Thanks. Be on the look out this weekend for more info ;)
the devs of Rome 2 have actually had talks with modders and have already decided to have mod support. Just not sure how much yet. Here's hoping for awesomeness ;)
And with that announcement, Althas now has it's own page. From now on, the majority of news and images will go there as well as all the lore posts. The "First Look" series will continue for some time as we introduce the world of Althas.
Not sure how to take that but there are only so many ways to draw a map :P
Haha. Well technically the blue is different. More cyan.
Everybody keep your eyes open. Another lore post is coming soon and there will be a new one just about weekly, give or take. Hope you enjoy your peeks into the world of Althas ;)
That is a placeholder. We will eventually replace all of those.
The file size question is a matter of content not map size. I honestly can't say. The game certainly won't be small. But don't expect 100+GB :P . For now the map seems stable and will serve our purposes. If we feel the need to split the map we could do so I suppose. As for the laptop question, I need a laptop for the portability due to real life circumstances.
I can open a 32x32km map in CE3. Don't know what your issue is. I am opening it with a GeForce 9500m. They don't even make those anymore xD . I will be upgrading my laptop soon though.
CE3 supports far larger. The heightmap will be 32x32km. However, more than half of that is water. Well over half. So there won't be 32x32km of content heavy land.
Well you won't be swimming from the mainland to any of the distant islands. Aside from the northern and southern chains, all the islands are miles away from the coast of the mainland.
Lays of Althas will be on Cryengine 3 as an independent game.
Yeah, that probably happened with the last second editing. I spotted it too after it went live. Oh well, what are you gonna do?
The engine is vastly superior in almost every respect. Screenshots will come in due time. The first will most likely be screens demonstrating assets in engine such as new foliage, architecture, or armor.
The landmass is probably between 35-40% of MERP's landmass. But there is a LOT of ocean. And yes, we will have sailing and other forms of water travel.
I know I know. Still annoying :P
Well one thing we wanted was a variety of landscapes. Vast plains is one of the things that many games lack ;)
There's suposed to be words under it. Unfortunately, Moddb has black backgrounds...
Not really :P . We have some experienced modelers and even though they memorized the process it was never any easier or convenient. It's an issue with NifSkope having not been updated. But aspointed out in the announcement, that was not the ultimate cause of development ending.
They are continuing with Beyond Skyrim using multiple worldspaces rather than a seamless heightmap. Check their forums on darkcreations.org .
Wrong bug. The worst one is still not fixed.
The information there is incomplete. The crippling bug for large worldspaces is still unresolved.
Depends on how distinct it is from the game it was produced for. If it is so similar and distinctly derived from the game's source material, the conceot art is a derivative work and copyrighted. If not, the artist himself would have copyright claims. Copyright is established TECHNICALLY when the material is in a fixed form. But registration helps. Personally, I would find the use of another's concept to produce a new product to be in poor taste.
Not so. Third Age Total War, Lord of the Rings Total War, The Last Days are all examples of LOTR based mods that have made it with no C&D. Very few get C&Ds so....yeah, we 're special :P
Well to be fair, the guards in Skyrim and Oblivion did have things to say concerning your deeds, but since their dialogue was randomized they didn't always say it frequently. It would help a ton if, as you became famous, certain dialogues stopped being used so that others can be heard more frequently. But yeah, your choices do tend to have an isolated area of effect. We hope to try and broaden that reach as best we can so that the world does seem to react.
Exactly! Many open world games fall short of their potential because the open world portion is weak. TES has a history of creating great worlds and that aspect of TES is definitely something we want to emulate. But unlike TES, we also want a really strong main story.
Well donations would go to the Epoch Games group itself for general expenses. Some include trademark and copyright registration, site maintenance, file hosting expenses, etc. And then unforeseen expenses can occur. Public claims with no intentions kf joining would be donations in and of themselves. Assignments to applicants would be for admittance to the team. That's just some examples of how we would handle that.
That is why we have been wary with making promises right now at the very beginning. Even with the most minimalistic forms of organization and development methods, there are expenses to development. At this point, we just enjoy what we do and intend to pursue our vision. I will promise this: however this goes, we will be honest and fair in our dealings. We aren't in this to get rich and have no intentions of aiming for outrageous profits. That's just not what we're about.
Oh just shut up you sore loser. SureAI are veterans who have made three highly praised total conversions going back to Morrowind, winning MOTY Editor's Choice and placing high in Player's Choice with Nehrim. I normally don't trash talk other devs but frankly you are just being a ****. If your watchers and viewers didn't vote for you, you clearly didn't impress or promote enough. You might have made top 10 though, but unfortunately they onlyshow top 5. However, if you make it a habbit of accusing fellow devs of cheating, it's no wonder you don't get the votes to win.
Yeah, very professional trailer and awesome progress ;) . Making fine use of ztree's trees; lovin the diversity. So many big projects in the works for Skyrim...Ethas, Enderal, Andoran, Falskaar, Frontier, Issgard, and now Etkiina. Hopefully MERP will rejoin those ranks but even so, this is shaping to be the most epic Elder Scrolls modding scene yet. Can't wait :D
The textures seen on the ground here are world map textures, not the actual textures. The fortress textures are quite high res, I assure you ;).
As for graphical updates, all our textures are going to be HD, around the quality of Quarl's Texture Pack for Oblivion and Vurt's Skyrim Overhaul for Skyrim. Also, we have permission to use Vurt's resources as a part of MERP itself. On top of that, the way MERP is installed using Mod Organizer makes it so that any HD texture pack applied to vanilla Skyrim will also be applied to vanilla Skyrim textures in MERP. So graphical updates will mostly take care of themselves ;)
You mean the scale? Or adding regions? Adding regions can be done at any time. Upping the scale would destroy the work done. So, no, once started, we will not increase the scale. And as I have explored that heightmap myself, I can honestly say it doesn't need to be any bigger. Very few areas are cramped.