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Is Rise of Mordor going to switch to Total War: Warhammer?


Let me give you a short and clear answer first: no.


We preferred to wait some time before giving an official statement. In this time we checked how the situation around Warhammer has developed. All in all we came to the conclusion that Total War: Warhammers modability will be restricted to database editing at least for the first months after launch. In addition it is unclear in which scope we will be able to edit unit models, animations and battle maps later and if we will ever be able to customize greater parts of the campaign map.


These facts and unanswered questions led us to the decision that we are going to remain on the Total War: Attila platform. It seems that no significant new features will be implemented in the Assembly Kit for Total War: Warhammer and even the fact that Total War: Warhammer offers us dwarves and and flying beasts doesn't really help us. Warhammer and Lord of the Rings are two different fantasy universes. Dwarves in Middle-earth just don't look like dwarves in Warhammer and the same point applies for trolls. We will have trouble with dwarven / troll skeletons either way.


Lastly I want to point out that Rise of Mordor for Total War: Warhammer would infringe the strict Terms of Use which are tied to the Warhammer modding software. Please don't challenge this argument. Official members of the Creative Assembly stated insistently that Third Party IPs won't be allowed for Total War: Warhammer and that Terms of Use infringing mods will be shut down immediately. They havn't directly mentioned Rise of Mordor yet but there are obvious hints that we are adressed indirectly.


Thanks for your understanding!
Preview: Gondor

Preview: Gondor

News 20 comments

The ancient realm of the Númenóreans. Can you bring back glorious days for the Dúnedain?

Preview: Dale

Preview: Dale

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No evil might is overcome without a force of war. The military structure revives parallell to realm itself, from humble levied peasants, to organised...

Preview: Isengard

Preview: Isengard

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An insight of Isengard's armies and an in-detail description of its units. You will see a clear development in Saruman's interbreeding experiments, that...

Preview: Elves of Imladris

Preview: Elves of Imladris

News 31 comments

Elves of Imladris faction and unit roster preview made by cshewey.

Comments  (0 - 10 of 1,528)
gilgalhad
gilgalhad

when will the Erebor unit roster be ready?

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Mr.Jox Creator
Mr.Jox

Not very soon.

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Scout11
Scout11

when comes the mod

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Guest
Guest

Oh and will there be Mumakil in the game?

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Zeru12
Zeru12

Yes, they make the elephants waayy bigger.

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Mr.Jox Creator
Mr.Jox

No, we will create exactly mumakils, not a remake of elephants.

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Guest
Guest

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Isildur
Isildur

Will there be a Black Numenorean faction? In Angmar or Umbar maybe?

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Enpremi Creator
Enpremi

We don't really plan to make it as a seperate faction, though you'll find some in the Mordor roster. But I'm pretty sure, that once our mod is released, there will a sub-mod with black numenorean faction. Or you could try to make one.

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Branden-Magister
Branden-Magister

is the Remnants of Angmar not a thing..? or are they part of the Orcs of Gundabad faction? Meaning like Rhaduar type units and possibly some type of Black Numenorian units?

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Mr.Jox Creator
Mr.Jox

Gundabad is not Angmar and not even it's remnants. Gundabad is kind of North orcs of MM. Angmar is desolated many years.

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Branden-Magister
Branden-Magister

I know my lore good sir :P im just saying it would be coool to see something like that :) mercenaries maybe?

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Enpremi Creator
Enpremi

No Rhudaur or Black Numenoreans in the Gundabad roster so far, but that one isn't final yet.

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Isildur
Isildur

So how far south will the map go? Will there be Umbar and to whom it will belong then? Harad? Rebels? Or is it just off-map?

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Mr.Jox Creator
Mr.Jox

Harad, there's no Rebels.

Reply Good karma+1 vote
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