We are constantly looking for new team members! Character artists and character animators are highly required!

Please have a look into our Member Recruitment area for further information.



Please note: We DON'T HAVE announced any release date yet.

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  1. When will the mod be released?
    It is unknown even to us. This mod is a hobby we work on in our spare time, thus we don’t have set due dates and real life slows down development.
    We can say however that the community will not be able to access the first public release any earlier than 2018. This release will not be the finished product.

  2. Where will the mod be released, and will we have to pay for it?
    The mod will be released on ModDB and TWCenter. It is unlikely we will release it on Steam, as the file size will be too big, however we may release one part of the mod with the rest as an external download.
    This mod is a free project. You don’t have to pay for it, and we aren’t paid for our work.

  3. What is the deal with the "LOTR Galadhrim Elves" mod for Attila and "LOTR Gondor Units Pack" for Rome 2?
    The LOTR Galadhrim Elves mod is not exactly a submod for Rise of Mordor. It is a standalone mod that just so happens to be compatible with Rise of Mordor. We will create our own versions of all the models they have made, such as Elves, Aragorn and Sauron.

    The LOTR Gondor Units Pack is also a standalone mod for Rome 2. It is not compatible with Rise of Mordor as it's for a different game. If the creator ports it to Attila we may help them make it compatible, but it doesn't count as an official submod.

  4. How much progress has been made on the mod?
    Overall Rise of Mordor is more than 10% completed so far. Our team has completed 2 out of 19 factions. We have also done a lot of 2D art, text, database, music and made progress in other areas as well.

  5. What is the team focusing on at the moment?
    Since Gondor and Dale are done we are now going to focus on Mordor and Isengard units. Besides units, we also plan to start battlefield modding (that includes siege battles and land battles). Besides these two main goals we will also work on other factions; creatures such as trolls, wargs and mumakil; and a lot more unit concepts and so on.

  6. Will there be a campaign?
    The campaign development has been put on hold temporarily however it has not been written off, and is still in the plans for the future.

  7. Will the mod move to Total War: Warhammer?
    There is no chance at all that the mod will move to Warhammer due to the rules regarding what types of mods are allowed, and the fact that even if we wanted to make the mod on Warhammer there's just so much stuff we can't mod that it becomes impossible.

  8. What about Mount and Blade Bannerlord, or the next Total War game?
    The chance of us moving to Bannerlord or any other game is very small, and is pretty much not going to happen.

  9. How many factions will the mod have?
    19 factions are planned for release 1.0. This may change in the future however.
    The Factions in Total War: Rise of Mordor

  10. What cannot be modded in Total War Attila?
    Campaign-related things such as the shape of the campaign map itself and video files (plus some hardcoded engine features).

  11. What about music in-game?
    We have information that music modding is possible for Total War Attila and we have all reasons to trust it. However it will take hours of testing to get an idea of what exactly we are able to edit.

  12. Is it possible to donate to the mod?
    No, we do not want or need donations for our work.

  13. Will custom beasts such as trolls be included?
    Yes.

  14. Will dwarven factions be able to recruit so called "goat cavalry"?
    No.

  15. Is the team looking for testers?
    At the moment not really, but in the future we will.

  16. What positions can I apply for? How can I help the team?
    The positions and requirements for them are detailed here. Basically they are 3D Character Artists, 3D Building/Environment Artists and Character Animators. You can also help out the team by contacting 3D Artists or Animators you know, who meet the level of quality expected, and informing them about the mod in case they'd like to apply to join the team.

  17. Do I need any DLC or base game only?
    To play Rise of Mordor mod you need no DLCs but only the base game.

  18. Will RoM team include creatures/units/arts from other games or mods like Shadow of War or Third Age?
    The Rise of Mordor team's content is based on 2 key references: logic&lore(books) and visuals(weta designs). This means we are never going to to use any kind of content from other games/mods/submods. You may wonder how we gonna fill the gaps that book/films provide? We have fantastic artists on our team and we're going to make/use our original ideas based again on books&films only.
Mod status

Mod status

News 17 comments

Y'all might have noticed lack of updates as of late and in this article we give you some news you possibly were looking for.

A live stream with RoM team members

A live stream with RoM team members

News 8 comments

A live stream is coming April 23rd at 16:00 GMT on Robbie McSweeney's Twitch channel.

The Rise of Mordor Closed Alpha begins!

The Rise of Mordor Closed Alpha begins!

News 66 comments

We reached a new milestone on our roadmap. This time we introduce the Closed Alpha and there's a ton of new to come. So stay tuned!

Laketown Guard Documentary

Laketown Guard Documentary

News 10 comments

Recently THFE Productions released a Laketown Guard documentary. It's a collaboration of members of our team, the lore master and team leader of Divide...

Comments  (0 - 10 of 4,466)
Greeman21
Greeman21

Hello Jox and Caligula, Isengard is looking awesome! but I was wondering about Rohan. How much progress have you made on this faction? I would just like a little information if that is ok. I am still amazed at your work and love for Lord if the Rings. Everything i've seen so far has looked astounding! Thank you for your time and hard work.
C

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Guest
Guest

when i last checked the progress of this mod was in April and the new designs are really good they're better than a lot of games ! keep up the good work i hope that this mod will be in open beta by January December time :)

Reply Good karma Bad karma+8 votes
Ethernown
Ethernown

Keep up the good work guys, been following for years and i can say that your work is truly impressive, the quality looks like something out of a AAA industry. With RoM you are making a TolkienĀ“s fan dream come true.

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SharkYBoy4
SharkYBoy4

Well said

Reply Good karma Bad karma+6 votes
darkotrk1907
darkotrk1907

(buried)

almost 2 years %1 progress.****** moders period.Ffs you are making a mod not new brand game .Grown up and learn about what criticism is don't delete comments like 5 year old girl.

Reply Good karma Bad karma-15 votes
Sons_of_Durin
Sons_of_Durin

Have you ever created a mod? the answer is no, so you don't know the time it takes, so you can't blame them why it takes time...

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BlickMang
BlickMang

Do you want to know what my balls taste like?

Reply Good karma Bad karma+8 votes
Thorking
Thorking

Look they have less people producing then the total war developers and are most likely are going to produce one of the best Lord of the Rings Mods ever made, and the wait is annoying but if you can't stand the wait then just forget about it and move on to something else until they do have something worthy to play. But seriously keep your BS to your self!

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Enpremi
Enpremi

Mmmmhh! Your tears are yummy :) so salty, just the way I like it.

Reply Good karma Bad karma+9 votes
Mr.Jox Creator
Mr.Jox

Comments get deleted when downvoted for your information.
Also, this might blow your mind but we (RoM team and me in particular) make all the stuff we make for ourselves first. To improve our skills, to get used to the industry. To make the portfolio.

You gotta be a 5 y.o. girl not to understand how things work IRL.
Perhaps people like you prefer quickly-made mods with low quality work, then go and play those, there are tons of such lotr-related mods :)

btw, loyal followers (not the one you're ever going to be) have an early access to the mod for like half a year.

Reply Good karma+14 votes
CaptainArvegil
CaptainArvegil

He should try to develop a mod just for seeing what he can do :/

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CaptainArvegil
CaptainArvegil

I already know the title of his mod: ****'n Sword, worst mod that the world has ever know ;)

Reply Good karma Bad karma+2 votes
AmazingEagle
AmazingEagle

The development team of Rise of Mordor goes the extra mile for this mod. They have been working their *** off for a free mod. They are creating FREE CONTENT for us with a better quality than a lot of CA models. They are also doing this with broken mod tools and i can't imagine how frustrating it must be sometimes. So im going to ask you kindly to **** off ;)

Reply Good karma Bad karma+7 votes
xTratex
xTratex

Exactly, and they are spending their own spare time to work on it! It's (a?) cockiness that they take so long to make progress... can I fill in a complaint form somewhere? Lazy dogs...

PS.: He doesn't seem like a person who deserves a "kindly **** off". :)
I hope that everybody in the RoM-Team knows how many of us think that you are doing a fantastic job! Of course there are "people" like darkotrk1907, or people who won't read the FAQ, but as I already said many people like your work and are willing to wait for it no matter how long it takes. Carry on the way that YOU think is the best.
Cheers!

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tria_m00nwalker
tria_m00nwalker

there work less people on the mod then on a game .and the mod has much more quality then the basic game!

Reply Good karma Bad karma+4 votes
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