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Please Note: We HAVE NOT announced any release date as of yet. Please STOP asking as you will not receive a reply.
And stop asking us about Warhammer. Warhammer official is unmodable game so we stay with Attila unless next game after Warhammer gives us more modding abilities.


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Statement - Delayed Campaign Map Development


In this video James (Caligula) is talking about the restrictions which come along with modding the campaign map of Total War: Attila. This video is mainly produced as a reaction to the many negative comments on the Mod Q&A hosted by THFE Productions.

3D library

3D library

News 30 comments

List of my creations for the RoM mod now available in 3D preview!

Sneak Peek

Sneak Peek

News 18 comments

Right now we are holding back most things for a big Alpha disclosure. However, to assure the community that we are working hard we decided to show a little...

Preview: Elves of Imladris - Updated

Preview: Elves of Imladris - Updated

News 11 comments

Hey guys it looks like we have not released anything for a while, so here is a treat! Cshewey and the Rise of Mordor team gives you.... Imladris 2.0!

Rise of Mordor: Release Date Prophecy

Rise of Mordor: Release Date Prophecy

News 44 comments

Lately, Ëonwë has made a prophecy in the dreams of our team. Being a direct messenger from the Vala Manwë, his word is to be trusted and we must all...

Comments  (0 - 10 of 2,101)
Thoros.of.Myr
Thoros.of.Myr

Dunno if someone already asked but are you going to add custom general units with custom faces ? and one more hehe could you maybe animate this technique of the elves when they are in a defensive postion and not attacking Youtube.com just skip to 1:48

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Caligula_
Caligula_

Custom generals (and artillery) will probably come out eventually, but probably not until all the other units of that faction are made. Their bodyguard will also probably be a unit of like 40 men or higher because in my opinion units of less than 40 are useless in actual battles no matter how high you set their stats.

I'm not sure whether that animation is possible because I don't know whether you can actually put a seperate animation on the first strike, so if we did implement it they might use that animation every so often in a fight as one of a few combat animations. I know a bit about getting animations in game but not all that much so yeah.

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Madfiction
Madfiction

they have no animators yet

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Reaper290897
Reaper290897

What are the requirements?

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Enpremi Creator
Enpremi

I guess it will be slightly higher than basic Attila, but once we have time we might do some optimalisation process to create various Levels of details and different texture sizes.

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Reaper290897
Reaper290897

Not exactly what I meant for TWTA you need kingdoms same concept here or do you just need the game?

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Caligula_
Caligula_

At the moment you'll just need Total War: Attila and no DLC for the custom battle portion of this mod.
This may change quite a bit in the future, such as needing an entirely different game for the campaign but that's quite a while off.

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Guest
Guest

mod will be great even without campaing

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InGameGladiator
InGameGladiator

I cannot wait for this mod, it is truly remarkable. I have but one question... will there be 'Lord of the Rings' maps in custom battles?

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Caligula_
Caligula_

Yes there will be.

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InGameGladiator
InGameGladiator

Awesome, looking forward to it :)

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