We are constantly looking for new team members! Character artists and character animators are highly required!

Please have a look into our Member Recruitment area for further information.



Please note: We DON'T HAVE announced any release date yet.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles
  1. When will the mod be released?
    It is unknown even to us. This mod is a hobby we work on in our spare time, thus we don’t have set due dates and real life slows down development.
    We can say however that the community will not be able to access the first public release any earlier than 2018. This release will not be the finished product.

  2. Where will the mod be released, and will we have to pay for it?
    The mod will be released on ModDB and TWCenter. It is unlikely we will release it on Steam, as the file size will be too big, however we may release one part of the mod with the rest as an external download.
    This mod is a free project. You don’t have to pay for it, and we aren’t paid for our work.

  3. How much progress has been made on the mod?
    Overall Rise of Mordor is more than 10% completed so far. Our team has completed 2 out of 19 factions. We have also done a lot of 2D art, text, database, music and made progress in other areas as well.

  4. What is the team focusing on at the moment?
    Since Gondor and Dale are done we are now going to focus on Mordor and Isengard units. Besides units, we also plan to start battlefield modding (that includes siege battles and land battles). Besides these two main goals we will also work on other factions; creatures such as trolls, wargs and mumakil; and a lot more unit concepts and so on.

  5. Will there be a campaign?
    The campaign development has been put on hold temporarily however it has not been written off, and is still in the plans for the future.

  6. Will the mod move to Total War: Warhammer?
    There is no chance at all that the mod will move to Warhammer due to the rules regarding what types of mods are allowed, and the fact that even if we wanted to make the mod on Warhammer there's just so much stuff we can't mod that it becomes impossible.

  7. What about Mount and Blade Bannerlord, or the next Total War game?
    The chance of us moving to Bannerlord or any other game is very small, and is pretty much not going to happen.

  8. How many factions will the mod have?
    19 factions are planned for release 1.0. This may change in the future however.
    The Factions in Total War: Rise of Mordor

  9. What cannot be modded in Total War Attila?
    Campaign-related things such as the shape of the campaign map itself and video files (plus some hardcoded engine features).

  10. What about music in-game?
    We have information that music modding is possible for Total War Attila and we have all reasons to trust it. However it will take hours of testing to get an idea of what exactly we are able to edit.

  11. Is it possible to donate to the mod?
    No, we do not want or need donations for our work.

  12. Will custom beasts such as trolls be included?
    Yes.

  13. Will dwarven factions be able to recruit so called "goat cavalry"?
    No.

  14. Is the team looking for testers?
    At the moment not really, but in the future we will.

  15. What positions can I apply for? How can I help the team?
    The positions and requirements for them are detailed here. Basically they are 3D Character Artists, 3D Building/Environment Artists and Character Animators. You can also help out the team by contacting 3D Artists or Animators you know, who meet the level of quality expected, and informing them about the mod in case they'd like to apply to join the team.
Real Voice Acting

Real Voice Acting

News 30 comments

We got our first music track with real voice acting! Please check it out!

The Rise of Mordor Closed Alpha begins!

The Rise of Mordor Closed Alpha begins!

News 57 comments

We reached a new milestone on our roadmap. This time we introduce the Closed Alpha and there's a ton of new to come. So stay tuned!

Laketown Guard Documentary

Laketown Guard Documentary

News 9 comments

Recently THFE Productions released a Laketown Guard documentary. It's a collaboration of members of our team, the lore master and team leader of Divide...

Rise of Mordor Soundtrack on YouTube

Rise of Mordor Soundtrack on YouTube

News 10 comments

You are intersted in how Rise of Mordor will sound like (assumed that we can implement the music directly into the game)? Then check out our official...

Comments  (0 - 10 of 3,563)
Nemjung
Nemjung

wow amazing looking. This team and the Seven Kingdoms team take this game to a whole new lvl. So amazed how incredibly good looking everything been. Big fan!
Also want to say that this look so much better then the Atilla original version.
SO amazed!

Reply Good karma Bad karma+3 votes
xTratex
xTratex

A while ago some factions merged together (Erebor-Iron Hills, Dale-Dorwinion). Will the units now be called for example: Erebor-Pikemen instead of Iron Hill-Pikemen, or will we see a unit roster with both Erebor and Iron Hill units? (Until they are hopefully separated in the far away future. ;))

Reply Good karma Bad karma+1 vote
Caligula_
Caligula_

The 2nd option, units from both factions merged, eg Erebor and Iron Hill units in the 1 roster.

Dale already has this as seen in the 3 Dorwinion units and 2 Rhovanion units.

Reply Good karma Bad karma+3 votes
Guest
Guest

Quick question, will any isengard units be using Testudo formation? I ask because they are seen using it during the siege of Helm's deep to attack the gates.

Reply Good karma Bad karma+1 vote
Luke.Martins.Artist
Luke.Martins.Artist

In The films that testudo is using shields not equipped by the main infantry in the film, they use smaller ones compared.

As Caligula said I do believe the larger shield ones are planned as an attacking unit with testudo in the roster as elite troops, but i suppose youll have to wait and see! :)

Reply Good karma Bad karma+2 votes
Caligula_
Caligula_

Yep they will (or at least 1 will).

Reply Good karma Bad karma+3 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

davo001
davo001

how are the combat animations going to play out between different sized units like goblins and dwarves vs men,uruks ect?
will they be custom made/completely absent or just the same and odd looking

Reply Good karma Bad karma+1 vote
Luke.Martins.Artist
Luke.Martins.Artist

I suppose you mean with the matched animations? Non matched animations will look fine, matched however is a bit complicated

Reply Good karma Bad karma+3 votes
xTratex
xTratex

Based on how ambitious the Mod Team seems to be, I can't imagine them not making it suitable.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Total War: Attila
Contact
Send Message
Homepage
Twcenter.net
Release date
Mod watch
Follow
Share
Twitter

Tweets will appear soon from @tt_rom

Embed Buttons
Link to Total War: Rise of Mordor by selecting a button and using the embed code provided more...
Total War: Rise of Mordor
Statistics
Last Update
Watchers
2,398 members
Articles
27