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Yeah, we want Althas to have the feeling of an ecosystem so docile animals and general "prey" are needed. Don't worry, there will be plenty of predators ;)
Plate is actually far more flexible and light than most would think. The thing with swords though is that most people had them drawn well before combat was joined, unless it was a secondary weapon. Just to throw my two cents in :P
That's the plan ;)
Yeah we will probably be using most of these designs elsewhere in Althas; the variety is really great.
Just so you guys know, the final look is number 6.
This is the second-to-last of the First Look series, the purpose of which has been to give a sort of general overview of the most important lore of the setting: general history, important groups and factions, and other general information.
I hope you have been enjoying these glimpses into the world of Althas.
Yeah. I'm a boss like that :P
And yeah, Chestman is really awesome.
There is a river that springs out of the rock and flows south. As in away from the camera, so it is behind the city. There are other rivers in the vale as well.
It has some Edoras, but the final version of the city will be more like Athens meets Gondor. I think you guys are gonna like it. Also, a lore update is coming soon to go with this, so stay tuned ;)
Probably some. Seamless everything is still a tough thing to do, and not just for performance reasons. But we will have a lot fewer than most games like Skyrim.
16km^2 . Around 4x4 once you factor in all the odd shapes and whatnot. Granted it is actually larger than that with interiors (Whcih are bigger than their exterior "shells").
But now that I look at his post, I must have misread it :S . Sorry. If 9k2=how you write 9km^2, then that's a bit smaller actually.
That's a bit larger than Skyrim. Thus much larger than Morrowind.
Ok this image seems to be having a slight technical difficulty. Just click "view original"
Well we have always wanted a climbing system going back to Oblivion. Don't ask me about the technical details; that's not my department. It might not make it into our first release, but we definitely want it.
If we can get our climbing system we want working, definitely. If not there will still be plenty of mountain paths both marked and unmarked.
Looking at this...it makes me want to play Fallout! And makes me long to see Fallout 4...
Yeah really couldn't help myself xD . This game sounds like it could be something interesting, given what little info we have. But also sounds like it might be a bit trippy o_O
Ps: It's actually two references for the price of one :P
YOU MANIACS! YOU BLEW IT UP! DARN YOU! DARN YOU ALL TO HECK!
Variety is certainly possible in the area of color. Recoloring is fairly simple and I would expect at least some measure of variety in these guys ;)
Yeah the tunic color can change especially for the first two. He probably chose this in order to make the distinction between parts clear. For battle though, red has been favored by many groups in history because it does make you more intimidating psychologically. However, that is open battle If you are shooting for stealth, duller colors are obviously better.
Thanks. Hopefully, this also cleared up some facts about the War of Calamities that we had been referencing for some time. As we go, more info on some of these things will be given. Some will be left for you to learn in game.
So this is the conclusion of the mini series on magic. A bit of an info dump, but I tried to streamline it as much as possible. And we got it out a day ahead of time. There will probably be another post later this week. Stay tuned ;)
So here we are, part two of the series. Now there are a lot of facts in this one, so let me know what you think and what questions you may have. the final part, which will cover the second part of Magic in History as well as Magic's relevance in the upcoming War, will come out Monday.
As I said in the main comments, this series will focus on the more historic and general lore of magic. Basically this is how magic is important in relation to the world at large.
Part II will come out on Friday. Also, feel free to comment or ask questions if something in these posts is unclear. ;)
We appologize for the delay. There was internal team business that requited most of the team's attention as well as some real life events that delayed this post. However, things are back on track now.
Well both of those have certain edges allowing them to go further graphically. Space is empty and thus a huge amount of power can be devoted to the ships and nearby objects. And Witcher 2 isn't an open world, and that does make a significant difference.
There are similarities in the earliest stages but also marked differences. And the story quickly departs from the Silmarilion feel.
The world is fairly young. About 1500 years. There will be plenty of ancient things to find, especially in the Feralands and certain regions in Thenodar. The ruins of the Gorandle, Driesefair, and Lamniemalos Kingdoms will have many things for you to find. There are other ruins also in more remote places.
No metaphor intended. Don't read too much into stuff :P . This is just where the lore lead us as we created it.
You have officially taken this awesomeness to the next level :O . Looking forward to this for sure ;)
Originally, this was a hand drawn map. Cliroj, one of our concept artists, created this using the hand drawn map, our heightmap, and lore info. I am not sure what program he used, but I think it might have been just Photoshop.
Not sure how to take that but there are only so many ways to draw a map :P
Haha. Well technically the blue is different. More cyan.
The landmass is probably between 35-40% of MERP's landmass. But there is a LOT of ocean. And yes, we will have sailing and other forms of water travel.
I know I know. Still annoying :P
There's suposed to be words under it. Unfortunately, Moddb has black backgrounds...
Wow man seriously? You show up, claiming you're developing a full open world game by yourself, with a fake official page address, no screens, no vid, no audio, and immediately ask for paypal (aka nearly 100% non refundable) donations? This project should be reported not supported.
Ok, This page is rough. Obviously :P . This is here to get the name out and give you something to track. All the various banners and what have you are place holders. This page will be updated in the coming days and weeks until a proper page for Althas is ready. So track this page for any news if you are interested.
-Nuvendil, team leader, Epoch Games
We're still trying. Haven't lost all hope yet.
Son of gun, one of the Villains speak wisdom! (of course, Narathzul Arantheal wasn't much of a saint either :P).
HOLY EPIC LORE POST! :O
Nice to see Enderal in the top 5 so early in development. And congrats to the winner and other top mods.
As far as I can find, they are still an independent development company. That has nothing to do with whether or not they work out a publication deal with a publisher like Sony. They are Indie, regardless of who they go to for publication after the fact.
Indie refers to development, NOT publication.
2010. Nehrim and Third Age Total War. I rest my case. Other mods get recognised and get awards. Heck Dear Esther won an award and that mod was WAY out in left field (not really in a bad way; I liked the game. But it was definitely odd).
Always loved Nehrim's dense forests.
Just so you know, the number of trees per quad of the region seen here is now n+1, with n being a ridiculously large number.
Now that guy...is a beast.
Read the timelines in the appendices genius. The Elves have their own battles to fight. And the distance to travel is far too great. The defensive retreat to Helm's Deep was a last second decision. Elves at Helm's Deep was a silly addition by PJ that he did for reasons I don't understand. And the movies have good visuals based on wlrk by Alan Lee. They look good, that is why we are using those references.
That is the mask of the King of Jerusalem, Baldwin was his name I think. He was a leper.
Fell deeds awake...
Now for wrath, now for ruin, and a red dawn! Forth, Eorlingas!
False, though I think ztree might take that as a compliment :P
There will be a good number of good quests for Rohan. However, 1.0 has more regions than just one, so some quests will only be seen in 1.0. .1 won't spoil the surprise for that content ;)
Willows also grow in Rohan, along the Snowbourn in Harrowdale and around Edoras ;)
The mountains aren't all snow, they are a light limestone (that is where the Ered Nimrais get their name). Also, it is a very large area you are looking at, namely West Fold. Most horse herds live in the Emnets, which are even larger. So even though there are a lot of horses, there would still be plenty of grass ;) . Also, this is how the books describe most of Rohan: vast, green fields.
This is Eastfold, the heart of Rohan. You can see the hill of Edoras near the center of the pic, at the foot of the White Mountains.
Looking across the Gulf of Lhun to Forlindon and Ered Luin, the Blue Mountains.
Rohan at sunset, with the Gap of Rohan in the distance.
The Mouths of Entwash feeding into Anduin. The moutains to the Right are the Ered Nimrais with Minduluin at the eastern end. The mountains to the left are the Ephel Duath, forming the western border of Mordor.
"if it's not up tomorrow, it'll probably shift to next week."
Ah, one of THOSE situations. In other words, we THINK it will work by tomorrow. But if it doesn't, that means it all went to **** and we will be at it for another week or so :P . I have seen mod teams with that kinda situation when doing last minute bug hunting and fixing. Sometimes you honestly can't say if the fixes you try the first and second times will do any good or not. But at least Bethesda has learned not to give concrete dates when they aren't really sure :P . Here's hoping it all works out by tomorrow.
Probably not that long :P . But don't worry, there are awesome locations throughout Middle Earth and you will get plenty of them throughout development releases. ;)
This is one of the various designs we have for the numerous elven armors there will be. This one is very light, mostly leather and will appear in Mirkwood.
This was done by our other concept artist, Conlan.
These are the designs for the walls of Caras Galadhon in Lorien. Just to clarify, these are three options, but we will obviously only use one. The final wall will probably be a blend of the first and second designs. The third one isn't as good.
This is the Dale Soldier armor. Forgive the thin hips; that was a stupid mistake on my part. The colors will probably be navy and royal blue with the patterns in light grey and white except for the bow and arrow, which will be black. I am not entirely satisfied with the patterns on the chest. Also, keep in mind that this is standard soldiers gear. Elite units will be much nicer.
What is the color of Night?
I thought you would have. You guys are doing a great job! I am looking forward to the release :)
Ah I see. I have seen this and many other of Tolkien's illustration sketches before. The details can be a bit lacking sometimes though (as Tolkien himself admitted when illustrating the Hobbit). So, if you are looking for really accurate illustrations that have much more details, check Ted Nasmith out: Tednasmith.com . He is one of my favorite artists as far as Tolkien illustrations go. Him and Alan Lee really bring Middle Earth to life (though Alan Lee can be a bit off sometimes, as with his Rivendell illustrations; his best work is in the Children of Hurin).
Ah I see you went with more of a Ted Nasmith style Isengard as opposed to the Alan Lee style used in the movies. Looks pretty good ;) .
If you are referring to the structure way off in the distance, that actually IS Dol Guldur. A place holder for now though; we will have a much better one eventually. Durin's Stone and the lake itself are just off the edge of the screen to the right.
Love the design. More lore accurate than the movies, but still very nicely done. Just a thought, but Black tunics with the tree in silver might look better over all. Also, the stars are one of the signs of Elendil wich no one has worn since Isildur died and the kingdoms of Arnor and Gondor split, but now I am just being picky :P.
Anyways, very nice work :D. I will be keeping an eye on this.
Serch "MERP" on Skyrim Nexus (skyrim.nexusmods.com). BGS has uploaded his Gondor Armor sets there.
"Patching every week indefinitely"
What the crap? If you have to do that the game is just not finished. Even BGS doesn't have to do that!
We plan for it to be switchable between first and third person, but first person will be the focus.
Yes Vrossothos, the forest in the western Feralands, will be very large. About the size Mirkwood was going to be in MERP. So yeah, insanely massive.
Another use for fire arrows could be intimidation. Seeing your buddy take a fireball to the face is pretty terrifying
Yeah Skyrim's stealth is fairly basic. And skillfulness results in stupidly stealth characters :P . We want to better than that.
We haven't thought much about that particular mechanic yet as we are still building ideas for the central combat and features. However, we do want it to be a useful skill your character can build up.
Go to wwww.epochgames.co.uk/forum and register and apply.
Actually, for the middle ages this is about right xD
But another thing to keep in mind is that this individual might be of a heavy/stocky build. Which would create an illusion of shortness. But of course, it's not lije everyone who is wearing this in game will look exactly the same in terms of height and build anyway :P
Haha. Well look on tye bright side: rather than having to wait days or weeks to have questions raused by the previous week's post answered, you get to have the questions and answers all at once. Well...except for the ones raised this week. :P
Well the last post will clear soms things up on that specific scenario. However, I will say that there will be various reactions to the use of magic in various regions. Some may welcome it but others decidedly won't.
You will have to wait and see. And I apologize for all the terms. I have been trying to keep it limited but a lot of these were kinda necessary.
Thanks. Glad to see these lore posts aren't boring you all to tears xD
There will be in engine and asset images and demonstrations as soon as they're ready, we promise ;)
Yeah the pictures not being there is partly because magic and its related groups and factions aren't our focus so concept art for them is not being developed right now. However, this is by far the most bland post in the three part series :P . Origins almost always are...well kinda dull. Hopefully, you will find the next two more interesting. If not, well...next week will be a new subject :P
Just to clarify, this will focus on history and origins, not mechanics or nature and the like. That will be covered in their own respective posts.
In the coming days there will be a series of lore posts covering Magic as it relates to the world of Althas. These posts will hopefully answer some questions that you may have about the history of Althas, so stay tuned.
Well obviously this game is scaled down from reality :P . This is a game, not "real" life. As for the FULL size of this continent...good question. Haven't thought about it :P . Obviously bigger than 26x26km xD
That it does. I have pointed this out before. But for a game to be playable, it must be of a feasible scale, allowing content aspects like quests to be completed in a reasonable amount of time. The MERP Middle Earth map, which was mind numbingly huge for a single player game, was roughly 26x26km map.
To be clear, the main landmass is not 26km long :P. The main map, which you see here: Media.moddb.com is 26x26km. The landmass is obviously smaller than that. However, we will be making use of all that ocean and also the main landmass is still very spacious.
That is uncertain. It would require permissions from the creators, not all of which are still with us. Especially some things like clothes and the like were created quite a while back and we have lost contact with those members. Obviously, we can't use stuff that is LOTR specific (Anduril, Glamdring, Sting, Gondorian armor, etc).
Well to be fair, the guards in Skyrim and Oblivion did have things to say concerning your deeds, but since their dialogue was randomized they didn't always say it frequently. It would help a ton if, as you became famous, certain dialogues stopped being used so that others can be heard more frequently. But yeah, your choices do tend to have an isolated area of effect. We hope to try and broaden that reach as best we can so that the world does seem to react.
Exactly! Many open world games fall short of their potential because the open world portion is weak. TES has a history of creating great worlds and that aspect of TES is definitely something we want to emulate. But unlike TES, we also want a really strong main story.
Well our commitment to a vision has always been one of our defining characteristics with MERP team. However, we will listen. On lore and story and general vision, we will likely stay the course. It is, after all, the course that is driving us. However, on mechanics and perhaps other aspects, we may be inspired by many things such as fan input. But we will keep you in the loop as much as we feel comfortable, especially at the start as we introduce you to this new world ;) .
Bows will be better and will become deadlier faster (the main issue in Skyrim is the endless grind before arrows are actually useful). One hit kills with headshots may be either a perk in normal mode or a standard feature in the optional realism mode.
Hobbits will have high stealth and agility and excellent bow skills. They are good at other forms of combat techniques, but are not that strong. So therein lies the biggest limitation for a hobbit.
This is one of the most EPIC things I have ever seen...