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Yeah really couldn't help myself xD . This game sounds like it could be something interesting, given what little info we have. But also sounds like it might be a bit trippy o_O
Ps: It's actually two references for the price of one :P
"Patching every week indefinitely"
What the crap? If you have to do that the game is just not finished. Even BGS doesn't have to do that!
YOU MANIACS! YOU BLEW IT UP! DARN YOU! DARN YOU ALL TO HECK!
We plan for it to be switchable between first and third person, but first person will be the focus.
Yes Vrossothos, the forest in the western Feralands, will be very large. About the size Mirkwood was going to be in MERP. So yeah, insanely massive.
Another use for fire arrows could be intimidation. Seeing your buddy take a fireball to the face is pretty terrifying
Yeah Skyrim's stealth is fairly basic. And skillfulness results in stupidly stealth characters :P . We want to better than that.
We haven't thought much about that particular mechanic yet as we are still building ideas for the central combat and features. However, we do want it to be a useful skill your character can build up.
Variety is certainly possible in the area of color. Recoloring is fairly simple and I would expect at least some measure of variety in these guys ;)
Yeah the tunic color can change especially for the first two. He probably chose this in order to make the distinction between parts clear. For battle though, red has been favored by many groups in history because it does make you more intimidating psychologically. However, that is open battle If you are shooting for stealth, duller colors are obviously better.
Go to wwww.epochgames.co.uk/forum and register and apply.
Actually, for the middle ages this is about right xD
But another thing to keep in mind is that this individual might be of a heavy/stocky build. Which would create an illusion of shortness. But of course, it's not lije everyone who is wearing this in game will look exactly the same in terms of height and build anyway :P
Haha. Well look on tye bright side: rather than having to wait days or weeks to have questions raused by the previous week's post answered, you get to have the questions and answers all at once. Well...except for the ones raised this week. :P
Thanks. Hopefully, this also cleared up some facts about the War of Calamities that we had been referencing for some time. As we go, more info on some of these things will be given. Some will be left for you to learn in game.
So this is the conclusion of the mini series on magic. A bit of an info dump, but I tried to streamline it as much as possible. And we got it out a day ahead of time. There will probably be another post later this week. Stay tuned ;)
Well the last post will clear soms things up on that specific scenario. However, I will say that there will be various reactions to the use of magic in various regions. Some may welcome it but others decidedly won't.
You will have to wait and see. And I apologize for all the terms. I have been trying to keep it limited but a lot of these were kinda necessary.
So here we are, part two of the series. Now there are a lot of facts in this one, so let me know what you think and what questions you may have. the final part, which will cover the second part of Magic in History as well as Magic's relevance in the upcoming War, will come out Monday.
Thanks. Glad to see these lore posts aren't boring you all to tears xD
There will be in engine and asset images and demonstrations as soon as they're ready, we promise ;)
Yeah the pictures not being there is partly because magic and its related groups and factions aren't our focus so concept art for them is not being developed right now. However, this is by far the most bland post in the three part series :P . Origins almost always are...well kinda dull. Hopefully, you will find the next two more interesting. If not, well...next week will be a new subject :P
As I said in the main comments, this series will focus on the more historic and general lore of magic. Basically this is how magic is important in relation to the world at large.
Part II will come out on Friday. Also, feel free to comment or ask questions if something in these posts is unclear. ;)
Just to clarify, this will focus on history and origins, not mechanics or nature and the like. That will be covered in their own respective posts.
In the coming days there will be a series of lore posts covering Magic as it relates to the world of Althas. These posts will hopefully answer some questions that you may have about the history of Althas, so stay tuned.
Well obviously this game is scaled down from reality :P . This is a game, not "real" life. As for the FULL size of this continent...good question. Haven't thought about it :P . Obviously bigger than 26x26km xD
That it does. I have pointed this out before. But for a game to be playable, it must be of a feasible scale, allowing content aspects like quests to be completed in a reasonable amount of time. The MERP Middle Earth map, which was mind numbingly huge for a single player game, was roughly 26x26km map.
To be clear, the main landmass is not 26km long :P. The main map, which you see here: Media.moddb.com is 26x26km. The landmass is obviously smaller than that. However, we will be making use of all that ocean and also the main landmass is still very spacious.
That is uncertain. It would require permissions from the creators, not all of which are still with us. Especially some things like clothes and the like were created quite a while back and we have lost contact with those members. Obviously, we can't use stuff that is LOTR specific (Anduril, Glamdring, Sting, Gondorian armor, etc).
You will be able to effect a lot of things in the Feralands for better or worse.
As for magic: patience, grasshopper :P
Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.
Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.