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Oh just stop it. Listen to yourself talking like you are some heroic freedom fighter. This is the entertainment industry fo crying out loud; you aren't fighting to save starving infants in Africa or liberate slaves in the third world. If you're REALLY proud of what you are then just own up to it, don't try to burry it under overblown idealistic rot.
Yeah...no. Not going to bother continuing this argument. Piracy os theft. Period. SOPA was a really bad idea, but because of how it affected the innocent not the guilty.
You are part of the problem. People like WB who push for more heavy handedness in copyright enforcement have you to thank for givinf them the ammunition they need in the political circles. SOPA? That's on you. You pushed them, they pushed back. MERP team NEVER supported piracy. And Epoch Games will follow that pattern.
Oh yeah, top 100! Everyone be sure and vote to try and at least get this to the top 10 (I think those are the ones that get listed?)
You know what irritates me to no end? When somebody bashes the quality of a work of art just cause the style isn't their cup of tea. I will be honest: I am not a fan of most of the winners this year. They just don't appeal to me. However, I aknowledge and respect that they are all of extraordinary quality and are worthy of their award, even if they aren't a mod I would enjoy playing. Nehrim is the FARTHEST THING from crap and to call it that just cause your favorite didn't win is incredibly disrespectful to those who invested YEARS of work in this extraordinary mod (a mod that almost everyone would agree trumped Oblivion, a professionally made game). If you would have liked another mod to win, thats fine, say that; but DON'T call the winner crap when its not.
Well our commitment to a vision has always been one of our defining characteristics with MERP team. However, we will listen. On lore and story and general vision, we will likely stay the course. It is, after all, the course that is driving us. However, on mechanics and perhaps other aspects, we may be inspired by many things such as fan input. But we will keep you in the loop as much as we feel comfortable, especially at the start as we introduce you to this new world ;) .
Darkcreations.org there's the link to the original bug discovery. There are several pages of discussing it. That should give you the info on the bug you were looking for.
We want the LoA: SO page to be solid at launch though. Don't worry, there'll be one. We just don't want it to look lame :P . Until then, we will post news and info at the Epoch Games page. The first of those posts should hit in the not too distant future so stay tuned ;)
That is not the bug. That is the havok bug from a year ago that we thought was fixed with a community discovered workaround. However, a few months ago a new bug was discovered that seems to be tied to this one. This bug is much deeper embedded and some of the smartest people in the community have been looking into it bu haven't had any luck at all.
If my statement there sounds a little cagey, it's cause I don't want to make promises on the future. I am saying that right now, we aren't looking or planning to be commercial.
As far as I know, both Ethas and Enderal intend their worlds to be a little smaller than Skyrim's. Andiran too. So that's good. If you want to test it, search Hiddminir at Skyrim Nexus. The heightmap is there still I rhink and it is significantly larger than Skyrim. I will run down a link for this bug, but news about it came out a while ago. If you go to darkcreations.org, go to the forums under Beyond Skyrim, and it was mentioned in one of those threads. Had ti di with their heightmap plan.
Wow man seriously? You show up, claiming you're developing a full open world game by yourself, with a fake official page address, no screens, no vid, no audio, and immediately ask for paypal (aka nearly 100% non refundable) donations? This project should be reported not supported.
Best advice? Study real life. For castles, you begin to understand the logic of fortifications. With nature, you just have to be observant with how things happen in nature and practice. You begin to pick up on the patterns and the logic. That's the ticket for level design.
Well we are moving to CryENGINE 3 for LoA: SO. We know that engine can handle the scale. You can download the free SDK at crydev.net iirc. There are lots of tutorials for the SDK and it certainly feels more intuitive than most development kits. It's certainly worth checking out if you're interested in level designs.
Well we plan to give you insights into the lore as se go. It will come in more well written, properly portioned chunks. Trust me, the lore js written in scores of pages right now. And that's the compressed version :P .
That info will come later. We knew what we were getting into. But you can't know the limits of a proprietary engine till you push them. But yes, MERP was always a longshot. That was part of what we liked about it; epic to work on.
No no it's our fault :P . We never closed it after we started the new one. sorry about that
Plus it still would be impossible. Oblivion MERP was BARELY stable enough to release the last time we released a version. And that was after a year of intense work fixing it. And even after all that, it was still very unstable. The Oblivion wouldn't have a chance of supporting the full mod. It's barely supporting the landscapes :P
Crap! We totally forgot about that wiki :S . Don't trust that one. It is severely outdated. Our current Wiki is hosted elsewhwere.
You have to define race. We won't have elves and what have you. But there will be several races of men. As well as some other variables that will create a degree of variety.
Once we have application systems and assignments sorted, we will let all of you know. Glad to see all the eagerness here :)
And if you search for Gondorian Armor on the bethsoft forums you will find that BGS is preparing a mod to release all his Gondorian weapons and armor.
Meh, their stopping was business motivated. Skyrim is built on an aging engine on an aging set of platforms. After the Wii U released and the Xbox One and PS4 were announced, Bethesda needed to move on or risk getting behind the ball on the technology front.
We are working on that. We need to sort out applications and whatnot. We'll announce that as soon as we're ready. Glad to see the enthusiasm. :)
Writing is definitely going to be needed. Althas is set in an entirely new world. I'm the lead writer who has done most of the writing behind the new IP. There's also names who has helped a lot with that. But that's it. So writers would be welcome. However, if you want to join as a writer, be prepared to do some reading. There's a growing backdrop of lore behind Althas you will need to catch up on.
Wow, that secret didn't last long names :P . And just so you people know who are reading this, BEWARE! UBER SPOILER ALERT! When the Wiki is closer to completion, the Lore section WILL contain spoilers.
Well, to be fair the critical bugs were found when the engine was pushed beyond its design parameters. That's what you get with proprietary engines :/
We leave the release of assets to the authors' discretion, as we always have. If they want to release them, that is their decision.
That's up to Maeg, the heightmap's creator. If it is done, we will inform you.
Thanks for the kind words. Though I feel I must point out that Christopher Tolkien would probably no more support us than WB. He isn't known for his...gentleness...
we had over forty in the end. Around sixteen formed Epoch Games. We have since added some new members. A good start honestly. MERP started with five people who by their own admission barely knew what they were getting into :P
Trust us, we feel this pain more than anyone. But try not to have a personal life crisis. We were modding, not feeding starving infants in Africa. However, I understand your frustration and appreciate your fervor.
lol Thanks. Hopefully, we'll have some real pics to show you soon as well as some good info ;)
You don't have to pay more than once. If you want, you can subscribe for one month ($20) and then cancel your subscription. You won't get access to the engine updates, but you will still be allowed to use the engine version you got for anything you want. Basically, for $20 you get the entire current version to use for any project you wish. That includes source code and all documentation as well as all the assets Epic puts on their marketplace. Yes, even the free ones can be used in your projects. So it's basically the whole of Unreal Engine 4 for $20. That's a steal if you ask me.
You definitely got the basics of it ;) . There are some in-universe specifics. The quills actually stand for Knowledge and Wisdom. The star in the center signifies Driomi, the God of the Althas universe, who is the source of all knowledge and wisdom. And yes, the Temple and Academy support monotheism. You will encounter pockets of other religions though.
On the performance issue, the beautiful thing is that Cryengine 3 actually is fairly efficient and yet still pretty gorgeous at even the default "low" setting. But if you want all the fanciness - tessellation and the highest resolutions possible - then yeah, definitely upgrade your computer. Basically, we want to reward those who have put a lot of time into building powerhouses but still let those with rigs that aren't quite at that level play ;)
Thanks! A lot of us have our eyes on Cradle too ;)
Another use for fire arrows could be intimidation. Seeing your buddy take a fireball to the face is pretty terrifying
Well the last post will clear soms things up on that specific scenario. However, I will say that there will be various reactions to the use of magic in various regions. Some may welcome it but others decidedly won't.
Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.
Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.
Well keep in mind this is fantasy; not all the same rules apply in terms of soociety's development. Part of the reason we kept it you was so that we could devote detail to the lore rather than have bigeempty gaps between big events.
The dwarf bit is just a result of a stocky build; not sure if that was intentional or not by the artist. And yes, this is concept art.
The left handed bit, we can't say at this point. It's possible. Mail textures ending in closed links is possible, but I imagine would take a lot of work so I wouldn't hold your breath.
The file size question is a matter of content not map size. I honestly can't say. The game certainly won't be small. But don't expect 100+GB :P . For now the map seems stable and will serve our purposes. If we feel the need to split the map we could do so I suppose. As for the laptop question, I need a laptop for the portability due to real life circumstances.
I can open a 32x32km map in CE3. Don't know what your issue is. I am opening it with a GeForce 9500m. They don't even make those anymore xD . I will be upgrading my laptop soon though.
CE3 supports far larger. The heightmap will be 32x32km. However, more than half of that is water. Well over half. So there won't be 32x32km of content heavy land.
Well you won't be swimming from the mainland to any of the distant islands. Aside from the northern and southern chains, all the islands are miles away from the coast of the mainland.
Yeah, that probably happened with the last second editing. I spotted it too after it went live. Oh well, what are you gonna do?
There will be, on our forums. A link for which will be coming soon.
As of right now, we are not going to sell it. And there are no plans to change that. ;)
Now Free. Major price drop. No royalties, one download, full source :P
The Jedi are intentionally based on eastern mystic beliefs. Study those and you'll see what is being said.
Don't you see the gun barrel that is part of the handle (pointing down in this pic)? THAT'S where it goes. Duh. :P
I assume you have never a made a mod? You don't know anything of the time and effort it takes. And many modders are willing to work with other modders if they contact them in advance. most don't. So how about you just shut up and go back under the bridge you ignorant troll.
I do like this. Crafting of a sort (more like improvising on the fly) was something that I always thought to be essential to a hardcore experience, but I do like where this is going. I may give this a shot ;)
Indeed, it is one of the original settlements you will see in MERP.
Oblivion is cheap and you need only the original game, no DLC. I would say that Nehrim is well worth the cost of Oblivion ;)
hey, it's not just pictures!...
There's music too :P
Our Dead will be more three dimensional in some ways, but more importantly, the Army will behave as it does in the book and the city of the dead will be laid out as such. And we will of course try to make the whole Paths quite dark and creepy.
We are going to use the mountain meshes to add detail to regions where it seems lacking. However, the color is meant to be light as these mountains are limestone as opposed to volcanic or another type of mountain.
Yeah, it has a Rohan feel. However, we are using textures from QTP3 to supplement Skyrim's since Rohan in the books is quite green
Instruction manual 2, Clueless users 0
Tomato IS Isilmeriel. Same person that created Amon Sul for us. In fact, on Skyrim Nexus, you can see that in one of her new pics of Sauron's Mace, she is standing in Amon Sul.
So no, we didn't steal anyone's work ;)
There are some npcs in Bree now
I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.
Not necessarily. Lord of the Rings Online isn't bound by contract obviously as it doesn't look like the movies at all. It is really a choice made by companies to make more proffit as more people are familiar with the movies than the books.
There actually are statues; they aren't in this pic. But yeah, we actually were debating about how to approach Amon Sul. One idea was to simply eliminate the dome arches from the movie version and have only the crumbling wall and pilars with cracks added to the floor or something. This version is what we have for now though, but things could change in the future
While you have a point, keep in mind that Osgiliath wasn't attacked and destroyed, it was simply abandoned. Amon Sul was attacked and destroyed. But still I see your point.
I like the movies and all. But we follow the books. Pluss, this is a crumbling tower that has been in ruins since the early third age. Time has worn away all ornamentel features and elegant form. Note how weathered the stone itself looks. The movies looks very "together" for a tower set on top of a hill like that, where it has no real shelter from the wind.
Maybe. But the world doesn't revolve around the player in MERP so some things will just get rebuilt over time whether the player does anything or not.
Oh don't worry about the engine. They have already said that they aren't using Gamebryo at all. In fact, they are creating a whole new engine for Skyrim! So this should be extra awesome as the engine will be tailored perfectly to their needs!
Small towns like Combe, Archet, and Staddle come to my mind when I here this, possibly Bree. Very cheery and cozy sounding tunes.