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Well one thing we wanted was a variety of landscapes. Vast plains is one of the things that many games lack ;)
There's suposed to be words under it. Unfortunately, Moddb has black backgrounds...
Not really :P . We have some experienced modelers and even though they memorized the process it was never any easier or convenient. It's an issue with NifSkope having not been updated. But aspointed out in the announcement, that was not the ultimate cause of development ending.
They are continuing with Beyond Skyrim using multiple worldspaces rather than a seamless heightmap. Check their forums on darkcreations.org .
Wrong bug. The worst one is still not fixed.
The information there is incomplete. The crippling bug for large worldspaces is still unresolved.
Depends on how distinct it is from the game it was produced for. If it is so similar and distinctly derived from the game's source material, the conceot art is a derivative work and copyrighted. If not, the artist himself would have copyright claims. Copyright is established TECHNICALLY when the material is in a fixed form. But registration helps. Personally, I would find the use of another's concept to produce a new product to be in poor taste.
Not so. Third Age Total War, Lord of the Rings Total War, The Last Days are all examples of LOTR based mods that have made it with no C&D. Very few get C&Ds so....yeah, we 're special :P
Well to be fair, the guards in Skyrim and Oblivion did have things to say concerning your deeds, but since their dialogue was randomized they didn't always say it frequently. It would help a ton if, as you became famous, certain dialogues stopped being used so that others can be heard more frequently. But yeah, your choices do tend to have an isolated area of effect. We hope to try and broaden that reach as best we can so that the world does seem to react.
Exactly! Many open world games fall short of their potential because the open world portion is weak. TES has a history of creating great worlds and that aspect of TES is definitely something we want to emulate. But unlike TES, we also want a really strong main story.
Well donations would go to the Epoch Games group itself for general expenses. Some include trademark and copyright registration, site maintenance, file hosting expenses, etc. And then unforeseen expenses can occur. Public claims with no intentions kf joining would be donations in and of themselves. Assignments to applicants would be for admittance to the team. That's just some examples of how we would handle that.
That is why we have been wary with making promises right now at the very beginning. Even with the most minimalistic forms of organization and development methods, there are expenses to development. At this point, we just enjoy what we do and intend to pursue our vision. I will promise this: however this goes, we will be honest and fair in our dealings. We aren't in this to get rich and have no intentions of aiming for outrageous profits. That's just not what we're about.
Oh just stop it. Listen to yourself talking like you are some heroic freedom fighter. This is the entertainment industry fo crying out loud; you aren't fighting to save starving infants in Africa or liberate slaves in the third world. If you're REALLY proud of what you are then just own up to it, don't try to burry it under overblown idealistic rot.
Yeah...no. Not going to bother continuing this argument. Piracy os theft. Period. SOPA was a really bad idea, but because of how it affected the innocent not the guilty.
Well our commitment to a vision has always been one of our defining characteristics with MERP team. However, we will listen. On lore and story and general vision, we will likely stay the course. It is, after all, the course that is driving us. However, on mechanics and perhaps other aspects, we may be inspired by many things such as fan input. But we will keep you in the loop as much as we feel comfortable, especially at the start as we introduce you to this new world ;) .
You are part of the problem. People like WB who push for more heavy handedness in copyright enforcement have you to thank for givinf them the ammunition they need in the political circles. SOPA? That's on you. You pushed them, they pushed back. MERP team NEVER supported piracy. And Epoch Games will follow that pattern.
Darkcreations.org there's the link to the original bug discovery. There are several pages of discussing it. That should give you the info on the bug you were looking for.
We want the LoA: SO page to be solid at launch though. Don't worry, there'll be one. We just don't want it to look lame :P . Until then, we will post news and info at the Epoch Games page. The first of those posts should hit in the not too distant future so stay tuned ;)
That is not the bug. That is the havok bug from a year ago that we thought was fixed with a community discovered workaround. However, a few months ago a new bug was discovered that seems to be tied to this one. This bug is much deeper embedded and some of the smartest people in the community have been looking into it bu haven't had any luck at all.
If my statement there sounds a little cagey, it's cause I don't want to make promises on the future. I am saying that right now, we aren't looking or planning to be commercial.
As far as I know, both Ethas and Enderal intend their worlds to be a little smaller than Skyrim's. Andiran too. So that's good. If you want to test it, search Hiddminir at Skyrim Nexus. The heightmap is there still I rhink and it is significantly larger than Skyrim. I will run down a link for this bug, but news about it came out a while ago. If you go to darkcreations.org, go to the forums under Beyond Skyrim, and it was mentioned in one of those threads. Had ti di with their heightmap plan.
Wow man seriously? You show up, claiming you're developing a full open world game by yourself, with a fake official page address, no screens, no vid, no audio, and immediately ask for paypal (aka nearly 100% non refundable) donations? This project should be reported not supported.
Best advice? Study real life. For castles, you begin to understand the logic of fortifications. With nature, you just have to be observant with how things happen in nature and practice. You begin to pick up on the patterns and the logic. That's the ticket for level design.
Well we are moving to CryENGINE 3 for LoA: SO. We know that engine can handle the scale. You can download the free SDK at crydev.net iirc. There are lots of tutorials for the SDK and it certainly feels more intuitive than most development kits. It's certainly worth checking out if you're interested in level designs.
Well we plan to give you insights into the lore as se go. It will come in more well written, properly portioned chunks. Trust me, the lore js written in scores of pages right now. And that's the compressed version :P .
That info will come later. We knew what we were getting into. But you can't know the limits of a proprietary engine till you push them. But yes, MERP was always a longshot. That was part of what we liked about it; epic to work on.
No no it's our fault :P . We never closed it after we started the new one. sorry about that
Plus it still would be impossible. Oblivion MERP was BARELY stable enough to release the last time we released a version. And that was after a year of intense work fixing it. And even after all that, it was still very unstable. The Oblivion wouldn't have a chance of supporting the full mod. It's barely supporting the landscapes :P
Crap! We totally forgot about that wiki :S . Don't trust that one. It is severely outdated. Our current Wiki is hosted elsewhwere.
You have to define race. We won't have elves and what have you. But there will be several races of men. As well as some other variables that will create a degree of variety.