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Well our commitment to a vision has always been one of our defining characteristics with MERP team. However, we will listen. On lore and story and general vision, we will likely stay the course. It is, after all, the course that is driving us. However, on mechanics and perhaps other aspects, we may be inspired by many things such as fan input. But we will keep you in the loop as much as we feel comfortable, especially at the start as we introduce you to this new world ;) .
You are part of the problem. People like WB who push for more heavy handedness in copyright enforcement have you to thank for givinf them the ammunition they need in the political circles. SOPA? That's on you. You pushed them, they pushed back. MERP team NEVER supported piracy. And Epoch Games will follow that pattern.
Darkcreations.org there's the link to the original bug discovery. There are several pages of discussing it. That should give you the info on the bug you were looking for.
We want the LoA: SO page to be solid at launch though. Don't worry, there'll be one. We just don't want it to look lame :P . Until then, we will post news and info at the Epoch Games page. The first of those posts should hit in the not too distant future so stay tuned ;)
That is not the bug. That is the havok bug from a year ago that we thought was fixed with a community discovered workaround. However, a few months ago a new bug was discovered that seems to be tied to this one. This bug is much deeper embedded and some of the smartest people in the community have been looking into it bu haven't had any luck at all.
If my statement there sounds a little cagey, it's cause I don't want to make promises on the future. I am saying that right now, we aren't looking or planning to be commercial.
As far as I know, both Ethas and Enderal intend their worlds to be a little smaller than Skyrim's. Andiran too. So that's good. If you want to test it, search Hiddminir at Skyrim Nexus. The heightmap is there still I rhink and it is significantly larger than Skyrim. I will run down a link for this bug, but news about it came out a while ago. If you go to darkcreations.org, go to the forums under Beyond Skyrim, and it was mentioned in one of those threads. Had ti di with their heightmap plan.
Wow man seriously? You show up, claiming you're developing a full open world game by yourself, with a fake official page address, no screens, no vid, no audio, and immediately ask for paypal (aka nearly 100% non refundable) donations? This project should be reported not supported.
Best advice? Study real life. For castles, you begin to understand the logic of fortifications. With nature, you just have to be observant with how things happen in nature and practice. You begin to pick up on the patterns and the logic. That's the ticket for level design.
Well we are moving to CryENGINE 3 for LoA: SO. We know that engine can handle the scale. You can download the free SDK at crydev.net iirc. There are lots of tutorials for the SDK and it certainly feels more intuitive than most development kits. It's certainly worth checking out if you're interested in level designs.
Well we plan to give you insights into the lore as se go. It will come in more well written, properly portioned chunks. Trust me, the lore js written in scores of pages right now. And that's the compressed version :P .
That info will come later. We knew what we were getting into. But you can't know the limits of a proprietary engine till you push them. But yes, MERP was always a longshot. That was part of what we liked about it; epic to work on.
No no it's our fault :P . We never closed it after we started the new one. sorry about that
Plus it still would be impossible. Oblivion MERP was BARELY stable enough to release the last time we released a version. And that was after a year of intense work fixing it. And even after all that, it was still very unstable. The Oblivion wouldn't have a chance of supporting the full mod. It's barely supporting the landscapes :P
Crap! We totally forgot about that wiki :S . Don't trust that one. It is severely outdated. Our current Wiki is hosted elsewhwere.
You have to define race. We won't have elves and what have you. But there will be several races of men. As well as some other variables that will create a degree of variety.
Once we have application systems and assignments sorted, we will let all of you know. Glad to see all the eagerness here :)
And if you search for Gondorian Armor on the bethsoft forums you will find that BGS is preparing a mod to release all his Gondorian weapons and armor.
Meh, their stopping was business motivated. Skyrim is built on an aging engine on an aging set of platforms. After the Wii U released and the Xbox One and PS4 were announced, Bethesda needed to move on or risk getting behind the ball on the technology front.
We are working on that. We need to sort out applications and whatnot. We'll announce that as soon as we're ready. Glad to see the enthusiasm. :)
Writing is definitely going to be needed. Althas is set in an entirely new world. I'm the lead writer who has done most of the writing behind the new IP. There's also names who has helped a lot with that. But that's it. So writers would be welcome. However, if you want to join as a writer, be prepared to do some reading. There's a growing backdrop of lore behind Althas you will need to catch up on.
Wow, that secret didn't last long names :P . And just so you people know who are reading this, BEWARE! UBER SPOILER ALERT! When the Wiki is closer to completion, the Lore section WILL contain spoilers.
Well, to be fair the critical bugs were found when the engine was pushed beyond its design parameters. That's what you get with proprietary engines :/
We leave the release of assets to the authors' discretion, as we always have. If they want to release them, that is their decision.
That's up to Maeg, the heightmap's creator. If it is done, we will inform you.
Thanks for the kind words. Though I feel I must point out that Christopher Tolkien would probably no more support us than WB. He isn't known for his...gentleness...
we had over forty in the end. Around sixteen formed Epoch Games. We have since added some new members. A good start honestly. MERP started with five people who by their own admission barely knew what they were getting into :P
Trust us, we feel this pain more than anyone. But try not to have a personal life crisis. We were modding, not feeding starving infants in Africa. However, I understand your frustration and appreciate your fervor.
lol Thanks. Hopefully, we'll have some real pics to show you soon as well as some good info ;)
There will be, on our forums. A link for which will be coming soon.
As of right now, we are not going to sell it. And there are no plans to change that. ;)