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Comment History  (180 - 210 of 888)
Nuvendil
Nuvendil Jul 23 2013, 10:13pm replied:

Depends on how distinct it is from the game it was produced for. If it is so similar and distinctly derived from the game's source material, the conceot art is a derivative work and copyrighted. If not, the artist himself would have copyright claims. Copyright is established TECHNICALLY when the material is in a fixed form. But registration helps. Personally, I would find the use of another's concept to produce a new product to be in poor taste.

+2 votes   group: Epoch Games
Nuvendil
Nuvendil Mar 12 2013, 11:40pm replied:

Don't sweat it, happens all the time with mods.

+4 votes   mod: Ethas: Embrace of Destiny
Nuvendil
Nuvendil Oct 28 2012, 2:35pm replied:

BEHOLD! Your wish is granted! Bow to the epicness!!

+2 votes   mod: Enderal - The Shards of Order
Nuvendil
Nuvendil Sep 13 2012, 1:02am replied:

I think nuke's point is that our game is completely different in terms of experience than LOTRO. You couldn't replace that with MERP cause MERP is single player while LOTRO is an mmo. Therefore, it is highly unlikely we would effect the profits of LOTRO.

+1 vote   article: MERP news letter
Nuvendil
Nuvendil May 20 2012, 5:00am replied:

The tree line is quite high in reality. The trees and such will be tweaked as we go through and detail the mountains, adding the rock meshes amd clouds.

+2 votes   media: Rohan...
Nuvendil
Nuvendil May 2 2012, 1:40am replied:

EH?! I'll not have some pointy ear out-scoring me!

+4 votes   media: Hornburg map overview
Nuvendil
Nuvendil Feb 18 2012, 2:09am replied:

We are certainly gonna try ;)

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 22 2013, 9:46pm replied:

Not so. Third Age Total War, Lord of the Rings Total War, The Last Days are all examples of LOTR based mods that have made it with no C&D. Very few get C&Ds so....yeah, we 're special :P

+7 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 21 2013, 4:39am replied:

Well to be fair, the guards in Skyrim and Oblivion did have things to say concerning your deeds, but since their dialogue was randomized they didn't always say it frequently. It would help a ton if, as you became famous, certain dialogues stopped being used so that others can be heard more frequently. But yeah, your choices do tend to have an isolated area of effect. We hope to try and broaden that reach as best we can so that the world does seem to react.

+2 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 21 2013, 1:07am replied:

Exactly! Many open world games fall short of their potential because the open world portion is weak. TES has a history of creating great worlds and that aspect of TES is definitely something we want to emulate. But unlike TES, we also want a really strong main story.

+3 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 21 2013, 1:03am replied:

Well donations would go to the Epoch Games group itself for general expenses. Some include trademark and copyright registration, site maintenance, file hosting expenses, etc. And then unforeseen expenses can occur. Public claims with no intentions kf joining would be donations in and of themselves. Assignments to applicants would be for admittance to the team. That's just some examples of how we would handle that.

+2 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 21 2013, 12:54am replied:

That is why we have been wary with making promises right now at the very beginning. Even with the most minimalistic forms of organization and development methods, there are expenses to development. At this point, we just enjoy what we do and intend to pursue our vision. I will promise this: however this goes, we will be honest and fair in our dealings. We aren't in this to get rich and have no intentions of aiming for outrageous profits. That's just not what we're about.

+4 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 20 2013, 11:28pm replied:

Oh just stop it. Listen to yourself talking like you are some heroic freedom fighter. This is the entertainment industry fo crying out loud; you aren't fighting to save starving infants in Africa or liberate slaves in the third world. If you're REALLY proud of what you are then just own up to it, don't try to burry it under overblown idealistic rot.

-1 votes   article: MERP status
Nuvendil
Nuvendil Jul 20 2013, 11:52am replied:

Yeah...no. Not going to bother continuing this argument. Piracy os theft. Period. SOPA was a really bad idea, but because of how it affected the innocent not the guilty.

-1 votes   article: MERP status
Nuvendil
Nuvendil Jul 20 2013, 1:42am replied:

Well our commitment to a vision has always been one of our defining characteristics with MERP team. However, we will listen. On lore and story and general vision, we will likely stay the course. It is, after all, the course that is driving us. However, on mechanics and perhaps other aspects, we may be inspired by many things such as fan input. But we will keep you in the loop as much as we feel comfortable, especially at the start as we introduce you to this new world ;) .

+2 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 19 2013, 6:25pm replied:

You are part of the problem. People like WB who push for more heavy handedness in copyright enforcement have you to thank for givinf them the ammunition they need in the political circles. SOPA? That's on you. You pushed them, they pushed back. MERP team NEVER supported piracy. And Epoch Games will follow that pattern.

-2 votes   article: MERP status
Nuvendil
Nuvendil Jul 19 2013, 12:34am replied:

Darkcreations.org there's the link to the original bug discovery. There are several pages of discussing it. That should give you the info on the bug you were looking for.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 18 2013, 9:45pm replied:

We want the LoA: SO page to be solid at launch though. Don't worry, there'll be one. We just don't want it to look lame :P . Until then, we will post news and info at the Epoch Games page. The first of those posts should hit in the not too distant future so stay tuned ;)

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 18 2013, 2:11pm replied:

That is not the bug. That is the havok bug from a year ago that we thought was fixed with a community discovered workaround. However, a few months ago a new bug was discovered that seems to be tied to this one. This bug is much deeper embedded and some of the smartest people in the community have been looking into it bu haven't had any luck at all.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 18 2013, 2:12am replied:

If my statement there sounds a little cagey, it's cause I don't want to make promises on the future. I am saying that right now, we aren't looking or planning to be commercial.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 17 2013, 4:57pm replied:

As far as I know, both Ethas and Enderal intend their worlds to be a little smaller than Skyrim's. Andiran too. So that's good. If you want to test it, search Hiddminir at Skyrim Nexus. The heightmap is there still I rhink and it is significantly larger than Skyrim. I will run down a link for this bug, but news about it came out a while ago. If you go to darkcreations.org, go to the forums under Beyond Skyrim, and it was mentioned in one of those threads. Had ti di with their heightmap plan.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 16 2013, 11:39pm replied:

Wow man seriously? You show up, claiming you're developing a full open world game by yourself, with a fake official page address, no screens, no vid, no audio, and immediately ask for paypal (aka nearly 100% non refundable) donations? This project should be reported not supported.

+11 votes   game: The Survival's Fall
Nuvendil
Nuvendil Jul 16 2013, 5:44am replied:

Best advice? Study real life. For castles, you begin to understand the logic of fortifications. With nature, you just have to be observant with how things happen in nature and practice. You begin to pick up on the patterns and the logic. That's the ticket for level design.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 16 2013, 3:17am replied:

Well we are moving to CryENGINE 3 for LoA: SO. We know that engine can handle the scale. You can download the free SDK at crydev.net iirc. There are lots of tutorials for the SDK and it certainly feels more intuitive than most development kits. It's certainly worth checking out if you're interested in level designs.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 16 2013, 1:50am replied:

Well we plan to give you insights into the lore as se go. It will come in more well written, properly portioned chunks. Trust me, the lore js written in scores of pages right now. And that's the compressed version :P .

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 16 2013, 1:46am replied:

That info will come later. We knew what we were getting into. But you can't know the limits of a proprietary engine till you push them. But yes, MERP was always a longshot. That was part of what we liked about it; epic to work on.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 15 2013, 4:39pm replied:

No no it's our fault :P . We never closed it after we started the new one. sorry about that

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 15 2013, 4:34pm replied:

Plus it still would be impossible. Oblivion MERP was BARELY stable enough to release the last time we released a version. And that was after a year of intense work fixing it. And even after all that, it was still very unstable. The Oblivion wouldn't have a chance of supporting the full mod. It's barely supporting the landscapes :P

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 15 2013, 1:51pm replied:

Crap! We totally forgot about that wiki :S . Don't trust that one. It is severely outdated. Our current Wiki is hosted elsewhwere.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 15 2013, 1:02am replied:

You have to define race. We won't have elves and what have you. But there will be several races of men. As well as some other variables that will create a degree of variety.

+1 vote   group: Epoch Games
Nuvendil
Nuvendil Jul 14 2013, 1:46am replied:

Once we have application systems and assignments sorted, we will let all of you know. Glad to see all the eagerness here :)

+3 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 14 2013, 1:13am replied:

And if you search for Gondorian Armor on the bethsoft forums you will find that BGS is preparing a mod to release all his Gondorian weapons and armor.

+3 votes   article: MERP status
Nuvendil
Nuvendil Jul 14 2013, 1:11am replied:

Meh, their stopping was business motivated. Skyrim is built on an aging engine on an aging set of platforms. After the Wii U released and the Xbox One and PS4 were announced, Bethesda needed to move on or risk getting behind the ball on the technology front.

+2 votes   article: MERP status
Nuvendil
Nuvendil Jul 13 2013, 5:09pm replied:

We are working on that. We need to sort out applications and whatnot. We'll announce that as soon as we're ready. Glad to see the enthusiasm. :)

+4 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 12 2013, 4:12pm replied:

Writing is definitely going to be needed. Althas is set in an entirely new world. I'm the lead writer who has done most of the writing behind the new IP. There's also names who has helped a lot with that. But that's it. So writers would be welcome. However, if you want to join as a writer, be prepared to do some reading. There's a growing backdrop of lore behind Althas you will need to catch up on.

+1 vote   group: Epoch Games
Nuvendil
Nuvendil Jul 12 2013, 1:39pm replied:

Wow, that secret didn't last long names :P . And just so you people know who are reading this, BEWARE! UBER SPOILER ALERT! When the Wiki is closer to completion, the Lore section WILL contain spoilers.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
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