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Nope, Bard is a more recent addition. Glad you like it ;). He and Joan did great work on these three illustrations
I'm glad you liked it (I'm the lead writer at Epoch). Also glad you liked the illustrations; our artists did awesome work. And rest assured, these updates tie directly into Lays of Althas. At the conclusion of these chapters, we'll make an announcement that will make it all clear ;)
Yeah, we want Althas to have the feeling of an ecosystem so docile animals and general "prey" are needed. Don't worry, there will be plenty of predators ;)
Plate is actually far more flexible and light than most would think. The thing with swords though is that most people had them drawn well before combat was joined, unless it was a secondary weapon. Just to throw my two cents in :P
That's the plan ;)
Yeah we will probably be using most of these designs elsewhere in Althas; the variety is really great.
Just so you guys know, the final look is number 6.
This is the second-to-last of the First Look series, the purpose of which has been to give a sort of general overview of the most important lore of the setting: general history, important groups and factions, and other general information.
I hope you have been enjoying these glimpses into the world of Althas.
Yeah. I'm a boss like that :P
And yeah, Chestman is really awesome.
There is a river that springs out of the rock and flows south. As in away from the camera, so it is behind the city. There are other rivers in the vale as well.
It has some Edoras, but the final version of the city will be more like Athens meets Gondor. I think you guys are gonna like it. Also, a lore update is coming soon to go with this, so stay tuned ;)
Probably some. Seamless everything is still a tough thing to do, and not just for performance reasons. But we will have a lot fewer than most games like Skyrim.
16km^2 . Around 4x4 once you factor in all the odd shapes and whatnot. Granted it is actually larger than that with interiors (Whcih are bigger than their exterior "shells").
But now that I look at his post, I must have misread it :S . Sorry. If 9k2=how you write 9km^2, then that's a bit smaller actually.
That's a bit larger than Skyrim. Thus much larger than Morrowind.
Ok this image seems to be having a slight technical difficulty. Just click "view original"
Well we have always wanted a climbing system going back to Oblivion. Don't ask me about the technical details; that's not my department. It might not make it into our first release, but we definitely want it.
If we can get our climbing system we want working, definitely. If not there will still be plenty of mountain paths both marked and unmarked.
Looking at this...it makes me want to play Fallout! And makes me long to see Fallout 4...
Yeah really couldn't help myself xD . This game sounds like it could be something interesting, given what little info we have. But also sounds like it might be a bit trippy o_O
Ps: It's actually two references for the price of one :P
YOU MANIACS! YOU BLEW IT UP! DARN YOU! DARN YOU ALL TO HECK!
Variety is certainly possible in the area of color. Recoloring is fairly simple and I would expect at least some measure of variety in these guys ;)
Yeah the tunic color can change especially for the first two. He probably chose this in order to make the distinction between parts clear. For battle though, red has been favored by many groups in history because it does make you more intimidating psychologically. However, that is open battle If you are shooting for stealth, duller colors are obviously better.
Thanks. Hopefully, this also cleared up some facts about the War of Calamities that we had been referencing for some time. As we go, more info on some of these things will be given. Some will be left for you to learn in game.
So this is the conclusion of the mini series on magic. A bit of an info dump, but I tried to streamline it as much as possible. And we got it out a day ahead of time. There will probably be another post later this week. Stay tuned ;)
So here we are, part two of the series. Now there are a lot of facts in this one, so let me know what you think and what questions you may have. the final part, which will cover the second part of Magic in History as well as Magic's relevance in the upcoming War, will come out Monday.
As I said in the main comments, this series will focus on the more historic and general lore of magic. Basically this is how magic is important in relation to the world at large.
Part II will come out on Friday. Also, feel free to comment or ask questions if something in these posts is unclear. ;)
We appologize for the delay. There was internal team business that requited most of the team's attention as well as some real life events that delayed this post. However, things are back on track now.
Well both of those have certain edges allowing them to go further graphically. Space is empty and thus a huge amount of power can be devoted to the ships and nearby objects. And Witcher 2 isn't an open world, and that does make a significant difference.
There are similarities in the earliest stages but also marked differences. And the story quickly departs from the Silmarilion feel.
The world is fairly young. About 1500 years. There will be plenty of ancient things to find, especially in the Feralands and certain regions in Thenodar. The ruins of the Gorandle, Driesefair, and Lamniemalos Kingdoms will have many things for you to find. There are other ruins also in more remote places.
No metaphor intended. Don't read too much into stuff :P . This is just where the lore lead us as we created it.
You have officially taken this awesomeness to the next level :O . Looking forward to this for sure ;)
Originally, this was a hand drawn map. Cliroj, one of our concept artists, created this using the hand drawn map, our heightmap, and lore info. I am not sure what program he used, but I think it might have been just Photoshop.
Not sure how to take that but there are only so many ways to draw a map :P
Haha. Well technically the blue is different. More cyan.
The landmass is probably between 35-40% of MERP's landmass. But there is a LOT of ocean. And yes, we will have sailing and other forms of water travel.
I know I know. Still annoying :P
There's suposed to be words under it. Unfortunately, Moddb has black backgrounds...
Wow man seriously? You show up, claiming you're developing a full open world game by yourself, with a fake official page address, no screens, no vid, no audio, and immediately ask for paypal (aka nearly 100% non refundable) donations? This project should be reported not supported.
Ok, This page is rough. Obviously :P . This is here to get the name out and give you something to track. All the various banners and what have you are place holders. This page will be updated in the coming days and weeks until a proper page for Althas is ready. So track this page for any news if you are interested.
-Nuvendil, team leader, Epoch Games
We're still trying. Haven't lost all hope yet.
Son of gun, one of the Villains speak wisdom! (of course, Narathzul Arantheal wasn't much of a saint either :P).
HOLY EPIC LORE POST! :O
Nice to see Enderal in the top 5 so early in development. And congrats to the winner and other top mods.
As far as I can find, they are still an independent development company. That has nothing to do with whether or not they work out a publication deal with a publisher like Sony. They are Indie, regardless of who they go to for publication after the fact.
Indie refers to development, NOT publication.
2010. Nehrim and Third Age Total War. I rest my case. Other mods get recognised and get awards. Heck Dear Esther won an award and that mod was WAY out in left field (not really in a bad way; I liked the game. But it was definitely odd).
Always loved Nehrim's dense forests.
Just so you know, the number of trees per quad of the region seen here is now n+1, with n being a ridiculously large number.
Now that guy...is a beast.
Read the timelines in the appendices genius. The Elves have their own battles to fight. And the distance to travel is far too great. The defensive retreat to Helm's Deep was a last second decision. Elves at Helm's Deep was a silly addition by PJ that he did for reasons I don't understand. And the movies have good visuals based on wlrk by Alan Lee. They look good, that is why we are using those references.
That is the mask of the King of Jerusalem, Baldwin was his name I think. He was a leper.
Fell deeds awake...
Now for wrath, now for ruin, and a red dawn! Forth, Eorlingas!
False, though I think ztree might take that as a compliment :P
There will be a good number of good quests for Rohan. However, 1.0 has more regions than just one, so some quests will only be seen in 1.0. .1 won't spoil the surprise for that content ;)
Willows also grow in Rohan, along the Snowbourn in Harrowdale and around Edoras ;)
The mountains aren't all snow, they are a light limestone (that is where the Ered Nimrais get their name). Also, it is a very large area you are looking at, namely West Fold. Most horse herds live in the Emnets, which are even larger. So even though there are a lot of horses, there would still be plenty of grass ;) . Also, this is how the books describe most of Rohan: vast, green fields.
This is Eastfold, the heart of Rohan. You can see the hill of Edoras near the center of the pic, at the foot of the White Mountains.
Looking across the Gulf of Lhun to Forlindon and Ered Luin, the Blue Mountains.
Rohan at sunset, with the Gap of Rohan in the distance.
The Mouths of Entwash feeding into Anduin. The moutains to the Right are the Ered Nimrais with Minduluin at the eastern end. The mountains to the left are the Ephel Duath, forming the western border of Mordor.
"if it's not up tomorrow, it'll probably shift to next week."
Ah, one of THOSE situations. In other words, we THINK it will work by tomorrow. But if it doesn't, that means it all went to **** and we will be at it for another week or so :P . I have seen mod teams with that kinda situation when doing last minute bug hunting and fixing. Sometimes you honestly can't say if the fixes you try the first and second times will do any good or not. But at least Bethesda has learned not to give concrete dates when they aren't really sure :P . Here's hoping it all works out by tomorrow.
Probably not that long :P . But don't worry, there are awesome locations throughout Middle Earth and you will get plenty of them throughout development releases. ;)
This is one of the various designs we have for the numerous elven armors there will be. This one is very light, mostly leather and will appear in Mirkwood.
This was done by our other concept artist, Conlan.
These are the designs for the walls of Caras Galadhon in Lorien. Just to clarify, these are three options, but we will obviously only use one. The final wall will probably be a blend of the first and second designs. The third one isn't as good.
This is the Dale Soldier armor. Forgive the thin hips; that was a stupid mistake on my part. The colors will probably be navy and royal blue with the patterns in light grey and white except for the bow and arrow, which will be black. I am not entirely satisfied with the patterns on the chest. Also, keep in mind that this is standard soldiers gear. Elite units will be much nicer.
What is the color of Night?
I thought you would have. You guys are doing a great job! I am looking forward to the release :)
Ah I see. I have seen this and many other of Tolkien's illustration sketches before. The details can be a bit lacking sometimes though (as Tolkien himself admitted when illustrating the Hobbit). So, if you are looking for really accurate illustrations that have much more details, check Ted Nasmith out: Tednasmith.com . He is one of my favorite artists as far as Tolkien illustrations go. Him and Alan Lee really bring Middle Earth to life (though Alan Lee can be a bit off sometimes, as with his Rivendell illustrations; his best work is in the Children of Hurin).
Ah I see you went with more of a Ted Nasmith style Isengard as opposed to the Alan Lee style used in the movies. Looks pretty good ;) .
If you are referring to the structure way off in the distance, that actually IS Dol Guldur. A place holder for now though; we will have a much better one eventually. Durin's Stone and the lake itself are just off the edge of the screen to the right.
Love the design. More lore accurate than the movies, but still very nicely done. Just a thought, but Black tunics with the tree in silver might look better over all. Also, the stars are one of the signs of Elendil wich no one has worn since Isildur died and the kingdoms of Arnor and Gondor split, but now I am just being picky :P.
Anyways, very nice work :D. I will be keeping an eye on this.
Yeah, I'm cool with divergence from the main setting :) . I am just not sure if this is a total conversion or a new lands mods. New lands mods I normally prefer to blend more into the game. However, this mod looks very high quality. And I like the attention to detail. So yeah, I like it so far. Keep it up ;)
It's not a heightmap, but a whole dang planet. Outerra is a planet engine. So yes, they are creating all of Arda. I doubt there will be too much in the way of real game content in the foreseeable future. Cause when I say planet I mean TO SCALE. So that is a really huge map. It will be a blast to explore and they could probably create game areas within it (think kinda like Daggerfall), but a full RPG on the whole map would be inconceivable. Still, it is a glorious sight. And the good news is that Outerra is rather niche. So WB will probably leave them alone.
Yeah the Moddb site doesn't have the new theme right now. We decided to focus on IndieDB since it is our main page.
Good luck! Many of us at Epoch Games are following your project with interest. Hope you get what you need to succeed.
It is also illegal in LA for a man to beat his wife with a strap more than two inches long without her consent...man what is the world coming to? :P
On the performance issue, the beautiful thing is that Cryengine 3 actually is fairly efficient and yet still pretty gorgeous at even the default "low" setting. But if you want all the fanciness - tessellation and the highest resolutions possible - then yeah, definitely upgrade your computer. Basically, we want to reward those who have put a lot of time into building powerhouses but still let those with rigs that aren't quite at that level play ;)
Hmmmm. Depends on what you mean. Magic, yes, but not in an over abundance. If you look under "News," there are three First Look: Magic posts. They explain magic's history and such.
I really like the lighting and the almost painting like feel. Gives the world a mystifying air, really draws you in. Excellent work, can't wait to see more
Thanks! A lot of us have our eyes on Cradle too ;)
Well there are a few bits of clutter, but the road itself was made with the road tool so it is pretty fast and basic. The focus of this demonstration shot was the buildings after all ;)
I think...it is a model that our level designer who put together this scene left in by accident :P .
You know, these awards wouldn't be complete without your bitching.
Sooooo bit of delay with the MOTY Player's Choice? Will we be seeing it tomorrow or the weekend?
Well that is a sort of compromise you have to make. You can either have fewer npcs but have them be somewhat intelligent with routines and dialogue or you can have huge masses of brain-dead npcs (more like Assassin's Creed). We want to try and strike a balance to have good sized crowds but still plenty of intelligent npcs to maintain immersion.
If you looked up a few posts, you would see that three of them have already explained how. As fir the Vietnam one, well what can I say? Crap happens. It's still quality and obviously caught the eye of a number of people. If you don't know who SureAI is I can understand your surprise. But now you know: they have a very strong rep in the entire Elder Scrolls community and also have a very high quality standard. Don't be surprised when they show up here with Enderal. I Am The King is a foreign mod, most of their community isn't going to frequent an english site. These are awards that grant exposure to all modding. Moddb is more promotion orriented than community oriented. Mods are going to push for the awards with the power of their communities. That's why you can't be complacent with just watchers. You have to diversify.
This would be an issue and a good point if it wasn't for the fact that Moddb repeatedly tells teams to diversify where they advertise both year round and during these awards. And they aren't victims. Please. They made advertising efforts, sizable ones. Their fanbases came and voted. Instead if saying "what the hell JB," why not say "what the hell fans?" If you are so certain you had the superior count on that end?
Also, the karma spam is out of hand on both sides of this. Can we please use that judiciously?
So it is a bad thing that you will next year be competing in the full MOTY awards??? Where high quality, thematic total conversions have an edge?
Also, you do have a right to be bummed. You and forty-three other teams. But you don't have a right to call mods you lost to subpar, accuse them of cheating, or otherwise try to undermine their integrity. Also, as the post below shows, thr JB team made their kwn efforts on their own front. Black Messa has thousands of watchers here and is based on a cult status game. Enderal is made by the most veteran and respected team in the Elder Scrolls modding community. I Am The King apparently has a good following and rep in the French community (as Le Roy C'est Moi), I have seen the Vietnam one; it's quality and does seem to have a healthy following. So I don't see what you are trying to say; these winners don't look like they would need to cheat to win. Their advertising just clicked.
Yep. That's why I read all buried posts. Just scroll up and click view.
This information could have been better laid out. But from what TKAzA's words, the system seems exactly the same as last time.
I also agree that it could be great if they released the full list of placements for Upcoming and Released mods. After the full competition of course. And Top Upcoming could be Top 10 instead of Top 5. That could help since a lot of these popular mods probably missed top 5 by a few votes.
Actually, that info I just state was given at the top of this very page of comments by TKAzA, one of the Moddb authorities on this event. However, karma spammers have buried the post. He has tried to provide explanation while simultaneously not making it possible to skirt the system. The statement that Moddb has been totally silent is not true.
And MOTY has been at Christmas since 2010. Moddb.com Moddb.com Moddb.com
Rating is about daily views. Spikes can happen due to numerous factors; happened to us at MERP while we were in development quite often. People trying to guess updates or you introduce your mod to a new site. These spikes can drive your mod to the top 100. And you can get spikes like that but not more watchers or, in this case, more votes. Just depends on who those viewers are and what your mod is.
Since the votes are weighted, the numbers won't be representative. For example, if guest votes count as .5 votes a piece, then a mod might have 5000 votes but only tally as 2500 if they are all guest.
Lastly, you do have to concede that mods can win, especially in the less-voted-on Upcoming category, that are not as mainstream or veteran as others. And as I pointed out earlier, lots of mods have their primary community outside Moddb, but use Moddb as a sort of promo hub to branch out into a wider demographic, especially during MOTY, which is a very prestigious award competition. Watchers are usually voters, if they are active. But there were tens of thousands of votes, locked in votes won't win it. Votes from outside the community and peruser votes are what push mods to win. And I know that some of these mods, I Am The King in particular but also SureAI, have significant presences outside Moddb that they can draw on for these votes.
Just keep an open mind to other explanations before accusing the site or the mod teams of cheating. If accusations are your first route, it will cause tension and strife and can do more harm to all, yourself included, than good.
Well, to be fair, I would hardly say TKAzA has been silent and he is one of the Moddb managers. He provided an explanation, it's just buried now.
Also, some of this could very well be that votes were absorbed by other projects. Happens in the full MOTY Awards for released mods, with projects like TATW and such getting sizable vote numbers even though, unless they win, they can't possibly place. (And others can't place at all due to having already won). Not saying SotP shouldn't promote; they should. However, when very large chunks of the votes go to large, very popular projects that then get honorables, it could account for some of the more unusual placers.
I would just say do more research than just the number of Moddb watchers before making accusations. Many of these mods promote and have sizable presences elsewhere. You don't want to give a mod that one fairly a black eye when they don't deserve it, especially in the Upcoming category; they really do need the exposure and support.
Well, SureAI has been here a long time. Arktwend, Cube Experimental, Nehrim, and Enderal are all hosted here and have been for years. In fact, I don't know if Nehrim is available on Nexus. So Enderal being here is not shocking; it was in here last year and Nehrim won Editor's choice some time ago.
I Am The King is a primarily French project with a sizable presence in the French TES community. They did make a push for MOTY over there, but you wouldn't find it easily since they are known as Le Roy C'est Moi in that community. So they probably got a lot of votes from over there.
Also, Nexus is a community for projects either released or in beta. Can't really have a presence there if you don't have a release to show.
Keep in mind, these awards have a lot of prestige within modding. This site is a hub for all modding and gets your recognition beyond your target demographic, therefore expanding your fanbase beyond your normal bounds (Nexus (all of the sites), for example, is restricted to a specific game's fanbase). So it should be expected a lot of mods will push for these awards while being dormant during the year. Think of them as you will for that practice.
I would like to apologize, in particular to STA3 and SotP teams, for letting my aggression get the better of me. Understand it isn't anything personal; both projects look extremely well done. And it's not because I care particularly about Moddb's reputation specifically (no offense Moddb). I primarily care about the mods; in development mods need exposure and many ambitious mods struggle. I just don't want these top five getting black eyes they don't deserve; that could really hurt them. And I know what it is like being with a mod struggling for exposure.
I would encourage us all to take a step back and breath. These awards are about celebrating the hard work of modders. Are peer voted competitions perfect? No. Will the winners always be the objective "best?" No. But these are quality mods in this top 5. Personally, I feel that should be the focus of these awards.
That could help, maybe. Though some may still say bots. However, some mods on this site have foreign communities or are primarily on foreign communities. So some mods might get a lot of votes despite having a small presence here. These awards are pretty prestigious in the modding scene, since this site is a hub for all modding. That is why Moddb encourages spreading your rep on multiple sites.
I know and it would appear that the group behind most of it (it appears to be two teams and a few of their followers) are just karma spamming any and all detractors to bury their comments. And they think ModDB are part of a conspiracy.
I remember one of the Devs saying it has Dx11 support, but does not take advantage of the various capabilities. So it won't make a spectacular difference with just the vanilla stuff. However, perhaps modders could add things that do take advantage of the various Dx 11 features. Personally, I think Bethesda should take a sort of MMO approach in graphics settings. By this I mean have a VERY wide range from Very Low to Very High and have different hard caps built in for various platforms. That way, it could look its absolute best on all platforms. Would be more work though.