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You don't have to pay more than once. If you want, you can subscribe for one month ($20) and then cancel your subscription. You won't get access to the engine updates, but you will still be allowed to use the engine version you got for anything you want. Basically, for $20 you get the entire current version to use for any project you wish. That includes source code and all documentation as well as all the assets Epic puts on their marketplace. Yes, even the free ones can be used in your projects. So it's basically the whole of Unreal Engine 4 for $20. That's a steal if you ask me.
You definitely got the basics of it ;) . There are some in-universe specifics. The quills actually stand for Knowledge and Wisdom. The star in the center signifies Driomi, the God of the Althas universe, who is the source of all knowledge and wisdom. And yes, the Temple and Academy support monotheism. You will encounter pockets of other religions though.
On the performance issue, the beautiful thing is that Cryengine 3 actually is fairly efficient and yet still pretty gorgeous at even the default "low" setting. But if you want all the fanciness - tessellation and the highest resolutions possible - then yeah, definitely upgrade your computer. Basically, we want to reward those who have put a lot of time into building powerhouses but still let those with rigs that aren't quite at that level play ;)
Thanks! A lot of us have our eyes on Cradle too ;)
Another use for fire arrows could be intimidation. Seeing your buddy take a fireball to the face is pretty terrifying
Well the last post will clear soms things up on that specific scenario. However, I will say that there will be various reactions to the use of magic in various regions. Some may welcome it but others decidedly won't.
Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.
Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.
Well keep in mind this is fantasy; not all the same rules apply in terms of soociety's development. Part of the reason we kept it you was so that we could devote detail to the lore rather than have bigeempty gaps between big events.
The dwarf bit is just a result of a stocky build; not sure if that was intentional or not by the artist. And yes, this is concept art.
The left handed bit, we can't say at this point. It's possible. Mail textures ending in closed links is possible, but I imagine would take a lot of work so I wouldn't hold your breath.
The file size question is a matter of content not map size. I honestly can't say. The game certainly won't be small. But don't expect 100+GB :P . For now the map seems stable and will serve our purposes. If we feel the need to split the map we could do so I suppose. As for the laptop question, I need a laptop for the portability due to real life circumstances.
I can open a 32x32km map in CE3. Don't know what your issue is. I am opening it with a GeForce 9500m. They don't even make those anymore xD . I will be upgrading my laptop soon though.
CE3 supports far larger. The heightmap will be 32x32km. However, more than half of that is water. Well over half. So there won't be 32x32km of content heavy land.
Well you won't be swimming from the mainland to any of the distant islands. Aside from the northern and southern chains, all the islands are miles away from the coast of the mainland.
Yeah, that probably happened with the last second editing. I spotted it too after it went live. Oh well, what are you gonna do?
we had over forty in the end. Around sixteen formed Epoch Games. We have since added some new members. A good start honestly. MERP started with five people who by their own admission barely knew what they were getting into :P
lol Thanks. Hopefully, we'll have some real pics to show you soon as well as some good info ;)
There will be, on our forums. A link for which will be coming soon.
As of right now, we are not going to sell it. And there are no plans to change that. ;)
Now Free. Major price drop. No royalties, one download, full source :P
The Jedi are intentionally based on eastern mystic beliefs. Study those and you'll see what is being said.
Don't you see the gun barrel that is part of the handle (pointing down in this pic)? THAT'S where it goes. Duh. :P
I assume you have never a made a mod? You don't know anything of the time and effort it takes. And many modders are willing to work with other modders if they contact them in advance. most don't. So how about you just shut up and go back under the bridge you ignorant troll.
I do like this. Crafting of a sort (more like improvising on the fly) was something that I always thought to be essential to a hardcore experience, but I do like where this is going. I may give this a shot ;)
Indeed, it is one of the original settlements you will see in MERP.
Oblivion is cheap and you need only the original game, no DLC. I would say that Nehrim is well worth the cost of Oblivion ;)
hey, it's not just pictures!...
There's music too :P
Our Dead will be more three dimensional in some ways, but more importantly, the Army will behave as it does in the book and the city of the dead will be laid out as such. And we will of course try to make the whole Paths quite dark and creepy.
We are going to use the mountain meshes to add detail to regions where it seems lacking. However, the color is meant to be light as these mountains are limestone as opposed to volcanic or another type of mountain.
Yeah, it has a Rohan feel. However, we are using textures from QTP3 to supplement Skyrim's since Rohan in the books is quite green
Instruction manual 2, Clueless users 0
Tomato IS Isilmeriel. Same person that created Amon Sul for us. In fact, on Skyrim Nexus, you can see that in one of her new pics of Sauron's Mace, she is standing in Amon Sul.
So no, we didn't steal anyone's work ;)
There are some npcs in Bree now
I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.
Not necessarily. Lord of the Rings Online isn't bound by contract obviously as it doesn't look like the movies at all. It is really a choice made by companies to make more proffit as more people are familiar with the movies than the books.
There actually are statues; they aren't in this pic. But yeah, we actually were debating about how to approach Amon Sul. One idea was to simply eliminate the dome arches from the movie version and have only the crumbling wall and pilars with cracks added to the floor or something. This version is what we have for now though, but things could change in the future
While you have a point, keep in mind that Osgiliath wasn't attacked and destroyed, it was simply abandoned. Amon Sul was attacked and destroyed. But still I see your point.
I like the movies and all. But we follow the books. Pluss, this is a crumbling tower that has been in ruins since the early third age. Time has worn away all ornamentel features and elegant form. Note how weathered the stone itself looks. The movies looks very "together" for a tower set on top of a hill like that, where it has no real shelter from the wind.
Maybe. But the world doesn't revolve around the player in MERP so some things will just get rebuilt over time whether the player does anything or not.
Oh don't worry about the engine. They have already said that they aren't using Gamebryo at all. In fact, they are creating a whole new engine for Skyrim! So this should be extra awesome as the engine will be tailored perfectly to their needs!
Small towns like Combe, Archet, and Staddle come to my mind when I here this, possibly Bree. Very cheery and cozy sounding tunes.
Ok, This page is rough. Obviously :P . This is here to get the name out and give you something to track. All the various banners and what have you are place holders. This page will be updated in the coming days and weeks until a proper page for Althas is ready. So track this page for any news if you are interested.
-Nuvendil, team leader, Epoch Games
There is a link now to our group page, which should be authorized soon. Links for the other projects mentioned will follow.
Yeah it's the opposite. The judge has cleared them to counter sue them for wrongfully trying to revoke previously granted rights.
I wouldn't go with the second option. In order to argue your point one way or the other, you would have to define art. Which in itself is a huge debate, a fact which would predispose your argument to weakness.
On a side note, I believe there is some variation. Some games are art in their own right while others are more a museum or exhibit. That is, they contain art but are not art themselves. The music, visual, etc. The dificulty is defining art to back it up. However, I feel a descent definition of art would be this: "art is any deliberate application of human imagination in order to accurately represent what one sees in his mind's eye."
Christopher doesn't so much care about money. He defends his father's work viciously on principle. He detests any distortion of it. He would shut us down purely on principle.
Yeah and WB doesn't run cafe and restaurant chains :P . But they do make and publish games. Unlike in that case, we do constitute a potential for competition. Which is why they pursued this to begin with.
Patents are an entirely different animal.
They only need one of us to sue. So they would only have to go after two or three. That's what we don't want to risk.
In 2009, apparently Sweden decided to disagree. Founders of the site were fined and sentenced to a year in prison.
We have not supported, do not support, nor will we ever support piracy or The Pirate Bay. Just saying that now.
On a side note, that doesn't help us. Some of us are in the US. And others are in England. And they would get in trouble. And those would be the ones to get in trouble. That's why we didn't just give them the finger. That would result in the distinct possibility of a few being found and having the hold thing hung around their knecks. And none of us would do that to each other.
On a personal note, if I could I would erase the Pirate Bay site from existence. Just venting though, don't mind me.
We want to provide answers in an appropriate manner, as a team not in a post in a chat/forum that could cause undo rumors. Suffice it to say that things are not as simple as they were when this all started a year ago.
You're not the only ones stuck waiting. We are the ones who started and wanted to continue this project. No one has found this more frustrating than us. However, there is more at play here than what you know. You need to trust us a little longer. You'll know more soon.
Have patience. This is a longshot. All of this has been a longshot. If this does work, it will take time. There is no instant fix.
Some. But we beat most of you to the punch :P . We brainstormed nearly every possible route when we found out about this. Some options were ruled too risky, others didn't pan out. But we do keep an eye on things. You just need to trust us. More goes on in the background than you realize ;)
If so it's under a different name.
Enpremi is not a member as far as I know, but BGS obviously is. And yes all members own their assets. And things like armor are obviously releasable if those people who made them wish to.
We weren't nearly done. So I suppose you could say it could have been worse. But we were definitely in a better groove than we were with Oblivion. So yeah, small comforts...
Buy a decent rig and you're set for a whole console gen. ASUS G46VW is around a thousand and is more than enough to run any game out there. I would tweak it a little to have a better hardrive and maybe a better screen. Otherwise it's good to go and a solid investment. If you can go desktop, you can go even stronger for less money.
It has worked before.
Mods are not lego sets. There's no "instant mod, just add water!" recipe. We can't just release a full tc in pieces like that. It simply doesn't work that way. If we went underground, it wpuld be more than just setting up a proxy. There'd be no Moddb, Nexus, BethSoft, or TES Alliance pages, no publicly available forums. There would be very little contact outside our team, next to no recruitment. It would be solitary development for the duration. The odds of full development under those circumstances is slim to none.
At the scale we reached, Oblivion was having increasing stability issues. Along with many other issues. We moved to Skyrim for a reason.
Do you mean if MERP were truly done? Well, we have discussed that. Many of us are driven to create because...well we're creative. And we've been at this for a while. However, we don't want toannounce such olans uuntil we feel the time is right. ;)
The primary issue is conduct not rights. The copyright laws apply to everyone, from prince to popper. All get the same protection for their works and rights over them. However, if the rights holders are jerks, then the situation is going to wind up like this. It's like free speech. It facilitates teaching and preaching. But it also lets the racist prick wear the shirt reading "I hate *******" on the street. Rights don't improve life necessarily.They provide freedom. Conduct within one's rights determines that. And many companies can be jerks with copyrights. But other rights holders aren't. That's free society. Now the length of time copyrights last for. That's a real issue...
Well most of us live in the US and Europe and yes they could pursue legal actions. Going underground is not something most of us are prepared to do because this is, as one person put it, just a mod. We have lives to think about. Lives that could be significantly and permanently damaged. If you have convictions on copyright infringement, careers in some areas are pretty much out kf the question. And going to court is a huge expense and ordeal. So don't flippantly say to us "hey, be a man and stick to them" like it's nothing. We've considered all angles. We've not been doing nothing.
We're still trying. Haven't lost all hope yet.
Son of gun, one of the Villains speak wisdom! (of course, Narathzul Arantheal wasn't much of a saint either :P).
That was largely Oblivion's fault; it had engine based lag issues to begin with.
Awesome! Now I wonder...will you make those available to the public in the long run? I remember you did so with Nehrim eventually. I only ask because they are really nice and foliage is Skyrim's biggest weakness as far as assets go.
Looking forward to Enderal! Looks even more awesome than Nehrim and that's saying a lot :D
Hey, if I may ask, where did you get those trees in your recent cutscene vid? Are they a resource you're using or did you make them yourself?