This member has provided no bio about themself...
Well, to be fair the critical bugs were found when the engine was pushed beyond its design parameters. That's what you get with proprietary engines :/
We leave the release of assets to the authors' discretion, as we always have. If they want to release them, that is their decision.
That's up to Maeg, the heightmap's creator. If it is done, we will inform you.
Thanks for the kind words. Though I feel I must point out that Christopher Tolkien would probably no more support us than WB. He isn't known for his...gentleness...
we had over forty in the end. Around sixteen formed Epoch Games. We have since added some new members. A good start honestly. MERP started with five people who by their own admission barely knew what they were getting into :P
Trust us, we feel this pain more than anyone. But try not to have a personal life crisis. We were modding, not feeding starving infants in Africa. However, I understand your frustration and appreciate your fervor.
lol Thanks. Hopefully, we'll have some real pics to show you soon as well as some good info ;)
There will be, on our forums. A link for which will be coming soon.
As of right now, we are not going to sell it. And there are no plans to change that. ;)
Ok, This page is rough. Obviously :P . This is here to get the name out and give you something to track. All the various banners and what have you are place holders. This page will be updated in the coming days and weeks until a proper page for Althas is ready. So track this page for any news if you are interested.
-Nuvendil, team leader, Epoch Games
There is a link now to our group page, which should be authorized soon. Links for the other projects mentioned will follow.
Yeah it's the opposite. The judge has cleared them to counter sue them for wrongfully trying to revoke previously granted rights.
I wouldn't go with the second option. In order to argue your point one way or the other, you would have to define art. Which in itself is a huge debate, a fact which would predispose your argument to weakness.
On a side note, I believe there is some variation. Some games are art in their own right while others are more a museum or exhibit. That is, they contain art but are not art themselves. The music, visual, etc. The dificulty is defining art to back it up. However, I feel a descent definition of art would be this: "art is any deliberate application of human imagination in order to accurately represent what one sees in his mind's eye."
Christopher doesn't so much care about money. He defends his father's work viciously on principle. He detests any distortion of it. He would shut us down purely on principle.
Yeah and WB doesn't run cafe and restaurant chains :P . But they do make and publish games. Unlike in that case, we do constitute a potential for competition. Which is why they pursued this to begin with.
Patents are an entirely different animal.
They only need one of us to sue. So they would only have to go after two or three. That's what we don't want to risk.
In 2009, apparently Sweden decided to disagree. Founders of the site were fined and sentenced to a year in prison.
We have not supported, do not support, nor will we ever support piracy or The Pirate Bay. Just saying that now.
On a side note, that doesn't help us. Some of us are in the US. And others are in England. And they would get in trouble. And those would be the ones to get in trouble. That's why we didn't just give them the finger. That would result in the distinct possibility of a few being found and having the hold thing hung around their knecks. And none of us would do that to each other.
On a personal note, if I could I would erase the Pirate Bay site from existence. Just venting though, don't mind me.
We want to provide answers in an appropriate manner, as a team not in a post in a chat/forum that could cause undo rumors. Suffice it to say that things are not as simple as they were when this all started a year ago.
You're not the only ones stuck waiting. We are the ones who started and wanted to continue this project. No one has found this more frustrating than us. However, there is more at play here than what you know. You need to trust us a little longer. You'll know more soon.
Have patience. This is a longshot. All of this has been a longshot. If this does work, it will take time. There is no instant fix.
Some. But we beat most of you to the punch :P . We brainstormed nearly every possible route when we found out about this. Some options were ruled too risky, others didn't pan out. But we do keep an eye on things. You just need to trust us. More goes on in the background than you realize ;)
If so it's under a different name.
Enpremi is not a member as far as I know, but BGS obviously is. And yes all members own their assets. And things like armor are obviously releasable if those people who made them wish to.
We weren't nearly done. So I suppose you could say it could have been worse. But we were definitely in a better groove than we were with Oblivion. So yeah, small comforts...
Buy a decent rig and you're set for a whole console gen. ASUS G46VW is around a thousand and is more than enough to run any game out there. I would tweak it a little to have a better hardrive and maybe a better screen. Otherwise it's good to go and a solid investment. If you can go desktop, you can go even stronger for less money.
It has worked before.
Mods are not lego sets. There's no "instant mod, just add water!" recipe. We can't just release a full tc in pieces like that. It simply doesn't work that way. If we went underground, it wpuld be more than just setting up a proxy. There'd be no Moddb, Nexus, BethSoft, or TES Alliance pages, no publicly available forums. There would be very little contact outside our team, next to no recruitment. It would be solitary development for the duration. The odds of full development under those circumstances is slim to none.
At the scale we reached, Oblivion was having increasing stability issues. Along with many other issues. We moved to Skyrim for a reason.
Do you mean if MERP were truly done? Well, we have discussed that. Many of us are driven to create because...well we're creative. And we've been at this for a while. However, we don't want toannounce such olans uuntil we feel the time is right. ;)