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Nuvendil
Nuvendil Jun 16 2014, 5:57pm replied:

You don't have to pay more than once. If you want, you can subscribe for one month ($20) and then cancel your subscription. You won't get access to the engine updates, but you will still be allowed to use the engine version you got for anything you want. Basically, for $20 you get the entire current version to use for any project you wish. That includes source code and all documentation as well as all the assets Epic puts on their marketplace. Yes, even the free ones can be used in your projects. So it's basically the whole of Unreal Engine 4 for $20. That's a steal if you ask me.

+1 vote   article: Althas is Upgrading Engines!
Nuvendil
Nuvendil Mar 18 2014, 1:28am replied:

You definitely got the basics of it ;) . There are some in-universe specifics. The quills actually stand for Knowledge and Wisdom. The star in the center signifies Driomi, the God of the Althas universe, who is the source of all knowledge and wisdom. And yes, the Temple and Academy support monotheism. You will encounter pockets of other religions though.

+2 votes   article: First Look: The Temple and Academy
Nuvendil
Nuvendil Jan 19 2014, 6:37pm says:

On the performance issue, the beautiful thing is that Cryengine 3 actually is fairly efficient and yet still pretty gorgeous at even the default "low" setting. But if you want all the fanciness - tessellation and the highest resolutions possible - then yeah, definitely upgrade your computer. Basically, we want to reward those who have put a lot of time into building powerhouses but still let those with rigs that aren't quite at that level play ;)

+2 votes   media: Tracks through the Forest
Nuvendil
Nuvendil Jan 3 2014, 9:59pm replied:

Thanks! A lot of us have our eyes on Cradle too ;)

+3 votes   media: Dauphin: Concept and Model
Nuvendil
Nuvendil Oct 20 2013, 10:50pm replied:

Another use for fire arrows could be intimidation. Seeing your buddy take a fireball to the face is pretty terrifying

+2 votes   media: Scúrende Hunter
Nuvendil
Nuvendil Oct 11 2013, 10:08pm replied:

Well the last post will clear soms things up on that specific scenario. However, I will say that there will be various reactions to the use of magic in various regions. Some may welcome it but others decidedly won't.

+1 vote   article: A First Look: Magic Part II
Nuvendil
Nuvendil Sep 26 2013, 8:45pm replied:

Hopefully we will be able to make it next week xD . But thank you. That is the idea of the First Look series, to create a general image of what Althas is like. Later, we will have more of the Lore Specials that give more obscure details like we did with Scurende. And after the First Look series is done, we will likely have another series, something like Althas Up-close that will be more detail oriented and focus on smaller concepts. And maybe there will even be something like stories from within the world laced in there too ;) . But of course, we don't want to have any spoilers.

Also,hopefully we will have some early in-engine development news for you; no date on that though. Just stay tuned.

+4 votes   article: A First Look: The Feralands
Nuvendil
Nuvendil Sep 4 2013, 10:15am replied:

Well keep in mind this is fantasy; not all the same rules apply in terms of soociety's development. Part of the reason we kept it you was so that we could devote detail to the lore rather than have bigeempty gaps between big events.

+2 votes   article: A First Look: the Kingdom of Anorthile
Nuvendil
Nuvendil Sep 2 2013, 9:25pm replied:

The dwarf bit is just a result of a stocky build; not sure if that was intentional or not by the artist. And yes, this is concept art.

The left handed bit, we can't say at this point. It's possible. Mail textures ending in closed links is possible, but I imagine would take a lot of work so I wouldn't hold your breath.

+2 votes   media: Anorthile Swordsman
Nuvendil
Nuvendil Aug 4 2013, 2:16am replied:

The file size question is a matter of content not map size. I honestly can't say. The game certainly won't be small. But don't expect 100+GB :P . For now the map seems stable and will serve our purposes. If we feel the need to split the map we could do so I suppose. As for the laptop question, I need a laptop for the portability due to real life circumstances.

+1 vote   media: Early Cartography of Althas
Nuvendil
Nuvendil Aug 4 2013, 12:07am replied:

I can open a 32x32km map in CE3. Don't know what your issue is. I am opening it with a GeForce 9500m. They don't even make those anymore xD . I will be upgrading my laptop soon though.

+1 vote   media: Early Cartography of Althas
Nuvendil
Nuvendil Aug 3 2013, 8:25pm replied:

CE3 supports far larger. The heightmap will be 32x32km. However, more than half of that is water. Well over half. So there won't be 32x32km of content heavy land.

+1 vote   media: Early Cartography of Althas
Nuvendil
Nuvendil Aug 3 2013, 5:14pm replied:

Well you won't be swimming from the mainland to any of the distant islands. Aside from the northern and southern chains, all the islands are miles away from the coast of the mainland.

+2 votes   media: Early Cartography of Althas
Nuvendil
Nuvendil Aug 3 2013, 10:35am replied:

Yeah, that probably happened with the last second editing. I spotted it too after it went live. Oh well, what are you gonna do?

+4 votes   article: First Look: Lays of Althas: Sundered Order
Nuvendil
Nuvendil Jul 12 2013, 2:02am replied:

we had over forty in the end. Around sixteen formed Epoch Games. We have since added some new members. A good start honestly. MERP started with five people who by their own admission barely knew what they were getting into :P

+1 vote   group: Epoch Games
Nuvendil
Nuvendil Jul 12 2013, 12:48am replied:

lol Thanks. Hopefully, we'll have some real pics to show you soon as well as some good info ;)

+1 vote   group: Epoch Games
Nuvendil
Nuvendil Jul 12 2013, 12:16am replied:

There will be, on our forums. A link for which will be coming soon.

As of right now, we are not going to sell it. And there are no plans to change that. ;)

+3 votes   group: Epoch Games
Nuvendil
Nuvendil Apr 4 2013, 2:27pm replied:

Now Free. Major price drop. No royalties, one download, full source :P

+1 vote   engine: Torque 3D
Nuvendil
Nuvendil Jan 16 2013, 2:01am replied:

The Jedi are intentionally based on eastern mystic beliefs. Study those and you'll see what is being said.

+3 votes   media: Admiral Ackbar, all ships are awaiting orders sir
Nuvendil
Nuvendil Nov 1 2012, 5:29pm replied:

Don't you see the gun barrel that is part of the handle (pointing down in this pic)? THAT'S where it goes. Duh. :P

+1 vote   media: THE WEAPON
Nuvendil
Nuvendil Oct 20 2012, 9:30pm replied:

I assume you have never a made a mod? You don't know anything of the time and effort it takes. And many modders are willing to work with other modders if they contact them in advance. most don't. So how about you just shut up and go back under the bridge you ignorant troll.

+2 votes   mod: The Best Of
Nuvendil
Nuvendil Aug 12 2012, 11:04pm says:

I do like this. Crafting of a sort (more like improvising on the fly) was something that I always thought to be essential to a hardcore experience, but I do like where this is going. I may give this a shot ;)

+2 votes   article: Boundless - No crafting system, exploration instead!
Nuvendil
Nuvendil Jul 4 2012, 6:05am replied:

Indeed, it is one of the original settlements you will see in MERP.

+2 votes   media: Fiscryne
Nuvendil
Nuvendil Jun 12 2012, 4:10pm replied:

Oblivion is cheap and you need only the original game, no DLC. I would say that Nehrim is well worth the cost of Oblivion ;)

+4 votes   mod: Enderal - The Shards of Order
Nuvendil
Nuvendil May 26 2012, 6:14am replied:

hey, it's not just pictures!...
There's music too :P

+5 votes   media: Isengard area (Wizard's Vale)
Nuvendil
Nuvendil May 19 2012, 6:05am replied:

of course!

+3 votes   media: Pukel Man concept art
Nuvendil
Nuvendil Mar 27 2012, 12:53am replied:

Our Dead will be more three dimensional in some ways, but more importantly, the Army will behave as it does in the book and the city of the dead will be laid out as such. And we will of course try to make the whole Paths quite dark and creepy.

+9 votes   media: The Paths of the Dead WIP
Nuvendil
Nuvendil Mar 19 2012, 3:41pm replied:

We are going to use the mountain meshes to add detail to regions where it seems lacking. However, the color is meant to be light as these mountains are limestone as opposed to volcanic or another type of mountain.

+1 vote   media: Gap of Rohan with the White Mountains
Nuvendil
Nuvendil Mar 10 2012, 3:19am replied:

Yeah, it has a Rohan feel. However, we are using textures from QTP3 to supplement Skyrim's since Rohan in the books is quite green

+3 votes   media: Gap of Rohan
Nuvendil
Nuvendil Mar 7 2012, 12:23am says:

Instruction manual 2, Clueless users 0

+7 votes   download: The Last Days of the Third Age 3.1 - OBSOLETE
Nuvendil
Nuvendil Feb 27 2012, 3:13pm replied:

Tomato IS Isilmeriel. Same person that created Amon Sul for us. In fact, on Skyrim Nexus, you can see that in one of her new pics of Sauron's Mace, she is standing in Amon Sul.
So no, we didn't steal anyone's work ;)

+5 votes   media: Andúril
Nuvendil
Nuvendil Feb 6 2012, 11:12pm says:

There are some npcs in Bree now

+1 vote   article: MERP 0.2.6 beta release!
Nuvendil
Nuvendil Dec 12 2011, 2:38pm says:

I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.

+1 vote   media: December 2011 update
Nuvendil
Nuvendil Jun 17 2011, 4:58pm replied:

Not necessarily. Lord of the Rings Online isn't bound by contract obviously as it doesn't look like the movies at all. It is really a choice made by companies to make more proffit as more people are familiar with the movies than the books.

+1 vote   media: MERP Concept Art
Nuvendil
Nuvendil Apr 15 2011, 11:53pm replied:

There actually are statues; they aren't in this pic. But yeah, we actually were debating about how to approach Amon Sul. One idea was to simply eliminate the dome arches from the movie version and have only the crumbling wall and pilars with cracks added to the floor or something. This version is what we have for now though, but things could change in the future

+1 vote   media: Amon Sul
Nuvendil
Nuvendil Apr 15 2011, 8:17am replied:

While you have a point, keep in mind that Osgiliath wasn't attacked and destroyed, it was simply abandoned. Amon Sul was attacked and destroyed. But still I see your point.

+2 votes   media: Amon Sul
Nuvendil
Nuvendil Apr 11 2011, 11:12pm replied:

I like the movies and all. But we follow the books. Pluss, this is a crumbling tower that has been in ruins since the early third age. Time has worn away all ornamentel features and elegant form. Note how weathered the stone itself looks. The movies looks very "together" for a tower set on top of a hill like that, where it has no real shelter from the wind.

+1 vote   media: Amon Sul
Nuvendil
Nuvendil Apr 11 2011, 11:08pm replied:

Maybe. But the world doesn't revolve around the player in MERP so some things will just get rebuilt over time whether the player does anything or not.

+1 vote   media: Amon Sul Rebuilt
Nuvendil
Nuvendil Dec 20 2010, 11:41am replied:

Oh don't worry about the engine. They have already said that they aren't using Gamebryo at all. In fact, they are creating a whole new engine for Skyrim! So this should be extra awesome as the engine will be tailored perfectly to their needs!

+3 votes   game: The Elder Scrolls V: Skyrim
Nuvendil
Nuvendil Dec 1 2010, 4:44am says:

Small towns like Combe, Archet, and Staddle come to my mind when I here this, possibly Bree. Very cheery and cozy sounding tunes.

+1 vote   media: Town - Walkaround
Nuvendil
Nuvendil Jul 11 2013, 11:29pm says:

Ok, This page is rough. Obviously :P . This is here to get the name out and give you something to track. All the various banners and what have you are place holders. This page will be updated in the coming days and weeks until a proper page for Althas is ready. So track this page for any news if you are interested.

-Nuvendil, team leader, Epoch Games

+5 votes   group: Epoch Games
Nuvendil
Nuvendil Jul 11 2013, 6:43pm says:

There is a link now to our group page, which should be authorized soon. Links for the other projects mentioned will follow.

+7 votes   article: MERP status
Nuvendil
Nuvendil Jul 11 2013, 6:11pm replied:

Yeah it's the opposite. The judge has cleared them to counter sue them for wrongfully trying to revoke previously granted rights.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 9 2013, 3:22pm replied:

I wouldn't go with the second option. In order to argue your point one way or the other, you would have to define art. Which in itself is a huge debate, a fact which would predispose your argument to weakness.

On a side note, I believe there is some variation. Some games are art in their own right while others are more a museum or exhibit. That is, they contain art but are not art themselves. The music, visual, etc. The dificulty is defining art to back it up. However, I feel a descent definition of art would be this: "art is any deliberate application of human imagination in order to accurately represent what one sees in his mind's eye."

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 9 2013, 2:02am replied:

Christopher doesn't so much care about money. He defends his father's work viciously on principle. He detests any distortion of it. He would shut us down purely on principle.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 8 2013, 4:17am replied:

Yeah and WB doesn't run cafe and restaurant chains :P . But they do make and publish games. Unlike in that case, we do constitute a potential for competition. Which is why they pursued this to begin with.

+4 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 6 2013, 12:53am replied:

Patents are an entirely different animal.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 3 2013, 3:03pm replied:

They only need one of us to sue. So they would only have to go after two or three. That's what we don't want to risk.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 3 2013, 2:09am says:

In 2009, apparently Sweden decided to disagree. Founders of the site were fined and sentenced to a year in prison.

+5 votes   media: Piratebay=1, Dreamworks=0.
Nuvendil
Nuvendil Jul 3 2013, 1:58am replied:

We have not supported, do not support, nor will we ever support piracy or The Pirate Bay. Just saying that now.

On a side note, that doesn't help us. Some of us are in the US. And others are in England. And they would get in trouble. And those would be the ones to get in trouble. That's why we didn't just give them the finger. That would result in the distinct possibility of a few being found and having the hold thing hung around their knecks. And none of us would do that to each other.

On a personal note, if I could I would erase the Pirate Bay site from existence. Just venting though, don't mind me.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 3 2013, 1:46am replied:

We want to provide answers in an appropriate manner, as a team not in a post in a chat/forum that could cause undo rumors. Suffice it to say that things are not as simple as they were when this all started a year ago.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 3 2013, 12:52am replied:

You're not the only ones stuck waiting. We are the ones who started and wanted to continue this project. No one has found this more frustrating than us. However, there is more at play here than what you know. You need to trust us a little longer. You'll know more soon.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jul 2 2013, 3:40pm replied:

Have patience. This is a longshot. All of this has been a longshot. If this does work, it will take time. There is no instant fix.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jun 25 2013, 7:45pm replied:

Some. But we beat most of you to the punch :P . We brainstormed nearly every possible route when we found out about this. Some options were ruled too risky, others didn't pan out. But we do keep an eye on things. You just need to trust us. More goes on in the background than you realize ;)

+8 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jun 25 2013, 2:06am replied:

If so it's under a different name.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jun 24 2013, 11:04pm replied:

Enpremi is not a member as far as I know, but BGS obviously is. And yes all members own their assets. And things like armor are obviously releasable if those people who made them wish to.

+4 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jun 24 2013, 7:56pm replied:

We weren't nearly done. So I suppose you could say it could have been worse. But we were definitely in a better groove than we were with Oblivion. So yeah, small comforts...

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jun 24 2013, 5:37pm replied:

Buy a decent rig and you're set for a whole console gen. ASUS G46VW is around a thousand and is more than enough to run any game out there. I would tweak it a little to have a better hardrive and maybe a better screen. Otherwise it's good to go and a solid investment. If you can go desktop, you can go even stronger for less money.

+2 votes   game: The Elder Scrolls V: Skyrim
Nuvendil
Nuvendil Jun 18 2013, 8:08pm replied:

It has worked before.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jun 18 2013, 8:05pm replied:

Mods are not lego sets. There's no "instant mod, just add water!" recipe. We can't just release a full tc in pieces like that. It simply doesn't work that way. If we went underground, it wpuld be more than just setting up a proxy. There'd be no Moddb, Nexus, BethSoft, or TES Alliance pages, no publicly available forums. There would be very little contact outside our team, next to no recruitment. It would be solitary development for the duration. The odds of full development under those circumstances is slim to none.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jun 18 2013, 7:56pm replied:

At the scale we reached, Oblivion was having increasing stability issues. Along with many other issues. We moved to Skyrim for a reason.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jun 16 2013, 4:24am replied:

Do you mean if MERP were truly done? Well, we have discussed that. Many of us are driven to create because...well we're creative. And we've been at this for a while. However, we don't want toannounce such olans uuntil we feel the time is right. ;)

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jun 16 2013, 4:19am replied:

The primary issue is conduct not rights. The copyright laws apply to everyone, from prince to popper. All get the same protection for their works and rights over them. However, if the rights holders are jerks, then the situation is going to wind up like this. It's like free speech. It facilitates teaching and preaching. But it also lets the racist prick wear the shirt reading "I hate *******" on the street. Rights don't improve life necessarily.They provide freedom. Conduct within one's rights determines that. And many companies can be jerks with copyrights. But other rights holders aren't. That's free society. Now the length of time copyrights last for. That's a real issue...

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Jun 14 2013, 5:29am replied:

Well most of us live in the US and Europe and yes they could pursue legal actions. Going underground is not something most of us are prepared to do because this is, as one person put it, just a mod. We have lives to think about. Lives that could be significantly and permanently damaged. If you have convictions on copyright infringement, careers in some areas are pretty much out kf the question. And going to court is a huge expense and ordeal. So don't flippantly say to us "hey, be a man and stick to them" like it's nothing. We've considered all angles. We've not been doing nothing.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
Nuvendil
Nuvendil Mar 31 2013, 2:04pm replied:

We're still trying. Haven't lost all hope yet.

+9 votes   media: Malphas
Nuvendil
Nuvendil Mar 31 2013, 1:14am says:

Son of gun, one of the Villains speak wisdom! (of course, Narathzul Arantheal wasn't much of a saint either :P).

+4 votes   media: Malphas
Nuvendil
Nuvendil Mar 29 2013, 8:58pm replied:

That was largely Oblivion's fault; it had engine based lag issues to begin with.

+3 votes   mod: Enderal - The Shards of Order
Nuvendil
Nuvendil Mar 27 2013, 3:17pm replied:

Awesome! Now I wonder...will you make those available to the public in the long run? I remember you did so with Nehrim eventually. I only ask because they are really nice and foliage is Skyrim's biggest weakness as far as assets go.

Looking forward to Enderal! Looks even more awesome than Nehrim and that's saying a lot :D

+2 votes   mod: Enderal - The Shards of Order
Nuvendil
Nuvendil Feb 26 2013, 2:49am says:

Hey, if I may ask, where did you get those trees in your recent cutscene vid? Are they a resource you're using or did you make them yourself?

+1 vote   mod: Enderal - The Shards of Order
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