I'm Mr Phalanx, the lone Starfighter.
My favourites to fight against thousands of enemies, soaring above the skies, and watch thunderstorms.
But I really hate the heat, and foolish people.
Have a Nice Day!
Not bad, but feels rather bland for a T6 monstrosity. At least i miss something of a huge cannon or etc. Thoose cannons are simply too little..
Hmm... Interesting! ;)
Can somebody help me?
I want to make unit descriptions for the MOD units, how can it possible ?
THX: Mr. P.
Most dragons will shake in fear, if encounters with him! No. 1 work, awesome! Keep it up !
Burn baby, BURN!
XD A jet with helicopter shadow?
Damn, thanks the info. But I really want that UEF T4 gunship. Mostly for my upcoming story, but I really curious about, what weapons burnie want to install to that gunship. But I hope devastating ones! ;)
Wow, congratulations for releasing the new MOD burnie, but I have some objection, well 2, i missed that UEF T2 Advanced Battleship, what is originally was an AEON T2 AB , and that huge T4 streamlined gunship..
Well , havent tried the others yet, but you know I live , I die for the UEF... But keep up, and BS Earth is getting better too!
Happy New Year for Everyone!
Happy New Year for Everyone!
Hope in this year, burnie can finally finish the update for TM!
Best regards: Mr. P.
My only problem is to the AI builds LARGE bases too soon (normally it wouldn't be a problem), even in handicapped mode and the result is always that terrible lag.... Seemingly better, if I turn off the shields.. Shields are really resource consuming in both SC games, but not as horrible in SC 1 as SC2.. :/
Well, I preferred the Blowouts from Stalker COP ...
Well, not, Ashes of Singularity is more like a TA & Sins of a Solar Empire & Company of Heroes crossover, not really a successor of SupCom..
Well Act of Agression is a modern warfare, but I don't like it, and I've played Grey goo, but that is a dime of dozen RTS, nothing more sadly ...
Makes sense.. Thx for the information..
Do you know anything to Albino is working on something right now ? I mean something that uses RVE 2.0 ?
Some status report ?
Patience lad, patience!
Ok, just do it.
Ok, and thanks. The Devastator's +upgrades are really good, don't wanna do this to the other experimentáls? (Completed with minimal weaponry, you need to add thoose upgrades to maximize its power.)
And I found a text error, When you scroll to the Juggernaut, the research says: ...unlocks the "Jackhammer" Heavy Bombardment Unit..
And an other 2 cent : Albinosnowball's Catalysts are not a bad idea.. Hope you know what I mean ;)
Ok, but other one , If I remember correctly, the Continental transporter used to have Air-to-Ground weaponry(of course a very light one), now it doesn't have. But you can still target ground units...
Ok, that was just an idea, I know, it's simply a mistake of SC2.
Well, Once I had a score like this, but in Star Conflict, I prefer Starfighters more than WW2 planes, but not bad.
And an idea, most of units(especially airborne eperimentals) with more than one cannons always try to focus on ONE unit, for ex. the Tera Fortress sucks at attacking more units at once, always try to concentrate its(large amount) of weaponry to one target, and ending up being destroyed, before it can inflict some serious damage. I know its not an easy task, but can't you crate a switching button or something for concentrated or scattered fire? At least for flying experimentals?
Another one: The Tera Fortress (UEF) doesn't have a rank..
Doesn't seem to modify the unitlimit now...
And there is a way to set the unit cap lower ? Cause at 2000 Cap, it quicly brings even my powerful PC to its knees...
I finally bestirred myself to reinstal SC2 and try the mod... First look... EXCELLENT! Really awesome, what you guys done with that crappy SC2!
And now my 2 cents and some questions:
The Hatcher can aim at Air units? Because a proper T2 AA is missing..
The T3 AA attacks with really low speed, so a larger Air force can knock out them really fast, and I expect more from a T3 AA..
Can you modify the Fortified Artillery's "Harden Artillery" skill to a permanent status (switch between long and short range status for a hefty sum of energy)? Because they are sometimes more useful at short range defense than long range bombardment..
Thats all for now.
OK, I got it, do, what you can, but don't forget our favourite MOD too ... Maybe the TM can bear some vet/better equipment units too.. More dakka always comes handy in a land full of dangers! ;)
And I seriously advise an Anime series, where you can get some ideas for BS:E..
GATE: Jieitai Kanochi Nite Kaku Tatakaeri, where the modern weapons finally met with fantasy, really worth to watch it...
Get better Burnie, but this model fits the BS:E mod far better than the old one. But can you import that old one to the TM -> A light more vet / better equipment ship for the UEF always needed ;)