This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.
So, the news I bring are good. I will release Total Mayhem 1.21 soon. It will feature the new units I made as well as some updates on the old units. :)
Also, for those who are interested, please support me and my new mod here on moddb, all I ask is that you follow it :) It really motivates me when I know people are watching. The last week Ive made huge progress on BattleSector: Earth, and I will soon have a Earth faction T1 demo released.
Some info on the new mod:
two Completely new factions (maybe more after Im finished), The mod will have veterancy upgrades such as Experimental Wars (insane units at vet5), infantry units, awesome sounds (everything will have custom sounds), custom weapon effects, and ofcourse everything will have AI support!
I will need help balancing this mod, so please go to this page and click that "Follow" button!! And lets all bring this "mod\game" to life!! Thank you! :D
-Burnie222
This is a quick explanation of my new idea, the Total Mayhem expansion, Mechanical Mayhem!
w00t my first ever new newsflash of newity. ... or something. Aw well, the news are SpunkyBananna over at youtube has created a video of Total Mayhem...
GOG is celebrating their strategy week with a plethora of classic and modern strategy games on sale, so here's some picks from the bundle and a mod for...
DELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy...
This is a pack of AI's and tools to use for Supreme Commander Forged Alliance. Overview: -Sorian AI 2.1.1 Use this ONLY with the NON-steam version of...
This is the Icon Support mod from the Black Ops team. If you want to see the ingame icons instead of the blue placeholders, then this is the mod for you...
DELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy...
Remove any previous installations of Total Mayhem before installing this one! This merges Mechanical Mayhem with Total Mayhem, and hopefully removes the...
This map is a small "seton clone". Its 10x10 with max 6 players. All AI markers are placed. Have fun!
Hi, anyone knows how to use the Naval mass rig or the hydroelectric power generators?
I couldn't place it over water. Any help on this?
Edit: I had to download FA forever first. After assessing the apllication, click the "map" tab to download maps that FA forever is compatible with. These maps utilize underwater mass and energy sources. such maps are: Adapative Marida, Erosis Montem, Saskiya etc...
Hello! I have a question. For the Hydro-related buildings, is there a specific emplacement to build them? or are they just bugged? (I can't seem to place them)
I figure. It's works on custom maps where you find mass and energy deposits in the underwater region.
One such map is the Adapative Marida, Erosis Montem, Saskiya etc.
Which exist and that i played from the FA forever, the Offline version. You will have to download the Maps first in order to use them.
Have a nice day!
I have a question, some of the units fire a red beam that does not do any damage and remains on the screen even after the unit has fired.
The heavy point defense gun is an example
Thanks for keeping the mod maintained, but I have a question, some of the units fire a red beam that does not do any damage whatsoever. Did I do something wrong or is it a bug
Hey Archivar, just wanted to say thanks for maintaining the mod! All the best to you and Burnie, wherever he may be.
Hi
How do I get the sounds to work? I have the steam version
like Grimlock said;
Copy all files from the mod sound folder
Mods\TotalMayhem\Sounds\
to your "game\Sounds" directory:
C:\...games...\Supreme Commander - Forged Alliance\Sounds\
The files in the folder "sound" into your gamedate or mod <> sound folder
Hello all, i am not continuing the mod but i maintained it since 2016.
This means that i fix bugs and keep the mod running with (FAF)game updates.
(I don't add more units or do any balance stuff)
Forum.faforever.com
The mod is compatible to the FAForever, Steam and normal game version.
greetings Archivar aka Uveso.
(btw, i have the permission from Burnie222 to do so)
Nice, that you work on some mods for (steam version).
You only fix bugs ect.. correct?
Do you got any (unit/expansion mod project)?
I only know of you Ai mod, and that you help different modders if im correct.
Hey Grimlock,
if you click on the link from my first post, you can see all mods that i maintain or mods that i have writen by my own.
My mods are showing Uveso as author;
maintained mods show their original author
(like Author: Burnie222 for Total Mayhem)
Actual i am working on a new RTS game called Sanctuary.
google "sanctuary RTS" and you will find it ;)
It looks like SC3 a phrase heard often, but it does.
Waiting eagerly for it and Tempest Rising.
Will there be a single player Campaign- I saw a live stream with Chris Taylor and parts of the team. This is big.
And to think... you were "just" a FAF Modder/Moderator?
Yes, it was a long way before I became a modder at FAF.
I started programming in assembler in 1984, learned 14 programming languages and worked as a computer service technician for over 27 years :)
But let's not stray too far off topic;
If you want to talk about Sanctuary, join us on our Discord.
google -> sanctuary rts discord