Total Mayhem 1.20
Apr 24, 2013 Full Version 70 commentsDELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy...
This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.
7 comments by burnie222 on Jan 27th, 2013
I will be releasing units one by one for a while. This new mod is an expansion for Total Mayhem, meaning it will ofcourse require it to run. The reason Im making this new mod is I can update it regularily without having to upload 300mb each time. I will update Mechanical Mayhem every time I finish a unit.
I will try to make the units have their own projectiles, sounds and other custom characteristics.
Im reworking the Avalanche minimod into the new unit pack, so when I start releasing Mechanical Mayhem, you will no longer need the Avalanche mod.
Also, I will from now on post work in progress pictures etc in my profile here on moddb. I want to try to keep the main page clean. So all the untextured and unfinished units will be shown in my profile.
Link is here:
Moddb.com
Total Mayhem 1.18 is still on hold until Im ready to put my head into it. So for now, I will stick to creating new units for a while. Atleast I will be able to release something. :)
Have a nice day!
-burnie222
DELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy...
Remove any previous installations of Total Mayhem before installing this one! This merges Mechanical Mayhem with Total Mayhem, and hopefully removes the...
This map is a small "seton clone". Its 10x10 with max 6 players. All AI markers are placed. Have fun!
20x20 map, 6 players max. This is a medium sized island, perfect for naval, air and land battles. All AI markers are added. Have fun! :)
20x20, all markers for AI has been placed. I have also worked hard on making the map look good, it has tons of detail and a great atmosphere. Have fun!
40x40 map with very nice detail and all AI markers placed. Use mountains for artillery bases or rush the enemy through the canyons of this huge island...
Highest Rated (16 agree) 10/10
The only way to play good games today it's to download mods made by fans, that's the sad reality. SCFA is an old game but still is one of the best playable game around, at least it's not an RTS for commercial purpose only, as all modern games are. This is a great mod with a lot of new models and FXs and they also are well balanced and playable at all. Mod releases are constant and people here have a lot of to play. Even videos, screens and words are few compared to what is released and playable…
Jun 21 2011, 5:58am by Beghins
I installed the mod as you said it and it works but I have no Icons from the Units...it says Place Holder...what can I do?
download the global Icon support mod
Thanks but also the Units dont work...I build them but they dont fire or arnything...
Probably wrong install.
Do they move shabby and are firing red lines?
Remember that path for mod is not supposed to be in
C:\.....Mods\mods\ But only
C:\.....Mods\
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I have found that in one of the mods I have, there's a T3 mobile AA for seraphim, a lightning tank, and it really shreds air. Beyond that, Seraphim AA is only bad because it misses a lot, which makes them REALLY good against large air. I don't really play Aeon all that much, but I always assumed that they were the same as cybran and UEF.
All t3 AA pds have same damage btw. Flayer is 6x200 dmg, seraphim is 2x600 dmg and so is the Aeon sam. And on FAF the seraphim t3 AA does track its target slightly and rarely ever misses. not sure about steam version, but it does track in FAF.
But their effiency varies, and that is the problem, UEF Flayers combined with some Cougars and Zv-27-s (Thanks to the BlackOps and Xtreme Wars mod) is pretty useful against ALL kind of of air units (of course against swarms), even an Ahwassa bomber doesnt withstand long against them, it only can drop one bomb (my shields always survive that...) before shot down.. Cybrans with the Myrmidon and Bouncer(Black ops T3 AA) and other units that fires AA nanites are reasonablely well against AA, the Seraphim T2 AA is really good(the experimental PD-s are never misses, and doo good damage , the T3 AA is a joke in my opinion, but there are some AA mobile units, that correct this flaw, But the AEON is the wort of all. Their T1 AA simply does low damage (but with a good rate of fire) , T2 projectiles are really slow and inaccurate, and the T3 AA missiles do a good damage, but its fire rate is critical, and against T3 swarms they are absolutely helpless...
Guess I wont argue anymore, ive checked the stats and know that all t3 AA has the same fire rate and dps, and that all flak have horribly slow projectiles(not just aeon). Also the dps of all Flak is very similar and the Aeon Flak does the most damage.
Faforever.com feel free to browse the AA damage and dps
Supcom.wikia.com
Their AA PD's truly are weak.Rely on Iashavohs,or T1 advanced AA bot.Their air fleet is also impressive.
Thnx to BlackOps,all factions have T3 gunships.Dont forget that BlackOps also adds T3 electro-AA tank on Othuums chassis.But why Seraphim should be the only faction without T3 Sonar and why T3 torpedoes arent in more factions?