I'm Mr Phalanx, the lone Starfighter.
My favourites to fight against thousands of enemies, soaring above the skies, and watch thunderstorms.
But I really hate the heat, and foolish people.
Have a Nice Day!
And units and defenses cannot shoot down them, because they oversized, units simply can't hit their hitboxes... Annoying a little...
Ok, first problem, the scouts are have too much hp, but their speed is terrible (Even the Commander walks faster then them) For the UEF Snoop: Please reduce their HP from 600 to 200 (It still just a scout, not a rush unit..) and TRIPLE their current speed.
Oh Damn, I wanted to play SC 1 in this evening, but you crossed my plans, but in a good way ;) Keep it up!
Ohh, I didn't knew to that's so hard to recustomize...
If you can't do it, i won't force it..
But sometimes I really want to play some SADO-MAZO match, where unlocking even all T1 units takes an hour or two, depending on the resources..
Oh, back to my previouos question, in my opinion, you can modify the 'Slow Research' restriction with the idea I gave...
No problem, JUST DO IT!
Ok, I try to compose clearly. I want a restriction, that adds the Research center TO THE STRUCTURE RESEARCH TREE (and the unlocking price is 75 points), and the research converter are unlockable in the T1 Structure tree for 5 points. Because the early enormous amount of resource transmuting for points, Players rethink, what they unlock first, and the chance to the AI can earn new units are slowing down.. Sometimes I really hunger for loooong fights (maybe I'm a masochist or something X) ).
And another question for a restriction.
Can you make a restriction, that locks the research center for 75 research points, but the research converters are accesible beginninig at T1 for 5 RP. This will cause a loong and more decision requiring game, but i'll like it. And prevents the AI to research more powerful units too soon. Cheers.
Not really, cause the Vanilla units compared to the Total Mayhem are weak, so with this upgrade they just as powerful as the TM units... Another question , are you going to implement the UEF Thunderstrike and the Cybran Talon (T1 Advanced Battle tank)?
Umm Albino, I have some questions. I don't want to bother you, but can you add that upgrade to the large common, that upgrades VANILLA T1 - T2 - T3 units both land-air-naval for all factions? (Just like the UEF Arty ship to Super Arty ship upgrade) For ex: T2 Pillar gains 2 additional cannons + missiles, Mech Marines got small missile launchers, Mongeese gains additional gatling plasma + 2 small gauss cannon + fragmentation launcher.
Is it possible somehow? You'll be godlike in my eyes if you can do..
Sorry to bother , this one are better looks UEF -ish, in a Burnie style ;) The second UEF turret are just looks plain noob... No offense!
So I prefer this type of your work :
Wow the 2nd picture are really good, really looks like this..
An idea to produce energy (1/3 output of the original Hydrocarbon plant will do) & defense simoultaneusly..
And a simple name : Dam
And if it finish the ship building, simply drops the ship of the water or teleport there ? X)
Are you surprised? I started to work 8 years ago, and now I have 2 jobs to do simoultaneously... But I still have time to some online fun...
If Snowball is working on something nice, i don't mind it. Just do it an have faith!
If you working on something nice, we will wait more. Just do it!
Then name it Kaze no Midori...
Its bad, its monstrous, its the Kaze no Midori! (Green Wind)
And when we get an UEF T4 Gunship too?
Please make it happen, we are suffering from the lack of Strategy games. Uber are streching the release of PA like strudel dough. We can quench our thirst with SupCom FA + MODs, but not forever. And nowadays the game market are focusing on RPGs and FPS and FPS and FPS, nothing else! And there arent any notable RTS are coming nowadays, that's a sad reality. If this keeps up , I'll bury myself under the Heroes 3 and TA&SupCom....
And don't forget Xtreme Wars to on the "Must have" mods, it have som really neat units too ( for ex. T1 Spacesships(more heavy and davastating than the advanced T1 gunships, and the UEF one got the most powerful T1 AA defense with that ..
But I was disappointed with the 4TH dimension Mod and the Antares unit pack mod..
Ready to fight, when the time is right,
Always forward, never behind.
The birds are flying like swimming sharks,
always try to find their marks.
"When something is late, it isn't pass away".. Hungarian proverb ;)
For balancing UEF units, I can help too, cause with my new fascinating computer, I play Skirmishes in both SC1 and SC2 daily.
(And guess, which is my favourite faction X)
Until Burnie whips up something, you should check on SupCom 2 Revamp + Unitport mod, they always relases updates once in the month. Personally i dont mind wait for a bit longer, now to I have a new PC , its time to catch up nowaday's games ;)
This one looks like actually good, unlike the idiotic Cybrasaurus Rex. This one have AA?
Then name it to Serenety - T3 Heavy Bot.
What tha fakk is that ?! Shields and Bases, HERE I COME!!
Unfortunately this portion isn't gonna arouse my stomach acid, 3 times more needed, and that is only a start ;) But otherwise it looks good.
Challenge: gulp the whole wasabi at once ;)
And what about units, what upgraded in Xtreme Wars? For ex. The Sky Boxer with 2 Flak guns, or my favourite the upgraded Fatboy with proper weapons and AA fitted for its size. I really miss them... In the pure TM, they isn't exist.. So I played until this time the SC 1 with Black Ops & TM & Xtreme Wars, that 3 MOD together are BADASS .. For the Unitport(SC 2), I saw some of your upgrades moved to, but it still doesn't enough. I want more.. But keep up the good job.