MrPhalanx

Mr. Phalanx joined Mar 31, 2012

Hey Everybody! I'm Mr Phalanx, the lone Starfighter. My favourites to fight against thousands of enemies, soaring above the skies, and watch thunderstorms. But I really hate the heat, and foolish people. Have a Nice Day!

Comment History  (120 - 150 of 409)
MrPhalanx
MrPhalanx Aug 23 2014 says:

He said to this is NOT the 3.0.3 release, its 3.0.2, that he released AGAIN by mistake..

+1 vote   download: UnitPort 0.3.0.3
MrPhalanx
MrPhalanx Aug 21 2014 says:

Hi again, umm sorry to ask, but the Xtreme Wars MOD needs a bit thweaking, for ex the UEF E500M doesn't have an AA like the E400M do. And some units need a better name too...

+1 vote   member: asdrubaelvect29
MrPhalanx
MrPhalanx Aug 19 2014 says:

Can we hope some new relase of TM sometime?

+7 votes   mod: Total Mayhem
MrPhalanx
MrPhalanx Aug 17 2014 replied:

And what about if you increase the MaxSalvoSize and the ProjectilesPernOnFire. ? In the SC1 FA i modified some units AA with this...

+1 vote   download: UnitPort 0.3.0.2
MrPhalanx
MrPhalanx Aug 12 2014 says:

After a long 3 hour match, i found some bugs:
1. The UEF Horizon reservation are much bigger than its size (really, how can take more place than a Dragonite ?, if comes near thim, the little Horizon pushes the Dragonite back...) The Mayhem 4 and Doomsday needs more missiles against Air(eventually they are Game Enders, aren't they?)

+1 vote   download: UnitPort 0.3.0.2
MrPhalanx
MrPhalanx Aug 11 2014 replied:

And one more: Can you implement MORE shooting & exploding sounds? Because it makes me stressed to the T1 Snoop firing sound like the T3 Ravager or T2 Hatcher ... kinda boring..

+1 vote   download: UnitPort 0.3.0.2
MrPhalanx
MrPhalanx Aug 11 2014 replied:

But please belive to you didn't changed the Flayer projectiles yet X)
But I'm an idiot to didn't telled this issue sooner ...
So we are both guilty XD

And another thing ... Haven't the Experimental prices are a little off scaled ? 30k mass and 40k energy for a damn UEF devastator?

+1 vote   download: UnitPort 0.3.0.2
MrPhalanx
MrPhalanx Aug 10 2014 says:

Ohh, it's a long issue, but I always forget to tell. Can you modify the UEF T3 AA "Flayer" projectiles to the original? Right now it fires only 2 missiles (compared to the original 6) with a decent power, but in great numbers they are still useless against masses of T3 gunships or bombers (especially Cybran). So it needs a tweaking..

+1 vote   download: UnitPort 0.3.0.2
MrPhalanx
MrPhalanx Aug 10 2014 replied:

Ohh, my bad, sorry. Nowadays I getting out of myself frequently.

+1 vote   download: UnitPort Beta 0.3.0.1
MrPhalanx
MrPhalanx Aug 9 2014 says:

Another bug, we still CANNOT build the UEF SDMA12 "Bunker" tank...

+1 vote   download: UnitPort Beta 0.3.0.1
MrPhalanx
MrPhalanx Aug 5 2014 says:

Have you read that story, that I offered for you...

+1 vote   download: UnitPort Beta 0.3.0.1
MrPhalanx
MrPhalanx Aug 5 2014 replied:

Ok, it works now, probably there was some site problems...

+1 vote   download: UnitPort Beta 0.3.0.1
MrPhalanx
MrPhalanx Aug 5 2014 says:

What happened? I can't download now ...

+1 vote   download: UnitPort Beta 0.3.0.1
MrPhalanx
MrPhalanx Aug 5 2014 replied:

Woot, I try the latest..

+1 vote   download: UnitPort 0.3.0
MrPhalanx
MrPhalanx Aug 4 2014 replied:

Oh , ugh, I'll try...

+1 vote   download: UnitPort 0.3.0
MrPhalanx
MrPhalanx Aug 3 2014 replied:

No, the accurate problem : For ex.: I can generate 6 catalysts -> generate -> enable 4 good of them, everything works fine -> Playing agan , i can generate 2 more -> generating -> nothing happens, I click the generate button again -> Bang , pop, freeze, CRASH! .. I'm shocked -> What happened?!

+1 vote   download: UnitPort 0.3.0
MrPhalanx
MrPhalanx Aug 3 2014 replied:

Ok, I'm on it. Oh and for you some good crossover story:
(Muv-Luv&SupCom, worth reading)

Forums.spacebattles.com

+1 vote   download: UnitPort 0.3.0
MrPhalanx
MrPhalanx Aug 3 2014 says:

Umm, I know that I'm greedy, but Albino, can't you increase the max usable catalysts number from 4 to 6 ? This system are really something, and I wan't MORE of them ... XD

+1 vote   download: UnitPort 0.3.0
MrPhalanx
MrPhalanx Aug 2 2014 replied:

Wow, its a Cat running like Mad!

+3 votes   mod: Total Mayhem
MrPhalanx
MrPhalanx Aug 2 2014 says:

Another Balance problem: The UEF T2 Heavy Point Def. "Ace" now have a very short range (Even shorter than the T2 Hatcher) Please increase the Ace range about 50%. In SC1 Ace have more range than the Triad.

+2 votes   download: UnitPort 0.3.0
MrPhalanx
MrPhalanx Aug 1 2014 replied:

Yeah, the same are occured to me too...

+2 votes   download: UnitPort 0.3.0
MrPhalanx
MrPhalanx Jul 31 2014 replied:

And units and defenses cannot shoot down them, because they oversized, units simply can't hit their hitboxes... Annoying a little...

+2 votes   download: UnitPort 0.3.0
MrPhalanx
MrPhalanx Jul 31 2014 says:

Ok, first problem, the scouts are have too much hp, but their speed is terrible (Even the Commander walks faster then them) For the UEF Snoop: Please reduce their HP from 600 to 200 (It still just a scout, not a rush unit..) and TRIPLE their current speed.

+2 votes   download: UnitPort 0.3.0
MrPhalanx
MrPhalanx Jul 31 2014 says:

Oh Damn, I wanted to play SC 1 in this evening, but you crossed my plans, but in a good way ;) Keep it up!

+2 votes   download: UnitPort 0.3.0
MrPhalanx
MrPhalanx Jul 30 2014 replied:

Ohh, I didn't knew to that's so hard to recustomize...
If you can't do it, i won't force it..
But sometimes I really want to play some SADO-MAZO match, where unlocking even all T1 units takes an hour or two, depending on the resources..

+1 vote   news: Upcoming UnitPort Beta 0.3.0
MrPhalanx
MrPhalanx Jul 19 2014 replied:

Oh, back to my previouos question, in my opinion, you can modify the 'Slow Research' restriction with the idea I gave...

+1 vote   news: Upcoming UnitPort Beta 0.3.0
MrPhalanx
MrPhalanx Jul 9 2014 replied:

No problem, JUST DO IT!

+1 vote   news: Upcoming UnitPort Beta 0.3.0
MrPhalanx
MrPhalanx Jul 7 2014 says:

Ok, I try to compose clearly. I want a restriction, that adds the Research center TO THE STRUCTURE RESEARCH TREE (and the unlocking price is 75 points), and the research converter are unlockable in the T1 Structure tree for 5 points. Because the early enormous amount of resource transmuting for points, Players rethink, what they unlock first, and the chance to the AI can earn new units are slowing down.. Sometimes I really hunger for loooong fights (maybe I'm a masochist or something X) ).

+1 vote   news: Upcoming UnitPort Beta 0.3.0
MrPhalanx
MrPhalanx Jul 6 2014 says:

And another question for a restriction.

Can you make a restriction, that locks the research center for 75 research points, but the research converters are accesible beginninig at T1 for 5 RP. This will cause a loong and more decision requiring game, but i'll like it. And prevents the AI to research more powerful units too soon. Cheers.

+1 vote   news: Upcoming UnitPort Beta 0.3.0
MrPhalanx
MrPhalanx Jul 6 2014 replied:

Not really, cause the Vanilla units compared to the Total Mayhem are weak, so with this upgrade they just as powerful as the TM units... Another question , are you going to implement the UEF Thunderstrike and the Cybran Talon (T1 Advanced Battle tank)?

+1 vote   news: Upcoming UnitPort Beta 0.3.0
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