I'm Mr Phalanx, the lone Starfighter.
My favourites to fight against thousands of enemies, soaring above the skies, and watch thunderstorms.
But I really hate the heat, and foolish people.
Have a Nice Day!
And what about if you increase the MaxSalvoSize and the ProjectilesPernOnFire. ? In the SC1 FA i modified some units AA with this...
After a long 3 hour match, i found some bugs:
1. The UEF Horizon reservation are much bigger than its size (really, how can take more place than a Dragonite ?, if comes near thim, the little Horizon pushes the Dragonite back...) The Mayhem 4 and Doomsday needs more missiles against Air(eventually they are Game Enders, aren't they?)
And one more: Can you implement MORE shooting & exploding sounds? Because it makes me stressed to the T1 Snoop firing sound like the T3 Ravager or T2 Hatcher ... kinda boring..
But please belive to you didn't changed the Flayer projectiles yet X)
But I'm an idiot to didn't telled this issue sooner ...
So we are both guilty XD
And another thing ... Haven't the Experimental prices are a little off scaled ? 30k mass and 40k energy for a damn UEF devastator?
Ohh, it's a long issue, but I always forget to tell. Can you modify the UEF T3 AA "Flayer" projectiles to the original? Right now it fires only 2 missiles (compared to the original 6) with a decent power, but in great numbers they are still useless against masses of T3 gunships or bombers (especially Cybran). So it needs a tweaking..
Ohh, my bad, sorry. Nowadays I getting out of myself frequently.
Another bug, we still CANNOT build the UEF SDMA12 "Bunker" tank...
Have you read that story, that I offered for you...
Ok, it works now, probably there was some site problems...
What happened? I can't download now ...
Woot, I try the latest..
Oh , ugh, I'll try...
No, the accurate problem : For ex.: I can generate 6 catalysts -> generate -> enable 4 good of them, everything works fine -> Playing agan , i can generate 2 more -> generating -> nothing happens, I click the generate button again -> Bang , pop, freeze, CRASH! .. I'm shocked -> What happened?!
Ok, I'm on it. Oh and for you some good crossover story:
(Muv-Luv&SupCom, worth reading)
Umm, I know that I'm greedy, but Albino, can't you increase the max usable catalysts number from 4 to 6 ? This system are really something, and I wan't MORE of them ... XD
Wow, its a Cat running like Mad!
Another Balance problem: The UEF T2 Heavy Point Def. "Ace" now have a very short range (Even shorter than the T2 Hatcher) Please increase the Ace range about 50%. In SC1 Ace have more range than the Triad.
Yeah, the same are occured to me too...
And units and defenses cannot shoot down them, because they oversized, units simply can't hit their hitboxes... Annoying a little...
Ok, first problem, the scouts are have too much hp, but their speed is terrible (Even the Commander walks faster then them) For the UEF Snoop: Please reduce their HP from 600 to 200 (It still just a scout, not a rush unit..) and TRIPLE their current speed.
Oh Damn, I wanted to play SC 1 in this evening, but you crossed my plans, but in a good way ;) Keep it up!
Ohh, I didn't knew to that's so hard to recustomize...
If you can't do it, i won't force it..
But sometimes I really want to play some SADO-MAZO match, where unlocking even all T1 units takes an hour or two, depending on the resources..
Oh, back to my previouos question, in my opinion, you can modify the 'Slow Research' restriction with the idea I gave...
No problem, JUST DO IT!
Ok, I try to compose clearly. I want a restriction, that adds the Research center TO THE STRUCTURE RESEARCH TREE (and the unlocking price is 75 points), and the research converter are unlockable in the T1 Structure tree for 5 points. Because the early enormous amount of resource transmuting for points, Players rethink, what they unlock first, and the chance to the AI can earn new units are slowing down.. Sometimes I really hunger for loooong fights (maybe I'm a masochist or something X) ).
And another question for a restriction.
Can you make a restriction, that locks the research center for 75 research points, but the research converters are accesible beginninig at T1 for 5 RP. This will cause a loong and more decision requiring game, but i'll like it. And prevents the AI to research more powerful units too soon. Cheers.
Not really, cause the Vanilla units compared to the Total Mayhem are weak, so with this upgrade they just as powerful as the TM units... Another question , are you going to implement the UEF Thunderstrike and the Cybran Talon (T1 Advanced Battle tank)?
Umm Albino, I have some questions. I don't want to bother you, but can you add that upgrade to the large common, that upgrades VANILLA T1 - T2 - T3 units both land-air-naval for all factions? (Just like the UEF Arty ship to Super Arty ship upgrade) For ex: T2 Pillar gains 2 additional cannons + missiles, Mech Marines got small missile launchers, Mongeese gains additional gatling plasma + 2 small gauss cannon + fragmentation launcher.
Is it possible somehow? You'll be godlike in my eyes if you can do..
Sorry to bother , this one are better looks UEF -ish, in a Burnie style ;) The second UEF turret are just looks plain noob... No offense!
So I prefer this type of your work :
Wow the 2nd picture are really good, really looks like this..
An idea to produce energy (1/3 output of the original Hydrocarbon plant will do) & defense simoultaneusly..
And a simple name : Dam