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Krnt
Krnt @ Homeworld Remastered Crashing

Actually, this screenshot is from the 1.3 version of the game, and I posted it to show mainly the difference in CPU usage vs the 2.0 version.

In this shot I was using the past and future mod, and I was looking at the crash causes, like the abnormal memory usage.

I found the issue that was crashing my 2.0 version of the game, it was because the game has become more sensible to unpacked files in the data folder, and they were crashing the Kushans, but I moved them and its all good, now I need to update my mod again.

Good karma+1 vote
Krnt
Krnt @ Past and Future Mod for HWRM 1.3

Sorry for the late reply, the HW1 and HW2 deathmatch are made to emulate the original games settings and restrictions, so you will find the new stuff only in the remastered deathmatch

Good karma+1 vote
Krnt
Krnt @ Homeworld: Remastered

Normally, the developers provide instructions within the downloaded files or in the description, here is an example:
Moddb.com

But the can be slightly different depending on the mod.

Good karma+1 vote
Krnt
Krnt @ Kill la Kill Ship Badges

Sir, I think you made a mistake linking the Homeworld: REMASTERED mod, instead of the Homeworld Remastered game.

Good karma+2 votes
Krnt
Krnt @ Recent new stuff-ships, shaders and more!

Beautiful work guys!
Keep it going.

Good karma+2 votes
Krnt
Krnt @ Homeworld: Past and Future

Its up on Steam Workshop check the link in the description on the top of the page.

Good karma+2 votes
Krnt
Krnt @ Homeworld Past and Future - First Release v0.6

The last update has broken the entire system that I used to separate the balance from SP and MP, its going to need a lot of work just to get it working again.

Good karma+1 vote
Krnt
Krnt @ Homeworld: Past and Future

Its going to take a while to get that up there, but I will eventually.

Good karma+4 votes
Krnt
Krnt @ Homeworld Past and Future - First Release v0.6

This version, is not compatible before the Raiders Retreat Update, the game is most likely to crash right now, I'm in the process of checking any necessary change, and adding the lat features that I have worked on.

Good karma+1 vote
Krnt
Krnt @ Pulsar Fighter

I cant find a good way to kitbash a plasma corvette for the Hiigarans, mostly because the way the corvettes were designed, but I think I have a good idea for a Heavy corvette.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 712

Be sure to use the german "no cd" or at least the patched v1.1 original exe file, I have heard it causes issues with this mod.

I can guarantee that the AI is working correctly, but on some systems there are things that can mess up the behavior of the mod, and I have yet to know why this happens.

One of my friend has an issue with the AI looping and not working, but that has always happened on uncertain situations with other mods installed on the same data folder.

to solve that I have separate folders for this mod, Its the only mod where I have the need to do that, maybe we are pushing the engine too much or something.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 712

That is mostly caused by old video drivers that weren't compatible with Glare effect, but that is something I haven't seen happening again in years, I will disable that Glare in the next release, but about the voice on the cinematics issue you are the first and only that has had that, maybe you forgot to turn up the voice volume?.

Good karma+1 vote
Krnt
Krnt @ Homeworld REMASTERED

Yeah that worried me too, if I had access to the code I would have made a new class of beam weapon that leeched RUs from the asteroids just like in HW1.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 712

I'm very concerned about it too, since I'm working on this mod I know is easy to mess it up, so I bet they have made some small changes to try balance things up, but I'm sure that the experience is not going to be the same.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 712

For the singleplayer issue, did you create a new profile for it?, most of the time that is the problem.

Yeah, the Ai has been an issue mostly because the research, if you disable it in the match options you should be able to have a better experience, I'm still working on how to make the AI better, and for that I need more feedback like this, Thanks for your input!

Good karma+1 vote
Krnt
Krnt @ HWR Demo 710 "Christmas Release"

Sorry but the Taiidan in Sp Campaign is not possible right now.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 710 "Christmas Release"

You will be surprised by the amount of quality that Gearbox is doing on the ships, but for now I can only recommend a new video card.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 710 "Christmas Release"

The remaining ships are going to be introduced when ready, but I will try to make an effort to include new ones in the next release, maybe we will need to sacrifice some quality. But if things go as expected in the next 2 or 3 weeks.

We aren't accepting donations for the moment.

The remaining ships are more close to a release than the SP Campaign, because its still very incomplete.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 710 "Christmas Release"

Thanks for the input.

We already took that into account, then, may I ask.
Did you built the modules on the research ship?

Each research module gives 10% fleet build speed bonus, and research times halved, since the research ship comes with one embedded to enable research capabilities, and you have a maximum of 6 modules, you can achieve 50% faster build speed and 1/6 research times.

Parallel building has been problematic for me so I tried a work around and tried to match or had slightly faster building than HW2 but without breaking the pace like on the last demo, an example with build speed:

Ion frigates HW1/HW2
default build times:60s/55s (seconds)
maximum upgrade: 1.5/1.3 (HW1 doesn't have upgrade, value from HWR )
upgraded build times:40/42

I would like more opinions on this though.

Good karma+1 vote
Krnt
Krnt @ "Bandit" Turanic Interceptor

All Kushan Fighters have dual gatlings with five barrels each, this one is single, with four barrels, has a damage/bullet only on par with a scout, even less firing range, narrower firing arc, it only has better accuracy due to its projectile velocity and a longer firing bursts.

I think it should be a little better , so I'm planning to allow them a few upgrades for MP.

Good karma+1 vote
Krnt
Krnt @ Kill the Traitor

The F-ing HW2 engine limit us to only 3 formations for the moment, and they are not really formations they are just Strike groups, and that is not the same at all.

Good karma+1 vote
Krnt
Krnt @ Experimenting with Normal Maps

Don't worry I bet they are going to do a good job.

Good karma+1 vote
Krnt
Krnt @ Sikkmod

Thanks, I will try it next time, right now I'm using a 460SE Overclocked, I will see if there is a difference with this card first.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 671

Your input is really apreciated.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 671

Its the fuel script, I gave an option to disable it for skirmish in the Gamemode settings, since its not a very optimized code its only recommended with medium or less unitcaps.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 671

Levi is right, not even the "mouseOverMinFadeSize" or "mouseOverMaxFadeSize" values does anything to change it, seems like its hardcoded.

Good karma+1 vote
Krnt
Krnt @ HWR Demo 671

I'm yet to understand how to solve that, after years of knowing that issue I'm still not sure how.

Good karma+1 vote
Krnt
Krnt @ Kill the Traitor

I think I know how to do that but need to test it first

Good karma+1 vote
Krnt
Krnt @ Kill the Traitor

Yep, I ever felt that the flak was way too overpowered against capitals and frigates, Plasma and Kinetics Rules!

Good karma+2 votes
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