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Krnt
Krnt Jul 17 2013, 2:27pm replied:

HW2 mass drivers are far superior to Cata energy weapons, in speed and range, that is why Higs don't use them anymore(maybe?). Also this mod is not about Cataclysm, yet?...

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Mar 6 2013, 3:11pm says:

I'm getting weird glitches in my 560 ti mainly when there is too much white in the image, they are like flashing different color channels at different resolutions and normally messes up the image brightness making almost impossible to play, it they become less visible when I keep HDR low or off but still showing up a little of it in the bottom left corner, apart from that the game can look awesome when not glitched.

+1 vote   mod: Sikkmod
Krnt
Krnt Mar 5 2013, 10:27am says:

I wish there could be something like this for Quake 4.
This is the best mod compilation that still keeps the DOOM 3 original feeling.

+1 vote   mod: Absolute HD Mod
Krnt
Krnt Jan 15 2013, 11:06am replied:

Nothing really special, a simple method would be to take the original textures resize them, adjust brighness and contrast, apply a few filters and redraw a few parts (or copy and pasting from other ships like I normally do), but JK normally make new textures almost from scratch, because he makes new UV maps for the new models.

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Dec 27 2012, 9:41pm replied:

There is no option to turn nlips off, but it should be done by modding, maybe this could help you:
Jstonline.homeworldtrinity.org

+3 votes   download: HW Remastered - DEMO
Krnt
Krnt Dec 23 2012, 10:41am replied:

Maybe by doing some speed research options can make up with that, I 'm going to used that same approach to the build times, and also could make it optional for multiplayer matches.

+2 votes   download: HW Remastered - DEMO
Krnt
Krnt Dec 14 2012, 12:03am replied:

Yep that would be good for a comparison, I have mine installed always and with nlips deactivated.

+2 votes   download: HW Remastered - DEMO
Krnt
Krnt Dec 13 2012, 9:56pm replied:

Nope, the speed in HW1 UI was really feet per second even if it says meters per seconds (because it makes much more sense), I know a lot of people would argue on that.

So if you compared Hw1 vs our mod you would see that speeds are correct(I think).

+2 votes   download: HW Remastered - DEMO
Krnt
Krnt Dec 13 2012, 1:41pm replied:

Yeah I saw the files and the angles seems to be way off that could help a lot.

+2 votes   download: HW Remastered - DEMO
Krnt
Krnt Dec 13 2012, 1:16pm replied:

Since we are using as much HW1 stats as possible speeds were far slower than its HW2 counterparts, and we want to keep that the same as HW1 so they are not going to change just as fighters health (which is far higher than in HW2) and damage, but as you said accuracy levels are the key and they need to be worked on, also are the unitcaps, I think we are going to discuss that deeply.

Also hyperspace will be enabled in the future completely, and we need more maps variety (smaller maps maybe?).

+2 votes   download: HW Remastered - DEMO
Krnt
Krnt Nov 22 2012, 7:08pm replied:

Well there is no clear way to bring back the formations from HW1 but tactics is the best option.

About the physics, there is almost no problem, most of the acceleration values were compatible, except for the braking, the rotation values have been emulated (some of them look weird), but the only ones left are the accuracy levels which need much more tweaking.

We need to work on the parallel building script yet, thanks for the suggestion.

+1 vote   article: HWR Inside#1 - The Arrow and the Revelation
Krnt
Krnt Nov 20 2012, 2:41pm replied:

Oh, yeah I noticed you older comments, Good to know you have been following the team for a long time.

We (Chimas and I) haven't been included into Sunrise Industries yet (idk y), but I have been working for the mod for some months, I mainly have been working on effects, a little bit of hodding, importing stats and physics values from HW1, some more effects and tried to implement the AI, but had some problems.

And again, thanks for following us.

+1 vote   article: HWR Inside#1 - The Arrow and the Revelation
Krnt
Krnt Nov 19 2012, 12:42pm replied:

I think its to give a less up stretched look, I was a little skeptical at first too, but I used to like it with the time.

+1 vote   media: Taidan Heavy corvette
Krnt
Krnt Nov 19 2012, 12:32pm replied:

Not sure what you meant, but as the other ships I think we (mostly jkberna) have done a good job with the others, when ready I think a side by side comparison for your judgement, also If you have any suggestion feel free to comment, please.

+1 vote   article: HWR Inside#1 - The Arrow and the Revelation
Krnt
Krnt Nov 9 2012, 7:30pm replied:

And in the bottom left there is another one.

+1 vote   media: TDN Multigun under siege
Krnt
Krnt Nov 9 2012, 7:26pm replied:

Well that ship was attacking instinctively, the AI wan't complete at the time of the SS, and also the ship is using the exact same turret values from the original, HW1 was a pretty well made game, and we are using all that good data for the mod.

+1 vote   media: TDN Multigun under siege
Krnt
Krnt Sep 1 2012, 8:45am replied:

Only like the marine frigate, and we would need to make the capture time longer in return.

+1 vote   media: Working on the Salvage Corvette
Krnt
Krnt Aug 31 2012, 12:39pm replied:

Yeah that is what I thought,
It was only a test, and I wanted someone to give me an opinion,
Thanks buddy!

+1 vote   media: HWR triple trail interceptor.
Krnt
Krnt Aug 29 2012, 9:34am replied:

That is a good question, and the only way I can think of is using the secondary sensors, and it will have the problem you mentioned, but there are some ships that will not be shown in secondary (fighters and corvettes), but these things can be subject to changes.

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Aug 28 2012, 2:28am replied:

Definitively!

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Aug 26 2012, 1:04pm replied:

Sorry, people but that is one of the best Taiidan motherships I've seen and I don't thing we will going to change it in the future, unless someone make something better and offer it to us.

+2 votes   media: wallpaper
Krnt
Krnt Aug 24 2012, 12:05pm replied:

We have some ideas for that, which are still in discussion, nothing definitive.

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Aug 22 2012, 4:08pm replied:

You meant loading screens, right?

+1 vote   media: wallpaper
Krnt
Krnt Aug 22 2012, 3:44pm replied:

Man, you stole my thoughts, Thanks!

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Aug 21 2012, 12:42am replied:

Sorry, I will stop teasing.

+2 votes   media: Having some fun
Krnt
Krnt Aug 20 2012, 12:02am replied:

One by one, and they are pretty badass.

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Aug 17 2012, 6:07pm says:

I knew that I have seen that frigate before, but wasn't sure.

+1 vote   media: Sneak peek.
Krnt
Krnt Aug 16 2012, 11:11pm says:

Those textures make them look so lively.

+1 vote   media: Dock and Let Dive
Krnt
Krnt Aug 14 2012, 1:15pm replied:

I wish that too.

+1 vote   media: Dread Plasma for Bombers
Krnt
Krnt Aug 14 2012, 1:13pm says:

That screen was taken by Chimas, and looks pretty good.

+1 vote   media: Having a Hard Time
Krnt
Krnt Sep 9 2014, 7:19pm replied:

The F-ing HW2 engine limit us to only 3 formations for the moment, and they are not really formations they are just Strike groups, and that is not the same at all.

+1 vote   media: Kill the Traitor
Krnt
Krnt Jun 17 2014, 2:08pm replied:

Levi is right, not even the "mouseOverMinFadeSize" or "mouseOverMaxFadeSize" values does anything to change it, seems like its hardcoded.

+1 vote   download: HWR Demo 671
Krnt
Krnt Jun 16 2014, 8:17pm replied:

I'm yet to understand how to solve that, after years of knowing that issue I'm still not sure how.

+1 vote   download: HWR Demo 671
Krnt
Krnt Mar 20 2014, 4:05pm replied:

I read that thread on Relic News Forums, maybe it could work for something else in our mod, like Mr Thi said, it could be worst with this amount of ships.

Thanks for the suggestion.

+1 vote   media: Battle damage and Fuel Auto Docking for AI
Krnt
Krnt Jun 7 2011, 9:53pm says:

Very well done for most of it, but I don't agree with the Dual Barreled Shutgun firing separated rounds, unless you could be able to fire both in less than a second.

+2 votes   mod: Realistic Weapons
Krnt
Krnt Jan 17 2010, 10:16pm says:

I think Homeworld 2 eats more CPU than any other thing, mine runs smooth at normal caps with 6 races, but when you pass the normal quantity of units for 6 players it starts to bottleneck in the CPU.

+1 vote   media: Testing out my Dual GTX 260's and 12 GB of RAM.
Krnt
Krnt Sep 16 2009, 8:46pm says:

How did you do it?
It's pretty cool!

+1 vote   media: Thrusters are fun too!
Krnt
Krnt Sep 5 2009, 10:17pm replied:

Interesting review
May be the traffic is too fast, but it was for fun, it made the traffic more lively.

"a Lotus Elise appeared suddently as a bugged police car model during a pursuit?" LOL! It have never happened to me!

Also I've rewrite all the cars handling maybe is not very noticiable but, yes.
And I've made the AI cars to be the same cars that you use to play, because the AI have ever used different cars specs, using the real specs for every car(exception: I guessed about the suspension settings in most of the cars especially in the "fifth class" cars).

+1 vote   mod: Enhanced Gameplay Mod
Krnt
Krnt Jul 3 2009, 1:30pm says:

The planet is not mine it was made by tefrari
It was a great shot so I cant resist to use it.
He has made a lot of other Kharaks, but this one was beautiful. Here is a link for other versions
Tefearimpor.com
It also feels like a terraformed Mars.

+1 vote   download: Old Kharak
Krnt
Krnt Nov 16 2008, 10:14pm says:

If the Dreadnaught can dock with it, must be the original size i think
needs to be extremely big. And that ship I think it was vertical like the Sajuuk and has twin dreadnaught berths. I have been searching for that ship is really amazing.

+1 vote   media: Units of Crossfire
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