Sikkmod is a visual enhancement mod for Quake 4 designed to update the game to a more modern level.

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15 comments by medve on Jan 27th, 2013

I’ve promised Quake 3 mods… I lied [insert evil laugh here]. Unfortunately most of the mods are kind of dead, since the active players have gone to QL. You can see people tho in Q3: if they can hit a moving target they go play cpma duel, if they can’t hit a moving target… well… they still have excessive plus with bfg spamming. To be honest, e+ has a lot of extremely good features, and people use it to this. Simply waste of code. But good news, I’ve updated some of the mod profiles and added a few to Q3/4.

Anyways, I’ve decided to make a big pack instead, including all the active mods and engine updates, community mappacks, hudeditors, custom texturepacks…and after packing all that should be necessary, a 3gb of raw community stuff was zipped into one bigass file. I’ve enabled the hd texturepack, and bloom (!), and Q3 seemed really sexy to be honest. So I thought it’s time to make a vid of all the proper graphical updates for the Quake series:

Epsilon: A standalone Quake 1. Totally legit and awsome work. Pure community stuff, also they have added retextured oldschool mods. Fckn A

Berserker: It’s a bit buggy (at least the 1.36 version I tested), but looks really neat, especially the water. I will upload the new 1.38 full version in the days, and gonna make a Maverick Servers mirror, cause the moddb servers are working at twice the speed as they used to, cause the european players are now not equal to other nations on the world, and they are not allowed to download stuff from Filefront (i mean Gamefront). Seriously eu players, shame on you for living there.

Excessive Dawn + Metal Tech + HRCCTRP (High Resolution Creative Commons Texture Replacement Pack Is Not A Practical Name For A Texturepack): Excessive dawn guys have made an excellent 64bit exe for q3, also they implemented bloom from Alien Arena. I’ve merged the other two texturepacks to one, and changed some ugly textures (like the black railgun, or the weird jumppad) = profit

Sikkmod: We all know the ups and downs of the sikkmod, but it’s still better to play the singleplayer, then without it…them glares are really sexy.

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Sikkmod Lite v1.2 - Q4

Sikkmod Lite v1.2 - Q4

Sep 18, 2011 Full Version 6 comments

Sikkmod is a general enhancement mod for Quake 4 designed to update the game to a more modern level visually, allow some customizations gameplay wise...

Sikkmod Lite v1.1 - Q4

Sikkmod Lite v1.1 - Q4

May 21, 2011 Full Version 1 comment

Version 1.1 of Sikkmod Lite for Quake 4. Sikkmod is a general enhancement mod for Quake 4 designed to update the game to a more modern level visually...

Sikkmod Lite v1.0 - Q4

Sikkmod Lite v1.0 - Q4

Jan 31, 2011 Full Version 6 comments

Sikkmod is a visual enhancement mod for Quake 4 designed to update the game to a more modern level.

Post comment Comments  (0 - 10 of 31)
MOST Feb 18 2014, 10:50am says:

I had to record a video bacause when I tried to take a screenshot the error didn't appear in the picture, hope you can help me....

+1 vote     reply to comment
MOST Feb 18 2014, 10:48am says:

I've got a little problem with the mod, you'll see that sometimes it shows some graphical errors:

I'm sorry about the video quality

+1 vote     reply to comment
Goat‪ Feb 13 2014, 11:43pm says:

Too bright for my taste. :/

+1 vote     reply to comment
Amensia Nov 25 2013, 1:02pm says:

I really do hate it when people do split-screen showcases of Updated Graphics vs Vanilla ones.

Oh look the "Mars" looking planet looks pretty crappy, but I can't see what it looks like in Sikkmod because the camera won't pan over their...

A side-by-side comparison, two separate windows would be much appreciated.

+1 vote     reply to comment
Victor_Frankenstein Jul 31 2013, 3:46pm says:

Any system requirements for this mod? Trying to launch this mod but it doesn't. Win7x64

Maybe the reason is your flamethrower?

+1 vote     reply to comment
DPgames Apr 13 2013, 3:40pm says:

got it to work but none of the features work. after it just goes to 320x200 all low after i set the sikk mod settings WTF?!

+1 vote     reply to comment
CARBONXXX Jul 16 2013, 7:08pm replied:

Maybe your system is not enough powerful to run it.

+1 vote     reply to comment
DPgames Apr 13 2013, 3:19pm says:

This mod just broke my game. i get error during initialization

+1 vote     reply to comment
QuakeLiveB4ZE Mar 8 2013, 9:03am says:

I've just tried this sikkmod for Quake4. I can't play the game right now since there is a bug with the first weapon (the blaster). Without the mod the weapon fire very fast if you press the fire button fast, right now there is a cooldown of around 1 second between each shot...

Also the mod doesn't come with a POM option? Should i use this to add POM : :)

+1 vote     reply to comment
QuakeLiveB4ZE Mar 9 2013, 12:26pm replied:

I deleted pak_modfiles.pk4\def\weapons\blaster and it fixed it. Should i delet all the pak_modfiles.pk4\def\weapons folder to play with the normal weapons? I am kind of disapointed that your mod changes the weapons and yet there is no mention of it! Keep it real anyway ;)

Also i noticed now that you also moded the weapons in Doom 3, could you list the modifications you've made? The super adrenaline injections doesn't work in Doom 3 anymore with your mod also..

+1 vote     reply to comment
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Released Jan 31, 2011
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