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Comment History  (90 - 120 of 131)
Krnt Dec 27 2012, 9:41pm replied:

There is no option to turn nlips off, but it should be done by modding, maybe this could help you:

+3 votes   download: HW Remastered - DEMO
Krnt Dec 23 2012, 10:41am replied:

Maybe by doing some speed research options can make up with that, I 'm going to used that same approach to the build times, and also could make it optional for multiplayer matches.

+2 votes   download: HW Remastered - DEMO
Krnt May 3 2010, 1:11am replied:

Sorry for the late reply...
The folders where you place the files must be created, also the backround is completely dark, so if you can see the sun in the map it is working properly, because I use Evillejedi Stars Functions to at least show stars in the back.

+1 vote   download: Old Kharak
Krnt Mar 23 2010, 3:09pm says:

That design is very good, I would like to see it in game, As you have said is very hard to decide if it is Kadeshian or Taiidan. But I vote for the New Age Tiidan fleet, More like a Taiidan Dreadnought with a triple Long-range Heavy Ion Cannon in front and two kinetic Cannons on each side.

+1 vote   media: Alien Technologies: Taiidani or Kadeshi?..
Krnt Mar 23 2010, 2:55pm replied:

It can be downloaded here:
The project was suspended because of lack of originality

+1 vote   media: Destroyers in Battle
Krnt Mar 17 2010, 12:37am says:

I always liked a very old video that you can easily find on youtube, It is called "Doom 3 - Lost To Apathy"

+1 vote   article: New Doom 3 Music Video Contest
Krnt Mar 5 2010, 1:18pm says:

I would like to know if they can represent this concepts Awesomeness!

+1 vote   media: Titan-Naam attack bomber
Krnt Mar 5 2010, 1:16pm says:

Have you played Doom3, you know that your plasma guns have that game plasma gun style, I like them a lot, but I would like to know if you have been inspired in that game.

+1 vote   media: Plasma pistol concept
Krnt Mar 5 2010, 1:11pm says:

The always great work from Tarlos!
The fourth looks like an elite soldier.

+1 vote   media: Concept Art - Soldiers and Plasma Pistol
Krnt Mar 5 2010, 1:09pm says:

It looks a little like the Doom3 Plasma Gun.
But Tarlos always follow its own ideas that are the best!

+1 vote   media: APMG 9 concept
Krnt Mar 3 2010, 11:29pm says:

Beautiful, just Beautiful!

+1 vote   media: New Destroyer
Krnt Jan 17 2010, 10:16pm says:

I think Homeworld 2 eats more CPU than any other thing, mine runs smooth at normal caps with 6 races, but when you pass the normal quantity of units for 6 players it starts to bottleneck in the CPU.

+1 vote   media: Testing out my Dual GTX 260's and 12 GB of RAM.
Krnt Dec 19 2009, 11:34am replied:

Well I have no problem with that, sure you can use it.

What would be the name for your mod?, I will look forward to it.

+1 vote   download: Old Kharak
Krnt Dec 18 2009, 5:28pm replied:

Well I've updated some Info about it, so as you can see the only requirement is to have Homeworld 2 patched with the 1.1 version

+1 vote   download: Old Kharak
Krnt Dec 18 2009, 5:26pm replied:

Thanks for clearing that, I've read about that before on the first Homeworld history files that came within the game, but I was afraid that I could be wrong.

+1 vote   download: Old Kharak
Krnt Nov 16 2009, 9:13am says:

As you said nothing is impossible.

+1 vote   article: An update delayed by 2 years.
Krnt Nov 11 2009, 6:18pm says:

Cool screenshot! Very Beastie

+1 vote   media: HW2 Factionized
Krnt Oct 13 2009, 5:58pm says:

To play the original Homeworld is a good to use Gameranger but for mods is better X-fire

+1 vote   mod: Star Wars New Rebellion HW1
Krnt Oct 13 2009, 5:45pm says:

I know I'm a way late but..

Happy Birthday #10 Homeworld!!!!!!
10 years of good gaming!

+5 votes   game: Homeworld
Krnt Sep 16 2009, 9:02pm says:

Do your ships have multiple LOD's?

+1 vote   mod: Babylon 5: War Without End
Krnt Sep 16 2009, 8:46pm says:

How did you do it?
It's pretty cool!

+1 vote   media: Thrusters are fun too!
Krnt Sep 5 2009, 10:27pm says:

Note: I've added a the Crown Victoria for the AI to use in races against the player(I hope this don't make you think it is a bug, because it is not).
Also THANKS for testing it!

+1 vote   mod: Enhanced Gameplay Mod
Krnt Sep 5 2009, 10:17pm replied:

Interesting review
May be the traffic is too fast, but it was for fun, it made the traffic more lively.

"a Lotus Elise appeared suddently as a bugged police car model during a pursuit?" LOL! It have never happened to me!

Also I've rewrite all the cars handling maybe is not very noticiable but, yes.
And I've made the AI cars to be the same cars that you use to play, because the AI have ever used different cars specs, using the real specs for every car(exception: I guessed about the suspension settings in most of the cars especially in the "fifth class" cars).

+1 vote   mod: Enhanced Gameplay Mod
Krnt Aug 31 2009, 4:44pm replied:

New maps and more cars to select where the first things I wanted to add ,but as i'm very noob on modding I can't create so much stuff also the game engine is very limited and some things are hard coded.

+1 vote   mod: Enhanced Gameplay Mod
Krnt Aug 25 2009, 5:56pm says:

Whoa! Nice!

+1 vote   media: Tobari Mothership Preview - Part 2
Krnt Aug 23 2009, 10:53pm replied:

Well I hope we will have a more active and lively forum, It will be great!

+1 vote   mod: Homeworld 2: FX - Commander
Krnt Aug 22 2009, 12:56pm says:

In your forum is a 1.9 version suggestions thread, but the 1.86 hasn't be released.
When we will have the 1.86 released? In October?
I'm not trying to rush nobody.
I just want to know how much left to the release date.
Because of the time passed I hope we will have lot of changes.

+1 vote   mod: Homeworld 2: FX - Commander
Krnt Aug 20 2009, 10:53pm replied:

The tracks being played are in the background of the game, they are the OST's of the animes Mai Otome and Mai HIME.

+2 votes   media: Hunting and being Hunted
Krnt Aug 20 2009, 2:14pm says:

Is more Star Wars styled than the original
I think is because the great detail.

+4 votes   media: tur_IonFrigate HD
Krnt Aug 20 2009, 2:12pm says:

Just excellent!

+1 vote   media: tbr_heavyinterceptor_2
Krnt Aug 20 2009, 2:12pm says:

Awesome design!

+1 vote   media: tbr_heavyinterceptor
Krnt Aug 9 2009, 12:31am says:

It´s very well done.
I want one...

+1 vote   media: Homeworld:@ Animation test
Krnt Dec 26 2014, 10:59pm replied:

Thanks for the input.

We already took that into account, then, may I ask.
Did you built the modules on the research ship?

Each research module gives 10% fleet build speed bonus, and research times halved, since the research ship comes with one embedded to enable research capabilities, and you have a maximum of 6 modules, you can achieve 50% faster build speed and 1/6 research times.

Parallel building has been problematic for me so I tried a work around and tried to match or had slightly faster building than HW2 but without breaking the pace like on the last demo, an example with build speed:

Ion frigates HW1/HW2
default build times:60s/55s (seconds)
maximum upgrade: 1.5/1.3 (HW1 doesn't have upgrade, value from HWR )
upgraded build times:40/42

I would like more opinions on this though.

+1 vote   download: HWR Demo 710 "Christmas Release"
Krnt Sep 10 2014, 3:41am replied:

All Kushan Fighters have dual gatlings with five barrels each, this one is single, with four barrels, has a damage/bullet only on par with a scout, even less firing range, narrower firing arc, it only has better accuracy due to its projectile velocity and a longer firing bursts.

I think it should be a little better , so I'm planning to allow them a few upgrades for MP.

+1 vote   media: "Bandit" Turanic Interceptor
Krnt Mar 25 2014, 11:26am replied:

I think I know how to do that but need to test it first

+1 vote   media: Kill the Traitor
Krnt Mar 24 2014, 11:24am replied:

I don't think so, our main lag source right now is the the fuel script and its limits kicks several times sooner.

+1 vote   media: Better view of the Battlefield
Krnt Mar 24 2014, 4:19am replied:

Yeah its possible, but we don't want that AFAIK that was a limitation and not a feature.

+1 vote   media: Better view of the Battlefield
Krnt Mar 23 2014, 5:50pm replied:

Yeah, I know I need to look into that.

+1 vote   media: Better view of the Battlefield
Krnt Mar 23 2014, 1:46pm says:

Nice work, but I'm a bit concerned about the the weapons firerate, even if it looks cool, it easily becomes a huge hog for the CPU to process, not even mentioning large battles and multiple battlefronts, just my 2 cents looking forward to this project, seems promising.

+2 votes   media: The glory of perspective
Krnt Mar 22 2014, 10:56am replied:

Yeah, I think our interceptors are a little bit smaller than those on your link.

I understand your thinking about the sizes, but then BSG would be far worst, and that is the main reason I'm happy with these scales in Homeworld.

+1 vote   media: Refuel and Damage repair
Krnt Mar 22 2014, 10:49am replied:

Still working on that.

+1 vote   media: Refuel and Damage repair
Krnt Mar 21 2014, 11:35am replied:

Maybe the perspective is playing you tricks, I've compared them with the sips latched, and they look the correct size, the scout is around 16m.

+1 vote   media: Refuel and Damage repair
Krnt Dec 14 2012, 12:03am replied:

Yep that would be good for a comparison, I have mine installed always and with nlips deactivated.

+2 votes   download: HW Remastered - DEMO
Krnt Dec 13 2012, 9:56pm replied:

Nope, the speed in HW1 UI was really feet per second even if it says meters per seconds (because it makes much more sense), I know a lot of people would argue on that.

So if you compared Hw1 vs our mod you would see that speeds are correct(I think).

+2 votes   download: HW Remastered - DEMO
Krnt Dec 13 2012, 1:41pm replied:

Yeah I saw the files and the angles seems to be way off that could help a lot.

+2 votes   download: HW Remastered - DEMO
Krnt Dec 13 2012, 1:16pm replied:

Since we are using as much HW1 stats as possible speeds were far slower than its HW2 counterparts, and we want to keep that the same as HW1 so they are not going to change just as fighters health (which is far higher than in HW2) and damage, but as you said accuracy levels are the key and they need to be worked on, also are the unitcaps, I think we are going to discuss that deeply.

Also hyperspace will be enabled in the future completely, and we need more maps variety (smaller maps maybe?).

+2 votes   download: HW Remastered - DEMO
Krnt Nov 22 2012, 7:08pm replied:

Well there is no clear way to bring back the formations from HW1 but tactics is the best option.

About the physics, there is almost no problem, most of the acceleration values were compatible, except for the braking, the rotation values have been emulated (some of them look weird), but the only ones left are the accuracy levels which need much more tweaking.

We need to work on the parallel building script yet, thanks for the suggestion.

+1 vote   article: HWR Inside#1 - The Arrow and the Revelation
Krnt Nov 20 2012, 2:41pm replied:

Oh, yeah I noticed you older comments, Good to know you have been following the team for a long time.

We (Chimas and I) haven't been included into Sunrise Industries yet (idk y), but I have been working for the mod for some months, I mainly have been working on effects, a little bit of hodding, importing stats and physics values from HW1, some more effects and tried to implement the AI, but had some problems.

And again, thanks for following us.

+1 vote   article: HWR Inside#1 - The Arrow and the Revelation
Krnt Aug 26 2012, 1:04pm replied:

Sorry, people but that is one of the best Taiidan motherships I've seen and I don't thing we will going to change it in the future, unless someone make something better and offer it to us.

+2 votes   media: wallpaper
Krnt Aug 14 2012, 1:15pm replied:

I wish that too.

+1 vote   media: Dread Plasma for Bombers
Krnt Oct 4 2011, 1:19am replied:

That is my own mod, with content from a lot of other mods, the link is in my last blog.

+1 vote   media: Kadeshians on Mars Orbit
Krnt Jul 10 2009, 2:03pm says:

That Carrier looks good.
But from what race is it? I get a Taiidan feeling in this design, I think it is Vaygr, maybe I'm wrong.

+1 vote   media: Carrier concept
Krnt Jun 10 2009, 2:50pm says:

If homeworld 1 is to be recreated I think your ship designs are perfect for the job.

+1 vote   media: HWU: Amazon queen Concept
Krnt Nov 16 2008, 10:04pm says:

I recomend you to delete the duplicated second bridge it makes it more natural

+1 vote   media: Units of Crossfire
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