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Comment History  (90 - 120 of 133)
Krnt
Krnt Mar 22 2014, 11:04am replied:

Thanks I forgot about those, I wish their values were a little bit higher since at 55 health when the script is triggered they easily get killed when RTB.

Also I used the same script for both fuel and damage, I just needed to add a simple line, two kill with one shot.

+1 vote   media: Battle damage and Fuel Auto Docking for AI
Krnt
Krnt Mar 21 2014, 4:44pm replied:

Yeah, but for that I would need to separate the fuel script in a function for every class (which is exactly what I want to do now) for them to use different intervals for each class.

Lets see if I can get it working as I want in the end.

+1 vote   media: Battle damage and Fuel Auto Docking for AI
Krnt
Krnt Nov 9 2012, 7:30pm replied:

And in the bottom left there is another one.

+1 vote   media: TDN Multigun under siege
Krnt
Krnt Aug 17 2012, 6:07pm says:

I knew that I have seen that frigate before, but wasn't sure.

+1 vote   media: Sneak peek.
Krnt
Krnt Jun 7 2011, 9:19pm says:

Nice!

+1 vote   mod: Doom2 style Weapons and Sounds
Krnt
Krnt May 26 2011, 3:51pm says:

Those flames are horrible in this game, but if there were a way to create a better effect and just keeping it active when shifting would be awesome!

+1 vote   media: Disable Blue 'Nitro' Flame Effect
Krnt
Krnt Aug 18 2010, 12:37am says:

maybe you would need to match the effects to the damage because it looks a little weird for a ship to die from small explosions like this ones.

+1 vote   media: Example of explosion damage in action
Krnt
Krnt Jun 3 2010, 4:22pm says:

Thank you for the release, this is a very important package for the HW community.

+1 vote   mod: OpenCore
Krnt
Krnt Dec 18 2009, 5:26pm replied:

Thanks for clearing that, I've read about that before on the first Homeworld history files that came within the game, but I was afraid that I could be wrong.

+1 vote   download: Old Kharak
Krnt
Krnt Jun 2 2010, 11:25pm says:

I don't know why but that flame look like it has some message in the fire, looks like some textures from DOOM3, but very good job with that turret.

I think the fire should reach longer distances than the picture suggest.

+1 vote   media: Nod flame base defence
Krnt
Krnt May 3 2010, 1:11am replied:

Sorry for the late reply...
The folders where you place the files must be created, also the backround is completely dark, so if you can see the sun in the map it is working properly, because I use Evillejedi Stars Functions to at least show stars in the back.

+1 vote   download: Old Kharak
Krnt
Krnt Mar 23 2010, 3:09pm says:

That design is very good, I would like to see it in game, As you have said is very hard to decide if it is Kadeshian or Taiidan. But I vote for the New Age Tiidan fleet, More like a Taiidan Dreadnought with a triple Long-range Heavy Ion Cannon in front and two kinetic Cannons on each side.

+1 vote   media: Alien Technologies: Taiidani or Kadeshi?..
Krnt
Krnt Mar 23 2010, 2:55pm replied:

It can be downloaded here:
Megaupload.com
The project was suspended because of lack of originality

+1 vote   media: Destroyers in Battle
Krnt
Krnt Mar 17 2010, 12:37am says:

I always liked a very old video that you can easily find on youtube, It is called "Doom 3 - Lost To Apathy"

+1 vote   article: New Doom 3 Music Video Contest
Krnt
Krnt Mar 5 2010, 1:18pm says:

I would like to know if they can represent this concepts Awesomeness!

+1 vote   media: Titan-Naam attack bomber
Krnt
Krnt Mar 5 2010, 1:16pm says:

Have you played Doom3, you know that your plasma guns have that game plasma gun style, I like them a lot, but I would like to know if you have been inspired in that game.

+1 vote   media: Plasma pistol concept
Krnt
Krnt Mar 5 2010, 1:11pm says:

The always great work from Tarlos!
The fourth looks like an elite soldier.

+1 vote   media: Concept Art - Soldiers and Plasma Pistol
Krnt
Krnt Mar 5 2010, 1:09pm says:

It looks a little like the Doom3 Plasma Gun.
But Tarlos always follow its own ideas that are the best!

+1 vote   media: APMG 9 concept
Krnt
Krnt Mar 3 2010, 11:29pm says:

Beautiful, just Beautiful!

+1 vote   media: New Destroyer
Krnt
Krnt Jan 17 2010, 10:16pm says:

I think Homeworld 2 eats more CPU than any other thing, mine runs smooth at normal caps with 6 races, but when you pass the normal quantity of units for 6 players it starts to bottleneck in the CPU.

+1 vote   media: Testing out my Dual GTX 260's and 12 GB of RAM.
Krnt
Krnt Dec 19 2009, 11:34am replied:

Well I have no problem with that, sure you can use it.

What would be the name for your mod?, I will look forward to it.

+1 vote   download: Old Kharak
Krnt
Krnt Dec 18 2009, 5:28pm replied:

Well I've updated some Info about it, so as you can see the only requirement is to have Homeworld 2 patched with the 1.1 version

+1 vote   download: Old Kharak
Krnt
Krnt Nov 16 2009, 9:13am says:

As you said nothing is impossible.

+1 vote   article: An update delayed by 2 years.
Krnt
Krnt Nov 11 2009, 6:18pm says:

Cool screenshot! Very Beastie

+1 vote   media: HW2 Factionized
Krnt
Krnt Oct 13 2009, 5:58pm says:

To play the original Homeworld is a good to use Gameranger but for mods is better X-fire

+1 vote   mod: Star Wars New Rebellion HW1
Krnt
Krnt Oct 13 2009, 5:45pm says:

I know I'm a way late but..

Happy Birthday #10 Homeworld!!!!!!
10 years of good gaming!

+5 votes   game: Homeworld
Krnt
Krnt Sep 16 2009, 9:02pm says:

Do your ships have multiple LOD's?

+1 vote   mod: Babylon 5: War Without End
Krnt
Krnt Sep 16 2009, 8:46pm says:

How did you do it?
It's pretty cool!

+1 vote   media: Thrusters are fun too!
Krnt
Krnt Sep 5 2009, 10:27pm says:

Note: I've added a the Crown Victoria for the AI to use in races against the player(I hope this don't make you think it is a bug, because it is not).
Also THANKS for testing it!

+1 vote   mod: Enhanced Gameplay Mod
Krnt
Krnt Sep 5 2009, 10:17pm replied:

Interesting review
May be the traffic is too fast, but it was for fun, it made the traffic more lively.

"a Lotus Elise appeared suddently as a bugged police car model during a pursuit?" LOL! It have never happened to me!

Also I've rewrite all the cars handling maybe is not very noticiable but, yes.
And I've made the AI cars to be the same cars that you use to play, because the AI have ever used different cars specs, using the real specs for every car(exception: I guessed about the suspension settings in most of the cars especially in the "fifth class" cars).

+1 vote   mod: Enhanced Gameplay Mod
Krnt
Krnt Aug 31 2009, 4:44pm replied:

New maps and more cars to select where the first things I wanted to add ,but as i'm very noob on modding I can't create so much stuff also the game engine is very limited and some things are hard coded.

+1 vote   mod: Enhanced Gameplay Mod
Krnt
Krnt Aug 25 2009, 5:56pm says:

Whoa! Nice!

+1 vote   media: Tobari Mothership Preview - Part 2
Krnt
Krnt Aug 23 2009, 10:53pm replied:

Well I hope we will have a more active and lively forum, It will be great!

+1 vote   mod: FX: Commander (Classic HW2)
Krnt
Krnt Aug 22 2009, 12:56pm says:

In your forum is a 1.9 version suggestions thread, but the 1.86 hasn't be released.
When we will have the 1.86 released? In October?
I'm not trying to rush nobody.
I just want to know how much left to the release date.
Because of the time passed I hope we will have lot of changes.

+1 vote   mod: FX: Commander (Classic HW2)
Krnt
Krnt Aug 20 2009, 10:53pm replied:

The tracks being played are in the background of the game, they are the OST's of the animes Mai Otome and Mai HIME.

+2 votes   media: Hunting and being Hunted
Krnt
Krnt Aug 20 2009, 2:14pm says:

Beautiful!
Is more Star Wars styled than the original
I think is because the great detail.

+4 votes   media: tur_IonFrigate HD
Krnt
Krnt Aug 20 2009, 2:12pm says:

Excellent!
Just excellent!

+1 vote   media: tbr_heavyinterceptor_2
Krnt
Krnt Sep 9 2014, 7:14pm replied:

Don't worry I bet they are going to do a good job.

+1 vote   media: Experimenting with Normal Maps
Krnt
Krnt Jun 17 2014, 11:06pm replied:

Your input is really apreciated.

+1 vote   download: HWR Demo 671
Krnt
Krnt Mar 24 2014, 9:38pm replied:

Yep, I ever felt that the flak was way too overpowered against capitals and frigates, Plasma and Kinetics Rules!

+2 votes   media: Kill the Traitor
Krnt
Krnt Mar 24 2014, 11:18am replied:

Yeah is nice for it to be toggled, but bet you are going to need it, HW1 ships are very difficult to see, and yeah those were 3, the second one being the most useful and less intrusive, and its more like from a certain distance onwards.

+1 vote   media: Better view of the Battlefield
Krnt
Krnt Mar 20 2014, 3:53pm replied:

Yeah I understand what you mean, and I wish the HW Remastered from GBX could give us that option, seems like HW2 had lazy development.

About HW2 bullets they are more like beams with a bullet animation, which is a silly solution if you ask me, also seems that the code is very inefficient having problems when managing several slow bullets from many turrets.

+1 vote   media: Battle damage and Fuel Auto Docking for AI
Krnt
Krnt Mar 20 2014, 3:37pm replied:

Not exactly, but more like fighter getting inside the R.Controllers or Support Frigates, a quick solution was to disable one latch point like you see in the screenshot but I want something better.

+1 vote   media: Refuel and Damage repair
Krnt
Krnt Mar 20 2014, 11:06am replied:

I think you are right, I will try to optimize it better, I have some other ideas aside from increasing the check interval, right now I checking for 2 sec to look if it works correctly. I don't want to raise it too much because it could make the Kadesh swarmers work incorrectly.

In HW1 the interval was 1/16 of a second and the fuel consumption was twice during combat, I wish this was that efficient.

+1 vote   media: Battle damage and Fuel Auto Docking for AI
Krnt
Krnt Mar 19 2014, 6:54pm replied:

Yeah, its a large lag and stuttering source, and even more since our fuel script is two or three times longer, but I could optimize it to allow the original HW1 unitcap(80f, 50c) with between 2 AI players and keeping around 60 fps in my old Phenom II machine, I bet nowdays CPU would have less problems, still 1/2 and 1/4 HW1 unit caps are available.

Also we it will be optional in the gamemode, so you could get better performance.

+1 vote   media: Battle damage and Fuel Auto Docking for AI
Krnt
Krnt Mar 3 2014, 11:00am replied:

Interesting comment, I would have thought that the corvette behavior was correct, they are using a completely different attack style from the ones in HW2 (I created it myself), I will take into account your input and do the best I can to achieve the HW1 feeling.

Thanks!

+1 vote   media: HWR Test footage
Krnt
Krnt Nov 19 2012, 12:32pm replied:

Not sure what you meant, but as the other ships I think we (mostly jkberna) have done a good job with the others, when ready I think a side by side comparison for your judgement, also If you have any suggestion feel free to comment, please.

+1 vote   article: HWR Inside#1 - The Arrow and the Revelation
Krnt
Krnt Sep 1 2012, 8:45am replied:

Only like the marine frigate, and we would need to make the capture time longer in return.

+1 vote   media: Working on the Salvage Corvette
Krnt
Krnt Aug 31 2012, 12:39pm replied:

Yeah that is what I thought,
It was only a test, and I wanted someone to give me an opinion,
Thanks buddy!

+1 vote   media: HWR triple trail interceptor.
Krnt
Krnt Aug 22 2012, 4:08pm replied:

You meant loading screens, right?

+1 vote   media: wallpaper
Krnt
Krnt Aug 21 2012, 12:42am replied:

Sorry, I will stop teasing.

+2 votes   media: Having some fun
Krnt
Krnt Aug 13 2012, 8:07am replied:

That part still WIP.

+1 vote   media: New Kushan Red Ion Beam
Krnt
Krnt Jul 28 2012, 1:17pm says:

Nice, and I wonder about those little parts that were left at the end.

+1 vote   media: 11 Months, 3000 Pictures And A Lot Of Coffee.
Krnt
Krnt Jul 22 2011, 12:19am replied:

Bonus materials that you can find in the ADV mod.

+1 vote   media: Taiidan Light Corvette
Krnt
Krnt Jan 31 2011, 12:14am replied:

This one wasn't even the same mesh, so is like any other game, they took something good to replace it for something mediocre, because of our crappy PC's.

+2 votes   media: In-game
Krnt
Krnt Jan 29 2011, 11:56pm says:

Great! Most Awesome Experience in BF 2142.
This game AI was perfect for the zombies.
But did the zombies run faster that you?
That could be a great idea, I think.

+1 vote   media: Sniper Kit Gameplay
Krnt
Krnt Dec 14 2010, 1:51pm says:

So custom is better...

+1 vote   media: MWLL Custom Particle Testing - Particle Density
Krnt
Krnt Nov 16 2010, 10:51am replied:

It works and very well is just that for some people things get weird, but an WinXP installation is always safer, if you can have both like me is a complete WIN!!!.

+1 vote   media: Media Release - TC Death Valley
Krnt
Krnt Jul 19 2010, 12:17am replied:

Caprica... why?... It was just a test but it is so beautiful!

+1 vote   media: Old beautiful screenshots
Krnt
Krnt Jul 19 2010, 12:15am replied:

Would have been a great idea if they worked without problems but, this time this time they were Taiidan Salvage Frigates, I have used the same mesh from the Support Frigate, It was temporary but for some reason I love how they look.

+1 vote   media: Ion cannon Effects
Krnt
Krnt Aug 20 2009, 2:12pm says:

Whoa!
Awesome design!

+1 vote   media: tbr_heavyinterceptor
Krnt
Krnt Aug 1 2009, 1:09am says:

That is a Beautiful shot!
I have my shots here
Moddb.com
recently uploaded of the first time I played BSG

+1 vote   media: If you hadn't noticed, I <3 Galactica
Krnt
Krnt Jul 3 2009, 1:07pm replied:

That may be a good idea, it sure will add a lot of strategic depth

+1 vote   media: Upside-down FTW!
Krnt
Krnt Jun 10 2009, 2:40pm says:

It's a great design it fells like it was the real predecessor of the actual destoyer

+1 vote   media: Destroyer Concept
Krnt
Krnt Nov 13 2008, 10:28pm replied:

He is talking about the mothership and I think int needs to move.

+1 vote   media: Homeworld 1 - Mission 7 Background
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