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Thanks I forgot about those, I wish their values were a little bit higher since at 55 health when the script is triggered they easily get killed when RTB.
Also I used the same script for both fuel and damage, I just needed to add a simple line, two kill with one shot.
Yeah, but for that I would need to separate the fuel script in a function for every class (which is exactly what I want to do now) for them to use different intervals for each class.
Lets see if I can get it working as I want in the end.
And in the bottom left there is another one.
I knew that I have seen that frigate before, but wasn't sure.
Those flames are horrible in this game, but if there were a way to create a better effect and just keeping it active when shifting would be awesome!
maybe you would need to match the effects to the damage because it looks a little weird for a ship to die from small explosions like this ones.
Thank you for the release, this is a very important package for the HW community.
Thanks for clearing that, I've read about that before on the first Homeworld history files that came within the game, but I was afraid that I could be wrong.
I don't know why but that flame look like it has some message in the fire, looks like some textures from DOOM3, but very good job with that turret.
I think the fire should reach longer distances than the picture suggest.
Sorry for the late reply...
The folders where you place the files must be created, also the backround is completely dark, so if you can see the sun in the map it is working properly, because I use Evillejedi Stars Functions to at least show stars in the back.
That design is very good, I would like to see it in game, As you have said is very hard to decide if it is Kadeshian or Taiidan. But I vote for the New Age Tiidan fleet, More like a Taiidan Dreadnought with a triple Long-range Heavy Ion Cannon in front and two kinetic Cannons on each side.
It can be downloaded here:
The project was suspended because of lack of originality
I always liked a very old video that you can easily find on youtube, It is called "Doom 3 - Lost To Apathy"
I would like to know if they can represent this concepts Awesomeness!
Have you played Doom3, you know that your plasma guns have that game plasma gun style, I like them a lot, but I would like to know if you have been inspired in that game.
The always great work from Tarlos!
The fourth looks like an elite soldier.
It looks a little like the Doom3 Plasma Gun.
But Tarlos always follow its own ideas that are the best!
Beautiful, just Beautiful!
I think Homeworld 2 eats more CPU than any other thing, mine runs smooth at normal caps with 6 races, but when you pass the normal quantity of units for 6 players it starts to bottleneck in the CPU.
Well I have no problem with that, sure you can use it.
What would be the name for your mod?, I will look forward to it.
Well I've updated some Info about it, so as you can see the only requirement is to have Homeworld 2 patched with the 1.1 version
As you said nothing is impossible.
Cool screenshot! Very Beastie
To play the original Homeworld is a good to use Gameranger but for mods is better X-fire
I know I'm a way late but..
Happy Birthday #10 Homeworld!!!!!!
10 years of good gaming!
Do your ships have multiple LOD's?
How did you do it?
It's pretty cool!
Note: I've added a the Crown Victoria for the AI to use in races against the player(I hope this don't make you think it is a bug, because it is not).
Also THANKS for testing it!
May be the traffic is too fast, but it was for fun, it made the traffic more lively.
"a Lotus Elise appeared suddently as a bugged police car model during a pursuit?" LOL! It have never happened to me!
Also I've rewrite all the cars handling maybe is not very noticiable but, yes.
And I've made the AI cars to be the same cars that you use to play, because the AI have ever used different cars specs, using the real specs for every car(exception: I guessed about the suspension settings in most of the cars especially in the "fifth class" cars).
New maps and more cars to select where the first things I wanted to add ,but as i'm very noob on modding I can't create so much stuff also the game engine is very limited and some things are hard coded.
Well I hope we will have a more active and lively forum, It will be great!
In your forum is a 1.9 version suggestions thread, but the 1.86 hasn't be released.
When we will have the 1.86 released? In October?
I'm not trying to rush nobody.
I just want to know how much left to the release date.
Because of the time passed I hope we will have lot of changes.
The tracks being played are in the background of the game, they are the OST's of the animes Mai Otome and Mai HIME.
Is more Star Wars styled than the original
I think is because the great detail.
Don't worry I bet they are going to do a good job.
Your input is really apreciated.
Yep, I ever felt that the flak was way too overpowered against capitals and frigates, Plasma and Kinetics Rules!
Yeah is nice for it to be toggled, but bet you are going to need it, HW1 ships are very difficult to see, and yeah those were 3, the second one being the most useful and less intrusive, and its more like from a certain distance onwards.
Yeah I understand what you mean, and I wish the HW Remastered from GBX could give us that option, seems like HW2 had lazy development.
About HW2 bullets they are more like beams with a bullet animation, which is a silly solution if you ask me, also seems that the code is very inefficient having problems when managing several slow bullets from many turrets.
Not exactly, but more like fighter getting inside the R.Controllers or Support Frigates, a quick solution was to disable one latch point like you see in the screenshot but I want something better.
I think you are right, I will try to optimize it better, I have some other ideas aside from increasing the check interval, right now I checking for 2 sec to look if it works correctly. I don't want to raise it too much because it could make the Kadesh swarmers work incorrectly.
In HW1 the interval was 1/16 of a second and the fuel consumption was twice during combat, I wish this was that efficient.
Yeah, its a large lag and stuttering source, and even more since our fuel script is two or three times longer, but I could optimize it to allow the original HW1 unitcap(80f, 50c) with between 2 AI players and keeping around 60 fps in my old Phenom II machine, I bet nowdays CPU would have less problems, still 1/2 and 1/4 HW1 unit caps are available.
Also we it will be optional in the gamemode, so you could get better performance.
Interesting comment, I would have thought that the corvette behavior was correct, they are using a completely different attack style from the ones in HW2 (I created it myself), I will take into account your input and do the best I can to achieve the HW1 feeling.
Not sure what you meant, but as the other ships I think we (mostly jkberna) have done a good job with the others, when ready I think a side by side comparison for your judgement, also If you have any suggestion feel free to comment, please.
Only like the marine frigate, and we would need to make the capture time longer in return.
Yeah that is what I thought,
It was only a test, and I wanted someone to give me an opinion,
You meant loading screens, right?
Sorry, I will stop teasing.
That part still WIP.
Nice, and I wonder about those little parts that were left at the end.
Bonus materials that you can find in the ADV mod.
This one wasn't even the same mesh, so is like any other game, they took something good to replace it for something mediocre, because of our crappy PC's.
Great! Most Awesome Experience in BF 2142.
This game AI was perfect for the zombies.
But did the zombies run faster that you?
That could be a great idea, I think.
So custom is better...
It works and very well is just that for some people things get weird, but an WinXP installation is always safer, if you can have both like me is a complete WIN!!!.
Caprica... why?... It was just a test but it is so beautiful!
Would have been a great idea if they worked without problems but, this time this time they were Taiidan Salvage Frigates, I have used the same mesh from the Support Frigate, It was temporary but for some reason I love how they look.
That is a Beautiful shot!
I have my shots here
recently uploaded of the first time I played BSG
That may be a good idea, it sure will add a lot of strategic depth
It's a great design it fells like it was the real predecessor of the actual destoyer
He is talking about the mothership and I think int needs to move.