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There is no option to turn nlips off, but it should be done by modding, maybe this could help you:
Maybe by doing some speed research options can make up with that, I 'm going to used that same approach to the build times, and also could make it optional for multiplayer matches.
Sorry for the late reply...
The folders where you place the files must be created, also the backround is completely dark, so if you can see the sun in the map it is working properly, because I use Evillejedi Stars Functions to at least show stars in the back.
That design is very good, I would like to see it in game, As you have said is very hard to decide if it is Kadeshian or Taiidan. But I vote for the New Age Tiidan fleet, More like a Taiidan Dreadnought with a triple Long-range Heavy Ion Cannon in front and two kinetic Cannons on each side.
It can be downloaded here:
The project was suspended because of lack of originality
I always liked a very old video that you can easily find on youtube, It is called "Doom 3 - Lost To Apathy"
I would like to know if they can represent this concepts Awesomeness!
Have you played Doom3, you know that your plasma guns have that game plasma gun style, I like them a lot, but I would like to know if you have been inspired in that game.
The always great work from Tarlos!
The fourth looks like an elite soldier.
It looks a little like the Doom3 Plasma Gun.
But Tarlos always follow its own ideas that are the best!
Beautiful, just Beautiful!
I think Homeworld 2 eats more CPU than any other thing, mine runs smooth at normal caps with 6 races, but when you pass the normal quantity of units for 6 players it starts to bottleneck in the CPU.
Well I have no problem with that, sure you can use it.
What would be the name for your mod?, I will look forward to it.
Well I've updated some Info about it, so as you can see the only requirement is to have Homeworld 2 patched with the 1.1 version
Thanks for clearing that, I've read about that before on the first Homeworld history files that came within the game, but I was afraid that I could be wrong.
As you said nothing is impossible.
Cool screenshot! Very Beastie
To play the original Homeworld is a good to use Gameranger but for mods is better X-fire
I know I'm a way late but..
Happy Birthday #10 Homeworld!!!!!!
10 years of good gaming!
Do your ships have multiple LOD's?
How did you do it?
It's pretty cool!
Note: I've added a the Crown Victoria for the AI to use in races against the player(I hope this don't make you think it is a bug, because it is not).
Also THANKS for testing it!
May be the traffic is too fast, but it was for fun, it made the traffic more lively.
"a Lotus Elise appeared suddently as a bugged police car model during a pursuit?" LOL! It have never happened to me!
Also I've rewrite all the cars handling maybe is not very noticiable but, yes.
And I've made the AI cars to be the same cars that you use to play, because the AI have ever used different cars specs, using the real specs for every car(exception: I guessed about the suspension settings in most of the cars especially in the "fifth class" cars).
New maps and more cars to select where the first things I wanted to add ,but as i'm very noob on modding I can't create so much stuff also the game engine is very limited and some things are hard coded.
Well I hope we will have a more active and lively forum, It will be great!
In your forum is a 1.9 version suggestions thread, but the 1.86 hasn't be released.
When we will have the 1.86 released? In October?
I'm not trying to rush nobody.
I just want to know how much left to the release date.
Because of the time passed I hope we will have lot of changes.
The tracks being played are in the background of the game, they are the OST's of the animes Mai Otome and Mai HIME.
Is more Star Wars styled than the original
I think is because the great detail.
It´s very well done.
I want one...
Thanks for the input.
We already took that into account, then, may I ask.
Did you built the modules on the research ship?
Each research module gives 10% fleet build speed bonus, and research times halved, since the research ship comes with one embedded to enable research capabilities, and you have a maximum of 6 modules, you can achieve 50% faster build speed and 1/6 research times.
Parallel building has been problematic for me so I tried a work around and tried to match or had slightly faster building than HW2 but without breaking the pace like on the last demo, an example with build speed:
Ion frigates HW1/HW2
default build times:60s/55s (seconds)
maximum upgrade: 1.5/1.3 (HW1 doesn't have upgrade, value from HWR )
upgraded build times:40/42
I would like more opinions on this though.
All Kushan Fighters have dual gatlings with five barrels each, this one is single, with four barrels, has a damage/bullet only on par with a scout, even less firing range, narrower firing arc, it only has better accuracy due to its projectile velocity and a longer firing bursts.
I think it should be a little better , so I'm planning to allow them a few upgrades for MP.
I think I know how to do that but need to test it first
I don't think so, our main lag source right now is the the fuel script and its limits kicks several times sooner.
Yeah its possible, but we don't want that AFAIK that was a limitation and not a feature.
Yeah, I know I need to look into that.
Nice work, but I'm a bit concerned about the the weapons firerate, even if it looks cool, it easily becomes a huge hog for the CPU to process, not even mentioning large battles and multiple battlefronts, just my 2 cents looking forward to this project, seems promising.
Yeah, I think our interceptors are a little bit smaller than those on your link.
I understand your thinking about the sizes, but then BSG would be far worst, and that is the main reason I'm happy with these scales in Homeworld.
Still working on that.
Maybe the perspective is playing you tricks, I've compared them with the sips latched, and they look the correct size, the scout is around 16m.
Yep that would be good for a comparison, I have mine installed always and with nlips deactivated.
Nope, the speed in HW1 UI was really feet per second even if it says meters per seconds (because it makes much more sense), I know a lot of people would argue on that.
So if you compared Hw1 vs our mod you would see that speeds are correct(I think).
Yeah I saw the files and the angles seems to be way off that could help a lot.
Since we are using as much HW1 stats as possible speeds were far slower than its HW2 counterparts, and we want to keep that the same as HW1 so they are not going to change just as fighters health (which is far higher than in HW2) and damage, but as you said accuracy levels are the key and they need to be worked on, also are the unitcaps, I think we are going to discuss that deeply.
Also hyperspace will be enabled in the future completely, and we need more maps variety (smaller maps maybe?).
Well there is no clear way to bring back the formations from HW1 but tactics is the best option.
About the physics, there is almost no problem, most of the acceleration values were compatible, except for the braking, the rotation values have been emulated (some of them look weird), but the only ones left are the accuracy levels which need much more tweaking.
We need to work on the parallel building script yet, thanks for the suggestion.
Oh, yeah I noticed you older comments, Good to know you have been following the team for a long time.
We (Chimas and I) haven't been included into Sunrise Industries yet (idk y), but I have been working for the mod for some months, I mainly have been working on effects, a little bit of hodding, importing stats and physics values from HW1, some more effects and tried to implement the AI, but had some problems.
And again, thanks for following us.
Sorry, people but that is one of the best Taiidan motherships I've seen and I don't thing we will going to change it in the future, unless someone make something better and offer it to us.
I wish that too.
That is my own mod, with content from a lot of other mods, the link is in my last blog.
That Carrier looks good.
But from what race is it? I get a Taiidan feeling in this design, I think it is Vaygr, maybe I'm wrong.
If homeworld 1 is to be recreated I think your ship designs are perfect for the job.
I recomend you to delete the duplicated second bridge it makes it more natural