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Oh, yeah I noticed you older comments, Good to know you have been following the team for a long time.
We (Chimas and I) haven't been included into Sunrise Industries yet (idk y), but I have been working for the mod for some months, I mainly have been working on effects, a little bit of hodding, importing stats and physics values from HW1, some more effects and tried to implement the AI, but had some problems.
And again, thanks for following us.
I think its to give a less up stretched look, I was a little skeptical at first too, but I used to like it with the time.
Not sure what you meant, but as the other ships I think we (mostly jkberna) have done a good job with the others, when ready I think a side by side comparison for your judgement, also If you have any suggestion feel free to comment, please.
And in the bottom left there is another one.
Well that ship was attacking instinctively, the AI wan't complete at the time of the SS, and also the ship is using the exact same turret values from the original, HW1 was a pretty well made game, and we are using all that good data for the mod.
Only like the marine frigate, and we would need to make the capture time longer in return.
Yeah that is what I thought,
It was only a test, and I wanted someone to give me an opinion,
That is a good question, and the only way I can think of is using the secondary sensors, and it will have the problem you mentioned, but there are some ships that will not be shown in secondary (fighters and corvettes), but these things can be subject to changes.
Sorry, people but that is one of the best Taiidan motherships I've seen and I don't thing we will going to change it in the future, unless someone make something better and offer it to us.
We have some ideas for that, which are still in discussion, nothing definitive.
You meant loading screens, right?
Man, you stole my thoughts, Thanks!
Sorry, I will stop teasing.
One by one, and they are pretty badass.
I knew that I have seen that frigate before, but wasn't sure.
Those textures make them look so lively.
I wish that too.
That screen was taken by Chimas, and looks pretty good.
That part still WIP.
I don't think so, we want it to be as similar as HW1 as possible, but maybe in a future expansion of this mod.
Most of us (in the team) want to do things like that, but first we must this right.
Nice, and I wonder about those little parts that were left at the end.
Seems that this mod includes Sikkmod 1.2 features in it but I think parallax is not working , or is just me, The mod is Awesome btw!
In some levels the quality of some textures can be improved like some doors, rusted walls and some door frames that look pretty low resolution, like in level 30 Recycling - Sector 2: Waste Recycling.
But in overall this mod is a masterpiece!
Why I cant vote this more than 10, dammit...
I don't really know how to explain this, but this mod is just so Awesome!
It makes Doom 3 look better than most of the games nowdays.
If Doom 3 would be sold today, This is the way it would look.
Thanks for your work man!
That is my own mod, with content from a lot of other mods, the link is in my last blog.
I agree with you that is something that I would really want for this game.
Bonus materials that you can find in the ADV mod.
Very well done for most of it, but I don't agree with the Dual Barreled Shutgun firing separated rounds, unless you could be able to fire both in less than a second.