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Comment History  (60 - 90 of 145)
Krnt
Krnt Nov 9 2012 replied:

Well that ship was attacking instinctively, the AI wan't complete at the time of the SS, and also the ship is using the exact same turret values from the original, HW1 was a pretty well made game, and we are using all that good data for the mod.

+1 vote   media: TDN Multigun under siege
Krnt
Krnt Sep 1 2012 replied:

Only like the marine frigate, and we would need to make the capture time longer in return.

+1 vote   media: Working on the Salvage Corvette
Krnt
Krnt Aug 31 2012 replied:

Yeah that is what I thought,
It was only a test, and I wanted someone to give me an opinion,
Thanks buddy!

+1 vote   media: HWR triple trail interceptor.
Krnt
Krnt Aug 29 2012 replied:

That is a good question, and the only way I can think of is using the secondary sensors, and it will have the problem you mentioned, but there are some ships that will not be shown in secondary (fighters and corvettes), but these things can be subject to changes.

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Aug 28 2012 replied:

Definitively!

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Aug 26 2012 replied:

Sorry, people but that is one of the best Taiidan motherships I've seen and I don't thing we will going to change it in the future, unless someone make something better and offer it to us.

+2 votes   media: wallpaper
Krnt
Krnt Aug 24 2012 replied:

We have some ideas for that, which are still in discussion, nothing definitive.

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Aug 22 2012 replied:

You meant loading screens, right?

+1 vote   media: wallpaper
Krnt
Krnt Aug 22 2012 replied:

Man, you stole my thoughts, Thanks!

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Aug 21 2012 replied:

Sorry, I will stop teasing.

+2 votes   media: Having some fun
Krnt
Krnt Aug 20 2012 replied:

One by one, and they are pretty badass.

+1 vote   mod: Homeworld REMASTERED
Krnt
Krnt Aug 17 2012 says:

I knew that I have seen that frigate before, but wasn't sure.

+1 vote   media: Sneak peek.
Krnt
Krnt Aug 16 2012 says:

Those textures make them look so lively.

+1 vote   media: Dock and Let Dive
Krnt
Krnt Aug 14 2012 replied:

I wish that too.

+1 vote   media: Dread Plasma for Bombers
Krnt
Krnt Aug 14 2012 says:

That screen was taken by Chimas, and looks pretty good.

+1 vote   media: Having a Hard Time
Krnt
Krnt Aug 13 2012 replied:

That part still WIP.

+1 vote   media: New Kushan Red Ion Beam
Krnt
Krnt Aug 12 2012 replied:

I don't think so, we want it to be as similar as HW1 as possible, but maybe in a future expansion of this mod.

Most of us (in the team) want to do things like that, but first we must this right.

+2 votes   mod: Homeworld REMASTERED
Krnt
Krnt Jul 28 2012 says:

Nice, and I wonder about those little parts that were left at the end.

+1 vote   media: 11 Months, 3000 Pictures And A Lot Of Coffee.
Krnt
Krnt Jun 19 2012 says:

Seems that this mod includes Sikkmod 1.2 features in it but I think parallax is not working , or is just me, The mod is Awesome btw!

+1 vote   mod: Absolute HD Mod
Krnt
Krnt Feb 4 2012 says:

In some levels the quality of some textures can be improved like some doors, rusted walls and some door frames that look pretty low resolution, like in level 30 Recycling - Sector 2: Waste Recycling.

But in overall this mod is a masterpiece!

+1 vote   mod: Absolute HD Mod
Krnt
Krnt Dec 30 2011 says:

Why I cant vote this more than 10, dammit...

+3 votes   mod: MechWarrior: Living Legends
Krnt
Krnt Dec 7 2011 says:

I don't really know how to explain this, but this mod is just so Awesome!
It makes Doom 3 look better than most of the games nowdays.

If Doom 3 would be sold today, This is the way it would look.

Thanks for your work man!

+3 votes   mod: Absolute HD Mod
Krnt
Krnt Oct 4 2011 replied:

That is my own mod, with content from a lot of other mods, the link is in my last blog.

+1 vote   media: Kadeshians on Mars Orbit
Krnt
Krnt Sep 15 2011 replied:

I agree with you that is something that I would really want for this game.

+1 vote   mod: FUEL: REFUELED
Krnt
Krnt Jul 22 2011 replied:

Bonus materials that you can find in the ADV mod.

+1 vote   media: Taiidan Light Corvette
Krnt
Krnt Jun 7 2011 says:

Very well done for most of it, but I don't agree with the Dual Barreled Shutgun firing separated rounds, unless you could be able to fire both in less than a second.

+2 votes   mod: Realistic Weapons
Krnt
Krnt Jun 7 2011 says:

Nice!

+1 vote   mod: Doom2 style Weapons and Sounds
Krnt
Krnt May 26 2011 says:

Those flames are horrible in this game, but if there were a way to create a better effect and just keeping it active when shifting would be awesome!

+1 vote   media: Disable Blue 'Nitro' Flame Effect
Krnt
Krnt Mar 29 2011 says:

Is it possible to fix the annoying the Vehicle LOD's?

+1 vote   mod: FUEL: REFUELED
Krnt
Krnt Feb 1 2011 replied:

Sick!

+2 votes   mod: Zombie mod 2143
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