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Comment History  (60 - 90 of 130)
Krnt Aug 13 2012, 8:07am replied:

That part still WIP.

+1 vote   media: New Kushan Red Ion Beam
Krnt Aug 12 2012, 12:30am replied:

I don't think so, we want it to be as similar as HW1 as possible, but maybe in a future expansion of this mod.

Most of us (in the team) want to do things like that, but first we must this right.

+2 votes   mod: Homeworld REMASTERED
Krnt Jul 28 2012, 1:17pm says:

Nice, and I wonder about those little parts that were left at the end.

+1 vote   media: 11 Months, 3000 Pictures And A Lot Of Coffee.
Krnt Jun 19 2012, 12:14pm says:

Seems that this mod includes Sikkmod 1.2 features in it but I think parallax is not working , or is just me, The mod is Awesome btw!

+1 vote   mod: Absolute HD Mod
Krnt Feb 4 2012, 10:20pm says:

In some levels the quality of some textures can be improved like some doors, rusted walls and some door frames that look pretty low resolution, like in level 30 Recycling - Sector 2: Waste Recycling.

But in overall this mod is a masterpiece!

+1 vote   mod: Absolute HD Mod
Krnt Dec 30 2011, 1:18pm says:

Why I cant vote this more than 10, dammit...

+3 votes   mod: MechWarrior: Living Legends
Krnt Dec 7 2011, 8:57am says:

I don't really know how to explain this, but this mod is just so Awesome!
It makes Doom 3 look better than most of the games nowdays.

If Doom 3 would be sold today, This is the way it would look.

Thanks for your work man!

+3 votes   mod: Absolute HD Mod
Krnt Oct 4 2011, 1:19am replied:

That is my own mod, with content from a lot of other mods, the link is in my last blog.

+1 vote   media: Kadeshians on Mars Orbit
Krnt Sep 15 2011, 12:05am replied:

I agree with you that is something that I would really want for this game.

+1 vote   mod: FUEL: REFUELED
Krnt Jul 22 2011, 12:19am replied:

Bonus materials that you can find in the ADV mod.

+1 vote   media: Taiidan Light Corvette
Krnt Jun 7 2011, 9:53pm says:

Very well done for most of it, but I don't agree with the Dual Barreled Shutgun firing separated rounds, unless you could be able to fire both in less than a second.

+2 votes   mod: Realistic Weapons
Krnt Jun 7 2011, 9:19pm says:


+1 vote   mod: Doom2 style Weapons and Sounds
Krnt May 26 2011, 3:51pm says:

Those flames are horrible in this game, but if there were a way to create a better effect and just keeping it active when shifting would be awesome!

+1 vote   media: Disable Blue 'Nitro' Flame Effect
Krnt Mar 29 2011, 11:02pm says:

Is it possible to fix the annoying the Vehicle LOD's?

+1 vote   mod: FUEL: REFUELED
Krnt Feb 1 2011, 3:44pm replied:


+2 votes   mod: Zombie mod 2143
Krnt Jan 31 2011, 12:14am replied:

This one wasn't even the same mesh, so is like any other game, they took something good to replace it for something mediocre, because of our crappy PC's.

+2 votes   media: In-game
Krnt Jan 29 2011, 11:56pm says:

Great! Most Awesome Experience in BF 2142.
This game AI was perfect for the zombies.
But did the zombies run faster that you?
That could be a great idea, I think.

+1 vote   media: Sniper Kit Gameplay
Krnt Dec 17 2010, 11:51pm says:

Great mod

+2 votes   article: x - MASS: 2 years later and Desura
Krnt Dec 14 2010, 1:51pm says:

So custom is better...

+1 vote   media: MWLL Custom Particle Testing - Particle Density
Krnt Dec 14 2010, 12:53pm says:

Good luck ppl!

+2 votes   mod: MechWarrior: Living Legends
Krnt Nov 16 2010, 10:51am replied:

It works and very well is just that for some people things get weird, but an WinXP installation is always safer, if you can have both like me is a complete WIN!!!.

+1 vote   media: Media Release - TC Death Valley
Krnt Sep 27 2010, 7:09pm says:

Coolest trailer I've seen!
Name on Ships is Awesome!

+1 vote   media: Naming your ships
Krnt Aug 25 2010, 10:17pm says:

Halo-gen someone?

+1 vote   mod: Elysian Fields Mod
Krnt Aug 18 2010, 12:37am says:

maybe you would need to match the effects to the damage because it looks a little weird for a ship to die from small explosions like this ones.

+1 vote   media: Example of explosion damage in action
Krnt Jul 19 2010, 12:17am replied:

Caprica... why?... It was just a test but it is so beautiful!

+1 vote   media: Old beautiful screenshots
Krnt Jul 19 2010, 12:15am replied:

Would have been a great idea if they worked without problems but, this time this time they were Taiidan Salvage Frigates, I have used the same mesh from the Support Frigate, It was temporary but for some reason I love how they look.

+1 vote   media: Ion cannon Effects
Krnt Jul 3 2010, 6:22pm says:

Where is may jaw?... I can't find it!!

+1 vote   media: [25-5-'01] FX:C - Still Alive
Krnt Jun 3 2010, 4:22pm says:

Thank you for the release, this is a very important package for the HW community.

+1 vote   mod: OpenCore
Krnt Jun 2 2010, 11:25pm says:

I don't know why but that flame look like it has some message in the fire, looks like some textures from DOOM3, but very good job with that turret.

I think the fire should reach longer distances than the picture suggest.

+1 vote   media: Nod flame base defence
Krnt May 3 2010, 1:11am replied:

Sorry for the late reply...
The folders where you place the files must be created, also the backround is completely dark, so if you can see the sun in the map it is working properly, because I use Evillejedi Stars Functions to at least show stars in the back.

+1 vote   download: Old Kharak
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Nov 20, 2014
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