thats just great! love how close to the original vision you guys have come here, looks very believable and i just CAN'T wait to play through this stalker-version again when its finally there!
INCREDIBLE teaser. enjoyed it alot. especially the "dramatic composition", first the ingame-page suprise, then the time travel suprise, then outside scenes (lighting lense effects are superb), the "anomaly" crsahing into the building, the great fitting score from nihad and the edited real videomaterial.
outstanding. reminds me to good old times. please keep it up. :)
edit: i suggest opening the last two images of that news post above in two different tabs and switch between them. beautiful work!
hey khelben, first of all thanks for the answer! glad you are planning to convert it somehow, that's all i can ask for! :) i don't care if it'll be "less good" since otherwise i wouldn't even been able to play it... ;) can't wait for news regarding this l4d1-version -
any chance that there also will be a l4d 1 release? since almost every shot shows of the 4 survs from l4d 1 but its for l4d 2 only? (btw: i know that you're allowed to chose the l4d campaigns and characters now in the second game)
looks awesome so far! i love how you managed to create that special fog effect, that everything in the back looks like a rough sketch and gets more detailed while coming closer. gameplay looks also addicting! keep it up. :)
the torso of the statue looks a bit weird, like its abnormaly twisted/shifted just to get into that pose. otherwise, great light and atmosphere again. :)
love the sunlight coming through, great atmosphere. maybe a bit to crisp and clean? one layer of dust and a bit of fog wouldn't hurt imho. but all in all great atmosphere and nice details! :)
looks good but i would try to make the smoke colour more suitable towards the smokestacks, since they are more "blurry" and far in the back, the smoke has to be either "faked" regarding that distance to the player by changing the colour or you can change the particle settings somehow, dunno whats more easy to handle.
derzeit läuft das spiel egal mit welchen dx-ini einträgen nur unter dx9.
in der exe gibts nur 9er rendercalls, da ist es völlig belanglos ob du nun dx10 renderer zulässt oder dx11...
tut mir leid. schade, das viele newspages die - ohne nach zu prüfen alles nachplappern das ebenso wenig verstehen wollen wie die unwissende mehrheit, die der hoffnung wegen alles glaubt.
it's totally wrong that this game can run dx10 or even dx11 in this state. the game-exe is just doing dx9 rendercalls (haev a look if you want), so it doesn't matter what you'll write into the ini-files.. dx10 or even dx11 won't work. its dx9, get over it.
so sad that most of the newspages featuring this mod doesnt have a clue or even proof it before releasing such bs.
great idea! maybe if i'll find the time i will give it a try. :)
love the cockroach ai ^^
cant wait to hunt them... :D
i like the ship on the left ;)
thats just great! love how close to the original vision you guys have come here, looks very believable and i just CAN'T wait to play through this stalker-version again when its finally there!
awesome job guys, love it! :)
on my steam wishlist since yesterday evening! found it while searching for great coop games, glad to see it there! :)
can't wait.
is all the custom stuff seen on screenshots of this mod-profile gone? can't see the classic nazi-zombies on the new moddb-page, neither the weapons?
hope u will get that stuff back in. :/
good news its stil ldead btw. ;)
already jaw-dropping.
INCREDIBLE teaser. enjoyed it alot. especially the "dramatic composition", first the ingame-page suprise, then the time travel suprise, then outside scenes (lighting lense effects are superb), the "anomaly" crsahing into the building, the great fitting score from nihad and the edited real videomaterial.
outstanding. reminds me to good old times. please keep it up. :)
edit: i suggest opening the last two images of that news post above in two different tabs and switch between them. beautiful work!
hey khelben, first of all thanks for the answer! glad you are planning to convert it somehow, that's all i can ask for! :) i don't care if it'll be "less good" since otherwise i wouldn't even been able to play it... ;) can't wait for news regarding this l4d1-version -
wish you guys a great release for l4d2! :)
COME GET SOME! tracking for sure! that team has balls of steel... oh yeah. :D
any chance that there also will be a l4d 1 release? since almost every shot shows of the 4 survs from l4d 1 but its for l4d 2 only? (btw: i know that you're allowed to chose the l4d campaigns and characters now in the second game)
looks awesome so far! i love how you managed to create that special fog effect, that everything in the back looks like a rough sketch and gets more detailed while coming closer. gameplay looks also addicting! keep it up. :)
i like the atmosphere so far, tracking. :)
awesome! love the colours and the chick! ;)
sorry but you don't even recognize that she's suppose to be an asian hot chick anymore... :/ well wip is a good thing i suppose. ;)
found her mom on the internetz: Demotivationalposters.org
the torso of the statue looks a bit weird, like its abnormaly twisted/shifted just to get into that pose. otherwise, great light and atmosphere again. :)
just awesome! translates so good into a real place - imaginable atmoshpere, great work guys, keep it up! ;)
love the sunlight coming through, great atmosphere. maybe a bit to crisp and clean? one layer of dust and a bit of fog wouldn't hurt imho. but all in all great atmosphere and nice details! :)
yeah, long time no chat! thanks dude, i'll try to give my best. ;) hope you're fine!
looks awesome! :D
:o wow... can'T wait! :)
and thanks for the translations :D
the FULL movie night of the living dead??? awesome! :D
looking good, congrats for the voiceactor! :)
tracking.
looks good but i would try to make the smoke colour more suitable towards the smokestacks, since they are more "blurry" and far in the back, the smoke has to be either "faked" regarding that distance to the player by changing the colour or you can change the particle settings somehow, dunno whats more easy to handle.
:)
what a... small update ;)
i LOVE that everything is costum made in infra.. looks awesome already even without textures in the back! :)
vielleicht. sau gut - kriegste auch noch dx12 hin? wär der hammer.
am besten finde ich vorallem deine vergleichsshots... einmal mit mündungsfeuerlicht und einmal ohne. wahnsinn. :)
das ist völliger quatsch, entschuldige bitte.
derzeit läuft das spiel egal mit welchen dx-ini einträgen nur unter dx9.
in der exe gibts nur 9er rendercalls, da ist es völlig belanglos ob du nun dx10 renderer zulässt oder dx11...
tut mir leid. schade, das viele newspages die - ohne nach zu prüfen alles nachplappern das ebenso wenig verstehen wollen wie die unwissende mehrheit, die der hoffnung wegen alles glaubt.
it's totally wrong that this game can run dx10 or even dx11 in this state. the game-exe is just doing dx9 rendercalls (haev a look if you want), so it doesn't matter what you'll write into the ini-files.. dx10 or even dx11 won't work. its dx9, get over it.
so sad that most of the newspages featuring this mod doesnt have a clue or even proof it before releasing such bs.
impressed by the the interaction onscreen happening with the bodyparts. awesome! keep it up. :)
signed! please no guns.