wacompadpenman o_0?!

Comment History  (0 - 30 of 1,469)
KEEP_IT_UP! Jul 14 2014, 8:12am says:

looks really awesome, great work!

+2 votes   media: Enviroment
KEEP_IT_UP! Jul 14 2014, 8:12am says:

like it! great mixture between dark city and borg imho :D

+2 votes   media: Cyborgs
KEEP_IT_UP! Jul 11 2014, 12:46pm says:

thanks man! just playing through it again after 6 years (time flies!) and was stucked there until finding your patch!

awesome game, still! IA, IA FHTAGN!

+1 vote   download: DCoTE Unofficial Patch v1.5
KEEP_IT_UP! Jul 7 2014, 3:48am replied:

me too, i ordered it day one back in the days as it was released and i still love it! i still listen to it every now and then, it's awesome for driving late at a rainy night in your car on the hightway, or listen to it while drawing/working.

perfect (!) score for this.

+2 votes   media: NEOTOKYO Steam
KEEP_IT_UP! Jun 29 2014, 7:06pm says:

yo, kremator/monothetic! i loved your stuff since the very early days i found your profile here on moddb and what you've created already - before black snow... speaking of: black snow was incredible, that's why i just bookmarked your new webpage. beacon isn't really what i am looking for (just judging by the first impressions) to be quite honest - but i believe in you guys. if beacon won't be something for me, i bet the unannounced project will be. ;)

all the best for the upcoming development and ongoing struggle!
i'll keep my eyes on you. :)

+1 vote   article: In Other News
KEEP_IT_UP! Jun 29 2014, 7:03pm replied:

well, thank you guys for beeing so awesome! :)
if you keep on liking what i like, i gonna stick to your art/outcome, speaking of "monothetic".

keep it up, guys.... keep it up!

+1 vote   member: Kremator_
KEEP_IT_UP! Jun 12 2014, 9:21pm says:

amazing update - again! love bouncelight alot, great you got it in now. and cats, man. CATS! :D

but i really can't wait to see some campaign/gameplay/story progress happening, the tech stuff you already added is outstanding, seriously, but for deciding to pre-order it, i still need that too. ;)
i enjoyed the comic-storys you guys did. thats how i imagined it, and all the props and artwork went into assets already, especially the character models are really inspiring and beautifully done...

watching you guys so long, always godo times seeing your updates.
really curious about the next updates!

+1 vote   article: New Overgrowth a206 video devlog
KEEP_IT_UP! May 31 2014, 8:17am says:

tracking. looks good! :)

+2 votes   article: Red Awakening May Updates
KEEP_IT_UP! Apr 14 2014, 7:59pm says:

pure win.

+1 vote   media: Picture of The Week. April 14, 2014
KEEP_IT_UP! Apr 14 2014, 7:49am says:

awesome! :D

+1 vote   media: Pripyat
KEEP_IT_UP! Apr 14 2014, 7:49am says:

so good! great lighting and awesome atmosphere! love the custom textures and props used here. :)

+2 votes   media: Jupiter Factory
KEEP_IT_UP! Apr 14 2014, 7:47am says:

so sad. :(

+1 vote   article: Cancelled
KEEP_IT_UP! Apr 14 2014, 7:41am says:

very nice! :)

+1 vote   media: Development Update - 04/12/2014
KEEP_IT_UP! Apr 14 2014, 7:41am says:

nice props, especially the garbage can... the bag could use some specmaps, no? if there's no plastic-like reflections because of a heavy dust layer i would at least let some parts shine through, just to support the material and to make it more easy to recognize it.

+1 vote   media: Development Update - 04/12/2014
KEEP_IT_UP! Apr 14 2014, 7:39am says:

nice atomoshpere, but the sizes of the garaffitis are not realistic, each one is way to small - especially the "TERROR"-one, looks like its done with markers instead of cans. also the alignment doesn't make much sensce ("blink.", "SOS!" and "CROE" for example)

if your neightboorhood is clean, i would use google to have a look how graffitis and tags are placed and what the sizes are, comapred to yours. ;)

+2 votes   media: Development Update - 04/12/2014
KEEP_IT_UP! Apr 9 2014, 6:49pm says:

looks very much like Co Bao.. stil lawesome after all these years. :)

+1 vote   media: Co Bao
KEEP_IT_UP! Apr 8 2014, 6:35am says:

all the best too you guys! and congrats! looks amazing already. :)
love the "locked" graphic design for the unlockables...

at 1:23 is that a SUZUKI SWIFT from the 90's era? PLEASE SAY YES... was my first car and before that the car from my mom, that i crashed. ;D

edit: faved and followed your greenlight profile. :)

+2 votes   article: Our New Game
KEEP_IT_UP! Mar 25 2014, 8:57pm says:

incredible, some very talented actors here...
the tech- cyborg- ai voices, especially the male one seems a bit off, compared to the standard the other voices show of. is it just me?

anyway, can't wait! :D

+1 vote   media: Final LA VO Collage
KEEP_IT_UP! Mar 17 2014, 6:43am replied:

i am not related in any kind to that game project, sorry i can't help you with your problem. best thing will be you contact the makers over on Moddb.com

+1 vote   member: KEEP_IT_UP!
KEEP_IT_UP! Mar 8 2014, 12:32pm says:

nice one, love the hand model/animations, details and overall env. great atmoshpere already. :)

+2 votes   media: Lethe - Teaser Trailer 2014
KEEP_IT_UP! Feb 22 2014, 9:11am says:

woha, looks amazing, a friend jsut showed that link to me, how could i missed this? tracknig and downloading ofc!


+1 vote   game: The Cursed Forest
KEEP_IT_UP! Feb 22 2014, 8:59am says:

all the best for you US-guys...
great contest! but shame not for EU. :/

+7 votes   article: Square Enix and Amazon.com announce Thief Mod Contest!
KEEP_IT_UP! Feb 19 2014, 10:57am replied:

thanks dude, should read more often. :D

+1 vote   article: Caffeine Updated Gameplay Trailer
KEEP_IT_UP! Feb 18 2014, 8:42pm says:

one silly question:

why is it that the kitchen props are sooo big, it seems like the player is a child, his head reaches only just the edge of tables etc. but doors and hallways suggest the player is average sized. i am confused. :D

+1 vote   article: Caffeine Updated Gameplay Trailer
KEEP_IT_UP! Feb 7 2014, 6:02am says:

FEB 13... NICE! can't wait. :)

+3 votes   media: Release Trailer
KEEP_IT_UP! Feb 5 2014, 6:53pm says:

looks great! hmmm, is it possible to reduxe the overall "main-wave-distortion", since it's really extreme right now - or make it triggered by the movement and the water ripples... like the water is almost without motion and crystal clear to look through, but if you move waves will cause the "wave-distortion" seen now already at the beginning of the scene?

hope you get what i mean. :D

+1 vote   article: Water Ripples & Simple Causistics
KEEP_IT_UP! Jan 29 2014, 1:42am says:

beautifull colours on every screenshot.
i wanna play this! :)

+1 vote   media: Laboratory X-16
KEEP_IT_UP! Jan 29 2014, 1:42am says:

it's like you mixed METRO with STALKER graphically, LOVE it.
can't wait for a release! :)

+2 votes   media: Laboratory X-16
KEEP_IT_UP! Jan 16 2014, 2:19pm says:

like it too! :)

+4 votes   media: NEYA - 7 Project (A CoZ Devs WIP Project)
KEEP_IT_UP! Dec 8 2013, 7:16pm says: +6 votes   media: The best place to...
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