wacompadpenman o_0?!

Comment History  (30 - 60 of 1,470)
KEEP_IT_UP! May 31 2014, 8:17am says:

tracking. looks good! :)

+2 votes   article: Red Awakening May Updates
KEEP_IT_UP! Jan 16 2014, 2:19pm says:

like it too! :)

+4 votes   media: NEYA - 7 Project (A CoZ Devs WIP Project)
KEEP_IT_UP! Nov 18 2013, 8:19am says:

incredible! i start to love unity more and more!
outstanding work guys, this looks so authentic... :)

can't wait to see more.

+2 votes   media: Monument Reel
KEEP_IT_UP! Nov 11 2013, 4:56am says:

awesome simple introductions and great coding again! :)

+2 votes   article: New Overgrowth a202 video devlog
KEEP_IT_UP! Oct 30 2013, 10:02am says:

congrats! :D

+5 votes   media: Greenlit
KEEP_IT_UP! Aug 14 2013, 11:47am says:

love the green/red contrast, awesome lighting. great nurse models... that valve gotta hurt. ;D

+5 votes   media: Updating my favorite scenes.
KEEP_IT_UP! Aug 2 2013, 6:53am says:

looking forward to your future (project)! can't wait... :)

+3 votes   article: THE FUTURE
KEEP_IT_UP! Jul 31 2013, 5:02pm says:

downloading! CAN'T F!$&ING WAIT! ;D

+5 votes   article: Alchemilla demo is out!
KEEP_IT_UP! Jul 16 2013, 8:52am says:

wish you a fast progress and i have to repeat myself: awesome that you've got biohazard on yours side.

can't wait to see more! :)

+4 votes   media: Working hard
KEEP_IT_UP! May 18 2013, 7:31am says:

on my steam wishlist since yesterday evening! found it while searching for great coop games, glad to see it there! :)

can't wait.

+5 votes   article: Contagion's Steam Shop, Release Announcement, and Official Group!
KEEP_IT_UP! Apr 29 2013, 7:40am says:

awesome! love the colours and the chick! ;)

+1 vote   media: Dullahan Comic 1.1
KEEP_IT_UP! Apr 27 2013, 8:43am says:

love the sunlight coming through, great atmosphere. maybe a bit to crisp and clean? one layer of dust and a bit of fog wouldn't hurt imho. but all in all great atmosphere and nice details! :)

+5 votes   media: Pripyat Screenshot
KEEP_IT_UP! Mar 2 2013, 5:13pm says:

i LOVE that everything is costum made in infra.. looks awesome already even without textures in the back! :)

+5 votes   media: Something
KEEP_IT_UP! Feb 18 2013, 3:57pm replied:

vielleicht. sau gut - kriegste auch noch dx12 hin? wär der hammer.

am besten finde ich vorallem deine vergleichsshots... einmal mit mündungsfeuerlicht und einmal ohne. wahnsinn. :)

+2 votes   download: AliensDX11 BETA
KEEP_IT_UP! Feb 17 2013, 6:38pm says:

das ist völliger quatsch, entschuldige bitte.

derzeit läuft das spiel egal mit welchen dx-ini einträgen nur unter dx9.
in der exe gibts nur 9er rendercalls, da ist es völlig belanglos ob du nun dx10 renderer zulässt oder dx11...

tut mir leid. schade, das viele newspages die - ohne nach zu prüfen alles nachplappern das ebenso wenig verstehen wollen wie die unwissende mehrheit, die der hoffnung wegen alles glaubt.

it's totally wrong that this game can run dx10 or even dx11 in this state. the game-exe is just doing dx9 rendercalls (haev a look if you want), so it doesn't matter what you'll write into the ini-files.. dx10 or even dx11 won't work. its dx9, get over it.

so sad that most of the newspages featuring this mod doesnt have a clue or even proof it before releasing such bs.

+2 votes   download: AliensDX11 BETA
KEEP_IT_UP! Sep 20 2012, 9:03pm says:


+1 vote   media: Out Of Order? 4
KEEP_IT_UP! Sep 13 2012, 5:19pm says:

"the effects are not in-game" the effects seen in these teaser-shots would fit the mod so good in-game imho. would love to see these inside the playable build... you have to find a good coder or if you already have one: ask him to do it. :D

+2 votes   media: We can't turn back.
KEEP_IT_UP! Aug 29 2012, 6:16am says:

great progress again! models look also great! :)

+2 votes   article: 3D model in PROPPER "hammer sdk"
KEEP_IT_UP! Aug 26 2012, 7:28pm says:

like it! :)

+2 votes   media: Finished Temple Statue
KEEP_IT_UP! Aug 9 2012, 6:42pm says:

looking good. i like the oldschool-style, reminds me of great classic covers like doom, just the right amount of trash flavour and self-irony - good job! first time the big usk actually fits the cover somehow. ;)

who did the artwork? great skills!

+4 votes   media: Packshot Germany
KEEP_IT_UP! Aug 8 2012, 2:32pm says:

i love the details, the destroyed ceiling, the lighting, the textures... really beautifully done! respect.

edit: TRACKING. ofc. :)

+3 votes   media: Bleak
KEEP_IT_UP! Aug 8 2012, 2:28pm says:

i love the fog here... really helps defining the tone here.

+1 vote   media: Bleak
KEEP_IT_UP! Aug 8 2012, 2:27pm says:

great atmosphere again. damn, i can't wait to have a look for myself. :)

+1 vote   media: Bleak
KEEP_IT_UP! Aug 8 2012, 2:23pm says:

i also love the handmade cracked wall in the back! looks awesome. :)

+1 vote   media: Awakening
KEEP_IT_UP! Aug 5 2012, 5:57pm says:

just awesome! btw: that "cold blue atmosphere" fits the rifle very well. :)

+2 votes   media: MDR Burst Rifle - Ingame 3
KEEP_IT_UP! Aug 5 2012, 5:56pm says:

great details, great model! btw: i love the blurry hand because of the focus in the back and especially that lens-smudginess according the viewpoint (reminds me of the newest battlefield) - how did you do that? :o

+1 vote   media: Tree Test (not animations)
KEEP_IT_UP! Aug 2 2012, 2:20pm says:

looks awesome! great details! :)

+4 votes   media: Marauder Scout Progress
KEEP_IT_UP! Jul 30 2012, 8:16am says:

love the art-direction here - and the final outcome ofc. awesome model :)

+1 vote   media: Marauder Burst Rifle - Final Ingame
KEEP_IT_UP! Jul 19 2012, 6:43am says:

looks fantastic, love the atmosphere here!

+3 votes   media: Mission Improbable Intermission
KEEP_IT_UP! Jul 18 2012, 7:55am says:

great oldschoolish but still modern sounds! love it dude :)

+1 vote   article: Snatcher Update! (July 2012)
KEEP_IT_UP! Jul 12 2012, 11:23am says:

awesome devblog! this has evolved so much since i first hit that "tracking" button, incredible. :D

can't wait! :)

+2 votes   article: Chivalry: Medieval Warfare - New Devblog
KEEP_IT_UP! Jul 5 2012, 11:54am replied:

don't get me wrong! the mapping and the details are great, the shot and the scene is awesome, really. but if i would change something i guess it wouldn't hurt if the groundtexture (soil) and the stoney walltexture would get some stronger norm- and disp-maps. they look a bit flat. ;)

+2 votes   media: Media Update: July
KEEP_IT_UP! Jul 4 2012, 7:02am says:

great atmosphere!

question: do the tombstones have more texture "eyecandy" then the walltexture of the house, or the ground texture on the left for example (norm-maps, disp-maps)? the reflections look brighter and the overall look compared is more "vivid"... they kinda stick out, literally ;)

+2 votes   media: Media Update: July
KEEP_IT_UP! Jul 4 2012, 6:58am says:

great update! :)

+4 votes   article: Media Update: July
KEEP_IT_UP! Jun 24 2012, 8:52am says:

good luck for fast progressing! looks great already, love the atmosphere and the style... can't wait to see more! :)

+2 votes   article: Catathrenia June Update 2
KEEP_IT_UP! Jun 21 2012, 8:28pm replied:

i sure will, the demo is a blast! for the ou, you're welcome ;)

+1 vote   article: Release Trailer Time! It's out!
KEEP_IT_UP! Jun 21 2012, 6:55am says:

congrats, saw that its out on steam and gog.com already! awesome trailer! now i wanna grab that underpants! :)

edit: "it's ou!"... ;)

+2 votes   article: Release Trailer Time! It's out!
KEEP_IT_UP! Jun 17 2012, 7:00pm replied:

finished the demo a few minutes ago, LOVE it! great new gameplay ideas, beautiful artdesign, nice visuals (i am kinda impressed ;)) and smooth controls - felt just great, very original and unique but also kinda oldschool! again, thanks for sharing the demo. :)

had one crash at a time, where i cutted a bit strange i guess... i saved the .dmp file, where do i have to send it again (if you are still interested in these crashreports)?

+1 vote   download: Tiny & Big - Up that Mountain (Windows)
KEEP_IT_UP! Jun 17 2012, 5:46pm says:

awesome sharp textures (like in-game then?) also nice to have him almost completely filled with shadows - that you can recognize his weapon because of the outline against the lit-up ground is also well placed. nice :)

to answer your question: yes it would be! :D they should finally improve the lighting in source, especially for the sdk and all the modders out there. maybe with the next official source game some bigger changes will be made here. let's hope for it. ;)

+5 votes   media: Have to get out of here...
KEEP_IT_UP! Jun 4 2012, 5:39pm says:

lens reflections via shadereditor?
awesome, i love these effects - this ads so much atmosphere, especially for this kinda game. :> the corridor looks fantastic ESPECIALLY because it's wip (i'll keep that in mind ;))

+1 vote   media: Corridor 7
KEEP_IT_UP! May 25 2012, 4:28pm replied:

please go on as you guys usual do, really no complaining on the details! what your team is creating is not just outstanding for source mods generally speaking, it's also the best result so far in terms of "silent hill" mods since silent hill. ;)

but also: don't rush anything, please. take your time. :)

+4 votes   media: Hospital chamber
KEEP_IT_UP! May 15 2012, 9:36am replied:

want to see MAXIMUM GAME NOW! ;D

+1 vote   media: Screenshots (05.06.12)
KEEP_IT_UP! May 15 2012, 9:33am says:

looks so good. with or without real ripples, but the right sounds and maybe some good animated textures added and triggered - e voila. ;)

+2 votes   media: Hospital chamber
KEEP_IT_UP! Apr 29 2012, 8:27am says:

great avatars! :D interesting graphics -> tracking. :)

+1 vote   article: City of Steam Art Dev Journal - Cartooned Avatars
KEEP_IT_UP! Apr 28 2012, 3:54pm says:

you just got me for a second, MyoHyo! :)
i haven't got the time to finish "G String" yet, so i thought maybe there might be some ray of hope, a glimmer of light... a pristine piece of nature left.

the atmosphere is -literally- breathtaking!

+5 votes   media: Forest
KEEP_IT_UP! Apr 17 2012, 6:28am says:

great variety and it's only one spot - love the art-style! :)

+4 votes   media: Weather concept
KEEP_IT_UP! Apr 15 2012, 2:45pm says:

awesome lightning and textures... like the ones above already mentioned. :)

+3 votes   media: Tunnel
KEEP_IT_UP! Apr 13 2012, 9:11pm says:

just wow! the shader effects, cold colours and the custom particles look incredible in this combination! great job :)

+2 votes   media: Prototype Electric Discharger
KEEP_IT_UP! Mar 10 2012, 4:52am replied:

projected textures are the only way to "fake" realtime light at the moment, but it's also the weaker cascaded shadows/ global illumination system... valve should fix the possible amount of "env_projectedtextures" (in garry's you can have as much as you like...no more room in hell, got like 4 flashlights with no problems - l4d fail!), or finally update the sdk with all the fancy stuff added recently (l4d, l4d2, dota2 -> global illumination!, cs:go -> gloab illumination)

in cs:go FINALLY this 8 years old shadowbug is history... ( Youtube.com ) nomore projected shadows overlapping with lightmaps.

best way is to combine shadowmaps and lightmaps, like the new shadow engine in the update cs engine does. hopefully there will be an sdk update someday adding all that stuff to make it easier for modders to have eyecandy without switching and editing and converting so much. done. ;D

+3 votes   article: We are back
KEEP_IT_UP! Mar 7 2012, 1:35pm says:

like it! looks so "mad maxish" it's great! :)

+3 votes   media: Marauder "Bolt Gun" Concept
KEEP_IT_UP! Mar 7 2012, 5:19am replied:

yeah, i think that that is the main influance / reference, too... but "nacht der untoten" is proper german, "nacht der airfield" not ;D

+1 vote   article: INCOMING TRANSMISSION
KEEP_IT_UP! Mar 5 2012, 2:59pm replied:

should be "nacht des flugfelds" or "nacht der flugfelder" or "nacht des flugplatzes" or "nacht der flugplätze" but it doesn't make real sense after all, this "title" - i kinda like it in this grammatically wrong translation, fits the b-movie like atmosphere most of the zombie / nazi movies and games are having. ;)

+2 votes   article: INCOMING TRANSMISSION
KEEP_IT_UP! Mar 5 2012, 6:11am replied:

it looks kinda "burnt in" on a screenshot, especially in these environments because there's almost no foresight at all. that's why you can clearly see the grain before that misty shroud, especially on a freezed image. it's nice on the move, believe me. ;)

+1 vote   media: On the road to awe
KEEP_IT_UP! Mar 5 2012, 5:37am says:

really nice perspective and good use of colours (black, red, white always looks good in my eyes :)) - the dead guy (chris?), did he fall to death?! looks like it. much emotion in this scene, i like it.

+4 votes   media: Inquietude - Jeffrey & Chris
KEEP_IT_UP! Mar 4 2012, 2:50pm replied:

we already have a resolution for it right now, without spoiling too much:
even if it's labelled "small" here, it is clearly visible. believe me. :)

+1 vote   media: Health plants
KEEP_IT_UP! Mar 4 2012, 9:52am says:

impressive! unique and convincing gameplay idea, looks addicting and fun! especially the fluid movements, good fov and awesome underwater blood effects! can't wait :)

+3 votes   media: GDC 2012 - Gameplay Trailer !
KEEP_IT_UP! Mar 2 2012, 3:41pm says:


+2 votes   media: No Bars 1
KEEP_IT_UP! Feb 22 2012, 3:31am says:

love the dirty lens simulation (bottom right corner) and the colourful sun-reflections here. :)

+2 votes   media: Liberty Map
KEEP_IT_UP! Feb 17 2012, 9:02pm says:

great variety and creative concepts there, but i hate to say that i can still quote myself on stuff regarding some basic proportional size flaws which are still present:

"great details, but i would say the forehead of that white guy is far to big/long (because i bet the attention went right into the goggles, proportioned-wise) and the space between the eyes is way to small... the haircut is a matter of taste, but the other two things not. ;)

others then that, awesome! :)"

i did a small overpaint to underline what i was saying back in 2010 - no offence, just want to help! the eyes of these characters are way to small imho - made them bigger, the forhead "space" smaller and rearranged the basic headshape and the "chin-end" under the ears just a bit to show what i mean.

overpaint: S7.directupload.net

+7 votes   media: Give me head, hoooo ho hoooo...
KEEP_IT_UP! Feb 12 2012, 7:53am says:

perfect! :)

+1 vote   media: Comparison of Versions - What do you prefer?
KEEP_IT_UP! Feb 12 2012, 7:52am says:

yeah the speakers in that corner make sense, of course. but the door position in 5.2-5.3 looks kinda "wrong" imho. i would give it a try. :)

+1 vote   media: Comparison of Versions - What do you prefer?
KEEP_IT_UP! Feb 10 2012, 4:40am says:

love the wooden door's, the architecture and the overall atmosphere.. even if it's _really_ dark. the good old flashlight is a good thing to have here i guess. ;)

+1 vote   media: Media Update: February
KEEP_IT_UP! Jan 30 2012, 9:52am says:

i would say it's clearly a mask... love the folds and the dark and bright sections on his cloths. great work! :)

+2 votes   media: Acanthus Operator sculpt
KEEP_IT_UP! Jan 29 2012, 9:58pm says:

congrats! a friend of mine linked me to this project and told me how long it's been in production... worth tracking, i am curious about there opinions!

+2 votes   article: Return to Mana - Demo finished
KEEP_IT_UP! Jan 21 2012, 7:03pm says:

impressive contrasts! love the "selfshadowing" like presence, looks really lifelike. :)

+1 vote   media: Small factory
KEEP_IT_UP! Jan 21 2012, 9:09am says:

yey!!! can't wait to test it. hope it'll run without problems. :)
thanks for sharing!

+2 votes   download: Tiny & Big - Up that Mountain (Windows)
KEEP_IT_UP! Jan 16 2012, 1:22pm says:


+1 vote   media: Elevator: Source Watches
KEEP_IT_UP! Jan 4 2012, 12:06pm says:

i like the dead model prop, at least what i can recognize ;p
nice atmospheric teaser :)

+1 vote   media: Inquietude: Reconcile Trailer
KEEP_IT_UP! Dec 19 2011, 9:24pm says:


+2 votes   media: MOTY 2011 - Flooded
KEEP_IT_UP! Dec 19 2011, 9:14pm says:

awesome effect! and great "pump" animation, i BET!

+2 votes   media: Houndeye
KEEP_IT_UP! Dec 17 2011, 11:19pm says:

really great work!!!

als muttersprachler freut man sich natürlich doppelt. ;)

+1 vote   media: Wreckage - Synchronisation III
KEEP_IT_UP! Dec 10 2011, 12:49pm says:

awesome trailer! great atmosphere and puzzles seems nice :) can't wait..

+2 votes   article: The Spire Surfaces
KEEP_IT_UP! Dec 3 2011, 3:13pm says:

there should be a DOTY (description of the year) award... you have enough quotes on this mod-page to win them all!

distance is an illusion. now and then, here and there. welcome home. ;)

+2 votes   media: 5 years
KEEP_IT_UP! Nov 4 2011, 9:30am says:

love the futuristic, (untextured), clean and cold vibe... also the size of all the interiors and the "buildings" themself! great shapes and lots of open and big spaces. looks really interesting. tracking. :)

+1 vote   media: Shopping district
KEEP_IT_UP! Nov 1 2011, 7:08pm says:

friendly fire? ;)

cool update.

+4 votes   media: 1500 FB likes achieved - Coop screenshots unlocked
KEEP_IT_UP! Oct 31 2011, 7:47pm says:

outstanding work! the contrasts, colours and "field of view" looks very real! also the blood. outstanding! :)

+2 votes   media: Anatomy of a shark attack
KEEP_IT_UP! Oct 27 2011, 8:13am replied: +1 vote   article: Im releasing a mod in 2011..!
KEEP_IT_UP! Sep 12 2011, 11:46am says:

the oldboy guy? cool atmoshpere :)

+1 vote   media: My city, my coffin
KEEP_IT_UP! Sep 6 2011, 12:10pm says:

great lightning :)

+1 vote   media: Village Concepts
KEEP_IT_UP! Sep 5 2011, 7:33pm says:

perfect! the fog looks awesome for source - especially because (if its a 2d cloud effect) it's not colliding with other map geometry - i do also love the hand- and weaponmodel seen here!

+2 votes   media: Chapter 6 "We can change this world" - [INGAME]
KEEP_IT_UP! Aug 18 2011, 2:07pm says:

pure win! tracking :)

+2 votes   article: Status Update
KEEP_IT_UP! Aug 16 2011, 6:16am says:

i like it - good sketch, you can really tell what it would look like sculpted out in detail. :)

+1 vote   media: bombed_horizon05 copy.jpg
KEEP_IT_UP! Aug 13 2011, 3:44pm says:

awesome idea! tracking for sure, can't wait to see more :)

+1 vote   game: In The Dark
KEEP_IT_UP! Aug 4 2011, 9:49pm says:

will check that out at the weekend, trailer looks good, great voice acting :)

+1 vote   article: The Stanley Parable Released
KEEP_IT_UP! Jul 31 2011, 5:50pm says:

good stuff, good stuff! :)

+2 votes   article: Simple noise effect trick via Hammer
KEEP_IT_UP! Jul 30 2011, 12:29am says:

awesome :>

+1 vote   media: Our Princess Is In Another Castle
KEEP_IT_UP! Jul 29 2011, 11:16am says:

love the overall colourtheme and menu positions /features. great new page :)

+3 votes   media: New Monochrome Site
KEEP_IT_UP! Jul 27 2011, 7:28am says:

wow. 6 minutes of very atmoshperic and above all a lot of custom stuff to look at. i really enjoyed the way you enter rooms, all the sounds, the saving game feature, the aiming (even if its wip), the doll on the stairs was creepy and of course the town. DAMN, that destroyed streetpart with the big cliff looked so awesome! :)

great work so far! would love to see some more bumpmaps / normal maps, could really help to make the "other side" look more wet, destroyed and dangerous. love it.

+3 votes   media: Alpha version gameplay 2
KEEP_IT_UP! Jul 20 2011, 6:28pm says:

love the contrasts - great mood!

+1 vote   media: Early Entrance Priogress
KEEP_IT_UP! Jul 12 2011, 3:47am says:

nice! btw: "braindead" crosses my mind :>

+1 vote   media: Necronomicon 1
KEEP_IT_UP! Jun 13 2011, 10:59am says:

yeah it is, like the other new shots - great update! :)

+4 votes   media: Enivonment
KEEP_IT_UP! Jun 13 2011, 10:48am says:

just wow!

+1 vote   media: Crash Site
KEEP_IT_UP! Jun 9 2011, 7:30am says:


awesome update. :)

+1 vote   media: HUD - Goal Navigation System
KEEP_IT_UP! Jun 8 2011, 4:35am says:

awesome work!!! LOVE the results, the artstyle, colours and mood are so authentic - the air traffic and it's shadows are sick! love it :>

ps: PLEASE tell my what is the music u use in that and other clips?

+3 votes   media: Snatcher Mod - JHQ + Gillian + Metal #4
KEEP_IT_UP! Jun 5 2011, 11:21am says:

awesome as always! :D
only thing i dont like is the "new gen evangelion" poster in the back of that puppet - if it's a "anime/groovy/teeny-shop" it's alright - but other then that i would stick to fashionable adds and stuff. ;)

+2 votes   media: Cospa
KEEP_IT_UP! May 19 2011, 10:19am says:

there are no winners yet, no? his work did not get mentioned from jury?
i loved the first one, and this one is also nice... (i already saw that others are replicating you, leon ^^)


+1 vote   media: A Different kind of a quest part 2
KEEP_IT_UP! May 2 2011, 7:35am says:

links in your news update won't work :/ you have to look the pics up in the gallery manually.. good shots btw ;)

+1 vote   article: The Stargate Mod - Fallen City needs you!
KEEP_IT_UP! Apr 11 2011, 6:40am says:

great colours and details! :)
is the corona of the sun changing with angles of view? couse right now it looks kinda static to me. anyways, i think such things are changes fast, the mapping is great either way :)

+4 votes   media: Tyrum at Sunrise
KEEP_IT_UP! Apr 9 2011, 6:13am says:

great one!

+1 vote   media: Helsa Concept
KEEP_IT_UP! Mar 24 2011, 11:05pm replied:

it is a mature title but i didn't expected stuff like that ingame, too. sad world. ;D

+1 vote   media: WTF.
KEEP_IT_UP! Mar 16 2011, 11:14am says:

love this one! great work! :)

+2 votes   media: Nowhere
KEEP_IT_UP! Mar 1 2011, 2:16pm says:

love it! :) great animation!

+2 votes   media: MWG - Studio Logo Animation
KEEP_IT_UP! Feb 5 2011, 8:55pm says:

great update :)

one thing about the "Waitress Jessica" update: her arms are a world too long :P did a little gif, couse pictures tell more then 1000 words. ;)


beside that, great model and love the details :)

+11 votes   article: ZPS 2.1 Released!
KEEP_IT_UP! Feb 5 2011, 5:41am says:

so, why don't you turn it on then? ;p

+1 vote   media: Ingame graphics DirectX 9
KEEP_IT_UP! Feb 4 2011, 5:09am says:

sounds so deep! cheers, downloading!!!

+3 votes   download: S.T.A.L.K.E.R Music Expansion
KEEP_IT_UP! Feb 4 2011, 1:48am replied:

best price ever, thank you! :p

+2 votes   media: Volumetric light
KEEP_IT_UP! Feb 2 2011, 5:20pm replied:

Even better. Blame it on me, selective perception. ;)

+1 vote   media: Screenshot
KEEP_IT_UP! Feb 2 2011, 3:47am says:

love the lightning, and good to see that you have the guts to actually show some brighter surfaces and structures now ;)

would be cool to have a rainy and wet topic too (maybe it'll work added to the older dark blue maps ;))

+2 votes   media: Screenshot
KEEP_IT_UP! Feb 1 2011, 7:16pm says:

love it! also great progress you showed here... awesome to see how it's done :)

+1 vote   media: Making of the church: Step three
KEEP_IT_UP! Jan 24 2011, 7:31pm says:

now the eyes are perfect. i bow for such detail and atmosphere! please say that this effect will... or already has replaced the old "overpowered red glow" from the last t-800 screenshots. *crossingfingers* ;D

+4 votes   media: Screenshot
KEEP_IT_UP! Jan 23 2011, 7:44pm says:

great concepts dude. love'em all :) *bow*

edit: tracking just because of them ^^

+1 vote   media: Signal Promo Art #3
KEEP_IT_UP! Jan 22 2011, 5:51am says:

great sky-texture, but is it just me, or is there a sharp connection line visible at a few spots, right near the middle of the picture? shouldn't be so much work to fix it, no? ;)

+7 votes   media: nmo_cabin Spotlight Images
KEEP_IT_UP! Jan 12 2011, 8:15pm says:

wow! love the steamy mountains and the distance effect / premise you are gaining with that. rly looks like a cold morning (really love the parallax snowtextures) :)

great work.

+1 vote   media: No Russian?
KEEP_IT_UP! Jan 11 2011, 3:27pm replied:



google it, if you really don't know it.

awesome progress, looks really cool! does it throw reatime shadows of objects inside the light-beam?

+3 votes   media: Volumetric light
KEEP_IT_UP! Dec 15 2010, 6:26pm says:

great effects! reminds me of that effect in mw2 at the crashed planes - all those sparks. looks awesome :)

+1 vote   media: Screenshot
KEEP_IT_UP! Dec 9 2010, 10:26am replied:

there are also small and tall people too. kinda strange. it's called nature ;D




they usually have huge top fins.

+1 vote   media: Orca (killer whale)
KEEP_IT_UP! Nov 26 2010, 8:07pm says:

great details, but i would say the forehead of that white guy is far to big/long (because i bet the attention went right into the goggles, proportioned-wise) and the space between the eyes is way to small... the haircut is a matter of taste, but the other two things not. ;)

others then that, awesome! :)

+2 votes   media: CMC Field Ops - Head Variants
KEEP_IT_UP! Nov 4 2010, 10:30pm says:

really great new concepts! love the details and overall mood / steampunk-style. great work :)

+3 votes   article: Trudy concept dump #4.
KEEP_IT_UP! Oct 31 2010, 3:41pm replied:

valve has got deadlines... (won't mean, that they stick to them at all ;D)

just awesome that scene - really, really love that project!

+2 votes   media: An Early look at the final level of Dear Esther
KEEP_IT_UP! Oct 31 2010, 3:39pm says:

so talented... just incredible!

+1 vote   media: An Early look at the final level of Dear Esther
KEEP_IT_UP! Oct 31 2010, 8:56am says:

awesome design and mood!

+1 vote   media: Town Slums
KEEP_IT_UP! Oct 31 2010, 8:55am says:

looks so cool! alan in wonderland? ;D

+1 vote   media: Staring at the asylum
KEEP_IT_UP! Oct 28 2010, 7:31am says:

great coding!!! and funny too ^^

+3 votes   media: Girl's computer
KEEP_IT_UP! Oct 24 2010, 5:46pm says:

i love the slow-mo lines behind the bullets - if the sound is crisp and "direct" lie this scene, it'll rock like this pic! can't wait to play this :)

+1 vote   media: Spam omed
KEEP_IT_UP! Oct 15 2010, 6:57am says:

love those concepts too! great detail and ideas. :)

+3 votes   article: Trudy concept dump #3.
KEEP_IT_UP! Sep 29 2010, 6:44pm replied:

<- me too ;D

+3 votes   media: Mossberg Idle
KEEP_IT_UP! Sep 29 2010, 4:26am says:

amazing, really amazing work guys! lovely wet reflections.

+2 votes   media: T-Rex VS Spino
KEEP_IT_UP! Sep 29 2010, 4:23am says:

amazing shots! the UDK sits well on your little baby. can't wait to play :)

+2 votes   media: Commando - First Person
KEEP_IT_UP! Sep 19 2010, 1:22pm says:

downloading now, gentlemen! THANK YOU :)

+1 vote   download: Oasis 1.1
KEEP_IT_UP! Sep 19 2010, 1:09pm says:

awesome! love such dev-stuff, thank you very much for showing these :)

+1 vote   download: Nightmare House 2: The Lost Files
KEEP_IT_UP! Sep 8 2010, 6:48am says:

maybe his head is a bit, just a little bit to big? otherwise then that, awesome as always ^^

+6 votes   media: Resistance Normal/Wireframe
KEEP_IT_UP! Sep 3 2010, 6:25am says:

pure awesome! really talented artist. one question: is it all digital art or also analog (beside the original sketch underneath)?

+2 votes   media: Thief Conceptual
KEEP_IT_UP! Aug 12 2010, 5:09pm replied:

+1 exactly what i think @RustySpannerz

+1 vote   article: First In-Game Cinematic Presentation!
KEEP_IT_UP! Aug 5 2010, 12:19pm replied:

...absolutely not for the ones who were never a kid, mr. anddos.

i kept a little kid inside myself and can't wait to play this :)

+5 votes   article: Demo dev diary - Week 1
KEEP_IT_UP! Jul 30 2010, 9:02am says:

awesome work again, BUT...
hmmm the version befor ewas more arni-like, sorry... :/

eyes are to "wide", they need to be smaller. the area besides the mouth is wrong, folds need to be more "broad" looking here and the chin is to small... have a close look ;)


hair, texture and base is very good lookin, the throat and chest parts are still wip i think so no critics there ;)

KEEP_IT_UP! Jul 29 2010, 3:18pm says:

told ya it's alive ;)
you know that i love it, milo.

+2 votes   media: Welcome to the Whackshacks
KEEP_IT_UP! Jul 27 2010, 6:23am says:

looks really gut! :)

+1 vote   media: apc_mini
KEEP_IT_UP! Jul 25 2010, 3:05pm says:

no need for a sorry! awesome progress till now :)
thicker eyebrows *hint* ;D

KEEP_IT_UP! Jul 22 2010, 6:46pm says:

outstandin quality, models, textures and overall detail!
can't believe that this is almost 2 years old! :)

awesome wip mall, baseball field and church - love it! :)

+1 vote   media: 07/24/08 The Rising Part4
KEEP_IT_UP! Jul 11 2010, 4:52am says:

looks really cool, tracking and downloading now. reminds me of "flower" for the ps3 system - inspiring example? ;)

+1 vote   game: Mirage
KEEP_IT_UP! Jul 5 2010, 6:20am says:

very nice, love the animation @ 0:37 xD
hopefully you got some martial arts g's in your team ;)

+3 votes   article: Initial motion capture tests [HD Video]
KEEP_IT_UP! Jun 30 2010, 4:50pm says:

this mod has got the best sourcemaps i've ever seen, period. period².
sick skills, dude! really, i could post this comment to every single posted screenshot in this gallery. AWESOME WORK.

could you please tell me hooow much time these maps took?

+2 votes   media: Dear Esther - Caves
KEEP_IT_UP! Apr 28 2010, 4:20pm replied:

me2, believe me... me2 :p

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
KEEP_IT_UP! Apr 12 2010, 6:42pm says:

awesome textures and overall mood!!! love the "dreamlike" scenes with room-"pieces" and flashback like locations, def. tracking :)

+3 votes   mod: Haven Falls
KEEP_IT_UP! Feb 14 2010, 4:32pm says:

simply sayed awesome work! rouses memories... mr. bond. ;)

+1 vote   media: Standard Operating Procedure - Music
KEEP_IT_UP! Feb 10 2010, 3:39pm says:

scripted events, voice acting, colors, "layout" and of course the mapping itself looks freakin outstanding - awesome work!!! respect :)

but i can't download it... "410 - Gone" :o

edit: now it seems to work.. :)

+2 votes   download: Outpost 16 - RELEASE
KEEP_IT_UP! Feb 7 2010, 7:30pm says:

congrats dude :)

+1 vote   media: Entries
KEEP_IT_UP! Jan 23 2010, 3:49am says:

again, reads f***** awesome! love the way the story is presented! and good luck with those vacancies... :)

+1 vote   article: Dead Man's Plea
KEEP_IT_UP! Dec 11 2009, 10:13am says:

awesome! really beautiful!!! damn it! you got some unbelievable skills, guys! :)

+2 votes   article: Fog and Blur
KEEP_IT_UP! Sep 22 2009, 9:58pm says:

thanks ^^

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
KEEP_IT_UP! Jul 24 2009, 12:28pm says:

i never heard that music before! but sounds nice... atmospheric ;)
also nice ingame pics... but what about the size? o.0

+1 vote   article: Dead Before Dawn - Community Update #2
KEEP_IT_UP! Jul 6 2009, 4:57pm says:

wtf?! wie kommts das ich die mod noch nie gesehen hab?! wahnsinn, sieht echt viel versprechend aus! un dann noch sone qualität aus de. boah! KEEP IT UP! ;)

+4 votes   article: Zeitgeist Media Update
KEEP_IT_UP! Jul 3 2009, 9:15pm says:

15 minutes left. ^^ CAN'T WAIT TO CLOAK!


+1 vote   article: NEOTOKYO° Released!
KEEP_IT_UP! Jul 3 2009, 1:38pm says:


+2 votes   media: Map Panoramic - Transit
KEEP_IT_UP! Feb 7 2009, 1:27am replied:

what i've forgotten to say is: THANKS FOR KEEPIN GOLDENEYE ALIVE! :)

and mastagunz, we'll see ;) :D

+2 votes   download: GoldenEye Source Beta 3 .0.1 Client [Outdated]
KEEP_IT_UP! Feb 7 2009, 1:14am says:


i was a real goldeneye-junky back in the n64-days, loved your first versions of the mod and i'm really excited to play the new beta NOW. THX and see you ingame! :)

+1 vote   download: GoldenEye Source Beta 3 .0.1 Client [Outdated]
KEEP_IT_UP! Nov 18 2008, 7:39am says:

i told you that i really love your work! that was one of my fav's too.
really great concept and idea!

+1 vote   media: Wailer
KEEP_IT_UP! Nov 18 2008, 7:35am says:

great! really love your background and the style...

ich frag nochmal, wie heissten du im comicforum! ^^

+1 vote   media: The Worker
KEEP_IT_UP! Nov 3 2008, 8:57pm says:

... you and your team are ROCKIN' keep it up, guy's :)

+2 votes   member: cgSprite
KEEP_IT_UP! Oct 21 2008, 6:51pm says:

i gues its a remix... i dont know the vocals and stuff but there IS silent-hill-stuff in it ;)

+1 vote   media: Fallen Wing Teaser Trailer 1
KEEP_IT_UP! Dec 8 2013, 7:16pm says: +6 votes   media: The best place to...
KEEP_IT_UP! Dec 5 2013, 7:31pm says:

i am out there, waiting for your creation. have to say i am so curious, so curious.

oh and i would call it normal. everything else would be mad. :)

+2 votes   article: NaissanceE: it's over
KEEP_IT_UP! Dec 4 2013, 8:17am says:

awesome stuff, tracking. :)

+4 votes   member: D3ads
KEEP_IT_UP! Dec 4 2013, 8:15am says:

looks awesome, love the atmosphere!

+2 votes   media: Gas Mask
KEEP_IT_UP! Dec 4 2013, 8:12am says:

awesome artwork, i love the details and especially the dusty, steamy cold and dark atmosphere. great colours! and great news too. :)

+2 votes   media: Rainblood 2 City of Flame
KEEP_IT_UP! Dec 2 2013, 6:09pm says:

interesting! tracking... :)

+4 votes   mod: Fast Detect
KEEP_IT_UP! Dec 2 2013, 2:03pm says:


+1 vote   media: Pre-Alpha Images
KEEP_IT_UP! Dec 2 2013, 2:02pm says:

true, nice one. love the overall mood and colours. nice details, that roadcracks and grass.

+3 votes   media: Pre-Alpha Images
KEEP_IT_UP! Dec 1 2013, 1:00pm says:

i think the main problem with outlast is really visible in this comparison: its too "in your face" with all the shocker effects and especially the gore. that's what i love about japan horror and its tension. it's SUBTLE and so much more effective if played out right, something mainstream hollywood and america will never understand. :)

+3 votes   media: Morgue
KEEP_IT_UP! Dec 1 2013, 12:56pm says:

looks and sounds incredible! love how you captured that timeless 80's scifi noir flavour perfectly... awesome shadereffects, custom textures and props too, love that you now see your body.

looking good! :)

+6 votes   media: WIP stuff
KEEP_IT_UP! Nov 24 2013, 7:07pm says:

looks fantastic! as sayed above, please keep it up! ;)

+2 votes   media: Minor update
KEEP_IT_UP! Nov 21 2013, 4:23pm says:

man this looks great! tracking for sure... love the whole 80's blade runner, mirrors edge, thief, flashback, mark of the ninja feeling, PLUS your own ofc. great art, can't wait to see more of it. :)

+4 votes   game: Interference
KEEP_IT_UP! Nov 21 2013, 4:15pm says:

nice one! i like her proportions, face and the folds a lot! :)
can't wait for the finished sculpt, lowpoly version with material/texture work attached!

+4 votes   media: Rebekka wip model
KEEP_IT_UP! Nov 20 2013, 8:24am says:

looks really promising! tracking for sure! :)

+3 votes   game: After Day
KEEP_IT_UP! Nov 19 2013, 1:50pm says:

looks very cool!

awesome trailer btw (love the way you cutted it, nicely done!)

tracking for sure. :)

+2 votes   game: NaissanceE
KEEP_IT_UP! Nov 19 2013, 1:43pm says:

Congrats! but i am on ThrillerProd side here: The maincharacters animation look way to static and unnatural. i was like "woha, looks nice!" and then the mainhero walked and... jumped(?!), also midfight it looks to blocky and unfluid... but thats something you guys can definitaly fix i bet! :)

it's looking great already and i cant wait to read and see updates.
keep it up! :)

+3 votes   article: Saga of Pandoria - New Trailer and milestone
KEEP_IT_UP! Nov 18 2013, 8:21am says:

looks very interesting! tracking for sure. :)

+5 votes   game: Survivor - Forgotten World
KEEP_IT_UP! Nov 18 2013, 8:16am says:

amazing atmosphere. really beautiful! when lost alpha arrives, i'll go back into the zone. for shizzle!

+3 votes   media: Happy Birthday, Nosf3ratu!
KEEP_IT_UP! Nov 16 2013, 12:33pm says:

looks and and sounds great! tracking... :)

+2 votes   game: Miscreated
KEEP_IT_UP! Nov 14 2013, 8:18am says:

the stuff sayed above, plus:

congrats for achieving that particular look so great! :)

+2 votes   media: Lane
KEEP_IT_UP! Nov 11 2013, 4:56am says:

nice piece! :)

+2 votes   media: Stop!
KEEP_IT_UP! Oct 31 2013, 8:52pm says:

you too.

kickstarter update 6 is live btw:

+1 vote   media: Happy Halloween!
KEEP_IT_UP! Oct 31 2013, 12:52pm says:

looks fantastic! reminds me of good old days... DAMN, 11 years!? time flies!

+2 votes   media: Natural Selection 2 Eclipse Teaser
KEEP_IT_UP! Oct 30 2013, 1:11pm says:

congrats! :)

+3 votes   article: Cloudbuilt has been greenlit on Steam!
KEEP_IT_UP! Oct 29 2013, 7:15pm says:

great to see support here! i am suprised to read that people from moddb still don't know raindrop... so you already got a point here, MDT. ;)

it's just so sad to see, that it doesn't look to good for the campaign right now. i am not very familiar with kickstarter, but a lot of people i referred to the project told me that it's normally a death sentence to be absent for so long on the own kickstarter profile - especially with such little sum and more then half of the time already gone.

i wrote nihad two weeks ago, offering help where i can, and also told him to make use of paypal for that campaign too - since a lot of people won't be able to back it up without. i didn't got any respond, dunno what they are doing, when they should be fully behind their own campaign and feeding the community with update stuff.

+2 votes   media: MDT supporting Raindrop
KEEP_IT_UP! Oct 29 2013, 11:46am says:

nihad, i've send you an pm 2 weeks ago... maybe it could help the kickstarter campaign too.

+1 vote   member: NNihad
KEEP_IT_UP! May 14 2012, 7:51am says:

i know i am late, but: i'd say 6 months too!! can't wait to see this happening (the screenshot is just spot on again)! :)

+1 vote   media: New maps?
KEEP_IT_UP! Jan 18 2012, 5:20pm replied:

who sayed that? :p

+2 votes   member: KEEP_IT_UP!
KEEP_IT_UP! Jun 27 2011, 12:28pm says:

awesome effect! :)

+1 vote   media: Looking through GMan.
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