so good! great lighting and awesome atmosphere! love the custom textures and props used here. :)
so sad. :(
thanks dude, should read more often. :D
one silly question:
why is it that the kitchen props are sooo big, it seems like the player is a child, his head reaches only just the edge of tables etc. but doors and hallways suggest the player is average sized. i am confused. :D
beautifull colours on every screenshot.
i wanna play this! :)
it's like you mixed METRO with STALKER graphically, LOVE it.
can't wait for a release! :)
i am out there, waiting for your creation. have to say i am so curious, so curious.
oh and i would call it normal. everything else would be mad. :)
nice one! i like her proportions, face and the folds a lot! :)
can't wait for the finished sculpt, lowpoly version with material/texture work attached!
Congrats! but i am on ThrillerProd side here: The maincharacters animation look way to static and unnatural. i was like "woha, looks nice!" and then the mainhero walked and... jumped(?!), also midfight it looks to blocky and unfluid... but thats something you guys can definitaly fix i bet! :)
it's looking great already and i cant wait to read and see updates.
keep it up! :)
congrats! great outcome. :)
damn, had no time for this contest... :/
yay! can't wait - downloading right now :)
looks good! maybe the stairs a a bit steepish and the single steps too big (could also be the high fov, dunno). i also would look at the railing - it's broken like it would never brake in real life. the atmosphere is great alreadyd really! :)
so many people misinterpret the voice acting which makes me really sad.
it's such a NEAR PERFECT balance between ironical and exaggerated parody ("over the top" soldier's acting, the "gay" scientists) and serious and professional casting as close as possible to the original. beside that to these critics: tell me a name of ANY MOD with better voice acting? even full-price titles these days are worse or at least as amusing BUT without meaning to. ;)
love it! :)
awesome! love the style... would be great if you could keep that "rough" and "fast" look of him in the model, maybe shader-wise.
i mean view ofc. -.-° excuse my bad english please.
true, but maybe it's just that heavy here because it's a freezed image. looks different on the move i bet. anyway, i kinda like that dusty, steamy and vague extreme grainy look. almost like if the camera or "fiew" we watch through is really not the best and the world really not that clean. ;)
let's wait and see...
glad to see you here, mate! well almost 50 people tracking... gogogo!
great atmosphere... awesome depth!
the textures are awesome. love the mapping so far. looking good! :)
oh man, claude + euphoria = WIN! can't wait for this to happen. love the third one even more then SA. :)
nice teaser! i like the way the camera moves, it's like a soft "trail" - makes you really feel "in there". vignette is also a win. ;) so you are part of team psykskallar now? congrats and all the best for upcoming collaborations. :)
good job, guys! screw these ep2 ones! :)
wow this is still alive?
loved episode one. tracking. :)
looks so incredible! :)
no one of you played american nightmare? I stick to it, it's for nailing dead brains = killing the zombies while making headshots! let'S hope so. ;)
looks very good! love your mapping, prop modeling, lighting and texturing skills! :)
there can't be enough mods and games like this! i love these first impressions - tracking, for sure!
i am really impressed, awesome and very authentic! btw. glad that theres an update. :)
W(-here)TF do you live?! ;D
myself shall never have a youtube account, period! :D
awesome, now it makes perfect sense, looks way more realistic now imho. great progress!
also great to see that you take suggestions and ideas serious and act that fast - i feel really honored! :)
i am a real fan of this project and seeing that you keep enhancing and "polishing" and take thoughts of others serious as i've sayed above makes me really happy. thats what i do love about moddb and the community involvement. thanks for that. :)
the "overbright" light coming from the outside centre of the window maybe is a bit too much of an overdrive effect compared to the last version imho. the other changes enhance the scenerie even more! looks really good :) (bed brighter, more details, cubboard better reflections and more details etc.)
we all lost some life years because of that game. :o ;)
you should have put the famous head popping out from the beginning at the very end of this trailer - after the title screen and a short black break... or wait - no, you shouldn't! ;D
thank you very much! i looked for a downloadlink for the patch, untill i read on and realised i just have to "check for updates" in the launcher app... can't describe how cool you guys are!
where's your moddb crown btw?! you deserve it!
the trailer - as polished as it is, truly underlines the unique concept and the phenomenal amount of work, obsessed with details and rarely seen elaboration. all the best for you guys! i think you can fulfill the expectations of the people who are interested already and i hope same goes for your own. :)
looking really good! the creature model and animation are awesome you guys really raise the bar here in terms of quality! the overall atmoshpere is also really great looking - can't wait to see more. :)
russian main character?
colours, objects, textures, shaders... all like out of one. awesome!
i just love your colourpalettes - the atmosphere on almost every screenshot you make is outstanding. awesome raineffect, hope there are still enough rainy places in then. ;)
pure win - disturbing gore and creepy details combined with that sexy curves. outstanding job! great artist :)
i love this smiley :D
relax - happy when there'll be new informations, screens and stuff to look at. :)
good luck on future projects... i tracked it because you guys have skills, hope you guys stay in contact and maybe start another project somehow , sometime. :)
great footage! after reading the description i am really curious aboutr the changes already did to that build (because you already mentioned all the weakspots of it) ;) can't wait to see more.
ps: the hand models are one of the best ones i've ever seen in games... really great modeller on your team!
all the best for jacob!
awesome work! :)
awesome picture! really creepy somehow. love the colours :)
lol, poor i mean pure guy ^^
good luck to you btw! :)
pure win! cash fit's so well, awesome coding and custom content!
omg! i love this shot! so much detail and the colours, atmoshpere is just over the top ;)
awesome pic! congrats to such skills, dude...! :)
i see, well even better then! :D thanks for answer :)
@thesyndicate: KEEP IT UP ;D
wow! :) love it! do you have any references for the comparison? i don't know the originals and am curious. :>
edit: note -> shouldn't stop with reading discriptions ;D
you are DAMN close! awesome... :D
awesome work! also that some places will be ready to explore. love that mapping/texture/lightning... :p
great shot! ;D
thanks for the reply :)
i gonna wait then.
is it recommended to play this old version before the upcoming remake if you've never played it before? can i spoil myself and should i wait because of that?
so much respect for what you are able to do.. :O
disinformation agent ALEX JONES! hope i can kill him ingame then... ;p
awesome atmosphere and texture work we got here! it's not often that a custom made "broken wall" got so many fine details on such a small place. also really outstanding texture work. love it :)
great idea! i think this feature will add so many freaky and especially thrilling moments! i do love the small scars on the sharks face around his mouth, and the lightning ofc :)
great to watch! i also do love the different lightning tests you did, before you chose the last one.
(how much time did this scene took you in realtime, btw?)
great new update. love the rendershots :)
but it'll be also released for l4d 1, isn't it? please, bretty please say yes! :( :( :(
awesome informations! i think i missed, that it won't happen "right now", or atleast near 2000 - but thats even better!!
i am so curious and excited about what this will look like later on! :)
keep it up! ;p
ok, got it! ;) ("Z" and "Y" interchanged)
sorry for noob question, but after starting the game, how can i "start" a new game - i can choose between new and load, but enter and every other button except esc won't work. :/
please help, wanna play this so much :)
great concepts! like no. 2 the most ;)
just amazing, dude! looks almost like a 3d scan ;D (props!!!)
you are very welcome, really looking forward to play this :)
i wouldn't change the fog color - the white fog between those trees looks so "dewish" and steamy, like in the early morning hours, olny the trees in the very distance are too white, it just looks wrong... maybe you could reduce it there, or do these background trees without fog if its possible... awesome mood anyway :D
first of all GREAT progress, really talented people and nice to see some faces behind this awesome mod! :)
little problem: is it just me, or is the sound a bit offbeat ?! :/
awesome menu! can't wait to play it! :)
love the lightning at those bushes up there! awesome job dude, as always.
look at the shadows! OMG! RELEASE IT! ^^
as i said, a curios girl ;)
good to know you appreciate everything behind the final pieces, too.
i love the concepts from hairwolf! so much activity/life in his lines - it's almost an animation in my head^^...
and respect for that 32 pages pdf! o_0
great "steps" and background-infos.
they all deserved the spotlight! thx moddb ^^
awesome stuff, tracking. :)
looks awesome, love the atmosphere!
awesome artwork, i love the details and especially the dusty, steamy cold and dark atmosphere. great colours! and great news too. :)
interesting! tracking... :)
true, nice one. love the overall mood and colours. nice details, that roadcracks and grass.
i think the main problem with outlast is really visible in this comparison: its too "in your face" with all the shocker effects and especially the gore. that's what i love about japan horror and its tension. it's SUBTLE and so much more effective if played out right, something mainstream hollywood and america will never understand. :)
looks and sounds incredible! love how you captured that timeless 80's scifi noir flavour perfectly... awesome shadereffects, custom textures and props too, love that you now see your body.
looking good! :)
looks fantastic! as sayed above, please keep it up! ;)
man this looks great! tracking for sure... love the whole 80's blade runner, mirrors edge, thief, flashback, mark of the ninja feeling, PLUS your own ofc. great art, can't wait to see more of it. :)
looks really promising! tracking for sure! :)
looks very cool!
awesome trailer btw (love the way you cutted it, nicely done!)
tracking for sure. :)
looks very interesting! tracking for sure. :)
incredible! i start to love unity more and more!
outstanding work guys, this looks so authentic... :)
can't wait to see more.
amazing atmosphere. really beautiful! when lost alpha arrives, i'll go back into the zone. for shizzle!
looks and and sounds great! tracking... :)
the stuff sayed above, plus:
congrats for achieving that particular look so great! :)
nice piece! :)
awesome simple introductions and great coding again! :)
kickstarter update 6 is live btw:
looks fantastic! reminds me of good old days... DAMN, 11 years!? time flies!
great to see support here! i am suprised to read that people from moddb still don't know raindrop... so you already got a point here, MDT. ;)
it's just so sad to see, that it doesn't look to good for the campaign right now. i am not very familiar with kickstarter, but a lot of people i referred to the project told me that it's normally a death sentence to be absent for so long on the own kickstarter profile - especially with such little sum and more then half of the time already gone.
i wrote nihad two weeks ago, offering help where i can, and also told him to make use of paypal for that campaign too - since a lot of people won't be able to back it up without. i didn't got any respond, dunno what they are doing, when they should be fully behind their own campaign and feeding the community with update stuff.
nihad, i've send you an pm 2 weeks ago... maybe it could help the kickstarter campaign too.
Honour to whom honour is due!
demo is a blast. cant wait! :D
looks very much like Co Bao.. stil lawesome after all these years. :)
all the best too you guys! and congrats! looks amazing already. :)
love the "locked" graphic design for the unlockables...
at 1:23 is that a SUZUKI SWIFT from the 90's era? PLEASE SAY YES... was my first car and before that the car from my mom, that i crashed. ;D
edit: faved and followed your greenlight profile. :)
thank you! 7zip latest version had the same errors but trying winrar's new updated version worked. played a while, looks awesome so far, atmosphere is spot on! will have another look at the weekend hopefully. :)
i get extraction errors in both, 7-zip and winrar... it says that the compression technique used isn'T supported or not known... :( any tips?
good one, rumpel. :)
thats an awesome logo, BUT it's not fitting the theme imho, way to clean, clinical, bright and pure i think.
can'T wait to see more, this looks awesome. tracking!
all the best for your upcoming release, guys! for all persons that watched the trailer and don't know if they should try water: you should! unique gameplay mechanics, new ideas, outstanding coding and art for a source mod and beside that good humor too!
mark the date guys - it's gonna be awesome! :)
awesome update, love the "map" feature and the animation... looks beautiful!
can't wait for more updates. :)
for me too.
awesome ingame teaser! love the blood effects and the "right in the middle of it" feeling you guys achieve :)
keep it up!
everything already told above me - i just line up. ;)
great mapping skills, great atmoshpere, great shaders / colours and i do love the fact that its a "peaceful" looking, small town - not just a big city with shops and halogen everywhere (which is a A+, because you have both - night and day, city and town)
looks awesome! :)
great information and great work! thanks :)
hey frenzel, glad that you've found the way to "visage" ^^
i spoke to cgSprite yesterday and had a little chat about your (still over the top and "just fantastic" too btw!) "mentality" project, also about the other team-members... i hope he told you, that we would be very proud to welcome you guys in anyway! so if you want further information please contact milo or me!
aah, and the classroom-light-thing you have to tell milo about it, i am just the concept artist ;)
thanks again for the great feed back, i think i can talk for the whole team when i say that this is an real honour for us! :)