looks awesome, and the concept of the mod combined with gta VI has so much potential! tracking this for sure! :)
damn this looks really promising, tracking! can't wait to see the trailer the stills are from.
only thing you might change (if you're not already planing to do so :D): please add an inventory! can'T be that you have to let the keykarc fall to open the door and then let it float again infront of you. ;)
can you tell me who did the hand-, flashlight- and axe-models? these look so professional already! :)
i am so tracking this! there can't be enough mods hitting that direction! all the best for the upcoming development... can't wait so see this growing! :)
i love the details, the destroyed ceiling, the lighting, the textures... really beautifully done! respect.
edit: TRACKING. ofc. :)
always coming handy: old, big, rusty pipes... ;)
i love the fog here... really helps defining the tone here.
great atmosphere again. damn, i can't wait to have a look for myself. :)
/\ THAT! :)
i like the moving dustballs inside the lightbeam.
the textures are awesome. love the mapping so far. looking good! :)
i also love the handmade cracked wall in the back! looks awesome. :)
oh man, claude + euphoria = WIN! can't wait for this to happen. love the third one even more then SA. :)
aaaw, finally. can't wait to play it then - congrats for the completion btw. :)
just awesome! btw: that "cold blue atmosphere" fits the rifle very well. :)
great details, great model! btw: i love the blurry hand because of the focus in the back and especially that lens-smudginess according the viewpoint (reminds me of the newest battlefield) - how did you do that? :o
nice new banner. ;)
congrats for the new site and the trees are awesome. :)
only thing i would do is changing the original logos from "audi", that "staedtler" markers and other ones you use there (don't have to be a big deal, just make it "stoedtler" and 5 rings for audi or something). since you use your own copyrights i don't know if it's that smart to use such ip's on your site. correct me if i am wrong, but i guess better save then sorry. ;)
nice teaser! i like the way the camera moves, it's like a soft "trail" - makes you really feel "in there". vignette is also a win. ;) so you are part of team psykskallar now? congrats and all the best for upcoming collaborations. :)
thanks for the link and the clarification, just thought it's your own engine since you wrote "custom built" on the profile page. :)
can't wait. :)
looks awesome! great details! :)
great engine! like the lighting effects alot. you also wrote this editor by yourself?
looks awesome, reminds me of the good old tony hawk game, which is a pretty good sign i would say :D great lights.
one thing: a few of the texture-junctures on these flat entities on the bottom edge of the screen doesn't connect correctly with each other. could be fixed fast i guess. :)
yeah, looks really great! :)
that'll hurt for sure! no "clean cuts", more "mean guts" with this... ;)
yeah, i like the font too, nice logo - but i think it looks better if there's only one "cross-shaped" letter ("i" or "l"), not too of them. makes it more icon-like imho. if theres a deeper meaning for having two instead of only one, then keep it ofc! :)
great collection, i bet some of them are really relalted!
looks interesting, nice prototype already! tracking for sure!!! :)
i like the models, hands look great and they are interesting characters, but:
i would strongly suggest you redo the faces, these are the weakest parts of your models imho. for sean i wouldn't stretch and oversize the hairtexture to use them as streaks in the face, i would go with new ones in better resolution - even if they are sitting well here and fit, they just look lowres and stretched. i also wouldn't make his beard so solid - especially the moustache.
are you gonig to use other textures like norm- and disp- beside diff-maps too?
looks great! nice idea to make it a puzzle, too. :)