wacompadpenman o_0?!

Comment History  (180 - 210 of 1,468)
KEEP_IT_UP!
KEEP_IT_UP! Apr 14 2014, 7:49am says:

so good! great lighting and awesome atmosphere! love the custom textures and props used here. :)

+2 votes   media: Jupiter Factory
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KEEP_IT_UP! Apr 14 2014, 7:47am says:

so sad. :(

+1 vote   article: Cancelled
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KEEP_IT_UP! Feb 19 2014, 10:57am replied:

thanks dude, should read more often. :D

+1 vote   article: Caffeine Updated Gameplay Trailer
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KEEP_IT_UP! Feb 18 2014, 8:42pm says:

one silly question:

why is it that the kitchen props are sooo big, it seems like the player is a child, his head reaches only just the edge of tables etc. but doors and hallways suggest the player is average sized. i am confused. :D

+1 vote   article: Caffeine Updated Gameplay Trailer
KEEP_IT_UP!
KEEP_IT_UP! Jan 29 2014, 1:42am says:

beautifull colours on every screenshot.
i wanna play this! :)

+1 vote   media: Laboratory X-16
KEEP_IT_UP!
KEEP_IT_UP! Jan 29 2014, 1:42am says:

it's like you mixed METRO with STALKER graphically, LOVE it.
can't wait for a release! :)

+2 votes   media: Laboratory X-16
KEEP_IT_UP!
KEEP_IT_UP! Dec 5 2013, 7:31pm says:

i am out there, waiting for your creation. have to say i am so curious, so curious.

oh and i would call it normal. everything else would be mad. :)

+2 votes   article: NaissanceE: it's over
KEEP_IT_UP!
KEEP_IT_UP! Nov 21 2013, 4:15pm says:

nice one! i like her proportions, face and the folds a lot! :)
can't wait for the finished sculpt, lowpoly version with material/texture work attached!

+4 votes   media: Rebekka wip model
KEEP_IT_UP!
KEEP_IT_UP! Nov 19 2013, 1:43pm says:

Congrats! but i am on ThrillerProd side here: The maincharacters animation look way to static and unnatural. i was like "woha, looks nice!" and then the mainhero walked and... jumped(?!), also midfight it looks to blocky and unfluid... but thats something you guys can definitaly fix i bet! :)

it's looking great already and i cant wait to read and see updates.
keep it up! :)

+3 votes   article: Saga of Pandoria - New Trailer and milestone
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KEEP_IT_UP! Jun 29 2013, 12:23pm says:

congrats! great outcome. :)

damn, had no time for this contest... :/

+1 vote   media: Infra Poster Contest Winner
KEEP_IT_UP!
KEEP_IT_UP! Nov 26 2012, 3:16pm says:

yay! can't wait - downloading right now :)

+2 votes   download: BLACK SNOW V 1.01
KEEP_IT_UP!
KEEP_IT_UP! Oct 11 2012, 4:55pm says:

looks good! maybe the stairs a a bit steepish and the single steps too big (could also be the high fov, dunno). i also would look at the railing - it's broken like it would never brake in real life. the atmosphere is great alreadyd really! :)

+1 vote   media: After the Rain
KEEP_IT_UP!
KEEP_IT_UP! Sep 20 2012, 7:34am says:

so many people misinterpret the voice acting which makes me really sad.

it's such a NEAR PERFECT balance between ironical and exaggerated parody ("over the top" soldier's acting, the "gay" scientists) and serious and professional casting as close as possible to the original. beside that to these critics: tell me a name of ANY MOD with better voice acting? even full-price titles these days are worse or at least as amusing BUT without meaning to. ;)

+12 votes   media: ValveTime Review - Black Mesa
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KEEP_IT_UP! Sep 11 2012, 10:24am says:

love it! :)

+1 vote   media: Voxel LOD
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KEEP_IT_UP! Aug 24 2012, 11:23am says:

awesome! love the style... would be great if you could keep that "rough" and "fast" look of him in the model, maybe shader-wise.

+8 votes   media: Being Concept Art
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KEEP_IT_UP! Aug 21 2012, 5:21pm replied:

i mean view ofc. -.-° excuse my bad english please.

+1 vote   media: Customizable
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KEEP_IT_UP! Aug 21 2012, 5:15pm replied:

true, but maybe it's just that heavy here because it's a freezed image. looks different on the move i bet. anyway, i kinda like that dusty, steamy and vague extreme grainy look. almost like if the camera or "fiew" we watch through is really not the best and the world really not that clean. ;)

let's wait and see...

+1 vote   media: Customizable
KEEP_IT_UP!
KEEP_IT_UP! Aug 14 2012, 10:16am replied:

:)

glad to see you here, mate! well almost 50 people tracking... gogogo!

+4 votes   game: Asylum
KEEP_IT_UP!
KEEP_IT_UP! Aug 12 2012, 5:47am says:

great atmosphere... awesome depth!

+1 vote   media: Street Diner Revisited
KEEP_IT_UP!
KEEP_IT_UP! Aug 8 2012, 2:24pm says:

the textures are awesome. love the mapping so far. looking good! :)

+1 vote   media: Awakening
KEEP_IT_UP!
KEEP_IT_UP! Aug 7 2012, 5:11am says:

oh man, claude + euphoria = WIN! can't wait for this to happen. love the third one even more then SA. :)

+1 vote   article: Grand Theft Auto III RAGE Classic DEMO Coming August 8th!
KEEP_IT_UP!
KEEP_IT_UP! Aug 4 2012, 2:30am says:

nice teaser! i like the way the camera moves, it's like a soft "trail" - makes you really feel "in there". vignette is also a win. ;) so you are part of team psykskallar now? congrats and all the best for upcoming collaborations. :)

+3 votes   media: Inquietude (Official Teaser)
KEEP_IT_UP!
KEEP_IT_UP! Jul 30 2012, 8:19am says:

good job, guys! screw these ep2 ones! :)

+3 votes   media: New tree models
KEEP_IT_UP!
KEEP_IT_UP! Jul 10 2012, 11:02am says:

wow this is still alive?
loved episode one. tracking. :)

+3 votes   game: Curse
KEEP_IT_UP!
KEEP_IT_UP! Jun 24 2012, 6:33pm says:

looks so incredible! :)

+3 votes   media: Picture of the Week - June 24, 2012
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KEEP_IT_UP! Jun 22 2012, 5:11pm says:

no one of you played american nightmare? I stick to it, it's for nailing dead brains = killing the zombies while making headshots! let'S hope so. ;)

+1 vote   media: Media Release 6/22
KEEP_IT_UP!
KEEP_IT_UP! Jun 16 2012, 1:54pm says:

looks very good! love your mapping, prop modeling, lighting and texturing skills! :)

+1 vote   media: Fresh water tunnel
KEEP_IT_UP!
KEEP_IT_UP! Jun 4 2012, 5:37pm says:

there can't be enough mods and games like this! i love these first impressions - tracking, for sure!

+1 vote   article: Update 1
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KEEP_IT_UP! May 14 2012, 7:46am says:

i am really impressed, awesome and very authentic! btw. glad that theres an update. :)

+2 votes   media: Old Screens | CE3
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KEEP_IT_UP! Apr 12 2012, 6:11am replied:

W(-here)TF do you live?! ;D

+2 votes   media: WTF.
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KEEP_IT_UP! Apr 12 2012, 6:09am replied:

myself shall never have a youtube account, period! :D

+3 votes   media: duke nukem forever fan art: in-game-doodle
KEEP_IT_UP!
KEEP_IT_UP! Apr 3 2012, 10:19am says:

awesome, now it makes perfect sense, looks way more realistic now imho. great progress!

also great to see that you take suggestions and ideas serious and act that fast - i feel really honored! :)

i am a real fan of this project and seeing that you keep enhancing and "polishing" and take thoughts of others serious as i've sayed above makes me really happy. thats what i do love about moddb and the community involvement. thanks for that. :)

+1 vote   media: Norman`s garage
KEEP_IT_UP!
KEEP_IT_UP! Apr 2 2012, 10:22am says:

the "overbright" light coming from the outside centre of the window maybe is a bit too much of an overdrive effect compared to the last version imho. the other changes enhance the scenerie even more! looks really good :) (bed brighter, more details, cubboard better reflections and more details etc.)

+1 vote   media: Norman`s house
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KEEP_IT_UP! Mar 15 2012, 6:18pm says:

we all lost some life years because of that game. :o ;)

you should have put the famous head popping out from the beginning at the very end of this trailer - after the title screen and a short black break... or wait - no, you shouldn't! ;D

+4 votes   media: Cry of Fear - Scare Trailer
KEEP_IT_UP!
KEEP_IT_UP! Feb 28 2012, 6:20pm says:

thank you very much! i looked for a downloadlink for the patch, untill i read on and realised i just have to "check for updates" in the launcher app... can't describe how cool you guys are!

where's your moddb crown btw?! you deserve it!

+5 votes   article: Cry of Fear - Patch 1.1
KEEP_IT_UP!
KEEP_IT_UP! Feb 13 2012, 3:51am says:

the trailer - as polished as it is, truly underlines the unique concept and the phenomenal amount of work, obsessed with details and rarely seen elaboration. all the best for you guys! i think you can fulfill the expectations of the people who are interested already and i hope same goes for your own. :)

+1 vote   article: Zeitgeist - The Story of an Age that never was.
KEEP_IT_UP!
KEEP_IT_UP! Feb 2 2012, 7:38pm says:

looking really good! the creature model and animation are awesome you guys really raise the bar here in terms of quality! the overall atmoshpere is also really great looking - can't wait to see more. :)

russian main character?

+2 votes   media: Alchemilla Teaser [EN]
KEEP_IT_UP!
KEEP_IT_UP! Jan 31 2012, 9:13pm says:

colours, objects, textures, shaders... all like out of one. awesome!

+1 vote   media: Beach Assault - Update 3
KEEP_IT_UP!
KEEP_IT_UP! Dec 10 2011, 12:57pm says:

i just love your colourpalettes - the atmosphere on almost every screenshot you make is outstanding. awesome raineffect, hope there are still enough rainy places in then. ;)

+4 votes   media: Rain
KEEP_IT_UP!
KEEP_IT_UP! Nov 5 2011, 7:06pm says:

pure win - disturbing gore and creepy details combined with that sexy curves. outstanding job! great artist :)

+1 vote   media: Nurse
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KEEP_IT_UP! Sep 15 2011, 9:01am says:

i love this smiley :D

relax - happy when there'll be new informations, screens and stuff to look at. :)

+1 vote   article: Motivation Meter pointing at E!
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KEEP_IT_UP! Sep 6 2011, 12:16pm says:

good luck on future projects... i tracked it because you guys have skills, hope you guys stay in contact and maybe start another project somehow , sometime. :)

+2 votes   article: It can't be done.
KEEP_IT_UP!
KEEP_IT_UP! Aug 26 2011, 7:08am replied:

great footage! after reading the description i am really curious aboutr the changes already did to that build (because you already mentioned all the weakspots of it) ;) can't wait to see more.

ps: the hand models are one of the best ones i've ever seen in games... really great modeller on your team!

+3 votes   media: Contagion Early Alpha Game-Play Teaser Video
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KEEP_IT_UP! Aug 20 2011, 6:09am says:

all the best for jacob!

+2 votes   article: Murphy's Law Strikes Again!
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KEEP_IT_UP! Aug 13 2011, 3:39pm replied:

awesome work! :)

+2 votes   media: Iz Dat Sum POM?
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KEEP_IT_UP! Jul 20 2011, 6:29pm says:

awesome picture! really creepy somehow. love the colours :)

+1 vote   media: Updates
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KEEP_IT_UP! Jul 8 2011, 8:35am says:

just wow!

+1 vote   media: NanoHud
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KEEP_IT_UP! Jul 8 2011, 8:34am says:

lol, poor i mean pure guy ^^

good luck to you btw! :)

+4 votes   article: Custom Story Competition
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KEEP_IT_UP! Jul 3 2011, 9:57pm says:

pure win! cash fit's so well, awesome coding and custom content!

+1 vote   media: Four Сhapters Teaser
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KEEP_IT_UP! Jun 21 2011, 9:07am says:

omg! i love this shot! so much detail and the colours, atmoshpere is just over the top ;)

+1 vote   media: Nowhere
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KEEP_IT_UP! Jun 10 2011, 3:41pm says:

awesome pic! congrats to such skills, dude...! :)

+2 votes   media: Contagion - New Zombie Marcus Wallpaper
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KEEP_IT_UP! Jun 8 2011, 4:37am replied:

i see, well even better then! :D thanks for answer :)

@thesyndicate: KEEP IT UP ;D

+1 vote   media: NEW TurboCycle WIP (Dustin Moore)
KEEP_IT_UP!
KEEP_IT_UP! Jun 7 2011, 4:58pm says:

wow! :) love it! do you have any references for the comparison? i don't know the originals and am curious. :>

edit: note -> shouldn't stop with reading discriptions ;D

Lparchive.org

you are DAMN close! awesome... :D

+1 vote   media: NEW TurboCycle WIP (Dustin Moore)
KEEP_IT_UP!
KEEP_IT_UP! Apr 10 2011, 9:56pm says:

awesome work! also that some places will be ready to explore. love that mapping/texture/lightning... :p

+1 vote   media: Silent Hill Town Center
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KEEP_IT_UP! Apr 6 2011, 9:09am says:

great shot! ;D

+1 vote   download: Flesh russian translation
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KEEP_IT_UP! Feb 15 2011, 9:18am replied:

thanks for the reply :)
i gonna wait then.

+1 vote   download: Dear Esther - Original - 2009
KEEP_IT_UP!
KEEP_IT_UP! Feb 14 2011, 8:53pm says:

is it recommended to play this old version before the upcoming remake if you've never played it before? can i spoil myself and should i wait because of that?

+1 vote   download: Dear Esther - Original - 2009
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KEEP_IT_UP! Feb 11 2011, 11:11am says:

so much respect for what you are able to do.. :O
*bow*

+4 votes   article: Alien view mode experiments
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KEEP_IT_UP! Feb 5 2011, 2:02pm says:

disinformation agent ALEX JONES! hope i can kill him ingame then... ;p

I37.tinypic.com

+9 votes   media: Civvie head
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KEEP_IT_UP! Feb 4 2011, 7:12am says:

awesome atmosphere and texture work we got here! it's not often that a custom made "broken wall" got so many fine details on such a small place. also really outstanding texture work. love it :)

+1 vote   media: Broken Wall
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KEEP_IT_UP! Feb 1 2011, 7:13pm says:

o.0

+1 vote   media: TileGen Previews
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KEEP_IT_UP! Jan 29 2011, 5:10pm says:

great idea! i think this feature will add so many freaky and especially thrilling moments! i do love the small scars on the sharks face around his mouth, and the lightning ofc :)

+2 votes   media: Draw him in for the Kill
KEEP_IT_UP!
KEEP_IT_UP! Jan 18 2011, 7:57am says:

great to watch! i also do love the different lightning tests you did, before you chose the last one.

(how much time did this scene took you in realtime, btw?)

+1 vote   media: Source In-Game Speedmapping
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KEEP_IT_UP! Dec 3 2010, 7:15am says:

great new update. love the rendershots :)

+1 vote   media: Exciting new screen shots!
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KEEP_IT_UP! Nov 15 2010, 5:19am says:

but it'll be also released for l4d 1, isn't it? please, bretty please say yes! :( :( :(

+1 vote   article: Med.Release #05: Dniepr To L4D2
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KEEP_IT_UP! Sep 16 2010, 8:19am replied:

same... :(

+1 vote   media: Weapon Foley
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KEEP_IT_UP! Jul 23 2010, 9:36pm says:

just aww...some!

+1 vote   media: Screenshot
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KEEP_IT_UP! Jul 18 2010, 9:15am says:

awesome informations! i think i missed, that it won't happen "right now", or atleast near 2000 - but thats even better!!

i am so curious and excited about what this will look like later on! :)
keep it up! ;p

+1 vote   media: READ BEFORE POSTING - Marriott Marquis
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KEEP_IT_UP! Jul 12 2010, 9:35am replied:

ok, got it! ;) ("Z" and "Y" interchanged)

+3 votes   game: Cave Story+
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KEEP_IT_UP! Jul 11 2010, 10:37pm says:

sorry for noob question, but after starting the game, how can i "start" a new game - i can choose between new and load, but enter and every other button except esc won't work. :/

please help, wanna play this so much :)

+3 votes   game: Cave Story+
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KEEP_IT_UP! Jul 8 2010, 2:50pm says:

great concepts! like no. 2 the most ;)

+1 vote   media: Character ideas
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KEEP_IT_UP! May 29 2010, 6:10pm says:

just amazing, dude! looks almost like a 3d scan ;D (props!!!)

+1 vote   media: SYLVESTER STALLONE
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KEEP_IT_UP! Apr 19 2010, 9:19am says:

you are very welcome, really looking forward to play this :)

+1 vote   media: Model Render
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KEEP_IT_UP! Apr 12 2010, 6:48pm says:

i wouldn't change the fog color - the white fog between those trees looks so "dewish" and steamy, like in the early morning hours, olny the trees in the very distance are too white, it just looks wrong... maybe you could reduce it there, or do these background trees without fog if its possible... awesome mood anyway :D

+2 votes   media: Screenshot 4
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KEEP_IT_UP! Mar 11 2010, 3:46pm says:

first of all GREAT progress, really talented people and nice to see some faces behind this awesome mod! :)

little problem: is it just me, or is the sound a bit offbeat ?! :/

+3 votes   media: Cry of Fear - Videocast 3
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KEEP_IT_UP! Feb 2 2010, 6:18pm says:

awesome menu! can't wait to play it! :)

+1 vote   media: In game menu
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KEEP_IT_UP! Feb 1 2010, 2:14pm says:

love the lightning at those bushes up there! awesome job dude, as always.

+1 vote   media: Alley
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KEEP_IT_UP! Jul 3 2009, 9:09am says:

look at the shadows! OMG! RELEASE IT! ^^

+4 votes   media: Map Panoramic - Rise
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KEEP_IT_UP! Nov 23 2008, 1:39pm says:

as i said, a curios girl ;)

+2 votes   media: The Blinder
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KEEP_IT_UP! Nov 22 2008, 7:16am says:

good to know you appreciate everything behind the final pieces, too.
i love the concepts from hairwolf! so much activity/life in his lines - it's almost an animation in my head^^...
and respect for that 32 pages pdf! o_0
great "steps" and background-infos.
they all deserved the spotlight! thx moddb ^^

+3 votes   article: More Zombies
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KEEP_IT_UP! Aug 14 2012, 10:14am says:

i originally buyed ut 2004 JUST FOR THIS on gog back in the days where it was released! :) one of the best mods ever, period!

+1 vote   download: Out Of Hell Cheatfile
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KEEP_IT_UP! Aug 14 2012, 10:12am says:

thanks! downloading now, i love interactive demo-teasers like that, especially when the title looks that interesting and promising! :)

+1 vote   download: Asylum Interactive Teaser (Win)
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KEEP_IT_UP! Aug 14 2012, 10:09am says:

to be honest i liked the old one more (the one that's still active in the banner above), i just clicked on the new image without knowing which mod this update was from and was kinda confused because the two new ones look like for some sort of medieval thing, not a futuristic "advanced technological civilization" battling "mages, based around magic".

i would aim for a more futuristic, cold and straight logofont, or maybe a mixture to show of the two sides which have a war going on in your mod. this one just misleads imho.

+2 votes   media: new logo
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KEEP_IT_UP! Aug 13 2012, 2:33pm replied:

i gave you +1 joy-tonic, because your critism is good imho! people voting others down without ood reasons or mentioning why exactly i like most...

i haven't seen much of the mod yet, but it's clear where it's heading for and all the screenshots i've seen so far don't fit that colour-scheme i would say. go for the main-menu colours maybe, or maybe rendering out the clip in monochrome mode would already work, or in a "blueish" look, more cold could be a nice alternative to play around with imho.

artistically it'S already made very well (the fade in, the effects etc.), just the colours mislead the mood here a bit i guess.

+5 votes   media: Slender: Source Start-up Video
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KEEP_IT_UP! Aug 13 2012, 9:18am says:

looking good so far, tracking. :)

+1 vote   game: Faceless
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KEEP_IT_UP! Aug 13 2012, 8:10am says:

i do like all the new screenshots! the engine is great fuch such an project but i think something is wrong with the lighting or the shaders or atleast the textures - all the houses look so flat, like theres no light rendering on the surfaces. i took this screenshot because its clearly visible here, but you can see it on others from the new collection too. hope you understand what i mean, and that it'll be fixable. :)

still - great progress! :)

+6 votes   media: Screens (08.13.12)
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KEEP_IT_UP! Aug 13 2012, 8:07am says:

beautifully done and creepy as f****. :D

+1 vote   media: home22
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KEEP_IT_UP! Aug 13 2012, 8:06am says:

thats awesome! the details are just beautiful (all the images, the frame-reflections, the lighting...), love it! :)

+2 votes   media: home
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KEEP_IT_UP! Aug 11 2012, 7:03pm says:

please keep it that way - it's not too dark i think, no need for more light! the atmosphere is great.

+2 votes   media: Screenshot
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KEEP_IT_UP! Aug 10 2012, 1:14pm says:

really nice concept! can't wait to see how it works out then. :)

+1 vote   media: Clip load
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KEEP_IT_UP! Aug 9 2012, 6:42pm says:

looking good. i like the oldschool-style, reminds me of great classic covers like doom, just the right amount of trash flavour and self-irony - good job! first time the big usk actually fits the cover somehow. ;)

who did the artwork? great skills!

+4 votes   media: Packshot Germany
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KEEP_IT_UP! Aug 8 2012, 3:08pm replied:

edit: oooh just read that it'S a "no more room in hell" map project.. my fault, okay now i know who did the models. :)

+3 votes   mod: Biohazard Project
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KEEP_IT_UP! Aug 8 2012, 2:59pm says:

just clicked through the screenshots and liked what i saw alot! just read that the downloadable version above is like the "final full version"? damn, man this has so much potential! should be a tc, not just a mod if you ask me. ;)

take your time... this looks awesome. tracking.

+3 votes   mod: GTA: Blade Runner
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KEEP_IT_UP! Aug 8 2012, 2:57pm says:

i like his coat, maybe the face could use some more polys, or at least more detailed disp or normal maps.

but looknig good so far! :)

+1 vote   media: GTA: Blade Runner
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KEEP_IT_UP! Aug 8 2012, 2:56pm says:

great piece, love it! done for this mod?

+1 vote   media: GTA: Blade Runner
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KEEP_IT_UP! Aug 8 2012, 2:55pm says:

looks awesome, and the concept of the mod combined with gta VI has so much potential! tracking this for sure! :)

+2 votes   media: GTA: Blade Runner
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KEEP_IT_UP! Aug 8 2012, 2:45pm says:

damn this looks really promising, tracking! can't wait to see the trailer the stills are from.

only thing you might change (if you're not already planing to do so :D): please add an inventory! can'T be that you have to let the keykarc fall to open the door and then let it float again infront of you. ;)

can you tell me who did the hand-, flashlight- and axe-models? these look so professional already! :)

+4 votes   mod: Biohazard Project
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KEEP_IT_UP! Aug 8 2012, 2:34pm says:

i am so tracking this! there can't be enough mods hitting that direction! all the best for the upcoming development... can't wait so see this growing! :)

+3 votes   mod: Bleak
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KEEP_IT_UP! Aug 8 2012, 2:32pm says:

i love the details, the destroyed ceiling, the lighting, the textures... really beautifully done! respect.

edit: TRACKING. ofc. :)

+3 votes   media: Bleak
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KEEP_IT_UP! Aug 8 2012, 2:30pm says:

always coming handy: old, big, rusty pipes... ;)

+1 vote   media: Bleak
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KEEP_IT_UP! Aug 8 2012, 2:28pm says:

i love the fog here... really helps defining the tone here.

+1 vote   media: Bleak
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KEEP_IT_UP! Aug 8 2012, 2:27pm says:

great atmosphere again. damn, i can't wait to have a look for myself. :)

+1 vote   media: Bleak
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KEEP_IT_UP! Aug 8 2012, 2:25pm replied:

/\ THAT! :)

looks great.

i like the moving dustballs inside the lightbeam.

+1 vote   media: Fear Awaits . . .
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KEEP_IT_UP! Aug 8 2012, 2:23pm says:

i also love the handmade cracked wall in the back! looks awesome. :)

+1 vote   media: Awakening
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KEEP_IT_UP! Aug 7 2012, 4:52am says:

aaaw, finally. can't wait to play it then - congrats for the completion btw. :)

+2 votes   article: Grey Pre-Release News #3
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KEEP_IT_UP! Aug 5 2012, 5:57pm says:

just awesome! btw: that "cold blue atmosphere" fits the rifle very well. :)

+2 votes   media: MDR Burst Rifle - Ingame 3
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KEEP_IT_UP! May 31 2014, 8:17am says:

tracking. looks good! :)

+2 votes   article: Red Awakening May Updates
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KEEP_IT_UP! Jan 16 2014, 2:19pm says:

like it too! :)

+4 votes   media: NEYA - 7 Project (A CoZ Devs WIP Project)
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KEEP_IT_UP! Nov 18 2013, 8:19am says:

incredible! i start to love unity more and more!
outstanding work guys, this looks so authentic... :)

can't wait to see more.

+2 votes   media: Monument Reel
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KEEP_IT_UP! Nov 11 2013, 4:56am says:

awesome simple introductions and great coding again! :)

+2 votes   article: New Overgrowth a202 video devlog
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KEEP_IT_UP! Oct 30 2013, 10:02am says:

congrats! :D

+5 votes   media: Greenlit
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KEEP_IT_UP! Aug 14 2013, 11:47am says:

love the green/red contrast, awesome lighting. great nurse models... that valve gotta hurt. ;D

+5 votes   media: Updating my favorite scenes.
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KEEP_IT_UP! Aug 2 2013, 6:53am says:

looking forward to your future (project)! can't wait... :)

+3 votes   article: THE FUTURE
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KEEP_IT_UP! Jul 31 2013, 5:02pm says:

downloading! CAN'T F!$&ING WAIT! ;D

+5 votes   article: Alchemilla demo is out!
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KEEP_IT_UP! Jul 16 2013, 8:52am says:

wish you a fast progress and i have to repeat myself: awesome that you've got biohazard on yours side.

can't wait to see more! :)

+4 votes   media: Working hard
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KEEP_IT_UP! May 18 2013, 7:31am says:

on my steam wishlist since yesterday evening! found it while searching for great coop games, glad to see it there! :)

can't wait.

+5 votes   article: Contagion's Steam Shop, Release Announcement, and Official Group!
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KEEP_IT_UP! Apr 29 2013, 7:40am says:

awesome! love the colours and the chick! ;)

+1 vote   media: Dullahan Comic 1.1
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KEEP_IT_UP! Apr 27 2013, 8:43am says:

love the sunlight coming through, great atmosphere. maybe a bit to crisp and clean? one layer of dust and a bit of fog wouldn't hurt imho. but all in all great atmosphere and nice details! :)

+5 votes   media: Pripyat Screenshot
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KEEP_IT_UP! Mar 2 2013, 5:13pm says:

i LOVE that everything is costum made in infra.. looks awesome already even without textures in the back! :)

+5 votes   media: Something
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KEEP_IT_UP! Feb 18 2013, 3:57pm replied:

vielleicht. sau gut - kriegste auch noch dx12 hin? wär der hammer.

am besten finde ich vorallem deine vergleichsshots... einmal mit mündungsfeuerlicht und einmal ohne. wahnsinn. :)

+2 votes   download: AliensDX11 BETA
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KEEP_IT_UP! Feb 17 2013, 6:38pm says:

das ist völliger quatsch, entschuldige bitte.

derzeit läuft das spiel egal mit welchen dx-ini einträgen nur unter dx9.
in der exe gibts nur 9er rendercalls, da ist es völlig belanglos ob du nun dx10 renderer zulässt oder dx11...

tut mir leid. schade, das viele newspages die - ohne nach zu prüfen alles nachplappern das ebenso wenig verstehen wollen wie die unwissende mehrheit, die der hoffnung wegen alles glaubt.

it's totally wrong that this game can run dx10 or even dx11 in this state. the game-exe is just doing dx9 rendercalls (haev a look if you want), so it doesn't matter what you'll write into the ini-files.. dx10 or even dx11 won't work. its dx9, get over it.

so sad that most of the newspages featuring this mod doesnt have a clue or even proof it before releasing such bs.

+2 votes   download: AliensDX11 BETA
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KEEP_IT_UP! Sep 20 2012, 9:03pm says:

beautiful!

+1 vote   media: Out Of Order? 4
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KEEP_IT_UP! Sep 13 2012, 5:19pm says:

"the effects are not in-game" the effects seen in these teaser-shots would fit the mod so good in-game imho. would love to see these inside the playable build... you have to find a good coder or if you already have one: ask him to do it. :D

+2 votes   media: We can't turn back.
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KEEP_IT_UP! Aug 29 2012, 6:16am says:

great progress again! models look also great! :)

+2 votes   article: 3D model in PROPPER "hammer sdk"
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KEEP_IT_UP! Aug 26 2012, 7:28pm says:

like it! :)

+2 votes   media: Finished Temple Statue
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KEEP_IT_UP! Aug 5 2012, 5:56pm says:

great details, great model! btw: i love the blurry hand because of the focus in the back and especially that lens-smudginess according the viewpoint (reminds me of the newest battlefield) - how did you do that? :o

+1 vote   media: Tree Test (not animations)
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KEEP_IT_UP! Aug 2 2012, 2:20pm says:

looks awesome! great details! :)

+4 votes   media: Marauder Scout Progress
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KEEP_IT_UP! Jul 30 2012, 8:16am says:

love the art-direction here - and the final outcome ofc. awesome model :)

+1 vote   media: Marauder Burst Rifle - Final Ingame
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KEEP_IT_UP! Jul 19 2012, 6:43am says:

looks fantastic, love the atmosphere here!

+3 votes   media: Mission Improbable Intermission
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KEEP_IT_UP! Jul 18 2012, 7:55am says:

great oldschoolish but still modern sounds! love it dude :)

+1 vote   article: Snatcher Update! (July 2012)
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KEEP_IT_UP! Jul 12 2012, 11:23am says:

awesome devblog! this has evolved so much since i first hit that "tracking" button, incredible. :D

can't wait! :)

+2 votes   article: Chivalry: Medieval Warfare - New Devblog
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KEEP_IT_UP! Jul 5 2012, 11:54am replied:

don't get me wrong! the mapping and the details are great, the shot and the scene is awesome, really. but if i would change something i guess it wouldn't hurt if the groundtexture (soil) and the stoney walltexture would get some stronger norm- and disp-maps. they look a bit flat. ;)

+2 votes   media: Media Update: July
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KEEP_IT_UP! Jul 4 2012, 7:02am says:

great atmosphere!

question: do the tombstones have more texture "eyecandy" then the walltexture of the house, or the ground texture on the left for example (norm-maps, disp-maps)? the reflections look brighter and the overall look compared is more "vivid"... they kinda stick out, literally ;)

+2 votes   media: Media Update: July
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KEEP_IT_UP! Jul 4 2012, 6:58am says:

great update! :)

+4 votes   article: Media Update: July
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KEEP_IT_UP! Jun 24 2012, 8:52am says:

good luck for fast progressing! looks great already, love the atmosphere and the style... can't wait to see more! :)

+2 votes   article: Catathrenia June Update 2
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KEEP_IT_UP! Jun 21 2012, 8:28pm replied:

i sure will, the demo is a blast! for the ou, you're welcome ;)

+1 vote   article: Release Trailer Time! It's out!
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KEEP_IT_UP! Jun 21 2012, 6:55am says:

congrats, saw that its out on steam and gog.com already! awesome trailer! now i wanna grab that underpants! :)

edit: "it's ou!"... ;)

+2 votes   article: Release Trailer Time! It's out!
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KEEP_IT_UP! Jun 17 2012, 7:00pm replied:

finished the demo a few minutes ago, LOVE it! great new gameplay ideas, beautiful artdesign, nice visuals (i am kinda impressed ;)) and smooth controls - felt just great, very original and unique but also kinda oldschool! again, thanks for sharing the demo. :)

had one crash at a time, where i cutted a bit strange i guess... i saved the .dmp file, where do i have to send it again (if you are still interested in these crashreports)?

+1 vote   download: Tiny & Big - Up that Mountain (Windows)
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KEEP_IT_UP! Jun 17 2012, 5:46pm says:

awesome sharp textures (like in-game then?) also nice to have him almost completely filled with shadows - that you can recognize his weapon because of the outline against the lit-up ground is also well placed. nice :)

to answer your question: yes it would be! :D they should finally improve the lighting in source, especially for the sdk and all the modders out there. maybe with the next official source game some bigger changes will be made here. let's hope for it. ;)

+5 votes   media: Have to get out of here...
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KEEP_IT_UP! Jun 4 2012, 5:39pm says:

lens reflections via shadereditor?
awesome, i love these effects - this ads so much atmosphere, especially for this kinda game. :> the corridor looks fantastic ESPECIALLY because it's wip (i'll keep that in mind ;))

+1 vote   media: Corridor 7
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KEEP_IT_UP! May 25 2012, 4:28pm replied:

please go on as you guys usual do, really no complaining on the details! what your team is creating is not just outstanding for source mods generally speaking, it's also the best result so far in terms of "silent hill" mods since silent hill. ;)

but also: don't rush anything, please. take your time. :)

+4 votes   media: Hospital chamber
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KEEP_IT_UP! May 15 2012, 9:36am replied:

want to see MAXIMUM GAME NOW! ;D

+1 vote   media: Screenshots (05.06.12)
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KEEP_IT_UP! May 15 2012, 9:33am says:

looks so good. with or without real ripples, but the right sounds and maybe some good animated textures added and triggered - e voila. ;)

+2 votes   media: Hospital chamber
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KEEP_IT_UP! Apr 29 2012, 8:27am says:

great avatars! :D interesting graphics -> tracking. :)

+1 vote   article: City of Steam Art Dev Journal - Cartooned Avatars
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KEEP_IT_UP! Apr 28 2012, 3:54pm says:

you just got me for a second, MyoHyo! :)
i haven't got the time to finish "G String" yet, so i thought maybe there might be some ray of hope, a glimmer of light... a pristine piece of nature left.

the atmosphere is -literally- breathtaking!

+5 votes   media: Forest
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KEEP_IT_UP! Apr 17 2012, 6:28am says:

great variety and it's only one spot - love the art-style! :)

+4 votes   media: Weather concept
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KEEP_IT_UP! Apr 15 2012, 2:45pm says:

awesome lightning and textures... like the ones above already mentioned. :)

+3 votes   media: Tunnel
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KEEP_IT_UP! Apr 13 2012, 9:11pm says:

just wow! the shader effects, cold colours and the custom particles look incredible in this combination! great job :)

+2 votes   media: Prototype Electric Discharger
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KEEP_IT_UP! Mar 10 2012, 4:52am replied:

projected textures are the only way to "fake" realtime light at the moment, but it's also the weaker cascaded shadows/ global illumination system... valve should fix the possible amount of "env_projectedtextures" (in garry's you can have as much as you like...no more room in hell, got like 4 flashlights with no problems - l4d fail!), or finally update the sdk with all the fancy stuff added recently (l4d, l4d2, dota2 -> global illumination!, cs:go -> gloab illumination)

in cs:go FINALLY this 8 years old shadowbug is history... ( Youtube.com ) nomore projected shadows overlapping with lightmaps.

best way is to combine shadowmaps and lightmaps, like the new shadow engine in the update cs engine does. hopefully there will be an sdk update someday adding all that stuff to make it easier for modders to have eyecandy without switching and editing and converting so much. done. ;D

+3 votes   article: We are back
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KEEP_IT_UP! Mar 7 2012, 1:35pm says:

like it! looks so "mad maxish" it's great! :)

+3 votes   media: Marauder "Bolt Gun" Concept
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KEEP_IT_UP! Mar 7 2012, 5:19am replied:

yeah, i think that that is the main influance / reference, too... but "nacht der untoten" is proper german, "nacht der airfield" not ;D

+1 vote   article: INCOMING TRANSMISSION
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KEEP_IT_UP! Mar 5 2012, 2:59pm replied:

should be "nacht des flugfelds" or "nacht der flugfelder" or "nacht des flugplatzes" or "nacht der flugplätze" but it doesn't make real sense after all, this "title" - i kinda like it in this grammatically wrong translation, fits the b-movie like atmosphere most of the zombie / nazi movies and games are having. ;)

+2 votes   article: INCOMING TRANSMISSION
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KEEP_IT_UP! Mar 5 2012, 6:11am replied:

it looks kinda "burnt in" on a screenshot, especially in these environments because there's almost no foresight at all. that's why you can clearly see the grain before that misty shroud, especially on a freezed image. it's nice on the move, believe me. ;)

+1 vote   media: On the road to awe
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KEEP_IT_UP! Mar 5 2012, 5:37am says:

really nice perspective and good use of colours (black, red, white always looks good in my eyes :)) - the dead guy (chris?), did he fall to death?! looks like it. much emotion in this scene, i like it.

+4 votes   media: Inquietude - Jeffrey & Chris
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KEEP_IT_UP! Mar 4 2012, 2:50pm replied:

we already have a resolution for it right now, without spoiling too much:
even if it's labelled "small" here, it is clearly visible. believe me. :)

+1 vote   media: Health plants
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KEEP_IT_UP! Mar 4 2012, 9:52am says:

impressive! unique and convincing gameplay idea, looks addicting and fun! especially the fluid movements, good fov and awesome underwater blood effects! can't wait :)

+3 votes   media: GDC 2012 - Gameplay Trailer !
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KEEP_IT_UP! Mar 2 2012, 3:41pm says:

bars!

+2 votes   media: No Bars 1
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KEEP_IT_UP! Feb 22 2012, 3:31am says:

love the dirty lens simulation (bottom right corner) and the colourful sun-reflections here. :)

+2 votes   media: Liberty Map
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KEEP_IT_UP! Feb 17 2012, 9:02pm says:

great variety and creative concepts there, but i hate to say that i can still quote myself on stuff regarding some basic proportional size flaws which are still present:

"great details, but i would say the forehead of that white guy is far to big/long (because i bet the attention went right into the goggles, proportioned-wise) and the space between the eyes is way to small... the haircut is a matter of taste, but the other two things not. ;)

others then that, awesome! :)"

i did a small overpaint to underline what i was saying back in 2010 - no offence, just want to help! the eyes of these characters are way to small imho - made them bigger, the forhead "space" smaller and rearranged the basic headshape and the "chin-end" under the ears just a bit to show what i mean.

overpaint: S7.directupload.net

+7 votes   media: Give me head, hoooo ho hoooo...
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KEEP_IT_UP! Feb 12 2012, 7:53am says:

perfect! :)

+1 vote   media: Comparison of Versions - What do you prefer?
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KEEP_IT_UP! Feb 12 2012, 7:52am says:

yeah the speakers in that corner make sense, of course. but the door position in 5.2-5.3 looks kinda "wrong" imho. i would give it a try. :)

+1 vote   media: Comparison of Versions - What do you prefer?
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KEEP_IT_UP! Feb 10 2012, 4:40am says:

love the wooden door's, the architecture and the overall atmosphere.. even if it's _really_ dark. the good old flashlight is a good thing to have here i guess. ;)

+1 vote   media: Media Update: February
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KEEP_IT_UP! Jan 30 2012, 9:52am says:

i would say it's clearly a mask... love the folds and the dark and bright sections on his cloths. great work! :)

+2 votes   media: Acanthus Operator sculpt
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KEEP_IT_UP! Jan 29 2012, 9:58pm says:

congrats! a friend of mine linked me to this project and told me how long it's been in production... worth tracking, i am curious about there opinions!

+2 votes   article: Return to Mana - Demo finished
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KEEP_IT_UP! Jan 21 2012, 7:03pm says:

impressive contrasts! love the "selfshadowing" like presence, looks really lifelike. :)

+1 vote   media: Small factory
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KEEP_IT_UP! Jan 21 2012, 9:09am says:

yey!!! can't wait to test it. hope it'll run without problems. :)
thanks for sharing!

+2 votes   download: Tiny & Big - Up that Mountain (Windows)
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KEEP_IT_UP! Jan 16 2012, 1:22pm says:

wow!

+1 vote   media: Elevator: Source Watches
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KEEP_IT_UP! Jan 4 2012, 12:06pm says:

i like the dead model prop, at least what i can recognize ;p
nice atmospheric teaser :)

+1 vote   media: Inquietude: Reconcile Trailer
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KEEP_IT_UP! Dec 19 2011, 9:24pm says:

wow!

+2 votes   media: MOTY 2011 - Flooded
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KEEP_IT_UP! Dec 19 2011, 9:14pm says:

awesome effect! and great "pump" animation, i BET!

+2 votes   media: Houndeye
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KEEP_IT_UP! Dec 17 2011, 11:19pm says:

really great work!!!

als muttersprachler freut man sich natürlich doppelt. ;)

+1 vote   media: Wreckage - Synchronisation III
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KEEP_IT_UP! Dec 10 2011, 12:49pm says:

awesome trailer! great atmosphere and puzzles seems nice :) can't wait..

+2 votes   article: The Spire Surfaces
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KEEP_IT_UP! Dec 3 2011, 3:13pm says:

there should be a DOTY (description of the year) award... you have enough quotes on this mod-page to win them all!

distance is an illusion. now and then, here and there. welcome home. ;)

+2 votes   media: 5 years
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KEEP_IT_UP! Nov 4 2011, 9:30am says:

love the futuristic, (untextured), clean and cold vibe... also the size of all the interiors and the "buildings" themself! great shapes and lots of open and big spaces. looks really interesting. tracking. :)

+1 vote   media: Shopping district
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KEEP_IT_UP! Nov 1 2011, 7:08pm says:

friendly fire? ;)

cool update.

+4 votes   media: 1500 FB likes achieved - Coop screenshots unlocked
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KEEP_IT_UP! Oct 31 2011, 7:47pm says:

outstanding work! the contrasts, colours and "field of view" looks very real! also the blood. outstanding! :)

+2 votes   media: Anatomy of a shark attack
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KEEP_IT_UP! Oct 27 2011, 8:13am replied: +1 vote   article: Im releasing a mod in 2011..!
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KEEP_IT_UP! Sep 12 2011, 11:46am says:

the oldboy guy? cool atmoshpere :)

+1 vote   media: My city, my coffin
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KEEP_IT_UP! Sep 6 2011, 12:10pm says:

great lightning :)

+1 vote   media: Village Concepts
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KEEP_IT_UP! Sep 5 2011, 7:33pm says:

perfect! the fog looks awesome for source - especially because (if its a 2d cloud effect) it's not colliding with other map geometry - i do also love the hand- and weaponmodel seen here!

+2 votes   media: Chapter 6 "We can change this world" - [INGAME]
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KEEP_IT_UP! Aug 18 2011, 2:07pm says:

pure win! tracking :)

+2 votes   article: Status Update
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KEEP_IT_UP! Aug 16 2011, 6:16am says:

i like it - good sketch, you can really tell what it would look like sculpted out in detail. :)

+1 vote   media: bombed_horizon05 copy.jpg
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KEEP_IT_UP! Aug 13 2011, 3:44pm says:

awesome idea! tracking for sure, can't wait to see more :)

+1 vote   game: In The Dark
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KEEP_IT_UP! Aug 4 2011, 9:49pm says:

will check that out at the weekend, trailer looks good, great voice acting :)

+1 vote   article: The Stanley Parable Released
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KEEP_IT_UP! Jul 31 2011, 5:50pm says:

good stuff, good stuff! :)

+2 votes   article: Simple noise effect trick via Hammer
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KEEP_IT_UP! Jul 30 2011, 12:29am says:

awesome :>

+1 vote   media: Our Princess Is In Another Castle
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KEEP_IT_UP! Jul 29 2011, 11:16am says:

love the overall colourtheme and menu positions /features. great new page :)

+3 votes   media: New Monochrome Site
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KEEP_IT_UP! Jul 27 2011, 7:28am says:

wow. 6 minutes of very atmoshperic and above all a lot of custom stuff to look at. i really enjoyed the way you enter rooms, all the sounds, the saving game feature, the aiming (even if its wip), the doll on the stairs was creepy and of course the town. DAMN, that destroyed streetpart with the big cliff looked so awesome! :)

great work so far! would love to see some more bumpmaps / normal maps, could really help to make the "other side" look more wet, destroyed and dangerous. love it.

+3 votes   media: Alpha version gameplay 2
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KEEP_IT_UP! Jul 20 2011, 6:28pm says:

love the contrasts - great mood!

+1 vote   media: Early Entrance Priogress
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KEEP_IT_UP! Jul 12 2011, 3:47am says:

nice! btw: "braindead" crosses my mind :>

+1 vote   media: Necronomicon 1
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KEEP_IT_UP! Jun 13 2011, 10:59am says:

yeah it is, like the other new shots - great update! :)

+4 votes   media: Enivonment
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KEEP_IT_UP! Jun 13 2011, 10:48am says:

just wow!

+1 vote   media: Crash Site
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KEEP_IT_UP! Jun 9 2011, 7:30am says:

guys! PLEASE MAKE A SPIDERMAN MOD OUT OF THAT CODE! :D PLEAAAAAAAAAAZE.

awesome update. :)

+1 vote   media: HUD - Goal Navigation System
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KEEP_IT_UP! Jun 8 2011, 4:35am says:

awesome work!!! LOVE the results, the artstyle, colours and mood are so authentic - the air traffic and it's shadows are sick! love it :>

ps: PLEASE tell my what is the music u use in that and other clips?

+2 votes   media: Snatcher Mod - JHQ + Gillian + Metal #4
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KEEP_IT_UP! Jun 5 2011, 11:21am says:

awesome as always! :D
only thing i dont like is the "new gen evangelion" poster in the back of that puppet - if it's a "anime/groovy/teeny-shop" it's alright - but other then that i would stick to fashionable adds and stuff. ;)

+2 votes   media: Cospa
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KEEP_IT_UP! May 19 2011, 10:19am says:

there are no winners yet, no? his work did not get mentioned from jury?
i loved the first one, and this one is also nice... (i already saw that others are replicating you, leon ^^)

:/

+1 vote   media: A Different kind of a quest part 2
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KEEP_IT_UP! May 2 2011, 7:35am says:

links in your news update won't work :/ you have to look the pics up in the gallery manually.. good shots btw ;)

+1 vote   article: The Stargate Mod - Fallen City needs you!
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KEEP_IT_UP! Apr 11 2011, 6:40am says:

great colours and details! :)
is the corona of the sun changing with angles of view? couse right now it looks kinda static to me. anyways, i think such things are changes fast, the mapping is great either way :)

+4 votes   media: Tyrum at Sunrise
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KEEP_IT_UP! Apr 9 2011, 6:13am says:

great one!

+1 vote   media: Helsa Concept
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KEEP_IT_UP! Mar 24 2011, 11:05pm replied:

it is a mature title but i didn't expected stuff like that ingame, too. sad world. ;D

+1 vote   media: WTF.
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KEEP_IT_UP! Mar 16 2011, 11:14am says:

love this one! great work! :)

+2 votes   media: Nowhere
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KEEP_IT_UP! Mar 1 2011, 2:16pm says:

love it! :) great animation!

+2 votes   media: MWG - Studio Logo Animation
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KEEP_IT_UP! Feb 5 2011, 8:55pm says:

great update :)

one thing about the "Waitress Jessica" update: her arms are a world too long :P did a little gif, couse pictures tell more then 1000 words. ;)

S13.directupload.net

beside that, great model and love the details :)

+11 votes   article: ZPS 2.1 Released!
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KEEP_IT_UP! Feb 5 2011, 5:41am says:

so, why don't you turn it on then? ;p

+1 vote   media: Ingame graphics DirectX 9
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KEEP_IT_UP! Feb 4 2011, 5:09am says:

sounds so deep! cheers, downloading!!!

+3 votes   download: S.T.A.L.K.E.R Music Expansion
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KEEP_IT_UP! Feb 4 2011, 1:48am replied:

best price ever, thank you! :p

+2 votes   media: Volumetric light
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KEEP_IT_UP! Feb 2 2011, 5:20pm replied:

Even better. Blame it on me, selective perception. ;)

+1 vote   media: Screenshot
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KEEP_IT_UP! Feb 2 2011, 3:47am says:

love the lightning, and good to see that you have the guts to actually show some brighter surfaces and structures now ;)

would be cool to have a rainy and wet topic too (maybe it'll work added to the older dark blue maps ;))

+2 votes   media: Screenshot
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KEEP_IT_UP! Feb 1 2011, 7:16pm says:

love it! also great progress you showed here... awesome to see how it's done :)

+1 vote   media: Making of the church: Step three
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KEEP_IT_UP! Jan 24 2011, 7:31pm says:

now the eyes are perfect. i bow for such detail and atmosphere! please say that this effect will... or already has replaced the old "overpowered red glow" from the last t-800 screenshots. *crossingfingers* ;D

+4 votes   media: Screenshot
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KEEP_IT_UP! Jan 23 2011, 7:44pm says:

great concepts dude. love'em all :) *bow*

edit: tracking just because of them ^^

+1 vote   media: Signal Promo Art #3
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KEEP_IT_UP! Jan 22 2011, 5:51am says:

great sky-texture, but is it just me, or is there a sharp connection line visible at a few spots, right near the middle of the picture? shouldn't be so much work to fix it, no? ;)

+7 votes   media: nmo_cabin Spotlight Images
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KEEP_IT_UP! Jan 12 2011, 8:15pm says:

wow! love the steamy mountains and the distance effect / premise you are gaining with that. rly looks like a cold morning (really love the parallax snowtextures) :)

great work.

+1 vote   media: No Russian?
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KEEP_IT_UP! Jan 11 2011, 3:27pm replied:

Gchen.sdf-eu.org

;)

google it, if you really don't know it.

awesome progress, looks really cool! does it throw reatime shadows of objects inside the light-beam?

+3 votes   media: Volumetric light
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KEEP_IT_UP! Dec 15 2010, 6:26pm says:

great effects! reminds me of that effect in mw2 at the crashed planes - all those sparks. looks awesome :)

+1 vote   media: Screenshot
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KEEP_IT_UP! Dec 9 2010, 10:26am replied:

there are also small and tall people too. kinda strange. it's called nature ;D

Hicker.de

Acsonline.org

Clker.com

they usually have huge top fins.

+1 vote   media: Orca (killer whale)
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KEEP_IT_UP! Nov 26 2010, 8:07pm says:

great details, but i would say the forehead of that white guy is far to big/long (because i bet the attention went right into the goggles, proportioned-wise) and the space between the eyes is way to small... the haircut is a matter of taste, but the other two things not. ;)

others then that, awesome! :)

+2 votes   media: CMC Field Ops - Head Variants
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KEEP_IT_UP! Nov 4 2010, 10:30pm says:

really great new concepts! love the details and overall mood / steampunk-style. great work :)

+3 votes   article: Trudy concept dump #4.
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KEEP_IT_UP! Oct 31 2010, 3:41pm replied:

valve has got deadlines... (won't mean, that they stick to them at all ;D)

just awesome that scene - really, really love that project!

+2 votes   media: An Early look at the final level of Dear Esther
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KEEP_IT_UP! Oct 31 2010, 3:39pm says:

so talented... just incredible!

+1 vote   media: An Early look at the final level of Dear Esther
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KEEP_IT_UP! Oct 31 2010, 8:56am says:

awesome design and mood!

+1 vote   media: Town Slums
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KEEP_IT_UP! Oct 31 2010, 8:55am says:

looks so cool! alan in wonderland? ;D

+1 vote   media: Staring at the asylum
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KEEP_IT_UP! Oct 28 2010, 7:31am says:

great coding!!! and funny too ^^

+3 votes   media: Girl's computer
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KEEP_IT_UP! Oct 24 2010, 5:46pm says:

i love the slow-mo lines behind the bullets - if the sound is crisp and "direct" lie this scene, it'll rock like this pic! can't wait to play this :)

+1 vote   media: Spam omed
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KEEP_IT_UP! Oct 15 2010, 6:57am says:

love those concepts too! great detail and ideas. :)

+3 votes   article: Trudy concept dump #3.
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KEEP_IT_UP! Sep 29 2010, 6:44pm replied:

<- me too ;D

+3 votes   media: Mossberg Idle
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KEEP_IT_UP! Sep 29 2010, 4:26am says:

amazing, really amazing work guys! lovely wet reflections.

+2 votes   media: T-Rex VS Spino
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KEEP_IT_UP! Sep 29 2010, 4:23am says:

amazing shots! the UDK sits well on your little baby. can't wait to play :)

+2 votes   media: Commando - First Person
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KEEP_IT_UP! Sep 19 2010, 1:22pm says:

downloading now, gentlemen! THANK YOU :)

+1 vote   download: Oasis 1.1
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KEEP_IT_UP! Sep 19 2010, 1:09pm says:

awesome! love such dev-stuff, thank you very much for showing these :)

+1 vote   download: Nightmare House 2: The Lost Files
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KEEP_IT_UP! Sep 8 2010, 6:48am says:

maybe his head is a bit, just a little bit to big? otherwise then that, awesome as always ^^

+6 votes   media: Resistance Normal/Wireframe
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KEEP_IT_UP! Sep 3 2010, 6:25am says:

pure awesome! really talented artist. one question: is it all digital art or also analog (beside the original sketch underneath)?

+2 votes   media: Thief Conceptual
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KEEP_IT_UP! Aug 12 2010, 5:09pm replied:

+1 exactly what i think @RustySpannerz

+1 vote   article: First In-Game Cinematic Presentation!
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KEEP_IT_UP! Aug 5 2010, 12:19pm replied:

...absolutely not for the ones who were never a kid, mr. anddos.

i kept a little kid inside myself and can't wait to play this :)

+5 votes   article: Demo dev diary - Week 1
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KEEP_IT_UP! Jul 30 2010, 9:02am says:

awesome work again, BUT...
hmmm the version befor ewas more arni-like, sorry... :/

eyes are to "wide", they need to be smaller. the area besides the mouth is wrong, folds need to be more "broad" looking here and the chin is to small... have a close look ;)

Schillerwelt.org

hair, texture and base is very good lookin, the throat and chest parts are still wip i think so no critics there ;)

+1 vote   media: ARNOLD SCHWARZENEGGER_WIP_RJW
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KEEP_IT_UP! Jul 29 2010, 3:18pm says:

told ya it's alive ;)
you know that i love it, milo.

+2 votes   media: Welcome to the Whackshacks
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KEEP_IT_UP! Jul 27 2010, 6:23am says:

looks really gut! :)

+1 vote   media: apc_mini
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KEEP_IT_UP! Jul 25 2010, 3:05pm says:

no need for a sorry! awesome progress till now :)
thicker eyebrows *hint* ;D

+1 vote   media: ARNOLD SCHWARZENEGGER_WIP_RJW
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KEEP_IT_UP! Jul 22 2010, 6:46pm says:

outstandin quality, models, textures and overall detail!
can't believe that this is almost 2 years old! :)

awesome wip mall, baseball field and church - love it! :)

+1 vote   media: 07/24/08 The Rising Part4
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KEEP_IT_UP! Jul 11 2010, 4:52am says:

looks really cool, tracking and downloading now. reminds me of "flower" for the ps3 system - inspiring example? ;)

+1 vote   game: Mirage
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KEEP_IT_UP! Jul 5 2010, 6:20am says:

very nice, love the animation @ 0:37 xD
hopefully you got some martial arts g's in your team ;)

+3 votes   article: Initial motion capture tests [HD Video]
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KEEP_IT_UP! Jun 30 2010, 4:50pm says:

this mod has got the best sourcemaps i've ever seen, period. period².
sick skills, dude! really, i could post this comment to every single posted screenshot in this gallery. AWESOME WORK.

could you please tell me hooow much time these maps took?

+2 votes   media: Dear Esther - Caves
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KEEP_IT_UP! Apr 28 2010, 4:20pm replied:

me2, believe me... me2 :p

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Apr 12 2010, 6:42pm says:

awesome textures and overall mood!!! love the "dreamlike" scenes with room-"pieces" and flashback like locations, def. tracking :)

+3 votes   mod: Haven Falls
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KEEP_IT_UP! Feb 14 2010, 4:32pm says:

simply sayed awesome work! rouses memories... mr. bond. ;)

+1 vote   media: Standard Operating Procedure - Music
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KEEP_IT_UP! Feb 10 2010, 3:39pm says:

scripted events, voice acting, colors, "layout" and of course the mapping itself looks freakin outstanding - awesome work!!! respect :)

but i can't download it... "410 - Gone" :o

edit: now it seems to work.. :)

+2 votes   download: Outpost 16 - RELEASE
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KEEP_IT_UP! Feb 7 2010, 7:30pm says:

congrats dude :)

+1 vote   media: Entries
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KEEP_IT_UP! Jan 23 2010, 3:49am says:

again, reads f***** awesome! love the way the story is presented! and good luck with those vacancies... :)

+1 vote   article: Dead Man's Plea
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KEEP_IT_UP! Dec 11 2009, 10:13am says:

awesome! really beautiful!!! damn it! you got some unbelievable skills, guys! :)

+2 votes   article: Fog and Blur
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KEEP_IT_UP! Sep 22 2009, 9:58pm says:

thanks ^^

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Jul 24 2009, 12:28pm says:

i never heard that music before! but sounds nice... atmospheric ;)
also nice ingame pics... but what about the size? o.0

+1 vote   article: Dead Before Dawn - Community Update #2
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KEEP_IT_UP! Jul 6 2009, 4:57pm says:

wtf?! wie kommts das ich die mod noch nie gesehen hab?! wahnsinn, sieht echt viel versprechend aus! un dann noch sone qualität aus de. boah! KEEP IT UP! ;)

+4 votes   article: Zeitgeist Media Update
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KEEP_IT_UP! Jul 3 2009, 9:15pm says:

15 minutes left. ^^ CAN'T WAIT TO CLOAK!

THANKS MODDB FOR NORMAL dl-links!!! I WAS FREAKIN OUT BY THAT TORRENTSTUFF! THAAAAAANK YOU!

+1 vote   article: NEOTOKYO° Released!
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KEEP_IT_UP! Jul 3 2009, 1:38pm says:

****** AWESOME! CAN'T WAIT TO WALK THERE ^^

+2 votes   media: Map Panoramic - Transit
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KEEP_IT_UP! Feb 7 2009, 1:27am replied:

what i've forgotten to say is: THANKS FOR KEEPIN GOLDENEYE ALIVE! :)

and mastagunz, we'll see ;) :D

+2 votes   download: GoldenEye Source Beta 3 .0.1 Client [Outdated]
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KEEP_IT_UP! Feb 7 2009, 1:14am says:

0_0

i was a real goldeneye-junky back in the n64-days, loved your first versions of the mod and i'm really excited to play the new beta NOW. THX and see you ingame! :)

+1 vote   download: GoldenEye Source Beta 3 .0.1 Client [Outdated]
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KEEP_IT_UP! Nov 18 2008, 7:39am says:

wolf,
i told you that i really love your work! that was one of my fav's too.
really great concept and idea!

+1 vote   media: Wailer
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KEEP_IT_UP! Nov 18 2008, 7:35am says:

great! really love your background and the style...

ich frag nochmal, wie heissten du im comicforum! ^^

+1 vote   media: The Worker
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KEEP_IT_UP! Nov 3 2008, 8:57pm says:

... you and your team are ROCKIN' keep it up, guy's :)

+2 votes   member: cgSprite
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KEEP_IT_UP! Oct 21 2008, 6:51pm says:

i gues its a remix... i dont know the vocals and stuff but there IS silent-hill-stuff in it ;)

+1 vote   media: Fallen Wing Teaser Trailer 1
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